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Showing content with the highest reputation on 08/24/23 in all areas

  1. 13 points
  2. luck is absurd atm! 6 shinies in 5 days 🤩ot #16
    11 points
  3. Other Magikarp shiny, rip Dratini XD
    8 points
  4. It's likely that RP sell rate is good so they keep it in shop to make more money. As simple as that
    7 points
  5. That's me! 🙂
    7 points
  6. Seth

    This is sad

    You make it sound like I am still staff member, but I retired back in February. You don't get caught for botting unless you are botting (and in extremely rare cases where it might happen, the appeal section is there and if not guilty you are unbanned, but again a rejected ban appeal concludes that you are guilty due to literal evidence, not some "YouTube vanced thing" lol) - if it in fact was the case that people would constantly get unfairly banned then the game would die quickly, but that is really not the case. Banned players always come up with lame excuses to save face, but they should honestly just admit their mistake and move on. There is no reason to lie to yourself that you are innocent when you are not.
    6 points
  7. A simple and personal take on a Moemon mod, transposed to PokeMMO by yours truly! Current version: 0.9.5 (09/13/23) Bigger Shinies Version: 0.9.5 (09/13/23) Icons Mod: 0.1.0 (09/13/23) MMM! Changelogs: Icons Mod Changelogs: Screenshots: Known Issues: Credits: All sprites are made by the amazing artists over at the Global Moemon Project and Moemon Project discord servers, go give them some love! Thanks to @Rhynt, @Darkfisher and [TFBO] for all the help, support and for being awesome!
    5 points
  8. IGN: Shadow Team: Belgium Allez la Belgique! (Let's go Belgium!)
    5 points
  9. I can finally post here after breaking my curse!!
    4 points
  10. 科奇精简语言包 很多人说在论坛找不到科奇制作的语言包,所以这边科奇做一下复制 帖子比较粗糙,希望大家谅解 有可能论坛日志不会及时更新,但是大家去到链接下载一定是最新版本 请不要 上传/下载 任何群文件中的科奇语言包 下载地址https://keqi.lanzoui.com/b01zwdu1i 密码:科奇 视频教程 https://www.bilibili.com/video/BV1tT41197Pt 图文教程https://www.bilibili.com/read/cv12796999 另外科奇求打赏,谢谢您! 有能力的帮忙赞助,谢谢~ 版本区分: ①闪光强提醒: ②闪光一行提醒: 技能有属性前置,精灵没有属性提醒 技能有属性前置,精灵没有属性提醒 闪光精灵在战斗中为 闪光精灵在战斗中为 ████████████████ ███闪光皮卡丘███ ████████████████ ███ 闪光皮卡丘 █████ ████████████████ ████████████████ ③属性+闪光一行提醒: ④无属性提示: 精灵和技能都有属性前置 精灵和技能都没属性前置 闪光精灵在战斗中为 闪光精灵在战斗中为 ███|电|闪光皮卡丘███ 闪光皮卡丘 请选择适合自己的版本安装 ======================================================= 请不要以群文件的形式分享给你的朋友, 一来是现在qq文件路径不好找了 二来是因为 这样一些老的版本一直会流传, 不便于那些玩家更新语言包, 而且他们可能不知道语言包更新 而来加我来求我更新一些我在新包里已经更新了的内容, 谢谢大家 另外科奇求打赏,谢谢您! 有能力的帮忙赞助,谢谢~ 所有汉化工作与 PokeMMO 官方乃至宝可梦、任天堂官方无关 如有侵权,请联系我删除 作者:科奇 致谢名单(不分前后顺序):bilibilichiHongX,hhhjiushipi,sxza,奇怪的苏菲 QQ群:630012472 有任何bug或者建议可以联系我
    3 points
  11. You did it!!!!* Gratzz Pauu* @RysPicz in the end... looks like the shiny rate was fair afterall.
    3 points
  12. Seth

