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Showing content with the highest reputation on 08/06/23 in all areas

  1. Wow Spring sure is long this year, huh. We're wrapping up our feature creep and are aiming to have things ready for deployment in about 10 days. Thanks
    17 points
  2. First egg shiny Team Avalanche Second round of eggs Luck level 100
    15 points
  3. 12 points
  4. 11 points
  5. Rename Prof. Oak to Professor Woke while we at it
    10 points
  6. We already had a good discussion opener in Doubles Tier Discussion request about Safety Goggles, an item that could potentially improve the metagame and playing experience of Doubles. That made me think which other items have we got past Gen 5 that arguably could improve the metagame. I'm keeping my post focused on Doubles because that's what I'm mostly experienced with and I don't want the discussion to go all kinds of different directions if we were to discuss singles as well. To be fair, I think Singles deserves its own discussion thread as well, although the obvious problem is that do we want to open that can of worms and possibly mix up the tiers with upcoming items. Firstly, the devs have shown they are willing to do quite big shakes to the game with the likes of Assault Gear (Assault Vest in core games) to be introduced to the game. From my experience, Assault Gear in PokeMMO has mostly been a positive addition. Because devs have shown willingness to add new items to the game from post Gen 5 generations, I'll do my best to explain which items deserve a spot in the game in my opinion from Doubles perspective. I grouped these items based on the utility and potential risk. Keep in mind, these are only my opinion. Feel free to comment with your thoughts. Group 1 - Definitely good for the game Clear Amulet (please give us this) I would argue Clear Amulet would improve the Doubles metagame the most. Clear Amulet basically is the ability "Clear Body" in Item form. I'd argue the current Doubles metagame is heavily Intimidate focused. It might not feel that way because so many top tier physical attackers are completely immune to Intimidate (Clear Body Metagross, Inner Focus Crobat, Inner Focus Mienshao) or are using Swords Dance just to ignore Intimidates (Swords Dance Scizor, Swords Dance Excadrill). However, my argument that the reason these Pokemon are used is because they get hindered by Intimidate the least. Adding Clear Amulet allows physical attackers that otherwise would be heavily hindered by Intimidate to have some potential usefulness and not get pushed aside in teambuilding just because there are alternatives for physical attackers that do not care about Intimidate. The only downside I see is that it makes Tyranitar arguably even better as Tyranitar could also carry Clear Amulet and not get countered by Hitmontop as heavily anymore. But on the reverse, giving up your Chople berry allows Tyranitar to be far more reliably to be KO'd by Hitmontop instead. Furthermore, I'd argue that Tyranitar itself is not broken but it's a one Pokemon solution for balanced teams to have a better matchup against all kinds of weather. Room Service Room Service gives -1 speed to holder when Trick Room goes up and its on the field. Excellent item to allow more Pokemon to shine in Trick Room archetypes. It's very common to have a Pokemon that could potentially do well in Trick Room but it's just awkwardly fast and not being viable for that reason alone. Having Room Service allows more middle speed to slightly above average speed Pokemon to do well in a team that has a Trick Room mode. Also I think this can be a useful tech to allow teams to have far better diversity in countering opposing Trick Room teams than what we have now. Safety Goggles Necas already made a post about it in Doubles Tier Discussion Request thread. Group 2 - Probably good for the game but there might be concerns Loaded Dice Giving more love to multi-hit moves to me is a good idea. Loaded Dice may allow multi-hits to become very powerful with guaranteed 4-5 hits but while doing so the Pokemon is giving up its item slot for "something better". Also, because of giving up the item slot you can't get the maximum hits and still get Choice Band / Life Orb boost I don't really see this item pushing the damage calculations out of hand with