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Showing content with the highest reputation on 09/10/23 in all areas

  1. 10 points
  2. It would be great that each region has a boss fight besides, Steven is already in Meteor Falls (Hoenn) i think it could be a good start
    7 points
  3. I want to talk about Amoonguss,ou lack of means to counter it. 我想谈谈关于败露球菇的事,ou缺少手段反制他。 The balanced team has been wiped out by Amoonguss. 平衡队已经被盾菇打没了。 It is difficult for common thugs in the environment to kill it.Even being killed. 环境里常见打手很难杀死它,甚至被反杀。 Starmie IceBeam 252spa LifeOrb vs Amoonguss 252hp 12spd 65.2%-72.9% Draginite 252Atk+1,Adamant Fire Punch vs Amoonguss252hp 248def Bold 58.8%-69.7% There are many more, so I won't talk about them.They can't kill it. But it will be killed. Giga Drain,Foul Play,Sludge Bomb,These skills have a great influence on thugs. 还有很多所以我就不多说了,他们都一击必杀不了败露球菇,但是败露球菇可以反杀他们,欺诈,终极吸取,污泥炸弹,威胁性很高。 I hope to make some suitable adjustments to it. 我希望能平衡一下败露球菇。 English is machine translation, which may be wrong, but I try my best to make people understand it. There are Chinese below, and I hope friends who know Chinese can see it.
    5 points
  4. After a long time without hunting and playing very little, in two days these beauties came out
    4 points
  5. Introduction As someone who has been enjoying PokeMMO lately, I noticed something that the players of the game need. A damage calculator specifically for PokeMMO. While the Showdown Calculator is perfect, it is intended for the main games. Since the Showdown Calculator is open source, I decided to make a version that is adapted for PokeMMO. My hope is that this will be useful to people. Please feel free to respond with anything that I should fix. Link: https://pokemmocalc.gamer2020.net Source Code: https://github.com/Gamer2020/pokemmo-calc What has been done? Item Explanation Gen 9 Mechanics used. Calculator is set to generation 9 behind the scenes and adjustments are made where needed. BW sets used with levels set to 50. The latest Black and White Smogon sets are used for Pokemon. These have all been set to level 50. Pokemon introduced after Gen 5 removed. Any Pokemon after generation 5 has been removed. Stat changes introduced in later games are kept. If a Pokemon received a stat change after generation 5, it has been kept. PokeMMO seems to follow this. Uses Gen 5 typing. The type chart used for weakness and resistance is the one introduce in Generation 5. Pokemon who received the Fairy type in later games have had their original types restored. Links to BW Smogon Analysis pages. When you click the Analysis page you are taken to the Black and White page for that Pokemon opposed to the generation 9 one. Unneeded options removed. Options in the calculator that don’t exist in PokeMMO have been removed. One example is terrains. Comb through PokeMMO patch notes for changes and apply them. The patch notes for PokeMMO have been reviewed and any mentioned changes related to damage have been applied. (Example: Sharpness) What is planned? Item Explanation Remove Post Gen 5 moves. Remove moves that are not available in PokeMMO. Remove Post Gen 5 items. Remove Items that are not available in PokeMMO Remove Post Gen 5 abilities. Remove Abilities that are not available in PokeMMO Add sets provided by Scorpioni. https://forums.pokemmo.com/index.php?/topic/160440-pokemmo-damage-calculator/&do=findComment&comment=2028083 Reported/Suggested that has been addressed. Item Explanation Gem Calcs should be BW damage Fixed. The damage modifier for Gems has been changed to the BW one. Knock Off should be 20 BP Fixed. Outrage should be 90 BP. Fixed. Blank sets weren’t level 50. Fixed. Snow Plow Ability Fixed. PokeMMO name for Slush Rush. Should be added while still retaining the original for compatibility with other tools. Reactive Gas Fixed. PokeMMO name for Neutralizing Gas. Should be added while still retaining the original for compatibility with other tools. Assault Gear Fixed. PokeMMO name for Assault Vest. Should be added while still retaining the original for compatibility with other tools. Reported/Suggested that need to be addressed. Item Explanation Button to set all EVs to 85. To make calcs for random battles easier.
