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Posts
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Posts posted by Kyu
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1 hour ago, Kryuko said:
@Kyu (sorry but i dont know anyone else to tag)
I think you can, at least, fix the non-working link in the download page.
Thank you.
It's much preferable to try to increase compatibility for the package. We already have too many installation methods available and it creates problems for our support staff, who usually aren't familiar with macOS in the first place.
I'll be looking into the problem this week as to whether we can build against a different jdk which has documented compatibility against older versions of macOS. We set the minimum version to 10.13 per Azul Zulu's documentation, but others have it set much lower- e.g. AdoptOpenJDK with 10.10+ and BellSoft's Liberica with 10.11+.
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This item is a trophy and trophies are not given to everyone. It's made for the best and most dedicated players who want it. The only significant changes which I'd make in the future are the amount of placements which can earn it, e.g. Top 50.
The Nian Hood is marked as Seasonal and will return during the next LNY Event. We're not instilling massive wealth upon players who earn it; it's not tradeable. Much like our PvP-exclusive Crowns, it's made for good players to brag about, and I don't see anything particularly wrong with its conceptualization.
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3 hours ago, ramona said:
I'm just wondering if this game peer-to-peer when connecting to other players. There a lot of issues with it being p2p such as your IP address being exposed to hackers.
No, there is no P2P networking.
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5 hours ago, XxSaccoxX said:
I also have this problem :( must be across the board with everyone who runs Kaspeysky, any idea on how long the fix will take?
The issue has already been resolved. If you're still not able to play,
- Update the kaspersky databases manually. Documentation for KAV 20 is available at https://support.kaspersky.com/15074#block1
- Redownload the game client from https://pokemmo.eu/downloads/windows/
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Changelog: 14/02/2021
Bug Fixes
- Fixed several server crashes
- Fixed an incorrect move description for Quick Guard. Quick Guard does not fail on subsequent uses, though it does affect Protect/Endure moves.
- Fixed Links broadcasting an invalid character in some situations
- Fixed players being able to swap out of Devour
- Fixed an exploit which could allow players to skip the Nian
- In the LNY Coop Event, the last enemy defeated for each player will no longer aggro immediately upon the next wave's spawn
- Players inside the LNY Coop Event can no longer sign up for PvP
- Fixed GTL price caps for items which were available as coin mart items
- Added Softboiled/Slack Off field effects for the LNY Coop Event
- Out of battle skill usage / trade requests now tick the AFK timer for activity
- Fixed an issue where, when reconnecting during a Coop Event battle, players could only Struggle
- GTL mart item listing price limits are now approximately 5% profit after fees, instead of before fees
- Fixed addon preview image positioning
- Fixed an issue where hotbar overrides would not always reset if a player forfeited in the LNY Coop Event, ending the instance
- Fixed an issue where Dig, when used in the LNY Coop Event, could cause players to get stuck
- Fixed an issue where OOB moves could cause the client to lock up if used in some cases
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Kaspersky engines are flagging it as unsafe, though it's obviously a false positive. https://www.virustotal.com/gui/file/9e6700412497703e2fafd3781720eafcb25cd21a03f751fc1e1fc0c3c051dea3/detection
We'll see what we can do about it, but the immediate solution is to either:
- Whitelist the executable in your Kaspersky UI
- Use another AV, such as Windows Defender
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Features
Lunar New Year 2021
- Lunar New Year has returned to PokeMMO!
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A fortune teller has appeared in Celadon City, Slateport City, Hearthome City, and Nacrene City seeking assistance for the new year.
- Abundant Shrine is a 2-4 player co-op mission. Defeat as many enemies as possible and may good fortune shine upon you.
