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Showing content with the highest reputation on 12/05/23 in all areas

  1. 15 points
  2. Around 2k encounters. forgot to turn on the counter a bit
    8 points
  3. OT #18, 3054 Encounters (insane rng lmao)
    8 points
  4. Tnx to @CentroDimen for the charm, shiny rate is fair
    7 points
  5. Quinn010

    PCL Semi-Finals

    Hey so here it is, If you have any questions ask your manager or check general chat Plz no tiebreakers Can't Stop Meowth 3 vs 3 Klawf Raiders Untiered: HiddenTrainerJ vs lLatios Random: Drifloo vs zMauri VGC: AkaruKokuyo vs RDL Monotype: CarolML vs Mkns C&B: Cali vs Mapchs Losers Game: Atlewis vs YaserAl Gallade Runners 4 vs 2 The Lucky Luc's Untiered: SpartaFS vs Flacu Random: Sargeste vs iRusher VGC: Gabuchox vs NecasInTrouble Monotype: Pottina vs drewq C&B: Powerdrib vs Summrs Losers Game: Bertolfoso vs Poufilou Deadline Sunday, 11th of December at 11:59 PM GMT+1 Don't forget to PM your opponent ASAP! For C&B let me know the scheduled time you guys play Remember to post your scheduled battle time in this thread or the discord at least 10 minutes before it starts. All battles shall be played in Vermillion Channel 4 PC.
    4 points
  6. [ROO] A Festive Quest! (December Shiny Bounty) Embark on a journey with the Pokémon spirits of Christmas Past, Present, and Future. Hunt for shinies that embody memories of bygone holidays, the joy of the present season, and hopes for festive tomorrows. Start Date: December 10th 2023 @ 12 PM EST Duration: Until January 6th 2024 @12:00 PM EST or Until All Shinies are Found Location: Everywhere & Anywhere In the PokeMMO universe. Rules: -You can only submit one entry -All shinies must be caught within the event time -If submitting before 1st-3rd have been claimed, you must include a screenshot of your Battle feed (No exceptions will be made, this rule does not apply to eggs, fossils, etc.) -Chat timestamps are not enabled by default, in order to enable them you go to "Settings", then "Chat", and then simply enable "Chat Timestamps". Also hit save. -Egg hatches require proof to show that you didn't breed 2 shinies together (NO EXCEPTIONS: probably in form of video proof) -You must be the OT of the Pokémon -You must link your entry to any participating Staff -Must be in Team [ROO] **Only the listed stage of the evolution line is accepted** Donations 5,000,000 Yen from RoosFargo Team Bank 2,000,000 Yen from Blurpayy 1,000,000 Yen from KantoKai Bounties & Rewards Ghost of Christmas Past Ghost of Christmas Present Ghost of Christmas Future Santa Elves Reindeer Christmas Tree Mistletoe Bells Icicle Christmas Caroller Snowflake Claimed By @Farbarbalu Plush Toy Claimed By @Quazz Christmas Ham Each Bounty Listed above will garner a cash payout of 500,000 Pokeyen. The Bounty below is personally sponsored by KantoKai and will give a payout of 1,000,000 Pokeyen. Christmas Star Claimed By @Icy471 On behalf of myself and the rest of the ROO staff, thank you all for a wonderful year. For those that celebrate, Merry Christmas, Happy Hanukkah and Happy New Year! GLHF
    3 points
  7. Rache

    samurott bugged?

    It's there. It's only learned by the final evolution though, so it can't be inherited by breeding.
    3 points
  8. Update for those who may be watching this, I have a working, tested team. A video is in progress for it. Red shall bow down to us once again.
