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Kyu

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Posts posted by Kyu

  1. 1 hour ago, Kryuko said:

    @Kyu (sorry but i dont know anyone else to tag)

    I think you can, at least, fix the non-working link in the download page.

    Thank you.

    It's much preferable to try to increase compatibility for the package. We already have too many installation methods available and it creates problems for our support staff, who usually aren't familiar with macOS in the first place.

     

    I'll be looking into the problem this week as to whether we can build against a different jdk which has documented compatibility against older versions of macOS. We set the minimum version to 10.13 per Azul Zulu's documentation, but others have it set much lower- e.g. AdoptOpenJDK  with 10.10+ and BellSoft's Liberica with 10.11+.

  2. This item is a trophy and trophies are not given to everyone. It's made for the best and most dedicated players who want it. The only significant changes which I'd make in the future are the amount of placements which can earn it, e.g. Top 50.

     

    The Nian Hood is marked as Seasonal and will return during the next LNY Event. We're not instilling massive wealth upon players who earn it; it's not tradeable. Much like our PvP-exclusive Crowns, it's made for good players to brag about, and I don't see anything particularly wrong with its conceptualization.

  3. 5 hours ago, XxSaccoxX said:

    I also have this problem :( must be across the board with everyone who runs Kaspeysky, any idea on how long the fix will take?

    https://www.virustotal.com/gui/file/9ba586c8d866e15f0e1e811e75856075dabeb1819aa34c372c1537dde02d5a8e/detection

     

    The issue has already been resolved. If you're still not able to play,

    1. Update the kaspersky databases manually. Documentation for KAV 20 is available at https://support.kaspersky.com/15074#block1
    2. Redownload the game client from https://pokemmo.eu/downloads/windows/
  4. Changelog: 14/02/2021

     

    Bug Fixes

    • Fixed several server crashes
    • Fixed an incorrect move description for Quick Guard. Quick Guard does not fail on subsequent uses, though it does affect Protect/Endure moves.
    • Fixed Links broadcasting an invalid character in some situations
    • Fixed players being able to swap out of Devour
    • Fixed an exploit which could allow players to skip the Nian
    • In the LNY Coop Event, the last enemy defeated for each player will no longer aggro immediately upon the next wave's spawn
    • Players inside the LNY Coop Event can no longer sign up for PvP
    • Fixed GTL price caps for items which were available as coin mart items
    • Added Softboiled/Slack Off field effects for the LNY Coop Event
    • Out of battle skill usage / trade requests now tick the AFK timer for activity
    • Fixed an issue where, when reconnecting during a Coop Event battle, players could only Struggle
    • GTL mart item listing price limits are now approximately 5% profit after fees, instead of before fees
    • Fixed addon preview image positioning
    • Fixed an issue where hotbar overrides would not always reset if a player forfeited in the LNY Coop Event, ending the instance
    • Fixed an issue where Dig, when used in the LNY Coop Event, could cause players to get stuck
    • Fixed an issue where OOB moves could cause the client to lock up if used in some cases
  5. There isn't really a clear answer here since it was never formally "released."

     

    We had a semi-public prototype stage from April~June 2012 which would be the earliest. Though, it was barely a game at that point. More like an elaborate demo. The earliest characters on the current live server are from June 20th 2012, the date of the last server data wipe.

     

    Most players from that era would consider August 2012 to be the "beginning", as that's when the initial playerbase started filtering in. Then, in Sept 2012 it actually got popular.

  6. An updated macOS launcher is now available for download at https://pokemmo.eu/downloads/mac/

     

    This package increases the minimum macOS version to El Capitan (10.11.6), up from Mavericks (10.9.5). The updated application should resolve installation issues observed on recent versions of macOS.

     

    This package changes the directory structure of the PokeMMO Client on macOS and will remove the old game client from your Applications directory. Players who are using custom themes or settings are advised to back up the game client from your Applications directory before installing. To do so:

    • Right Click PokeMMO in the Applications directory and click Browse
    • Navigate to the client folder inside

     

    This package also includes some experimental performance options which are changeable under the Configuration menu of the new application. We advise to leave them at their defaults unless directed by Support staff.

