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Kyu

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Posts posted by Kyu

  1. On 3/16/2020 at 5:09 PM, XenaWarriorDog said:

    Does anyone else expect at least a slight increase in traffic considering school shutdowns and quarantines? I saw a headline regarding Steam breaking some record for its usage, and I'm curious if anyone thinks that they've noticed anything similar on here.

    We've seen extreme traffic surges, yeah. We can actually pinpoint when China began their city quarantines with our metrics.

     

    I'll decline to say exact numbers, but we expect more as the world locks down. I'd expect an American / Euro traffic surge next, then SA (though we're already seeing higher than expected Brazil traffic).

  2.  

    On 2/14/2020 at 4:02 PM, Munya said:

    FYI to those of you in the future, Sweet Scent is always learned with 0/Max PP, so in the case of sketch smeargle will always struggle after sketching the move.

    As was stated here, this isn't a bug, just ignorance of mechanics. Maybe will tweak it so it only wipes PP after the battle has ended.

     

    On 2/14/2020 at 4:55 PM, Akshit said:

     

    @Squirtle @Desu @Kyu Give me something to help recover from this trauma your bullshit mechanic has made me go through.

    please enjoy this gold star of compensation:  

  3. 12 minutes ago, Archiver said:

    What I'm worried about is will this set a precedent to other moves you guys find to be broken in PvE. I'm going to be honest with you, the AI isn't really that smart. Sure it likes to switch in Pokemons that deal super effective moves on you but you can use it to your advantage to cheese E4 (which apparently is the main reason you guys nerfed Baton Pass). Basically I can set up Stealth Rocks and maybe a layer or two of Spikes and I can just just Whirlwind/Roar my way to victory effectively cheesing the E4. Combine that with Recover, Roost, Softboiled, Wish and maybe even Rest and I hardly use any potions. And don't get me started on Substitute shenanigans when the AI just completely loses it.

     

    Will you guys nerf these moves also because it can also completely trivialize PvE. Or does the move have to be completely broken in both PvE and PvP before you guys nerf it?

    Contrary to popular opinion, we do in fact have brains and can distinguish between AI issues and mechanical issues. Baton Pass's issue was with its mechanics.

     

    We've done balancing changes for PvE before, but I think the last one was a nerf to Base Power of a low-level Fire skill which stomped everything <lvl 15, or something. It's very rare that we nerf anything solely because of PvE performance

     

    Edit: It was Incinerate, because it stomped Snivy pickers when getting hit by Gym 1 in Unova. We've also omitted base power updates for Rock Tomb because it stomped players when Brock showed up.

  4. 9 hours ago, razimove said:

    And dont mix pve memes with pvp please.

    We had 3 choices when dealing with Baton Pass:

    1. "Let it rot, banned in PvP and working as an 'I Win' button in PvE"
    2. "Delete it from the game because it's too bullshit"
    3. "Remove the problematic mechanic of it."

    We chose #3 obviously. So how do you go about that?

     

    Do you trade additional complexity for LC/Doubles viability, or do you reintroduce dry passing / sub passing everywhere else and remove the problematic mechanic? What makes the game in its totality better?

     

    As far as I'm aware, stat passing via baton pass was only significantly viable in LC anyway, as it was a niche strat in Doubles. So is LC worth taking away these strategies from OU/UU/NU?

     

    I don't think it's a very hard question; We're not going to split mechanics based on tiers, so you have to give and take somewhere.

  5. 14 hours ago, BowieSwift said:

    Time to put your guesses in as to when johto will arrive :P

    I feel like we'll need at least a year to be interested in doing another region. There's an alarming amount of "not yet implemented" within the current ones, as well as gameplay polish which needs addressed for non-regional content (PvP Seasons, etc.)

  6. Changelog: 25/01/2020

     

    Balancing

    • The scripted Odd Keystone Spiritomb fight in Platinum will now result in a Gift Spiritomb if captured. Other wild Spiritomb encounters are unaffected.

    Bug Fixes

    • Fixed fishing in Unova
    • Fixed Unova daycare dialogue
    • Fixed a Giratina boss skip if players lost the initial fight
    • Fixed Honey pricing (now $1000)
    • Fixed an Unknown Item error when gathering Unova storyline fossils
    • Fixed Sinnoh's Flash overlay
    • Hearthome Gym is now instanced per-player
    • Fixed a storyline skip issue where destroying some objects could result in others being destroyed too (Rocks/Cut Trees)
    • Fixed an issue where Galactic HQ could become unwinnable if disconnecting / reconnecting after some fights
    • Sinnoh fossils gathered from wild rock smash encounters can now be revived properly
    • Fixed Mt. Coronet's "Magnetic Field" / Eterna Forest's "Moss Rock" / Route 217 evolution areas
    • Fixed Korean Platinum strings
    • Fixed an issue where, if fainting during the first Sinnoh Rival battle, you could be placed out of bounds when reviving
    • Fixed a client crash which would occur when Natural Cure healed a status
    • Windows: Fixed several issues where Compatibility Mode would not always be invoked when needed
    • Fixed an issue where Beautifly could be created with no skills
    • Fixed an issue where some party members could get stuck in the Daycare
    • Honey Trees no longer generate underleveled species
    • Readded ExtremeSpeed for the Dratini line's SPECIAL moves block
    • Obedience is now enforced properly in co-op NPC battles
    • Fixed an issue where players could paste newlines in chat
    • Fixed an issue where players could be teleported out of bounds when exiting the Great Marsh
    • Sweet Scent is now restricted in Fog
  7. 5 hours ago, UmUsuarioQalquer said:

    Kyu This hapenned when I oppened the laucher in the new update 

    agr aparece isso.png

    This is normal to happen once.

     

    4 hours ago, Beren said:

    Same for me. And nothing happened after i pressed the OK button. 

    This error happened again when I opened the launcher again.

     

     

    3 hours ago, Popolocrois said:

    same, nothing happened

    Does the message continue appearing even after several .app launches?

     

    What happens if you remove the app completely and reinstall from the dmg?

     

     

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