pachima Posted July 11, 2018 Posted July 11, 2018 9 minutes ago, redspawn said: so not adamant? Physical venomoth is strong enough not to need adamant. Fun fact: Venomoth has the 2nd most powerful u-turn in this game against not very effective targets, only behind yanmega. (Yes, not even scizor beats it)
Havsha Posted July 11, 2018 Posted July 11, 2018 4 minutes ago, pachima said: Physical venomoth is strong enough not to need adamant. Fun fact: Venomoth has the 2nd most powerful u-turn in this game against not very effective targets, only behind yanmega. (Yes, not even scizor beats it) To be fair, that doesn't mean its powerful Gunthug 1
Gunthug Posted July 11, 2018 Posted July 11, 2018 1 hour ago, pachima said: Fun fact: Venomoth has the 2nd most powerful u-turn in this game against not very effective targets, only behind yanmega. (Yes, not even scizor beats it) The point of u-turn is not always to do damage, especially against NVE targets. The mere fact that you're u-turning on something that resists your stab means you already won that encounter, anyways Venomoth is awesome but let's not get carried away re: the physical set lol
pachima Posted July 11, 2018 Posted July 11, 2018 (edited) 3 minutes ago, Gunthug said: The point of u-turn is not always to do damage, especially against NVE targets. The mere fact that you're u-turning on something that resists your stab means you already won that encounter, anyways Venomoth is awesome but let's not get carried away re: the physical set lol That is tru but when special walls give you free momentum and still lose almost half life , which they can´t recover cause you force them out with your switch in afterwards, is dangerous. I mean, a single well placed U-turn under these circunstances can ease a lot the life of some special mons hiding in your team, just waiting for their chance. Also, dont forget the swag. And lastly, I have used it in showdown. It´s good believe me (As long as you keep rocks out cause you need to switch several times) Edited July 11, 2018 by pachima
DarylDixon Posted October 29, 2018 Posted October 29, 2018 Absol is gone so... IndicaBabu and gbwead 2
OrangeManiac Posted December 3, 2018 Posted December 3, 2018 I think that taking a closer look at Linoone might be a good idea, and its impact to the metagame. I'm not necessarily calling it banworthy but I think we can all agree that being forced to have stuff like Steelix or Aggron ready to take this little badger on centralizes the metagame a lot and then it's up to debate if it's too much. Max def Dusclops with Haze used to be also one solution to render Linoone ineffective but we lost that now to usage movements so no Ghost-types longer withstand the +6 Shadow Claw from Linoone. I think it's pretty notable that Steelix and Aggron, even on their own, are among best Pokemon in NU but I feel like being almost forced to run them kind of limits the diversity of teambuilding a bit too much. Sure, we also have nichepicks like Probopass and.. idk, Rock-types defensively neutral to Seed Bomb such as Armaldo might do okay checking Linoone as well but I think the main point of discussion is on the more used ones like Steelix and Aggron. What concerns me most is the lack of recovery for these Linoone counters and besides Aggron they're often dedicated Stealth Rock setters and you can't even utilize them for the reasons you wanted to bring them in your team. I feel like lack of team preview makes this even worse: Natural instict without lack of knowledge from opposing team might cause you to lose something like Steelix from being max HP to setting up Stealth Rocks and thus causing you to lose the game when you discover the badger. Knowing Linoone is there at least can make you play your Steelix super safely and thus give you at least sufficient control of the battle. RysPicz and mago1993 2