     

    For issues related to the new launcher, please create a ticket at https://support.pokemmo.eu/

  7. 6 hours ago, MaatthewMLG said:

    So what's yall highest score

    The highest I've noticed is a group which hit wave 25 with a score of 90+ after the most recent changes, but lost by feeding a life getting caught out in a 1v2. It seems like anything which gets past 24 got very lucky with their item drops; 16~23 Doubles becomes an endurance round which tests how well you banked your resources in the early game.

     

  8. Changelog: 29/12/2020 Update 2

     

    Xmas Twist Mountain Balancing

    • When fighting Double Battles waves, the initial partner will now always be a variant of the overworld sprite. Previously, this was randomly generated
    • Increased the chances to obtain rare items from item presents, and added PP Ups/Maxes to their item pools

    Xmas Twist Mountain Bug Fixes

    • Fixed an issue where, after wave 16, enemy NPC waves would transition immediately into Doubles+SOS
    • Fixed an issue where players who had full HP & no status ailments would not be eligible for PP heals when activating a healing present
    • Fixed an issue where EV presents would only fill 4/5ths of the total EV gain
  9. 14 minutes ago, EssDeeCee said:

    So, event was made harder twice, backlash both times from the community. Then it was left alone for 2 days, then all of a sudden made significantly easier and tanked the economy related to the event...

     

    Before I buy some more presents or vanities, are they going to randomly as hell change this again?

     

    This unfortunately makes me have very very little faith in any future events and a "why bother" attitude to doing them, since even after days a huge update can hit and apparently make the event easier and tank the entire economy related to it, while extending it a few days....

    I don't believe we'll be going through any more major revisions. It's unfortunate that the economics of the event's rewards suffered, but the event was very negatively received and it would've been inappropriate to do nothing about it.

  10. Changelog: 29/12/2020

     

    Xmas Twist Mountain Balancing

    • Added event-exclusive out of battle skill effects for:
      • Recover-type moves, Rest, Heal Pulse, and Aromatherapy/Heal Bell
      • Self-targeted heals consume 2 PP when used out of battle. Ally-targeted heals and AoE heals consume 1 PP
    • Removed elfbot changing after exiting the entrance map
    • Reduced the maximum size of waves to 20
    • Reduced the scaling of wave increases from 2 -> 1
      • Waves now progress as 10->11->12 as opposed to 10->12->14..
    • NPCs now scale power levels every 8 waves, compared to 3 waves previously
    • Previously useless EV presents will now open as an item if the coop team has reached the maximum EV level
      • Removed the turn-in step for Big Robot Parts. BRPs will now credit immediately to the coop event's rewards upon pickup
      • The default IV distribution for player elfbots has been increased to 20/20/20/20/20/20, from 0
      • Elf Mastery Devices now always give +4 IVs

      Bug Fixes

      • Fixed an issue where, when defeating multiple elfbots in a single battle, they would only count once against the coop event's wave counter
      • Fixed an issue where unclaimed Xmas Twist Mountain presents would reroll every wave clear, instead of every item respawn wave
      • Fixed an issue where Rattled would display a targeting error when activating
      • Fixed an issue where Pledge skills would not cancel if the second combo skill were interrupted by Paralysis/etc.

      Notes

      • PokeMMO's Xmas event has been extended and will end on Jan 6th 00:00 UTC+0
    • Changelog: 26/12/2020

       

      Balancing

      • Santa's Presents now exchange for 3 Big Robot Parts, up from 1
      • Bosses in Twist Mountain now give an additional Big Robot Part for each boss defeated in the instance's run, scaling from 1 up to 6 per win
      • The amount of elfbots which may be summoned by SOS battles has been reduced from 2 to 1 in early waves
      • Aggro distance for coop partners has been slightly increased
      • Updated movesets for several elfbot and boss configurations

      Bug Fixes

      • Fixed an issue where losing to Bosses in Twist Mountain would cause double life reduction
      •   

        On 12/10/2020 at 6:10 AM, SiWall said:

        #FreeGaucho

        This guy was banned for selling gold on Facebook. So, no.

         

        19 hours ago, DrakeHope said:

        #FREESUPERMAN #BadSGMOut!!

        This guy was banned for selling gold to a reseller. So, no.