    3 points
  9. Team Porygon [PORY] Currently recruiting new players! Leaders Team Background and Vision Team Porygon is made up of English-speaking players who want to enjoy the PvE PokeMMO experience! We believe that to build a team, there must be a goal and our goal is to enjoy the game as friends in a relaxed, friendly, and highly informative environment. Our fact-checked information, server structure, and helpful members will provide an unmatched PvE experience that we believe is second to none. Additionally, we have a variety of players from around the world to ensure that we provide you with a community from anywhere, at any time! The Porygon Advantages ¥ Extensive PvE knowledge ¥ Creative events beyond catching contests! ¥ Multi-language chat in the server to converse in languages other than English ¥ Alpha Alerts, Swarm Alerts, Pheno Alerts ¥ Direct access to informative guides ¥ Halloween, Lunar New Year, Christmas, and Anniversary event channels, information, guides, and strategies! ¥ Active in-game team and server ¥ Helpful teammates ¥ Custom Porygon themed Archetype & GEC encounter counters to fit the theme ¥ A PvP section in the server catering to casual PvP; while we are a PvE team, we have helpful server friends who offer fantastic PvP advice so you can enjoy PokeMMO to its fullest ¥ Porygon Memes & Puns ¥ Shiny Showcase Prerequisites ¥ All regions completed ¥ 400 in-game hours ¥ Decent PvE understanding (We'll work with you to help you learn) ¥ Have a discord account. We use our team server quite a bit ¥ Active and friendly ¥ Active in team chat (Required) Note: We are not currently accepting applications that are below the listed requirements. We make sure to discuss all serious applicants. Application Please answer the below questions and then send them via Discord to @Jaddee or @glortwort. Their discord contacts will be below the questions: 1. What is your IGN[In-Game-Name]? 2. How many in-game hours do you have? 3. How many regions, including E4, have you completed? Discord: Jaddee: vexious Glort: glortwort
    2 points
  10. -------提交方式------- Tips: 欢迎玩家们赞助中文分区的活动 点此查看如何赞助 日期 星期日, 2023年12月10日 时间 北京时间 19:00 地点 合众地区, 迷幻森林 - 任意频道 时长 1小时 抓捕 另外 10分钟 提交 计分方式 个体值总和 = 最终成绩 有效的参赛精灵: 闪光索罗亚+10 索罗亚 规则 要赢得从高到低排名的第1-4名, 需要提交一只总成绩最高的精灵宝可梦 要赢得第五名, 需要提交一只总成绩最低的精灵宝可梦 所有精灵宝可梦必须在规定活动时间以及指定的活动地点之内抓到, 你有1小时的抓捕时间 进化形态和退化形态均不可参赛 所有精灵宝可梦必须保持原样 (未训练、未进化等) 你必须是精灵宝可梦的原训练家 你只能提交1只参赛精灵宝可梦 平局情况下, 最晚抓到的胜出 你必须通过把精灵宝可梦私聊发给主持人的方式来提交,邮件提交无效 提交后,请将其暂时带在队伍中并不要下线,否则成绩无效。如有希望获奖,请务必与主持人确认是否收到 赞助人 ← ( ✧ 他们捐赠了活动 ! (。・ω・)ノ゙✧) OU公会 这是一个热爱宝可梦的群体 我们为对战而生 我们为冠军而争 ZG公会 结伴邂逅 相遇相知 我们是热衷于刷闪的集体 主持人 Clara makapakaa Mikyii ARD chenshushu 第1名 闪光 头目大舌舔  第2名 绿合体斗篷 第3名 2x31 闪光 盆才怪 第4名 闪光 请假王 第5名 白色鸟嘴面具 感谢赞助人对社区活动的大力支持 他们分别是 ATQO Mikisayak HZXW HZXZ
    2 points
  11. The number of Legendary Beasts coming into the game won’t get any less. We’re already having 8 pages of Suicunes in the GTL. Maybe it’s too early to make a proposal like this but knowing the rise in numbers of Legendary Beasts and MOST of us not getting a shiny one in our lifetimes I thought it’d be nice to have an NPC or something of that kind that we can trade Legendary Beasts into to get another 1/30000 shot at receiving a shiny one in return. Gambled beasts would be erased with no return once turned in. This would give Legendary Beasts a stable pricing and dedicated and rich shiny hunters can give it a shot at gambling for a potential shiny return. This may encourage gambling on the game but then again, we already have slots and event bags.