- This event will run from February 12th until February 21st 00:00-UTC+0
- Lunar New Year 2021 features a leaderboard with an exclusive vanity item for the Top 25 teams, the Nian Hood
General
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Vanity items are now color coded depending on their rarity:
- Mart Items (Commons, Grey)
- PvP Items (Black)
- Gift Shop Items (Green)
- Seasonal Items (Blue)
- Event Items (Red)
- Limited Items (Gold)
- Where applicable, Mart prices are now shown for vanity items
- Players may no longer charge excessive prices for mart items on the GTL
Gift Shop
- The Golden Dragon Mask is now available for a limited time
- Seasonal Firework Particles have returned for Lunar New Year 2021
- Seasonal Shiny Charms (+10%) have returned for Lunar New Year 2021
- The Red Dragon Head, Tail, and Body vanities have returned for Lunar New Year 2021
- The Winged Heart Backpack has returned for Valentine's Day 2021
Bug Fixes
- Fixed an issue where region-aware music tracks (e.g. legendary battles) would not playback correctly in some situations
- Fixed an issue where Metronome(Item) did not scale its damage upwards quickly enough
- Fixed an issue where shiny running/damage prompts would not display in Safari battles
- (Android) Fixed an issue where, when swiping from the PC to a Party, you could not return to the PC UI
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(ChromeOS) Fixed an issue where, when using the Linux(Beta) compatibility layer, players could not select rom files using the UI
- ChromeOS remains an unsupported platform with limited technical assistance
- Fixed an issue where bag subcategories would not always render the correct name
- Trick may no longer be used by holders of Mail items
- Fixed an issue where Ally Switch would not function correctly in Coop PvE
- Fixed an issue where, if reconnecting while your active team was Taunted & Tormented, a deadlock could occur where players were unable to select moves
- Fixed an issue with battle data processing which prevented tiering statistics being updated past February 1st
- Roar, Dragon Tail, and Circle Throw are now more explicit as to why wild battles ended
- (Android) Fixed Link HUD UIs not showing
Upgrade Notes
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PokeMMO's "Compatibility Mode" software renderer has been deprecated and will be removed in a future release.
- Affected users are notified that "Compatibility mode is enabled. Performance will be degraded." on every game start.
- PokeMMO's desktop client now requires Java 11. Depending on your installation method, you may be required to manually upgrade your system to continue play. Expected compatibility is as follows:
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No action is required for these system configurations:
- Windows Installer (x86 & x64)
- Android
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Linux
- * Most modern distributions, including Ubuntu 18.04+ & Debian Stable
- macOS users using the previously released Optional macOS Launcher Update
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Action may be required for these system configurations:
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Windows Portable Zip
- Recommended Action: Install the game client via the Windows Installer instead
- Other Action: Install OpenJDK 11 from Azul
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Old Linux Distributions
- Recommended Action: Install OpenJDK 11 from your package manager and update the default java runtime environment for the system
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macOS users with the older launcher
- Required Action: Upgrade the macOS launcher as soon as it prompts for an upgrade
- This launcher upgrade increases the minimum macOS version from 10.9.5 to 10.11.6
- Note: A previous iteration of this post indicated a minimum macOS version requirement of 10.13.6. This was adjusted with the latest macOS Launcher update on 18/02/2021.
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Windows Portable Zip
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1 minute ago, 3065640587 said:
Wow. Is your new head portrait a golden Chinese dragon?
It is a jackalope with fierce teeth
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There isn't really a clear answer here since it was never formally "released."
We had a semi-public prototype stage from April~June 2012 which would be the earliest. Though, it was barely a game at that point. More like an elaborate demo. The earliest characters on the current live server are from June 20th 2012, the date of the last server data wipe.
Most players from that era would consider August 2012 to be the "beginning", as that's when the initial playerbase started filtering in. Then, in Sept 2012 it actually got popular.
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An updated macOS launcher is now available for download at https://pokemmo.eu/downloads/mac/
This package increases the minimum macOS version to El Capitan (10.11.6), up from Mavericks (10.9.5). The updated application should resolve installation issues observed on recent versions of macOS.