anything. This prevents multi-hits from becoming too powerful in my opinion but I understand if this shakes up Singles tier too much in some regard for someone to object this. Overall, I think it's good though and gives more opportunity to plan out your moves. Also what I love about Loaded Dice is that it prevents Focus Sash Pokemon to be 100% safe (because Sash is a dumb item to begin with but that's another conversation). Eject pack Eject Pack allows a Pokemon to switch out after getting a stat drop. Very niche in my opinion as usually there are better options but it allows some creative strategies in my opinion, none of which intuitively seem too strong to me. Group 3 - Could be fun but potentially cheesy without open team sheet Covert Cloak Covert Cloak gives a Pokemon a protection from secondary effects of an attack. In Doubles, this is mostly used to prevent a Pokemon from being Faked Out. In VGC, I feel like this item has improved both playing and teambuilding experience. You don't have to use Protect just for Fake Out protection and you can use all 4 moves for something useful and just slap Covert Cloak to prevent from being Faked Out. The only issue I see is that in Gen 9 VGC we have open team sheet (meaning you can see opponent's all moves and its held item), so opponent always knows when they can or cannot Fake Out the opponent. Unknowingly not getting a Fake Out flinch because of Covert Cloak might feel unjust and a little bit cheesy when you don't know it's there. In my opinion, a move like Fake Out being good is crucial to Doubles metagame so I could see the argument that Fake Out losing its guaranteed flinch could be bad for the concept of Doubles. Mirror Herb Mirror Herb allows Pokemon to copy the stat boosts its opponent got. While it forces opponents to think twice before mindlessly setting up, I could also seeing this item being slightly cheesy. Setting up can be the appropriate play in many cases and getting reverse set up might feel like a skilless counterstrategy. ____ Last remarks: I didn't discuss about Heavy-Duty Boots because in singles it could be an absolute game and tier changer while providing very little use in Doubles. Anyway, here's my suggestions - I think Doubles probably needs some mix-up as to me the metagame is becoming extremely stale and almost resolved at this point. These item suggestions (especially Clear Amulet and Room Service) allows players to think much more outside the current box. Obviously, you already could use less used options in Doubles but my issue is that people often are significantly hurting their winrate by using more unorthodoxed Pokemon because of the aforementioned downsides of using a Pokemon that isn't i.e. protected by Intimidate. Anyways, feel free to voice your thoughts.
    9 points
  7. 120 eggs idk wtf is going on LOL Mr rares >>>>>>>>>>>>>>>>>>>>>>>>
    9 points
  8. Instead of just wishing for new regions which people will get bored of after completing in a few days, I'd rather existing features get worked on such as: Implementing Pokemon Contests in either Hoenn or Sinnoh Implementing the Battle Frontier that has a high difficulty and rewards prizes based on how many times you complete each run and defeat each boss (in the mainstream games you had the silver and gold medals) Implementing the Sinnoh Underground Implementing the Unova Battle Subway Continuing to balance out PvP and PvE mechanics Create some interesting activites in existing places (e.g. Black/White City in Unova) No Kalos, BW2, Fairy types, etc... just complete existing features and add new events.
    8 points
  9. 9th Shiny Unown (7 letters). Secret Fail Number 23 (got the secret shiny lock update)
    8 points
  10. 35th OT! 42,459 encounters Almost had another shiny disaster...
    7 points
  11. 7 points
  12. Kalos hard pass too Still waiting for devs to implement Digimon
    6 points
  13. With Johto almost there, we can't let the meme die, I declare that a new era is born today... #BW2MORROW
    5 points
  14. Hello, Just wanted to know if anyone knows if the devs are open to volunteers helping develop the game and add features. I would rather actually contribute than just sit back making suggestions. I have programming experience and am willing to help improve the game in whatever way I can. Thanks
    5 points
  15. Fewil