    2 points
  12. bro you're aware that you just reanimated a thread which is dead for almost 3 years right
    2 points
  13. leave while you can
    2 points
  14. Shadow

    Greetings, friends!

    👋enjoy your stay mate 💖
    2 points
  15. cloo

    Clooh's Zooh

    forgot to ss, man.
    2 points
  16. Hordes can be encountered via walking, but they're not all weighted equally. Natu and Smeargle hordes both have a 2.5% encounter rate while walking, which translates to a 50% rate with Sweet Scent. For comparison, Larvitar hordes have a 1% rate while walking, which becomes a 20% rate with Sweet Scent as the other horde in the area (Onix) has a 4% encounter rate. Rates will likely change over time, particularly in areas where one horde is excessively common, but this is what is meant by the quoted fix.
    2 points
  17. cloo

    Clooh's Zooh

    new friend!
    2 points
  18. All EVs mentioned are without Macho Brace. It is recommended that you have full access in all regions. Best spot for EVs: HP: 5 x Marill (10 EVs), Route 114, Surf, Hoenn, 100% HP EV Encounter Atk: 5 x Rhydon (10 EVs), Victory Road, Sinnoh 100% Atk EV Encounter Def: 5 x Pelipper (10 EVs), Surf, Undella Bay, Unova, 100% Def EV Encounter Sp Atk: 5 x Golduck (10 EVs), Cape Brink, Surf, Two Island, Kanto, 100% Sp Atk EV Encounter Sp Def: 5 x Tentacruel (10 EVs), Surf, Seven Island, Kanto, 100% Sp Def EV Encounter Speed: 5 x Rapidash (10 EVs), Grass, Route 12, Unova, 100% Speed EV Encounter Highest Exp. spot for Leveling: 5 x Golduck, Surf, Cerulean Cave, Kanto, 6k Exp. per horde 5 x Poliwhirl, Surf, Mt. Silver, Johto, 6k Exp. per horde 5 x Tentacruel, Surf, Battle Frontier, Hoenn, 6k Exp. per horde 5 x Camerupt, Grass, Stark Mountain, Sinnoh, 6k Exp. per horde 5 x Piloswine, Dark Grass, Giant Chasm, Other Side of Cave, Unova, 6k Exp. per horde Alternative spot for EVs: HP: 5 x Dunsparce (5 EVs), Three Isle Port, Grass, Three Island, Kanto, 100% HP EV Encounter HP: 5 x Wobbuffet (10 EVs), 5 x Lickitung (10 EVs), Cerulean Cave Entrance, Kanto, 100% HP EV Encounter HP: 5 x Lickitung (10 EVs), Grass, Route 44, Johto, 100% HP EV Encounter HP: 5 x Loudred (10 EVs), Desert Underpass, Hoenn, 100% HP EV Encounter HP: 5 x Hariyama (10 EVs), Victory Road, Hoenn, 100% HP EV Encounter HP: 5 x Sealeo (10 EVs), Surf, Route 230, Sinnoh, 100% HP EV Encounter HP: 5 x Stunfisk (10 EVs), Icirrus City, Surf in Pond, Unova, 100% HP EV Encounter HP: 5 x Amoonguss (10 EVs), Dark Grass, Route 10, Unova, 100% HP EV Encounter Atk: 3 x Paras (3 EVs), Mt. Moon, Cave, B1F, Kanto, 100% Atk EV Encounter Atk: 5 x Nidorino (10 EVs), Grass, Route 15, Kanto, 100% Atk EV Encounter Atk: 5 x Primeape (10 EVs), 5 x Arbok (10 EVs), Grass, Route 23, Kanto, 100% Atk EV Encounter Atk: 5 x Kingler (10 EVs), 5 x Machoke (10 EVs), Cave, Cliff Cave, Johto, 100% Atk EV Encounter Atk: 5 x Ariados (10 EVs), 5 