This package changes the directory structure of the PokeMMO Client on macOS and will remove the old game client from your Applications directory. Players who are using custom themes or settings are advised to back up the game client from your Applications directory before installing. To do so:
- Right Click PokeMMO in the Applications directory and click Browse
- Navigate to the client folder inside
This package also includes some experimental performance options which are changeable under the Configuration menu of the new application. We advise to leave them at their defaults unless directed by Support staff.
For issues related to the new launcher, please create a ticket at https://support.pokemmo.eu/
- Teddiursa, Bestfriends, Voze and 14 others
- 17
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6 hours ago, MaatthewMLG said:
So what's yall highest score
The highest I've noticed is a group which hit wave 25 with a score of 90+ after the most recent changes, but lost by feeding a life getting caught out in a 1v2. It seems like anything which gets past 24 got very lucky with their item drops; 16~23 Doubles becomes an endurance round which tests how well you banked your resources in the early game.
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Changelog: 29/12/2020 Update 2
Xmas Twist Mountain Balancing
- When fighting Double Battles waves, the initial partner will now always be a variant of the overworld sprite. Previously, this was randomly generated
- Increased the chances to obtain rare items from item presents, and added PP Ups/Maxes to their item pools
Xmas Twist Mountain Bug Fixes
- Fixed an issue where, after wave 16, enemy NPC waves would transition immediately into Doubles+SOS
- Fixed an issue where players who had full HP & no status ailments would not be eligible for PP heals when activating a healing present
- Fixed an issue where EV presents would only fill 4/5ths of the total EV gain
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14 minutes ago, EssDeeCee said:
So, event was made harder twice, backlash both times from the community. Then it was left alone for 2 days, then all of a sudden made significantly easier and tanked the economy related to the event...
Before I buy some more presents or vanities, are they going to randomly as hell change this again?
This unfortunately makes me have very very little faith in any future events and a "why bother" attitude to doing them, since even after days a huge update can hit and apparently make the event easier and tank the entire economy related to it, while extending it a few days....
I don't believe we'll be going through any more major revisions. It's unfortunate that the economics of the event's rewards suffered, but the event was very negatively received and it would've been inappropriate to do nothing about it.
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3 hours ago, SweeTforU said:
Hi it's me sweet, lately I barely see any activity on NU matchmaking and tbh I dont think it has a big playerbase, hence why I ask u to please remove it so we can focus on other tiers.
Can do!
- Eggplant, Bestfriends, razimove and 5 others
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Changelog: 29/12/2020
Xmas Twist Mountain Balancing
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Added event-exclusive out of battle skill effects for:
- Recover-type moves, Rest, Heal Pulse, and Aromatherapy/Heal Bell
- Self-targeted heals consume 2 PP when used out of battle. Ally-targeted heals and AoE heals consume 1 PP
- Removed elfbot changing after exiting the entrance map
- Reduced the maximum size of waves to 20
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Reduced the scaling of wave increases from 2 -> 1
- Waves now progress as 10->11->12 as opposed to 10->12->14..
- NPCs now scale power levels every 8 waves, compared to 3 waves previously
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Previously useless EV presents will now open as an item if the coop team has reached the maximum EV level
- Removed the turn-in step for Big Robot Parts. BRPs will now credit immediately to the coop event's rewards upon pickup
- The default IV distribution for player elfbots has been increased to 20/20/20/20/20/20, from 0
- Elf Mastery Devices now always give +4 IVs
Bug Fixes
- Fixed an issue where, when defeating multiple elfbots in a single battle, they would only count once against the coop event's wave counter
- Fixed an issue where unclaimed Xmas Twist Mountain presents would reroll every wave clear, instead of every item respawn wave
- Fixed an issue where Rattled would display a targeting error when activating
- Fixed an issue where Pledge skills would not cancel if the second combo skill were interrupted by Paralysis/etc.