    3 points
  6. Yo , I'm Louise aka Lapilou, im 23yo french girl, I'm a huge fan of tattoo (26 actually with three eeveelution and Hisuian Lilligant in one week 🥳 ). I have 2 bunnies and one dog. I playing pokemon since Pearl and Diamond in 2007 and i discovered pokemmo many year later, and it's only very recently that I really got involved in the game. PS : Here are my 3 eeveelution tattoos and my animal's 🥰 (Halfa the dog, Rio the male bunny with long ears and Sunny the female with short ears)
    3 points
  7. ✧ 新成员 ✧ 47号路单遇闪,早上还在孵蛋,刚出去单遇就闪了!法克!
    3 points
  8. xhensi

    Yiez的出闪记录

    145箱子圆梦啦 重新获得稀有闪
    3 points
  9. Blank sets should now be level 50. Here is a small teaser of my next project that I am working on. It is taking a while because it's being done from scratch.
    3 points
  10. 3 points
  11. Catching Event Catch Start Date: Sunday September 10th 12am UTC Catch End Date: Sunday September 24th 11:59pm UTC Submission End Date: Sunday September 25th 11:59pm UTC Location: Any Duration: 2 weeks Pokemon accepted: ALL SHINIES! Nature Bonus: None To take part in the event and receive prizes, you must be part of the team The score of your pokemon will be their iv total, no species/nature bonuses Only shiny pokemon will be accepted as valid entries To win this event you need to submit an entry that has the highest score or the lowest score to win. You may submit your highest iv shiny as well as lowest iv entries. Yes, it is possible to win both! All Pokemon must have been caught within the event time. As this is a catching event, breeding will NOT be allowed Pokemon must be the player's OT. You may submit your entries any time from September 10th- September 25th. But remember you may only submit two entries! To Submit your entry, post it in the temporary event channel on discord with a screen shot of all the following pages of your pokemon summary: Proof of OT, Proof of IVs, Proof of Catch Date Please leave your entries unchanged until the end of the event (specifically breeding) In the event of a tie, the winner will be determined through the earliest catch time. (required to link in game) Submission example: Prizes If you wish to donate to this event- Please send mail to Zoroniwa Highest IV: 5,000,000 Lowest IV: 5,000,000 Host: Zoroniwa Donations:
    3 points
  12. Right click + copy to share Moltres & Suicune: Unavailable until May 1st Articuno & Raikou: Currently available Zapdos & Entei: Unavailable until April 1st The legendary beast trio in PokeMMO can each be caught throughout a rotational cycle in the order of Suicune → Raikou → Entei. This means you are able to encounter and catch one beast per month with unique stats. This cycle rotates every (real) month, opposed to a 'seasonal' rotation. Although the season does change every first day of the month, the beasts are not season-dependent. You are able to encounter the beasts after completing the Ho-Oh fight in Johto, although completing the E4 is recommended for easier catching. Each beast can be found through non-sweet-scent encountersa in grass patches in any outside location in Johto (excluding the Safari Zone), with Suicune being the only beast that can be found in both grass and water. The best way to encounter one is to first find an encounter spot that you like. Then, you'll want to decide which out-of-battle ability you prefer to lead your partyᵇ. One way is to use a synchronize Pokémon to get a (flat) 20% chance to get a desired nature on your Pokémon. This can be helpful to save money on nature herbs, which can change the nature of every beast. The most common lead is using an Arena Trap / Illuminate / No Guard / Swarm Pokémon to increase encounter rate by 10%. Using lures are also helpful in increasing your encounter rate by an additional 10%, however this is a slight increase in encounters. While ideal, lures can be costly after thousands of encounters. Both lures and encounter-increasing leads will only increase your ability to get into an encounter, but won't increase