DaftCoolio Posted December 7, 2018 Posted December 7, 2018 (edited) On 12/3/2018 at 2:46 PM, OrangeManiac said: I think that taking a closer look at Linoone might be a good idea, and its impact to the metagame. I'm not necessarily calling it banworthy but I think we can all agree that being forced to have stuff like Steelix or Aggron ready to take this little badger on centralizes the metagame a lot and then it's up to debate if it's too much. Max def Dusclops with Haze used to be also one solution to render Linoone ineffective but we lost that now to usage movements so no Ghost-types longer withstand the +6 Shadow Claw from Linoone. I think it's pretty notable that Steelix and Aggron, even on their own, are among best Pokemon in NU but I feel like being almost forced to run them kind of limits the diversity of teambuilding a bit too much. Sure, we also have nichepicks like Probopass and.. idk, Rock-types defensively neutral to Seed Bomb such as Armaldo might do okay checking Linoone as well but I think the main point of discussion is on the more used ones like Steelix and Aggron. What concerns me most is the lack of recovery for these Linoone counters and besides Aggron they're often dedicated Stealth Rock setters and you can't even utilize them for the reasons you wanted to bring them in your team. I feel like lack of team preview makes this even worse: Natural instict without lack of knowledge from opposing team might cause you to lose something like Steelix from being max HP to setting up Stealth Rocks and thus causing you to lose the game when you discover the badger. Knowing Linoone is there at least can make you play your Steelix super safely and thus give you at least sufficient control of the battle. I wonder if its worth dropping espeed to +1 priority. I suppose u could make the argument espeed was +1 without team preview. It obviously wouldnt fix linoone just slow it down *dab* and as u said isnt really broken to begin with. Food for though i guess Also no one cares about other espeed users Edit: is it even +2 atm Edited December 7, 2018 by DaftCoolio
NikhilR Posted December 7, 2018 Posted December 7, 2018 Just now, DaftCoolio said: I wonder if its worth dropping espeed to +1 priority. I suppose u could make the argument espeed was +1 without team preview. It obviously wouldnt fix linoone just slow it down *dab* and as u said isnt really broken to begin with. Food for though i guess Also no one cares about other espeed users Edit: is it even +2 atm Yes it has priority of +2 atm. DaftCoolio 1
gbwead Posted December 7, 2018 Posted December 7, 2018 Linoone is better in UU than NU. It will probably rise up by usage anyways.
DarylDixon Posted December 26, 2018 Posted December 26, 2018 actually we need a discussion thread to ban charizard from NU? that poke specsed is hella broken, not many pokes wall it
gbwead Posted December 26, 2018 Posted December 26, 2018 12 minutes ago, DarylDixon said: actually we need a discussion thread to ban charizard from NU? that poke specsed is hella broken, not many pokes wall it Which sets or combination of sets do you consider difficult to wall?
DarylDixon Posted December 26, 2018 Posted December 26, 2018 Just now, gbwead said: Which sets or combination of sets do you consider difficult to wall? specs one, flame, hp gra, air slash and focus miss, also charizard doesnt have a high ratio of usage in uu?
MaatthewMLG Posted December 26, 2018 Posted December 26, 2018 9 minutes ago, DarylDixon said: specs one, flame, hp gra, air slash and focus miss, also charizard doesnt have a high ratio of usage in uu? just bring altaria gbwead 1
DarylDixon Posted December 26, 2018 Posted December 26, 2018 (edited) 28 minutes ago, MaatthewMLG said: just bring altaria ye, with vanilluxe spam i bring altaria, oh and also 252+ SpA Choice Specs Charizard Hidden Power Ice vs. 252 HP / 252+ SpD Altaria: 140-168 (76.9 - 92.3%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Choice Specs Charizard Hidden Power Ice vs. 252 HP / 252+ SpD Altaria: 128-152 (70.3 - 83.5%) -- guaranteed 2HKO after Leftovers recovery Edited December 26, 2018 by DarylDixon