Notes
- PokeMMO's Xmas event has been extended and will end on Jan 6th 00:00 UTC+0
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Added event-exclusive out of battle skill effects for:
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Changelog: 26/12/2020
Balancing
- Santa's Presents now exchange for 3 Big Robot Parts, up from 1
- Bosses in Twist Mountain now give an additional Big Robot Part for each boss defeated in the instance's run, scaling from 1 up to 6 per win
- The amount of elfbots which may be summoned by SOS battles has been reduced from 2 to 1 in early waves
- Aggro distance for coop partners has been slightly increased
- Updated movesets for several elfbot and boss configurations
Bug Fixes
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Fixed an issue where losing to Bosses in Twist Mountain would cause double life reduction
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Just now, Mint2B said:
Is it UTC time?
Always is UTC+0
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Features
Return to Twist Mountain
- Twist Mountain is a Christmas-themed co-op event for 2-4 players
- Trade with your friends and build the best bots you can to defeat the rogue elves
- Collect Big Robot Parts and clear as many waves as possible to win prizes
- This instance is accessible in Vermilion City, Slateport City, Hearthome City, and Castelia City
- This event will be active from December 24th until January 6th. Enjoy your holidays!
General
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Client mods now support gendered battle sprites. The format for battlesprites are now ID-back-shiny-gender-frame.png
- Not all fields are required. The game client will attempt to handle all files with at least 3 parameters.
- Undefined genders will result in the same sprites being given to both genders.
- Frame parameters are only used for PNG arrays.
- (Monster icons are currently unsupported, but will be handled Later™)
- Client mods now support limited coordinate modifications for battle sprites. See table-coordinate-mods.txt
- Client mods now support customized frame timings for GIF files. See table-sprite-timings.txt
- Client mods now support PNG arrays for animations. PNG arrays require defined sprite timings. See table-sprite-timings.txt
Gift Shop
- The Snow Globe Hat is now available for a limited time
- The Santa Hat & Santa Suit, Rising Star Particle, Earmuffs, and Scarf items have returned for the Winter Season. These items will be available for a short time this year and will return next.
Bug Fixes
- Fixed an issue where very old players could have their daycare slots become stuck
- Fixed an issue where name fields for nicknames and team names would not accept the correct characters
- Fixed an issue where Me First, when cast against a target with Me First, would lead to an infinite loop in battle
Notes
- Previously, this event was scheduled to end on January 3rd. Due to gameplay / difficulty balancing issues, we have extended the event by 3 days. It will now end on January 6th 00:00 UTC.
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On 12/10/2020 at 6:10 AM, SiWall said:
#FreeGaucho
This guy was banned for selling gold on Facebook. So, no.
19 hours ago, DrakeHope said:#FREESUPERMAN #BadSGMOut!!
This guy was banned for selling gold to a reseller. So, no.
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16 hours ago, awkways said:Some suggestions would potentially be:
-More staff working on ban appeals, so they can spend more time reviewing and communicating on each case individually.
-A little more communication on each case, so when staff is justified in denying a case, the banned player isn't tempted to complain so much to the current player-base, feigning innocence.
You see copy/paste responses because our rejection rate for RMT cases is well over 95% and banwaves often encompass thousands of accounts. The only real exceptions are when the GM typos something. Because, as you mentioned:
16 hours ago, awkways said:PS: Please do NOT be a trash player who submits a ban appeal if you KNOW that you're guilty.That is not the point of my post AT ALL.
Most players do exactly that. It's not worth the SGMs' time to link trade logs at every guilty party.
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15 hours ago, Xigbar said:I wanna see the rule talking about "amnesty policy" when we talk about RMT 'cause I don't find it in any part of the rules and If it's secret well I think is not a good way to avoid this horrible episode we are facing right now.
GM policies for how to handle rulebreakers are not rules. We do not list publicly how we handle offenses. Some cases require more nuance than a policy description can provide.