the rate to which a beast spawns. Repel tricking does not work for the beasts. Intimidate / Keen Eye, both out-of-battle abilities which repel lower enemies, do not give increased rates. The encounter rate has most likely been adjusted through the initial release of Suicune, and may still be subject to change for balancing reasons. As of now, the precise encounter rate (which is consistent through all the three beasts) has not been revealed. However, it was revealed to be in the range of 1/1/001 - 1/7,999. It has also been revealed to be not as low as 1/1,000 encounters, but also not as steep as the shiny rate of 1/30,000. The encounter rate is most likely 2,000-4,000. Catching each beast is relatively easy, but takes the right team preparation in order to swiftly catch. Keep in mind that they cannot flee. But if you encounter one and do not successfully catch it, (by killing it, losing, running) the rate of finding the same beast again will increase 'significantly'. However, you will not re-roll any stats such as IVs, nature, and shiny status because these are rolled upon first encounter. You do not need to have an arena trap Pokémon in order to trap it, and you do not need to master ball. The best strategy is having a level 100 Breloom with Poison Heal holding a toxic orb with a substitute set. Turn one, you'll switch to your Breloom, then spore, substitute, false swipe. If it wakes up, repeat the process by sporing until you get it at the lowest HP possible. After it has been at least 11 turns, it has been spored, and it is at its lowest possible HP, using timer balls until it's successfully caught is the best strategy to catching. Dream balls are also a viable option. The last concern is PP usage, which may be reduced by your team because of its Pressure ability (which each beast will have) and you want to make sure to catch it quick enough to not drain all of its PP, so it doesn't struggle to death. Each beast is guaranteed to have at least 3x31 IVs. Each beast has the ability Pressure, which 'raises the foe's PP usage'. They can be kept permanently and be traded and sold. After you have successfully caught one beast for that month, you won't be able to catch it again until another rotation. You can use an alternative character (even if it shares with your main) or accounts to hunt for them again after beating Ho-Oh. After successfully capturing your monthly beast, you will get 20 Rainbow Quills. Similar to how Gracideas work, one Quill increases any selected IV stat of any beast by one and are consumed upon use. You unlock the ability to get Rainbow Quills from [anywhere?] in the wild, exclusively in Johto after capturing the beast for that month. For every start of the month, you will be unable to obtain rainbow quills until you catch the beast for that month. Rainbow Quills can be infinitely farmed by using pickup, but can also be found randomly in the wild by defeating hordes or Pokémon. However, they are very rare and may not be worth using item charms for, as it is unknown how charms affect quill rates. You can modify the nature of any beast (and Shaymin, Unown) by using nature herbs. Nature herbs are consumed upon use and are found by planting Gracideas. The nature herb yield is theorized to be around 5%, and you can get a range between 1-3 nature herbs from a lucky harvest. a - This means you'll have to do single encounters. While lures increase encounter rates, a double, triple, or 5x horde encounter (which wasn't enabled by sweet scent), counts as one beast encounter. This is because the beast encounter replaces that double/triple/5x horde so that it's a single encounter. b - Keep in mind, you cannot lead with a fainted Pokémon with an out-of-battle ability. BEAST-SPECIFIC INFO SUICUNE Unlike the other two beasts, Suicune can be found in all outside water spots in Johto. Dex#: 245 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 187.0 kg / 412.3 lbs Desired Natures: Bold (73.81%), Timid (18.35%), alternatively Calm (3.42%), Modest (3.30%) as