x Banette (10 EVs), Sky Pillar, Cave, Hoenn, 100% Atk EV Encounter Atk: 5 x Bouffalant (10 EVs), Grass, Route 10, Unova, 100% Atk EV Encounter Atk: 5 x Tranquill (10 EVs), Dark Grass, Route 12, Unova, 100% Atk EV Encounter Atk: 5 x Bibarel (10 EVs), Grass, Sendoff Spring, Sinnoh, 100% Atk EV Encounter Atk: 5 x Machoke (10 EVs), Grass, Route 211, Sinnoh, 100% Atk EV Encounter Def: 5 x Sandslash (10 EVs), 5 x Marowak (10 EVs), Victory Road, Kanto, 100% Def EV Encounter Def: 5 x Tangela (5 EVs), Route 21, Grass, Kanto, 100% Def EV Encounter Def: 5 x Slowbro (10 EVs), Cape Brink, Grass, Two Island, Kanto, 100% Def EV Encounter Def: 5 x Metapod (10 EVs), Kakuna (10 EVs), Pattern Bush, Grass, Six Island, Kanto, 100% Def EV Encounter Def: 5 x Pelipper (10 EVs), Surf, Ever Grande City Entrance, Hoenn, 100% Def EV Encounter Def: 5 x Pelipper (10 EVs), Surf, Route 222, Sinnoh, 100% Def EV Encounter Sp Atk: 5 x Flaaffy (10 EVs), 5 x Girafarig (10 EVs), Grass, Route 43, Johto, 100% Sp Atk EV Encounter Sp Atk: 5 x Gloom (10 EVs), Grass, Route 119, Hoenn, 100% Sp Atk EV Encounter Sp Atk: 5 x Golduck (10 EVs), Surf, Resort Area, Sinnoh, 100% Sp Atk EV Encounter Sp Atk: 5 x Duosion (10 EVs), Grass, Route 9, Unova, 100% Sp Atk EV Encounter Sp Atk: 5 x Heatmor (10 EVs), Victory Road, Outside Grass, Unova, 100% Sp Atk EV Encounter Sp Atk: 5 x Litwick (5 EVs), Celestial Tower, Unova, 100% Sp Atk EV Encounter Sp Atk: 5 x Golduck (10 EVs), Grass, Route 11, Unova, 100% Sp Atk EV Encounter Sp Def: 5 x Dewgong (10 EVs), Icefall Cave, Four Island, Kanto, 100% Sp Def EV Encounter Sp Def: 5 x Tentacruel (10 EVs), Surf, Battle Frontier, Hoenn, 100% Sp Def EV Encounter Sp Def: 5 x Tentacruel (10 EVs), Surf, Victory Road, Sinnoh, 100% Sp Def EV Encounter Sp Def: 5 x Gothorita (10 EVs), Dark Grass, Route 9, Unova, 100% Sp Def EV Encounter Sp Def: 5 x Mantine (10 EVs), Surf, Undella Town, Unova, 100% Sp Def EV Encounter Speed: 5 x Pigeotto (10 EVs), Grass, Five Isle Meadow, Kanto, 100% Speed EV Encounter Speed: 5 x Poliwhirl (10 EVs), Surf, Blackthorn City, Johto, 100% Speed EV Encounter Speed: 5 x Poliwhirl (10 EVs), Surf, Mt. Silver, Johto, 100% Speed EV Encounter Speed: 5 x Linoone (10 EVs), Grass, Route 121, Hoenn, 100% Speed EV Encounter Speed: 5 x Raticate (10 EVs), Dreamyard Basement, Unova, 100% Speed EV Encounter Speed: 5 x Basculin (10 EVs), 5 x Buizel (5 EVs), Surf, Route 11, Unova, 100% Speed EV Encounter Speed: 5 x Liepard (10 EVs), Dreamyard, Dark Grass, Unova, 100% Speed EV Encounter Speed: 5 x Floatzel (10 EVs), 5 x Electabuzz (10 EVs), Grass, Route 222, Sinnoh, 100% Speed EV Encounter Carry Leppa Berries if you want. EV Reduction berries: HP: Pomeg Berry (-10 HP EVs) Atk: Kelpsy Berry (-10 Atk EVs) Def: Qualot Berry (-10 Def EVs) Sp Atk: Hondew Berry (-10 Sp Atk EVs) Sp Def: Grepa Berry (-10 Sp Def EVs) Speed: Tamato Berry (-10 Speed EVs) All the best.