QuoteTalking about the context, I'm thinking about sharing the proofs inside this topic ' due to the decision of making this public. They surely need the context but I prefer to wait for your permission to do that 'cause I don't wanna make big drama here because is not the place for that and thats Why I suggest to discuss this on PM'S
Press X to doubt
QuoteSo in a resume, you are punishing scammers who get the money but You are not punishing the players who seek that deal and make the RMT and give the money. Even IF HE DIDN'T RECEIVE THE ITEM HE ASKED FOR IT AFTER THE TRY OF GETTING IT AND HE REPORTED THE RMT BECAUSE HE NEVER RECEIVED THE ITEM. This is pretty clear If he received the item, He will never report the scam but due to He was scammed so that's why he admitted he asked for the item. ELECTRIC STORM. I agree to make the punishment to the scammer but the punishment against someone who searches for RMT and paid for it must be happening too. He is not a victim and that's something you are not understanding. HE SEARCHES FOR RMT DEAL. There is no victim there. If you make that kind of deal You take the risk of being scammed. We are not talking about someone who trade an item for pokeyens and was scammed. WE ARE TALKING ABOUT RMT WHICH IS ILLEGAL IN THE GAME AND THE PLAYER PAID FOR IT IF HE WAS SCAMMED DOESN'T MATTER CAUSE HE ACCEPT THAT DEAL HE IS NOT A VICTIM. You have a lot of staff who suppose to do that kind of investigations and decide if they deserve or not a ban without mattering If there is a victim of scam or not. Why do you give a special treat to this situation?
It is exceedingly rare that someone comes to us and says "Hey, I've broken the rules. I didn't get anything out of it (and I can prove it), and he broke the rules too." Whether or not we want to grant someone an out depends on the consensus of the SGMs. Nobody takes action independently. Sometimes, they will say that the person has lost enough to make them learn their lesson, as-in this case, and they will issue a verbal warning (and a permanent mark against their account for misbehavior).
We do not take a hardline approach in odd cases like this because it's not beneficial for the game to do so. We'd rather someone flip on their seller than no action be taken because "everyone knows that if you talk to the GMs you get banned."
QuoteThis is the first time too where SGM forgives an RMT case and they don't even force the player to do a Ban appeal like the rest of the community. This is the first time The community hears about giving this kind of privilege to a player who clearly admits the RMT and reports that cause he was scammed after paying for that not cause he felt guilty about doing that.
This is the first time you have heard about it, but it's not the first time we've ever extended amnesty to people breaking the rules.
QuoteI know you guys are trying to do the best but this is unfair for all the other people who were already banned for RMT unfair or not the ban.
I have a sneaking suspicion you're just looking to argue over someone who was banned for gold buying/selling who was caught after the fact. These are not equivalent offenses.
QuoteI will wait again for your reply. I suggest again to continue with this in PM's to avoid any kind of extra drama. Up to you guys.
If you'd like to continue to rant in PMs you may, but the threat of "more drama" is flaccid. We do not believe the SGMs misbehaved in this case and don't see any reason to intervene.
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Changelog: 30/11/2020
Gift Shop
- Teleport / Dig Ocarinas are now available in the Gift Shop
Bug Fixes
- Fixed an issue where Air Balloon would not broadcast its message when its holder swapped in
- Fixed message playback for moves which fainted multiple targets simultaneously (Most commonly seen with Moxie against Hordes)
- Charms are now paused immediately upon disconnection, rather than logoff
- Fixed various Illusion broadcast issues
- Android: Fixed battle buttons not displaying correctly if you selected a move too quickly
- Android: Fixed ball status displays
- Android: Autoupdates now display more helpful pause state messages and will warn if disk space is insufficient
- dereckc2, MightyBoxer, ThinkNicer and 31 others
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Changelog: 27/11/2020
Gift Shop
- Battle Box Expansion Tickets are now available in the Gift Shop
Changes
- Castelia, Nimbasa, and Opelucid Gyms are now more accommodating for rematches
- Cynthia has scheduled her Unova holiday for Spring
Bug Fixes
- Fixed Trick Room causing random turn ordering
- Fixed Acrobatics+Flying Gem combo
- Keldeo can no longer be taken to Unova's E4
- Fixed Future Sight/Doom Desire damage % writing in the battle log
Known rewards from envolopes
in General Discussion
Posted
Yeah, just a shoddy copy/paste job. I'll notify when it's changed