    celebi

    Hello, to my knowledge Celebi is not in the game. Lugia (temporary ownership) and Suicune (permanent ownership) were introduced with Johto.
    3 points
  13. 每日签到已经成为许多论坛玩家的习惯。为避免对其他帖子和版块造成影响,特此开辟统一的签到帖。 欢迎每日打卡哦! 签到奖励详情:
    2 points
  14. Right click + copy to share Moltres & Suicune: Unavailable until May 1st Articuno & Raikou: Currently available Zapdos & Entei: Unavailable until April 1st The legendary beast trio in PokeMMO can each be caught throughout a rotational cycle in the order of Suicune → Raikou → Entei. This means you are able to encounter and catch one beast per month with unique stats. This cycle rotates every (real) month, opposed to a 'seasonal' rotation. Although the season does change every first day of the month, the beasts are not season-dependent. You are able to encounter the beasts after completing the Ho-Oh fight in Johto, although completing the E4 is recommended for easier catching. Each beast can be found through non-sweet-scent encountersa in grass patches in any outside location in Johto (excluding the Safari Zone), with Suicune being the only beast that can be found in both grass and water. The best way to encounter one is to first find an encounter spot that you like. Then, you'll want to decide which out-of-battle ability you prefer to lead your partyᵇ. One way is to use a synchronize Pokémon to get a (flat) 20% chance to get a desired nature on your Pokémon. This can be helpful to save money on nature herbs, which can change the nature of every beast. The most common lead is using an Arena Trap / Illuminate / No Guard / Swarm Pokémon to increase encounter rate by 10%. Using lures are also helpful in increasing your encounter rate by an additional 10%, however this is a slight increase in encounters. While ideal, lures can be costly after thousands of encounters. Both lures and encounter-increasing leads will only increase your ability to get into an encounter, but won't increase the rate to which a beast spawns. Repel tricking does not work for the beasts. Intimidate / Keen Eye, both out-of-battle abilities which repel lower enemies, do not give increased rates. The encounter rate has most likely been adjusted through the initial release of Suicune, and may still be subject to change for balancing reasons. As of now, the precise encounter rate (which is consistent through all the three beasts) has not been revealed. However, it was revealed to be in the range of 1/1/001 - 1/7,999. It has also been revealed to be not as low as 1/1,000 encounters, but also not as steep as the shiny rate of 1/30,000. The encounter rate is most likely 2,000-4,000. Catching each beast is relatively easy, but takes the right team preparation in order to swiftly catch. Keep in mind that they cannot flee. But if you encounter one and do not successfully catch it, (by killing it, losing, running) the rate of finding the same beast again will increase 'significantly'. However, you will not re-roll any stats such as IVs, nature, and shiny status because these are rolled upon first encounter. You do not need to have an arena trap Pokémon in order to trap it, and you do not need to master ball. The best strategy is having a level 100 Breloom with Poison Heal holding a toxic orb with a substitute set. Turn one, you'll switch to your Breloom, then spore, substitute, false swipe. If it wakes up, repeat the process by sporing until you get it at the lowest HP possible. After it has been at least 11 turns, it has been spored, and it is at its lowest possible HP, using timer balls until it's successfully caught is the best strategy to catching. Dream balls are also a viable option. The last concern is PP usage, which may be reduced by your team because of its Pressure ability (which each beast will have) and you want to make sure to catch it quick enough to not drain all of its PP, so it doesn't struggle to death. Each beast is guaranteed to have at least 3x31 IVs. Each beast has the ability Pressure, which 'raises the foe's PP usage'. They can be kept permanently and be traded and sold. After you have successfully caught one beast for that month, you won't be able to catch it again until another rotation. You can use an alternative character (even if it shares with your main) or accounts to hunt for them again after beating Ho-Oh. After successfully capturing your monthly beast, you will get 20 Rainbow Quills. Similar to how Gracideas work, one Quill increases any selected IV stat of any beast by one and are consumed upon use. You unlock the ability to get Rainbow Quills from [anywhere?] in the wild, exclusively in Johto after capturing the beast for that month. For every start of the month, you will be unable to obtain rainbow quills until you catch the beast for that month. Rainbow Quills can be infinitely farmed by using pickup, but can also be found randomly in the wild by defeating hordes or Pokémon. However, they are very rare and may not be worth using item charms for, as it is unknown how charms affect quill rates. You can modify the nature of any beast (and Shaymin, Unown) by using nature herbs. Nature herbs are consumed upon use and are found by planting Gracideas. The nature herb yield is theorized to be around 5%, and you can get a range between 1-3 nature herbs from a lucky harvest. a - This means you'll have to do single encounters. While lures increase encounter rates, a double, triple, or 5x horde encounter (which wasn't enabled by sweet scent), counts as one beast encounter. This is because the beast encounter replaces that double/triple/5x horde so that it's a single encounter. b - Keep in mind, you cannot lead with a fainted Pokémon with an out-of-battle ability. BEAST-SPECIFIC INFO SUICUNE Unlike the other two beasts, Suicune can be found in all outside water spots in Johto. Dex#: 245 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 187.0 kg / 412.3 lbs Desired Natures: Bold (73.81%), Timid (18.35%), alternatively Calm (3.42%), Modest (3.30%) as of January 2024 Tier: Over Used as of January 2024 Base Stats HP 100 Attack 75 Defense 115 Sp. Attack 90 Sp. Defense 115 Speed 85 Total 580 Default Moveset MOVE TYPE POWER ACC PP Brine Water 65 100 10/10 Icy Wind Ice 55 95 15/15 Snarl Dark 55 95 15/15 Calm Mind Psychic - 100 20/20 Suicune's Movepool RAIKOU Found in all Johto's grass outdoors through non-sweet scent enabled encounters. Dex#: 243 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 178.0 kg / 392.4 lbs Desired Natures: Timid (91.74%), alternatively Modest (6.77%) Tier: Under Used as of January 2024 Base Stats HP 90 Attack 85 Defense 75 Sp. Attack 115 Sp. Defense 100 Speed 115 Total 580 Default Moveset MOVE TYPE POWER ACC PP Thunderbolt Electric 90 100 15/15 Aurora Sphere Fighting 80 - 20/20 Reflect Psychic - - 20/20 Light Screen Psychic - - 30/30 Raikou's Movepool ENTEI Found in all Johto's grass outdoors through non-sweet scent enabled encounters. Dex#: 244 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 198.0 kg / 436.5 lbs Desired Natures: Adamant (72.92%), alternatively Jolly (13.72%) Tier: Under Used as of January 2024 Base Stats HP 115 Attack 115 Defense 85 Sp. Attack 90 Sp. Defense 75 Speed 100 Total 580 Default Moveset MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15 Entei's Movepool ARTICUNO Found in all of Kanto's exterior locations (water & grass) through non-sweet scent enabled encounters. Dex#: 144 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 122.1 lbs Desired Natures: Calm (36.30%), alternatively Timid (28.42%) Tier: Never Used as of January 2024 Base Stats HP 95 Attack 85 Defense 100 Sp. Attack 95 Sp. Defense 125 Speed 85 Total 580 Default Moveset MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15 Articuno's Movepool ZAPDOS Found in all of Kanto's exterior locations (water & grass) through non-sweet scent enabled encounters. Dex#: 145 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 116.0 lbs Desired Natures: Timid (52.39%), alternatively Bold (31.58%) and Modest (12.66%) Tier: Over Used as of January 2024 Base Stats HP 90 Attack 90 Defense 85 Sp. Attack 125 Sp. Defense 90 Speed 100 Total 580 Default Moveset MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15 Zapdos's Movepool MOLTRES Found in all of Kanto's exterior locations (water & grass) through non-sweet scent enabled encounters. Dex#: 146 Ability: Pressure - Doubles the foe's PP usage when they target it. Weight: 116.0 lbs Desired Natures: [?] Tier: [?] Base Stats HP 90 Attack 100 Defense 90 Sp. Attack 125 Sp. Defense 85 Speed 90 Total 580 Default Moveset MOVE TYPE POWER ACC PP Sacred Fire Fire 100 95% 5 Bulldoze Ground 60 100% 20 ExtremeSpeed Normal 80 100% 5 Crunch Dark 80 100% 15 Zapdos's Movepool
    2 points
  15. Requirments: None besides joining teams discord Leader: MoxieMozzie Executives: xXxMagneto Commanders: druuunk, StepBruncle Early game events, bounties, guides, PvP rental pokemon, loyalty programs and more!
    2 points
  16. Emilyeee