    1 point
  19. Enable the option to search which Pokémon may hold a given item via Pokédex. This meaning that if you write in the Pokédex search bar "black sludge" the Pokédex will show as a result the Pokémons that happen to hold such item in the wild. others qol features regarding Pokédex:
    1 point
  20. TINTED A color customizable theme. Instructions Open "theme.xml" with any text editor Change the "theme-tint" value with any hexadecimal color code Default Theme Colored Theme Examples Dark Theme #6C6C6C Purple Theme #A357C0 Lila Theme #C8A2C8 Blue Theme #4258AA Red Theme #9D2933 Need more help? Theme Comissions OPEN DOWNLOAD https://drive.google.com/file/d/16VbZkjFg-Vm0nnVAf3kTNt20PnL8ExDx/view?usp=sharing INSTALLATION Extract Contents to Themes Folder Reload Game and select the theme Enjoy DONATIONS IGN: Vartiou Any feedback is greatly appreciated!
    1 point
  21. Name Change Contract & Makeover Kit is too pricey for what it is, I think both should be at 200RP each or free to customize like Steam. (FYI: Steam lets you change your User Name/Custom URL for free)
    1 point
  22. I open this thread to propose some improvements to the crop issue More than improvements that greatly improve the farming issue, it seems to me to be something necessary for the user's comfort. We well know that crops are a good way to earn money passively, at the cost of which we have to keep an eye on them with their watering and harvest time since this influences the amount of berries we can get. What I come to propose first of all is an aesthetic issue that seems very necessary to correct, how many of us have overlooked in the rush to water quickly, a plant that was covered by the hologram that tells you what berry you planted and you find it red or dry when it happens again? what do I understand? which was implemented for utility but the moment you choose which berry to plant you already know which berry is planted so I don't see it at all necessary to have it next to it covering the bar of its companion plant. To correct this, what I see as a solution is to simply eliminate that hologram while it activates the watering bar and when the berry cultivation time is over, that previously annoying hologram can replace the watering bar. This would be my main discomfort when it comes to cultivate. Now I come with a proposal for a new tool for cultivation. We know well that to grow a new plant we must go through all those dialogue windows and if we have to pick up the previous one it will take even longer, it is not like watering them that with one button it is ready and you move on to the next, with this tool that I call "gardening assistant" (which could well be a gardening shovel) what it will do is have an activatable function as well as the exp booster and will have an inventory of 3 slots where the seeds we want to plant will be placed, which at the same time interact with a berry plant that is already ready for harvest, without a dialog box, harvest and plant the berry that you have in inventory and then we will proceed to water normally, this is more than a broken function for the game, it is an aid for the player who is Keep an eye on your berries but don't want to spend so much cumulative time removing and planting your berries. In the box that will appear that will tell us if it is activated or not, next to the shovel will appear the type of berry that will be planted so that there is no confusion. Like some tools in the game this tool cannot be traded, scrapped or sold. As a separate note, if you add about 4-5 rows of 3 slots, it would serve as storage for the seeds that correspond to the berry cycle and when the top seeds run out, the entire row would go up, which would plant