of January 2024 Tier: Over Used as of January 2024 Base Stats HP 100 Attack 75 Defense 115 Sp. Attack 90 Sp. Defense 115 Speed 85 Total 580 Default Moveset MOVE TYPE POWER ACC PP Brine Water 65 100 10/10 Icy Wind Ice 55 95 15/15 Snarl Dark 55 95 15/15 Calm Mind Psychic - 100 20/20 Suicune's Movepool RAIKOU Found in all Johto's grass outdoors through non-sweet scent enabled encounters. Dex#: 243 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 178.0 kg / 392.4 lbs Desired Natures: Timid (91.74%), alternatively Modest (6.77%) Tier: Under Used as of January 2024 Base Stats HP 90 Attack 85 Defense 75 Sp. Attack 115 Sp. Defense 100 Speed 115 Total 580 Default Moveset MOVE TYPE POWER ACC PP Thunderbolt Electric 90 100 15/15 Aurora Sphere Fighting 80 - 20/20 Reflect Psychic - - 20/20 Light Screen Psychic - - 30/30 Raikou's Movepool ENTEI Found in all Johto's grass outdoors through non-sweet scent enabled encounters. Dex#: 244 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 198.0 kg / 436.5 lbs Desired Natures: Adamant (72.92%), alternatively Jolly (13.72%) Tier: Under Used as of January 2024 Base Stats HP 115 Attack 115 Defense 85 Sp. Attack 90 Sp. Defense 75 Speed 100 Total 580 Default Moveset MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15 Entei's Movepool ARTICUNO Found in all of Kanto's exterior locations (water & grass) through non-sweet scent enabled encounters. Dex#: 144 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 122.1 lbs Desired Natures: Calm (36.30%), alternatively Timid (28.42%) Tier: Never Used as of January 2024 Base Stats HP 95 Attack 85 Defense 100 Sp. Attack 95 Sp. Defense 125 Speed 85 Total 580 Default Moveset MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15 Articuno's Movepool ZAPDOS Found in all of Kanto's exterior locations (water & grass) through non-sweet scent enabled encounters. Dex#: 145 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 116.0 lbs Desired Natures: Timid (52.39%), alternatively Bold (31.58%) and Modest (12.66%) Tier: Over Used as of January 2024 Base Stats HP 90 Attack 90 Defense 85 Sp. Attack 125 Sp. Defense 90 Speed 100 Total 580 Default Moveset MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15 Zapdos's Movepool MOLTRES Found in all of Kanto's exterior locations (water & grass) through non-sweet scent enabled encounters. Dex#: 146 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 116.0 lbs Desired Natures: [?] Tier: [?] Base Stats HP 90 Attack 100 Defense 90 Sp. Attack 125 Sp. Defense 85 Speed 90 Total 580 Default Moveset MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15 Zapdos's Movepool
    2 points
  13. Gun-Tank mod. Gives Miltank a Gun. ----------> ✨DOWNLOAD✨ <---------- Credits to @papa6R0 for creating the sprites.
    2 points
  14. Place your bets.
    2 points
  15. IMO I'd rather not have any ability/movepool changed unless it affects the meta game in a negative way, and even that has its own discussion. With that said, solar power is already a very busted wall breaking ability, making zard pick flamethrower most of the time without worrying of even type disadvantages. The only mon I know that can even survive it and its other coverage move solar beam is Altaria (and well Chansey/Blissey). The ability is perfect imo and doesn't need any buffs.
    2 points
  16. I wanna thank @Nekroyetifor sending me cat pics and for being the very best like no one ever was! IGN: VladiLL
    2 points
  17. So sorry for pushing an update so early after the last one but I really wanted to fix a few things I overlooked before I forget about them again! I also started working on adding the moemon icons to the mod, although the majority of them are still missing. I'll probably make it an optional standalone mod. New version is out! 0.9.3: Donphan, Huntail, Drifloon, Drifblim, Venonat, Venomoth, Milotic and Heatmor sprites have beeen updated! Serperior, Tirtouga and Carracosta backsprites have been updated! Tirtouga and Carracosta shiny sprite colors have been adjusted!