         

        ----

         

        16 hours ago, awkways said:

        Some suggestions would potentially be:

        -More staff working on ban appeals, so they can spend more time reviewing and communicating on each case individually.

        -A little more communication on each case, so when staff is justified in denying a case, the banned player isn't tempted to complain so much to the current player-base, feigning innocence.

        You see copy/paste responses because our rejection rate for RMT cases is well over 95% and banwaves often encompass thousands of accounts. The only real exceptions are when the GM typos something. Because, as you mentioned:

         

        16 hours ago, awkways said:

        PS: Please do NOT be a trash player who submits a ban appeal if you KNOW that you're guilty.That is not the point of my post AT ALL.

        Most players do exactly that. It's not worth the SGMs' time to link trade logs at every guilty party.

         

        ----

         

        15 hours ago, Xigbar said:

        I wanna see the rule talking about "amnesty policy" when we talk about RMT 'cause I don't find it in any part of the rules and If it's secret well I think is not a good way to avoid this horrible episode we are facing right now.

        GM policies for how to handle rulebreakers are not rules. We do not list publicly how we handle offenses. Some cases require more nuance than a policy description can provide.

         

        Quote

        Talking about the context, I'm thinking about sharing the proofs inside this topic ' due to the decision of making this public. They surely need the context but I prefer to wait for your permission to do that 'cause I don't wanna make big drama here because is not the place for that and thats Why I suggest to discuss this on PM'S

        Press X to doubt

         

        Quote

        So in a resume, you are punishing scammers who get the money but You are not punishing the players who seek that deal and make the RMT and give the money. Even IF HE DIDN'T RECEIVE THE ITEM HE ASKED FOR IT AFTER THE TRY OF GETTING IT AND HE REPORTED THE RMT BECAUSE HE NEVER RECEIVED THE ITEM. This is pretty clear If he received the item, He will never report the scam but due to He was scammed so that's why he admitted he asked for the item. ELECTRIC STORM. I agree to make the punishment to the scammer but the punishment against someone who searches for RMT and paid for it must be happening too. He is not a victim and that's something you are not understanding. HE SEARCHES FOR RMT DEAL. There is no victim there. If you make that kind of deal You take the risk of being scammed. We are not talking about someone who trade an item for pokeyens and was scammed. WE ARE TALKING ABOUT RMT WHICH IS ILLEGAL IN THE GAME AND THE PLAYER PAID FOR IT IF HE WAS SCAMMED DOESN'T MATTER CAUSE HE ACCEPT THAT DEAL HE IS NOT A VICTIM. You have a lot of staff who suppose to do that kind of investigations and decide if they deserve or not a ban without mattering If there is a victim of scam or not. Why do you give a special treat to this situation?

        It is exceedingly rare that someone comes to us and says "Hey, I've broken the rules. I didn't get anything out of it (and I can prove it), and he broke the rules too." Whether or not we want to grant someone an out depends on the consensus of the SGMs. Nobody takes action independently. Sometimes, they will say that the person has lost enough to make them learn their lesson, as-in this case, and they will issue a verbal warning (and a permanent mark against their account for misbehavior).

         

        We do not take a hardline approach in odd cases like this because it's not beneficial for the game to do so. We'd rather someone flip on their seller than no action be taken because "everyone knows that if you talk to the GMs you get banned."

         

        Quote

        This is the first time too where SGM forgives an RMT case and they don't even force the player to do a Ban appeal like the rest of the community. This is the first time The community hears about giving this kind of privilege to a player who clearly admits the RMT and reports that cause he was scammed after paying for that not cause he felt guilty about doing that.

        This is the first time you have heard about it, but it's not the first time we've ever extended amnesty to people breaking the rules.

         

        Quote

        I know you guys are trying to do the best but this is unfair for all the other people who were already banned for RMT unfair or not the ban.

        I have a sneaking suspicion you're just looking to argue over someone who was banned for gold buying/selling who was caught after the fact. These are not equivalent offenses.

         

        Quote

        I will wait again for your reply. I suggest again to continue with this in PM's to avoid any kind of extra drama. Up to you guys.

        If you'd like to continue to rant in PMs you may, but the threat of "more drama" is flaccid. We do not believe the SGMs misbehaved in this case and don't see any reason to intervene.

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