    Non-Binary Gender Option(s)

    I've seen people asking about unlocked hairstyles/clothes etc between the existing gender settings (because so little about the player sprite changes between genders otherwise) and that's a really cool idea, it'd also be really inclusive to have a gender-neutral setting that has story characters use "they/them" and removes words like "girl" and "boy" when referring to your player character. Maybe the big gender stuff with the rivals in Hoenn and Sinnoh could be split, like a non-binary person gets May and Lucas or Brendan and Dawn? Off the top of my head May would be the easier Hoenn rival to rewrite because in Gen 3 she doesn't immediately comment on you being a boy the way Brendan comments on you being a girl.
    4 points
  16. ZarkoZX

    Vanity Suggestion Thread

    Spirit Grim Vanity Full Set Inspired in Ghost of Christmas wiki
    4 points
  17. Congratulations to the winners! 1st Place ManelDoPhonk 167points - 09:51:05 PM UTC  2nd Place Calervant 166points - 09:09:34 PM UTC 3rd Place GaiusMoone 165points - 09:29:02 PM UTC 4th Place xLari 17points - 09:06:41 PM UTC Thanks to all hunters who joined the party And thanks to the awesome referees for help: @EnzoAbbacchio @thenathanfred @DeusBruno @Edwardinho
    3 points
  18. Fewil

    Non-Binary Gender Option(s)

    As much as I'm being serious with my suggestion, you really fumbled that joke imo. The punchlines "Wokémon" and "WokéMMO" were right there.
    3 points
  19. As much as I'm open to inclusiveness, this is just a game, with all due respect we don't need PokeMMO to be all politically correct.
    3 points
  20. 3 points
  21. Specifically for Covert Cloak, the message that plays when a mon is sent out holding a King's Rock/Focus Band ("x flashed it's KR/FB!") would probably solve the no open sheet problem.
    3 points
  22. 3 points
  23. It's getting closer and closer, here's Regigigas.
    3 points
  24. This is kind of why I asked for the clauses to be put on a toggle. The problem with changing clauses currently is it takes an update to do it so once you make a change its that way until the next update. If it gets put onto a toggle it can be done instantly. If something like that were done it could then be changed back at a moments notice if it ended up being bad.
    3 points
  25. Got this little guy yesterday ❤️
    3 points
  26. i hope johto is the last region they add. I dont like unova and sinnoh, but every region after them are getting even worse.
    2 points
  27. 个人最喜欢的一套搭配 雪橇铃缎带+冬大衣+斗篷 冬大衣也可以换成熔岩制服,也很好看
    2 points
  28. This realistically is the next region to be added. It will just replace the current Black/White with Black2/White2, pretty straightforward and we'll have some news areas, but that's basically it. In the meantime, I hope the focus shifts to implementing Legendary & Mythical encounters to their respective areas (across all regions) with battles similar to Red Gyarados and Giratina. They could also rotate around similar to Alpha's but on a longer timeframe (daily or weekly)? This would help add meaningful content that currently feels missing from our post-game PVE experience. ("Dungeons" are not necessary IMO - So this would require a lot less work) From there, maybe the focus can shift towards going back and adding some missing features, such as Sinnoh's Battle Frontier and Underground. With Johto's release about to be behind us, we've truly reached a huge milestone and I'm looking forward to see where the devs decide to take us next! (just more communication pls)
    2 points
  29. Too fast, very good service 100% recommended ❤️
    2 points
  30. Maybe instead of basically duplicating content like 2nd Kanto or Unova, why not bring back the dungeons idea and have alphas spawn in them instead of just the overworld? #dungeomorrow?
    2 points
  31. I'd rather this than Kalos ngl Once Johto's been implemented I'll be really excited to see what the devs have planned next
    2 points
  32. 四周年快乐,鱼塘!
    2 points
  33. OT #13, 1st Egg/Rare ~2K Eggs, 5K total encs since last shiny #AV😄
    2 points
  34. 200 eggs (I'm really sorry @Doingfine) Team [ÄV] 1st shiny of the Shiny Race +15 points for Team Moltres
    2 points
  35. Team [Mr] rares >>>>>>>>>>>>>>> Team [Äv] >>>>>>>>>>>
    2 points
  36. Third egg shiny and rare MR RARES>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    2 points
  37. 每日签到已经成为许多论坛玩家的习惯。为避免对其他帖子和版块造成影响,特此开辟统一的签到帖。 欢迎每日打卡哦! 签到奖励详情:
    1 point
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