the next berry, this would make it easier to Know what seeds you have left over to be able to sell in this cycle. I understand that since they have slots that would count as storage that would be opened in the game's backpack itself, it would be somewhat inconvenient to program, but that is how I thought of implementing it in a way that is comfortable for the user. Now, finally, I propose an improvement to make the tamer state more attractive without making it pay to win as the game seeks. This would be adding the following: * The minimum amount of berries picked increases by 1 * watering and harvest time increases by 34% Regarding the increase in berries, let's take the "zanama Berry" as an example, it gives between 5 and 7 berries, what we can get on average is 6 berries per crop plot, assuming that it is only Thessaly/Unova, there are 156 berries per 6 on average. 936 berries, taking the price that I find now of 860 minus the publication cost, it would be 711360 gold. If the benefit that I propose comes into operation, the berry would give between 6 and 7, whose average is 6.5, doing the procedure again would give 770640 gold, a 8% increase in berry production, not a game-breaker but an interesting benefit Regarding the second benefit, it would be for those who can only water once a day. With that in mind, berries that last 16 hours would only need to be planted and watered and would be harvested the next day, only eliminating one or two watering times. the other plants but it still does not completely eliminate the need to water. I thank those who took the time to read this and I hope they take it into account and modify what is necessary. ________________________________________________________________________________________________________________________________________________________________________________________________________________ abro este hilo para proponer unas mejoras al tema de cultivos mas que mejoras que mejoren en gran medida el tema de farmeo me parece algo necesario por la comodidad del usuario. bien sabemos que los cultivos es una buena forma de ganar dinero de manera pasiva, a costa de que tenemos que estar pendientes de ellos con su tiempo de regado y de cosecha ya que esto influye en la cantidad de bayas que podremos conseguir. lo que vengo a proponer antes que todo es un tema estetico que me parece muy necesario corregir, cuantos de nosotros hemos pasado por alto en el apuro de regar rapidamente, una planta que fue cubierta por el holograma que te dice que baya plantaste y la encuentras en rojo o seca cuando vuelve a pasar? que entiendo que fue implementado por utilidad pero en el momento que tu escoges que baya plantar ya sabes que baya esta puesta por lo que no lo veo nada necesario tenerla al lado cubriendo la barra de su planta compañera. para corregir esto lo que veo como solucion es simplemente eliminar ese holograma mientras este activa la barra de regado y cuando termine el tiempo de cultivo de la baya ya puede ese anteriormente molesto holograma remplazar la barra de regado esta seria mi principal incomodidad a la hora de cultivar. ahora vengo con una propuesta de una nueva herramienta para el cultivo. bien sabemos que para cultivar una nueva planta debemos pasar por todas esas ventanas de dialogo y si hay que recojer la anterior pasa a tardar todavia mas, no es como regarlas que con un boton ya esta listo y pasas al siguiente, con esta herramienta que llamo "asistente de jardineria" (que bien podria ser una pala de jardineria) lo que hara es tener una funcion activable asi como el reamplificador de exp y constara con un inventario de 3 slots donde se pondran las semillas que queremos plantar, cosa que al interactuar con una planta