    2 points
  18. If you guys are wondering about it , i saw this pic on pokemmo server That means it might even come after halloween.
    2 points
  19. this even has came to an end 1st : Glaciel 2nd : ArchZolla 3rd : CabbageCartMan 4th YaangCat Congratulations Everyone and Good luck on the next event ❤️
    2 points
  20. Update 0.9.8 - 10/09/2023 -Added Raikou and Entei sprites (Normal Back, Shiny Front and Shiny Back) -Added Ho-Oh Shiny sprite (Front) -Added Raikou and Entei to table-summary -Optimization: Removed duplicated frames from rest of Gen 3 Backsprites -Resize proportion fixes Download Link in the initial post: Download
    2 points
  21. Ok time to switch shunts that's my 3rd one Magmar looks good rn
    2 points
  22. @Revzty for poaching me @Bertolfosois my soul mate, so true special shoutout to @Patrouski2for being such a meme, if we can't get good content at least we have good laughs
    2 points
  23. Still looking for metagross in the wild so phase 3 done 20th OT Team [ÄV]
    2 points
  24. 32.4k encs. Was looking for shroomish and technically my second phase of it. I'm still shaking from this never would have guessed this would be me but here I am.
    2 points
  25. 每日签到已经成为许多论坛玩家的习惯。为避免对其他帖子和版块造成影响,特此开辟统一的签到帖。 欢迎每日打卡哦! 签到奖励详情:
    1 point
  26. PokeMMO World Cup 6 Discord Server Please refer to the Rules & Guidelines for Scheduling, Disconnections and Cheating. Please refer to the PokeMMO Official Tier Lists thread for OU, UU, NU and Dubs. Please refer to the Little Cup Rules for LC. Join the Little Cup Club in order to get access to further tiering information. Group Stage - Week 2 Betting Thread Group A Australia (3) vs Argentina (3) OU: Mausito vs JefersonCaminhoes OU: Unflinchable vs Frags UU: Conny vs Alesic NU: Renpai vs Wickedwanga Dubs: Mallyju vs lKillua LC: zKupo vs Filantropia Cuba (3) vs Ecuador (3) OU: TristanGC vs Busso OU: DarioBaco vs Alphastriker UU: Nestymore vs AngeloDLZ NU: zAlberthPujols vs XiaoPand Dubs: Lactosoid vs Lokid LC: KilluaCuba vs YEYOxD Group B Germany (2) vs China (4) OU: Chuckunso vs forfour OU: TrqstMeOW vs sannuo UU: Gautsamm vs zzhoplayerzz NU: MrPulsar vs mullenyu Dubs: Bienenstich vs lovesinile LC: Bartekdolar vs queest Peru (4) vs Mexico (2) OU: Toxicz vs Latios OU: zAnderson vs ErickECG UU: Huargensy vs iYaseer NU: WarriorPast vs zMauri Dubs: Eungnam vs Badbaarsito LC: Darkquiler vs KokenoCastro Group C Canada (2) vs Belgium (4) OU: UOR vs Aerun OU: Igotreported vs jaawax UU: Nguyenhuutai vs Awaxgoku NU: Hiddentrainerj vs Smadagos Dubs: PrettyFireDragon vs TehKharma LC: itsgray vs TheDH Africa (2) vs Venezuela (4) OU: Madarasixsix vs Zeknshooter OU: Luke vs Diosdadocabello UU: Poseidonwrath vs Spartafs NU: Artofkilling vs wBanw Dubs: GodXebec vs GabrielAz LC: Azphiel vs Skylux Group D Colombia (1) vs Brazil (5) OU: AlfonsoC vs KeldeoCrowned OU: Juankaba vs Elvessss UU: Toritorino vs DridrigoFK NU: Kalfff vs Pachima Dubs: zWhinkz vs Jhowteon LC: xJonathan vs Boyscap Spain (4) vs USA (2) OU: JorgeFirebolt vs Susume OU: Sweetforu vs Doublej UU: CarolML vs Mobuto NU: ChronoRike vs Aftershocker Dubs: Smbee vs Necasintrouble LC: Warwitox vs xSparkie Matches must be played in Vermilion Ch4 Outside and announced in this thread or on the World Cup Discord Server at least 10 minutes prior to their start. Once a player is subbed out, that player is out for the week and can no longer be subbed in. Deadline Sunday 17th @ 8:59 PM UTC
    1 point
  27. No me acuerdo si ya me inscribí pero FranciscoFerArg le entra
    1 point
  28. 1m Belgium wins week 2, void if tie
    1 point
  29. MathewMat

    Scrimmages/Busco War

    läva VS Enix
    1 point
  30. 3-3 bets, void
    1 point
  31. Weezing with Neutralizing Gas is a dank play with hazards on the field to aggressively chip Regenerator users. Balance often comes with hazards so that's a simple tactic that also covers a wide variety of other offensive threats (Conkeldurr, Serperior, etc). Amoongus is also hard stopped by some set up sweepers with substitute, so that's an open door to take advantage. A-tier mon in OU. Not broken.
