gbwead Posted January 8 Share Posted January 8 The current reward for beating Red is really not impressive compared to other end game content like Ho-Oh. Red Requirement Completing the entire OT Pokedex (100+ hours) Difficulty Multiple potential teams Reward 165k Pokeyen (Amulet boosted) 7.5k BP Ho-Oh Requirement Completing the Johto Story Line (7 hours) Difficulty Same fight every time Reward 10 Rainbow Quill (5k on the GTL) 3 Legendary Lure (100k on the GTL) Ho-Oh is easier to fight than Red, Ho-Oh gets unlocked 14 times faster than Red and Ho-Oh gives twice the reward as Red. Bad game design. Brown, Matthzinxl, RysPicz and 6 others 9 Link to comment
hamizoss Posted January 8 Share Posted January 8 no gbwead , we're already dead you're actually right but don't expect for them to make red easier , they'll make ho-oh harder xD TohnR, GaloL48 and IIZapperII 2 1 Link to comment
Shadow Posted January 8 Share Posted January 8 smh Gb doesn't count the ribbon Red gives you, it makes your pokemons champions!!!!! Out of joke yeah, it's beyond ridiculous SrRodriguez, Doctor, TohnR and 1 other 4 Link to comment
caioxlive13 Posted January 8 Share Posted January 8 (edited) 21 minutes ago, hamizoss said: no gbwead , we're already dead you're actually right but don't expect for them to make red easier , they'll make ho-oh harder xD Ho-oh harder? This if happen will backfire hardly, because ho-oh harder = less farming = less supply = higher price = even more profit to who keeps farming. Reduce rewards also won't help because it still reduces the offer and the price will compensate on long-term. They should really make Red more worth if they want to people fight him. Edited January 8 by caioxlive13 Link to comment
XanarchyNL Posted January 8 Share Posted January 8 Red having multiple teams makes no difference for its difficulty, all of em are braindead easy anyways Link to comment
gbwead Posted January 8 Author Share Posted January 8 (edited) 12 minutes ago, XanarchyNL said: Red having multiple teams makes no difference for its difficulty, all of em are braindead easy anyways Are you using the exact same 2 mons for all teams? Because that's the level of difficulty of Ho-Oh. I never said Red was difficult, just that Ho-Oh was easier. Edited January 8 by gbwead Link to comment
xMago Posted January 8 Share Posted January 8 2 hours ago, gbwead said: Ho-Oh Requirement Completing the Johto Story Line (7 hours) 2-3h if u re-run, i finish in 2h 30 with the explosive hat. gbwead 1 Link to comment
hamizoss Posted January 8 Share Posted January 8 1 hour ago, caioxlive13 said: Ho-oh harder? This if happen will backfire hardly, because ho-oh harder = less farming = less supply = higher price = even more profit to who keeps farming. Reduce rewards also won't help because it still reduces the offer and the price will compensate on long-term. They should really make Red more worth if they want to people fight him. 0% win rate ho-oh soon tm Link to comment
Zuladra Posted January 8 Share Posted January 8 1 hour ago, XanarchyNL said: Red having multiple teams makes no difference for its difficulty, all of em are braindead easy anyways I think the developers did a good job with the difficulty level of the bosses. The average player does not have the funds or sufficient knowledge to beat these bosses easily. 4 hours ago, gbwead said: 3 Legendary Lure (100k on the GTL) The main gains come from selling lures on the GTL but as the current mechanism for obtaining roaming legendaries will be adjusted (source: trust me bro) and no one will ever need lures again their price will return to 30,000 $. Problem solved. It was easy. Link to comment
XanarchyNL Posted January 8 Share Posted January 8 27 minutes ago, Mkns1070 said: Imagine doing red Its really good to start a gym run off with or to work into an e4 run. Gym run allows you to really maximise 100% charm and e4 runs also offer the possibility of using a bp charm as well Link to comment
KaynineXL Posted January 8 Share Posted January 8 Having flat currency is never going to be too rewarding since it can damage the economy, they just wouldn't allow it. They could make the reward for Red an option to prestige, resetting the stories and possibly making them harder each time(higher levels or just handicaps) with some sort of visual reward where players can see it(like an icon next to your name). I mean, I personally would never like to continue doing the storyline but I'm sure some of the PvE folk would like it lol. BrokenJoker 1 Link to comment
RysPicz Posted January 8 Share Posted January 8 1 hour ago, Mkns1070 said: Imagine doing red ikr? hunting roaming legendaries is better xddddd Link to comment
gbwead Posted January 9 Author Share Posted January 9 52 minutes ago, KaynineXL said: Having flat currency is never going to be too rewarding since it can damage the economy, they just wouldn't allow it. I agree that they need to be cautious with flat currency rewards, but they could easily give away some consumables like charms, rare candies, etc. They could probably do something that has to do with Ability Patches since Red is only unlocked after completing the Dex. Link to comment
Mkns1070 Posted January 9 Share Posted January 9 11 hours ago, XanarchyNL said: Its really good to start a gym run off with or to work into an e4 run. Gym run allows you to really maximise 100% charm and e4 runs also offer the possibility of using a bp charm as well imagine finishing the dex ** Link to comment
XanarchyNL Posted January 9 Share Posted January 9 3 hours ago, Mkns1070 said: imagine finishing the dex ** Imagine not, having all the information is super useful Link to comment
RysPicz Posted January 9 Share Posted January 9 Just now, XanarchyNL said: Imagine not, having all the information is super useful it's MK, he has it in his head, doesn't need pokedex Link to comment
gbwead Posted January 9 Author Share Posted January 9 6 minutes ago, RysPicz said: it's MK, he has it in his head, doesn't need pokedex very big head Shadow, LeZenor, kenjimAd and 2 others 1 4 Link to comment
Mkns1070 Posted January 9 Share Posted January 9 7 hours ago, RysPicz said: it's MK, he has it in his head, doesn't need pokedex fr RysPicz 1 Link to comment
Doctor Posted January 9 Share Posted January 9 57 minutes ago, Kanzo said: Bro imagine doing anything at all in this game. I thought the entire point of the game was to AFK in Vermilion, is there anything else?? Link to comment
MightyMichele Posted January 9 Share Posted January 9 On 1/8/2024 at 2:53 PM, gbwead said: Ho-Oh is easier to fight than Red, Ho-Oh gets unlocked 14 times faster than Red and Ho-Oh gives twice the reward as Red. Bad game design. While Red gives pure Pokedolard , Ho-ho can only give items that may vary in price. It might be temporary bump in prices for Ho-ho stuff, who knows? Link to comment
Jgaw Posted January 10 Share Posted January 10 On 1/9/2024 at 12:32 AM, KaynineXL said: it can damage the economy I dunno why but i always love phrases related to economy 😁😄 Link to comment
Sourcerer Posted January 10 Share Posted January 10 (edited) 14 hours ago, Doctor said: I thought the entire point of the game was to AFK in Vermilion, is there anything else?? AFK in Vermilion Requirement You are basically in endgame at this point (1+ hours) Difficulty You could get battle requests but mostly just chill Reward Priceless (0 on the GTL) AFK in Vermillion is easier than Red, AFK in Vermillion gets unlocked 784 times faster than Red and AFK in Vermillion gives quadruple the reward as Red. Best game design. Edited January 10 by Sourcerer kenjimAd and ChihuahuanRaven 1 1 Link to comment
Spaintakula Posted January 10 Share Posted January 10 Y'all still expecting devs to do the right thing after 10+ years lmao. Gb stop being so gullible Link to comment
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