de baya que ya este lista para cosecha, sin cuadro de dialogo coseche y plante la baya que tiene en inventario y luego procederemos a regar normalmente, esto mas que una funcion rota para el juego es una ayuda para el jugador que esta pendiente de sus bayas pero no quiere pasarse tanto tiempo acumulativo quitanto y plantando sus bayas. en el recuadro que aparecera que nos dira si esta activado o no, junto a la pala aparecera el tipo de baya que plantara para que no haya confucion. al igual que algunas herramientas del juego esta herramienta no puede ser intercambiado desechado o vendido. como nota aparte si se le agrega unas 4-5 filas de 3 slots seviria como almacen para las semillas que correspondan al ciclo de bayas y cuando se acaben las semillas de arriba toda la fila subiria lo que plantaria la siguiente baya esto daria la facilidad de saber que semillas te sobran para poder vender en este ciclo. entiendo que como tienen slots que contarian como almacen que se abriria en la misma mochila del juego sea algo incomo de programar pero es como se me ocurrio implementarlo de manera comoda para el usuario. ahora por ultimo propongo una mejora para darle mas atractivo al estado domador sin llevarlo a ser pay to win como se busca del juego. esto seria agregarle los siguientes : * la cantidad minima de baya recogidas aumenta en 1 * el tiempo de regado y cosecha aumenta un 34% sobre el aumento de bayas tomemos de ejemplo la "zanama Berry", da entre 5 y 7 bayas lo que podemos sacar de promedio son 6 bayas por el lote de cultivo poniendo que solo sea tesalia /unova, son 156 bayas por 6 de promedio daria 936 bayas, tomando el precio que encuentro ahora de 860 menos el costo de publicacion serian 711360 de oro si entra en funcionamiento el beneficio que propongo la baya daria entre 6 y 7 cuyo promedio es 6.5 asiendo el procedimiento otra ves daria 770640 de oro, un aumento de 8% en la producion de bayas, no es algo que baya a romper el juego pero es un beneficio interesante sobre el segundo benecifio seria para los que solo pueden entrar a regar 1 vez al dia con eso en cuenta las bayas que duren 16 horas solo necesitarian ser plantadas y regadas y pasarian a ser cosechadas al dia siguiente solo eliminando uno o dos tiempos de regado de las demans plantas pero aun asi no elimina por completo la necesidad de regar. agradezco a los que se tomaron su tiempo de leer esto y espero lo tomen en cuenta y modifique lo que sea necesario.
    1 point
  23. 1. IGN: Kerstmis 2. In-game hours: 416 3. Completed all regions, OT pokedex done
    1 point
  24. 不会有周年庆:)这是一个谎言。
    1 point
  25. Art made on the iPad, in the "Procreate" application. Commissions open in PV ❤️
    1 point
  26. 你好,请修改标题。 标题格式: [ABC公会] [限时抓宠] ABC抓宠大作战 (星期一, 1月1日 11:00) 请注意标点符号均使用半角英标符号和字符中间插入的空格。 标题中的公会名称请使用英文缩写形式。(即游戏角色id左侧[]中的公会名称)
    1 point
  27. 1 point
  28. Well.....i mean.. june...but i guess thats only 5 months away, and thats only 1 month away from christmas. Which is basically the start of the new year, so i guess we just shouldnt have had one in the first place
    1 point
  29. I can understand that one person can boost the team once and that's fair, but if you get like 60 people in the team buffing the rate for all the others... I dunno, just doesn't sound right. What I do agree with, is finding a way to help us find the legends more reliably, not having to pray to RNG. I spent 27 days (!!) for Suicune hunt last month, I would really love to see any way to get this thing less luck reliant. I don't completely discard the whole idea, I just believe it's too abusable in it's currently presented form (and I'm not smart enough to present a refined way myself, fairly sure there are more competent people for that).