    1 point
  32. In The Moonlight 🌕 Date : Sunday 10th September 2023 Time : 12PM UTC | 2PM CEST | 1PM WAT | Time Zone Converter (Click Here) Location : Route 36 Johto , Channel 3 Duration : 1 hour for catching another 10 minutes for players to submit entries Scoring : Total Sum of IVs Pokemons Accepted as Valid Entries : Umbreon +2 Growlith Vulpix Rules : To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest. To win 4th place, you need to submit an entry that scores the Lowest. You can only submit one entry. All Pokémon must be caught within the event time and at the event location. All Pokémon must remain unchanged (untrained/unevolved...). Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry. You must be the OT of the Pokémon. You must link your entry to "tints" in game whisper. In the event of a tie, the winner will be determined by earliest catch time. Event Host : tints Event Referee : hamizoss Donations : Timolz : $1.500.000 doingfine : $1.000.000 CabbageCartMan : $600.000 1st Place Prize : $2.500.000 2nd Place Prize : $2.000.000 3rd Place Prize : $1.500.000 4th Place Prize : $1.000.000
    1 point
  33. The animals are magnificent, the tattoos too, what more can I say? 🫶🫡 NewOndine, French player, 27 years old, member of the Honoris community
    1 point
  34. WillPokemaniac listo para el pvp
    1 point
  35. Nick: Sustotrece registración xd
    1 point
  36. Enzo

    AHGGAD被误封

    Hello, You can make an appeal here: https://support.pokemmo.com/ If you already appealed and it was rejected then the decision is permanent.
    1 point
  37. Quick edit: Shiny menacing spirit was available via the boss reward just like its standard counterpart, just with a lower rate and not via swarms.
    1 point
  38. Can't lie would never have got this game without @Patrouski2. And also thank you for this amazing event. IGN: GamingJoey
    1 point
  39. Hi, I’d like to join if it’s still open IGN: imaaronman Discord: imaaronman
    1 point
  40. Xratello

    HELLO EVERYONE!

    Good luck/have fun. There is many Things to do!