MaatthewMLG Posted December 26, 2018 Posted December 26, 2018 36 minutes ago, DarylDixon said: ye, with vanilluxe spam i bring altaria, oh and also 252+ SpA Choice Specs Charizard Hidden Power Ice vs. 252 HP / 252+ SpD Altaria: 140-168 (76.9 - 92.3%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Choice Specs Charizard Hidden Power Ice vs. 252 HP / 252+ SpD Altaria: 128-152 (70.3 - 83.5%) -- guaranteed 2HKO after Leftovers recovery bring blastoise then lol
MonokumaGame Posted December 26, 2018 Posted December 26, 2018 Charizard is obviously not the best special sweeper around. No reason to ban it except: he's high in UU usages. Like some of others mons that are high in UU usages but still in NU. So i just ask: is the rule about usages no longer taken in account ? Aerun and Suneet 2
cootjemdo Posted December 26, 2018 Posted December 26, 2018 252 SpA Choice Specs Charizard Air Slash vs. 252 HP / 252+ SpD Slowking: 58-69 (28.7 - 34.1%) -- 98.9% chance to 4HKO after Leftovers recovery 252 SpA Choice Specs Charizard Fire Blast vs. 252 HP / 252+ SpD Slowking: 46-54 (22.7 - 26.7%) -- possible 5HKO after Leftovers recovery 252 SpA Choice Specs Charizard Hidden Power Ice vs. 252 HP / 252+ SpD Slowking: 18-21 (8.9 - 10.3%) -- possibly the worst move ever Bring Slowking MonokumaGame and Aerun 2
Zymogen Posted December 27, 2018 Posted December 27, 2018 >complains about hp grass set >brings hp ice calcs WildHodor, Lin, TohnR and 3 others 6
Munya Posted December 27, 2018 Author Posted December 27, 2018 2 hours ago, MonokumaGame said: Charizard is obviously not the best special sweeper around. No reason to ban it except: he's high in UU usages. Like some of others mons that are high in UU usages but still in NU. So i just ask: is the rule about usages no longer taken in account ? Usage is still used for tiering yes, but even using the old cutoff points, 3.41% in UU isn't high enough to make it move up iirc. MonokumaGame 1
DarylDixon Posted December 27, 2018 Posted December 27, 2018 16 hours ago, cootjemdo said: 252 SpA Choice Specs Charizard Air Slash vs. 252 HP / 252+ SpD Slowking: 58-69 (28.7 - 34.1%) -- 98.9% chance to 4HKO after Leftovers recovery 252 SpA Choice Specs Charizard Fire Blast vs. 252 HP / 252+ SpD Slowking: 46-54 (22.7 - 26.7%) -- possible 5HKO after Leftovers recovery 252 SpA Choice Specs Charizard Hidden Power Ice vs. 252 HP / 252+ SpD Slowking: 18-21 (8.9 - 10.3%) -- possibly the worst move ever Bring Slowking ye im so dumb to fireblast and hp ice a slowking smh. also no one use calm slowking it's so bad. 17 hours ago, MaatthewMLG said: just bring altaria i repeat with vanilluxe around alo hp ice 2hko it. 16 hours ago, MonokumaGame said: Charizard is obviously not the best special sweeper around. No reason to ban it except: he's high in UU usages. Like some of others mons that are high in UU usages but still in NU. So i just ask: is the rule about usages no longer taken in account ? u so baad without charizard? :((
xStarr Posted December 27, 2018 Posted December 27, 2018 Imagine thinking Zard is broken. Couldn't be me
DarylDixon Posted January 16, 2019 Posted January 16, 2019 On 12/27/2018 at 5:13 PM, xStarr said: Imagine thinking Zard is broken. Couldn't be me it is ^^ Stop saying MaKe A CaLm sLoWkInG, RoCks BeAt HiM GNEGNE , rocks are everywhere, no one use calm slowking, not even altaria. just ban that broken poke
xStarr Posted January 17, 2019 Posted January 17, 2019 5 hours ago, DarylDixon said: it is ^^ Stop saying MaKe A CaLm sLoWkInG, RoCks BeAt HiM GNEGNE , rocks are everywhere, no one use calm slowking, not even altaria. just ban that broken poke The hell you talking about lmao. I quit the game. I ain't never say that shit TohnR 1
pachima Posted January 17, 2019 Posted January 17, 2019 mfw someone claims charizard is broken and then says rocks are everywhere. WildHodor, Munya and Suneet 3
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