For longest time, the concept of changing IVs after the hatching/catching of a Pokemon was a concept that the developers didn't want to touch. I could honestly see why. But times have changed in both PokeMMO and real games as well. The latest update clearly shows that the developers no longer want to protect the value of pre-existing Hidden Power comps so this opens a perfect opportunity to implement "bottle caps".
Bottle cap is a generation 7 item which allows a Pokemon to maximize one of its IVs. Now, I acknowledge that retrospectively maximizing an IV might be a bit too overpowered in the way PokeMMO currently works. But I think we could consider implementing a "bottle cap" type item which would raise an IV by one point. I think it would greatly compensate the players who lost their 30 speed HP Fire/Rock/Fight competitive Pokemon and offer them a quick easy fix. And not only that but just in general give an easy solution to Pokemon that are just that 1-2 IVs away from being desired.
Make it an BP item or something.
If you're concerned about having Hidden Power changing because of this, essentially making the Gems obsolete - either keep the HP before the IV change or make the bottle caps expensive enough.
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OrangeManiac
For longest time, the concept of changing IVs after the hatching/catching of a Pokemon was a concept that the developers didn't want to touch. I could honestly see why. But times have changed in both PokeMMO and real games as well. The latest update clearly shows that the developers no longer want to protect the value of pre-existing Hidden Power comps so this opens a perfect opportunity to implement "bottle caps".
Bottle cap is a generation 7 item which allows a Pokemon to maximize one of its IVs. Now, I acknowledge that retrospectively maximizing an IV might be a bit too overpowered in the way PokeMMO currently works. But I think we could consider implementing a "bottle cap" type item which would raise an IV by one point. I think it would greatly compensate the players who lost their 30 speed HP Fire/Rock/Fight competitive Pokemon and offer them a quick easy fix. And not only that but just in general give an easy solution to Pokemon that are just that 1-2 IVs away from being desired.
Make it an BP item or something.
If you're concerned about having Hidden Power changing because of this, essentially making the Gems obsolete - either keep the HP before the IV change or make the bottle caps expensive enough.
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