    1 point
  41. Welcome to my first PokeMMO Mod Gen 5 Normal Sprites added Use effect Download Updated, change new If you like it please share with your friends Credits to TooManyLuigis Billla or the base sprites in his classic mod Thank Eggplant for his help
    1 point
  42. 列表举出常见抓宠精灵与带有特性的抓宠精灵之间的区别 单纯的抓素材是用不到催眠的 其中迷人之躯特性可使你想要的对应性别大量出现 而捡拾可以在对应的地点进行捡垃圾 借助队伍成员:一只借助喵喵/优雅猫 +一只点到+小偷(不会被借助)的百级图图(防逃闪)+4只百变/点到图图 下面列举能利用上迷人之躯特性的各个蛋组精灵抓捕地点(不需要催眠的) 水一+龙:丰源丑丑鱼 建议带公优雅猫锁母 你要是觉得不能闪就随意 借助红白一球中 (捕获率255)利亚鱼一家聚宝打死 水二+龙:鲤鱼王 建议带母优雅猫锁公 借助红白一球中(捕获率255) 水一+水三:橙华市龙虾小兵 建议带母优雅猫锁公 借助红白88%(捕获率205) 路上组:合众一号路狗和鼠 建议带母优雅猫锁公 借助红白一球中(捕获率255) 妖精+植物:回忆之塔毽子草(算是纯) 建议带母优雅猫锁公 借助红白一球中(捕获率255)百分之五十进化型态聚宝杀掉 特殊:夜晚睡眠超级球一球中 水一+飞行:橙华市坐船老爷爷边上长翅鸥建议带母优雅猫锁公 借助超级一球中(捕获率190)红白74% 陆上+怪兽:丰源咕妞妞建议带母优雅猫锁公 借助超级一球中(捕获率190)红白74% 人形组较为特殊: 腕力一家 超力王一家 老匠一家 电击兽一家 鸭嘴火兽一家凯西一家的公母比例为3:1 投摔鬼打击鬼为纯公 这就导致了人形组素材母体的价格要略高于公体的价格 看自身的需求选择 若需求公素材 建议去3:1的地点带母优雅猫锁公 若需求母素材 建议去抓歌德宝宝一家(1:3)的性别比例带公优雅猫锁母 若需求母素材来窜组 建议选择陆上+人形的晃晃班 功夫鼬 矿物+铜镜怪:神奥迷幻洞窟 小拳石 建议带母优雅猫锁公 借助红白一球中(捕获率255) 混着的大岩蛇超音蝠概率一般 矿物+飞行:地下水脉小拳石滚滚蝙蝠建议带母优雅猫锁公 借助红白一球中(捕获率255)蝙蝠借助超级一球中(捕获率190)红白74% 飞行:丰源天旱焦岩 超音蝠纯点建议带母优雅猫锁公 借助红白一球中(捕获率255) 不定性(特殊):天堂之塔烛光灵: 61级母优雅猫锁公携带健忘背心(防止吃经验升级) +一只带有黑夜魔影和小偷的百级精灵(防逃闪,借助不会借助到小偷) +4只百变 固伤可被借助且26级0个体烛光灵最大hp为62 正好会剩下一滴血 借助超级一球中(捕获率190)红白74% 虫组+植物组:月见山派拉斯 建议带母优雅猫锁公 借助超级一球中(捕获率190)红白74% 注:派拉斯特性和技能状态很烦人所以可以提前给自己上个烧伤麻痹 下面列举借助喵喵在各种场合的应用 果实森林捕手喵喵(捡拾剩饭) 建议抓取: 走路草 植物组 1血无睡眠 精灵球捕捉概率99%(捕获率255) 喇叭芽 植物组 1血无睡眠 精灵球捕捉概率99%(捕获率255) 波波 飞行组 1血无睡眠 精灵球捕捉概率99%(捕获率255) 可达鸭 水一+陆上 1血无睡眠 精灵球捕捉概率74% 超级100%(捕获率190) 呆呆兽 水一+怪兽 1血无睡眠 精灵球捕捉概率74% 超级100%(捕获率190) 催眠貘 人形组 1血无睡眠 精灵球捕捉概率74% 超级100%(捕获率190) 毛球 虫组 1血无睡眠 精灵球捕捉概率74% 超级100%(捕获率190) 不建议抓取: 比比鸟 1血无睡眠 精灵球捕捉概率47% 超级70%高级93% 口呆花 1血无睡眠 精灵球捕捉概率47% 超级70%高级93% 臭臭花 1血无睡眠 精灵球捕捉概率47% 超级70%高级93% 蛋蛋 1血无睡眠 精灵球捕捉概率35% 超级53%高级70% 末入蛾 1血无睡眠 精灵球捕捉概率29% 超级44% 高级58% 引梦貘人 1血无睡眠 精灵球捕捉概率29% 超级44% 高级58% 小波湾(冬日推荐) 建议抓取: 海豹球 水一+陆上 1血无睡眠 精灵球捕捉概率99%(捕获率255) 长翅鸥 水一+飞行 1血无睡眠 精灵球捕捉概率74% 超级100%(捕获率190) 不建议抓取: 大嘴鸥 1血无睡眠 精灵球捕捉概率18% 超级26% 高级35% 巨翅飞鱼 1血无睡眠 精灵球捕捉概率10% 超级15% 高级19% 丰源新紫堇:(无性别组纯点)小磁怪 1血无睡眠 精灵球捕捉概率74% 超级100%(捕获率190)霹雳电球 1血无睡眠 精灵球捕捉概率74% 超级100%(捕获率190) 抓自己需要的 (如果怕麻痹 建议先带剧毒宝珠 然后卸下换剩饭 0耗 不怕状态了) 龙螺旋之塔外草丛 建议抓取: 迷你冰 矿物组 1血无睡眠 精灵球捕捉概率99%(捕获率255) 功夫鼬 陆上+人形 1血无睡眠 精灵球捕捉概率70% 