    1 point
  30. Hi everyone, I am OrdinaryConfiden, the rank 1 OU player in season 13. I think many player knows me, due to I play a lot in pvp season 13, and won the gold crown at last. Last morning, I wake up and login to the pokemmo as usual, however I find I was banned due to win trade? I was so confused with this announcement, because I never trade with anyone for PVP in game. Of course I love play PVP especially OU game, and I treat every game and every opponent seriously, but I have never let my game become a trade. Thus this result make me not only upset but also angry. First I want to clarify, every game I played, I treat it seriously. I enjoy the PVP game so much, which you can see from my game record in season 13. I have plenty of time this summer, and I have played for over 2000 games with 911.38 score in that season. What's more, the second place is only 905 score, which means I can get the gold crown with no doubt. My win rate in season 13 is over 80%, I think this result can demonstrate that I am good at OU game. In addition, I have gained 2 championship in OU tournament, and also won the world cup represent the China team. I think these achievement can also be the proof that I don’t even need win trade. In fact, I have NEVER do the win trade with anyone! I am wondering what evidence can let the devs to give the win trade punishment to me. Please check whatever evidence again pls, I'm pretty sure I didn't have any unusual behavior in any of my games. I even never speak or trade with anyone I met in PVP game, which you can see from my history. So pls recheck whatever record or evidence, if you need more information, you can replied to me, and I will give my explanation. I think there must be some misunderstanding between us, and I sincerely hope we can solve this problem. What’s more, I guess this banned is due to the report from another team OA. My team (in game) has some conflict with them, and they started maliciously reporting players from my team. I hope the admin and devs can give a fair judgment after more investigation. Again, want to speak to the administrator, I NEVER trade with ANYONE for PVP game, I swear to god. My account should not be banned. Please check my history, and make the decision again. I love play Pokemmo, it is almost part of my life. I hope I can still play with my friend and make more friend in this game. Thank you.
    1 point
  31. Shiny tenta exists OT #23 Team [ÄV]
    1 point
  32. OT #18 SRIF :') 30k encounters, Not my target but a welcome phase
    1 point
  33. 1. IGN: UnendingAmethyst 2. In-Game Hours: 414 3. 4 (Haven't beat Johto)
    1 point
  34. cloo

    Clooh's Zooh

    So yeah... Lost my original Palpitoad to a bug in February, glad to see she's home now
    1 point
  35. 手柄按一下←切到放生界面,按B就可以关闭了。
    1 point
  36. Well.. look what we have here! This is awesome. I thought I would give this bad boy a little test run. Below are my test results. Overall, definitely very promising and always nice to see some healthy competition and alternatives for the community. Just out of curiosity, how are you tracking the Pokemon when going into battle... in better words, what is your technique being used? AC (Archetype Counter) and GEC (Gilans Encounter Counter) both essentially take screenshots and then grab the text with OCR and track the Pokemon - these are the current popular ones. Enhancement Suggestions: - "Always on Top" mode to be added (I found this very annoying having to click the counter just to display the new Pokémon being tracked or the count increase. This feature is almost a must) - Ability to theme the counter (The community loves to theme the current counters to match the PokeMMO theme they have or just want a special look) - Ability to output debug files or a debug mode. This one is more internal for you, but I imagine it is going to be difficult to diagnose issues on NUMEROUS machines using this tool. - Ability to change Pokémon Sprite Icons when they are being displayed/tracked. (Same with the community loves theming) My test results: When first running the counter, before I even hit a random Pokémon battle, I tracked a "Mew". I mean, that would be cool if it were real 🙂 lol. This is with default settings on (Except percentage on) When going into battle finding a Growlithe, I somehow tracked a "Seel"? 😕 After seeing growlithe multiple times, it seemed to start tracking okay. Never saw an unknown and still in the same area tracking Growlithe.. When in Safari zone, it has MASSIVE trouble tracking Pokémon. Seems similar to the issue we have had with Archetype Counter... specifically with timing. If you stay long enough, it tracks fine. But, you can move out of the safari battle really quick and it fails to pick up and track. Also notice the Nidoran female scan. May need to adjust that one. After starting fresh on the counter and using the "Extreme Detection" mode, my results started to become more consistent and no Mew or Unknown being tracked. So, potentially your extreme detection might be your more go to tracking method. Of course, just speculation and only from a small sample size. Just what I have observed.
    1 point
  37. 1 point
  38. 公会三周年啦!!!
    1 point
  39. Thanks so much for applying! Please check your forums mail! 🙂
    1 point
  40. 1 point
  41. Hey! If you can send me a message on discord that'd be great! My discord is: vexious
    1 point
  42. 1 point
  43. DMing you! Sending you a DM
    1 point
  44. Clara

    链接关闭。
    1 point
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