超级100%(捕获率180) 不建议抓取 四季鹿 1血无睡眠 精灵球捕捉概率74% 超级100%有猛撞(捕获率190) 喷嚏熊 1血无睡眠 精灵球捕捉概率47% 超级70%高级93% 关都四号道路 (捡拾剩饭) 建议抓取: 角金鱼 水二组 1血无睡眠 精灵球捕捉概率88% 超级100%(捕获率225) 玛瑙水母 水三组 1血无睡眠 精灵球捕捉概率74% 超级100%(捕获率190) 不建议抓取 金鱼王 1血无睡眠 精灵球捕捉概率23% 超级35% 高级47% (捕获率60) 毒刺水母 1血无睡眠 精灵球捕捉概率23% 超级35% 高级47%(捕获率60) 同步特性于抓宠中的应用 锁对性格百变 轰爆弹45级加速度性格速度v时速度为68 根据逃跑率的公式122速度百分百逃跑 精灵选择:天然鸟/太阳伊布 性格选择固执/爽朗/内敛/胆小/大胆 任意你需要的 野生的50级天然鸟刷满速度努力为130稳过 太阳伊布进化刷满速度努力稳过 精灵如下: 天然鸟/太阳伊布携带后攻之尾 技能接棒外加三个影响不大的技能 百级图图 点到 哈欠 蘑菇孢子 具体操作 首发同步性格 对面百变变身 我方接棒换人 狗开场哈欠 狗点到 抓捕 一箱约有11~16只锁住性格的 出了高v性格手血赚
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  43. I gotchu man Mail me the free shiny, thanks. IGN BlackJovi
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  44. Matoka

    BP Move Tutor Vouchers

    Currently with Battle Points you can teach moves to Pokemon through Special move tutors, and sometimes people will attempt to effectively "Sell" their Battle Points by teaching someone's Pokemon a certain move for a price, however this is vulnerable to theft and requires trust as the customer must trade their Pokemon to the person offering the service in order to teach the move, without any guarantee of getting it back Currently every move costs (to my knowledge) a multiple of 5,000 BP, What I propose is that someone can purchase "Vouchers" that can be turned in for a Move Tutor move of that cost and is able to be traded For instance, I could purchase a 10,000 BP Voucher and trade it to someone who wanted me to teach their Jolteon Growth, they then take their Jolteon to the Special Move Tutor and cash in their Voucher to teach a 10,000 BP costing move. Potential Pros: Allows everything purchasable with Battle Points to be sold directly Eliminates the potential for theft / "scamming" People who do not enjoy battle frontier / matchmaking have an alternative way to teach their Pokemon BP costing moves Provides another method of cash earning without contributing to potential inflation Potential Cons: Potentially difficult to code Allows essentially trading battle points which may not be desired from a game design stand Less reasons for people to use Battle Point providing systems potentially
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