    Chickun SHOP~

    ♡SHINY NUGGETS♡ Service Available ♡REGULAR STRONG BOI NUGGETS♡ Service Available ♡2012 OLD NUGGETS♡ Service Available ♡CHICKUN NUGGET WEIGHT EV & LEVELING TRAINING♡ Service Available ♡CHICKUN NUGGET 60 PIECE DITTO AND BREEDER BOXES♡ Service Available ♡CHICKUN NUGGET FRYER BREEDING SERVICES♡ Service Available ♡CHICKUN COSTUMES RP & VANITY♡ Service Available ♡NUGGETS I WANT TO BUY♡ Service Available
    2 points
  17. Hey there, it's a bit late for the start of Johto, but I wanted to share the HGSS-inspired theme I made with everyone. Everything is adapted to keep a faithful feel while still looking clean in the PokeMMO format. There might be some funky texture glitches somewhere I missed, but from what I can tell, all seems in working order. Classic Edition Download: https://drive.google.com/drive/folders/15J0eRxT0gLHilDxkS0z9plo03eQl233u?usp=sharing Dark Edition Download: https://drive.google.com/drive/folders/1UWCRSaDNatV67q5webDV2YrAiZWrJKnA?usp=sharing Instructions: Download your preferred version from its link Drop the zip into your PokeMMO>data>themes folder Right-click and click "Extract Here" Delete the zip folder Select the theme in the settings Reload the game and enjoy! Here are some notable examples of the theme in action. Note that these images are compressed to fit as many as possible and will appear at a higher quality in the game! 😄 Battle (same in both) Classic Edition Dark Edition HGSS Alternate Text Bubbles Download: https://drive.google.com/drive/folders/1HncxQjG0TmSH9duB_GuszF4h9enVChz7?usp=sharing Instructions: Download the style you want from the folder Rename the style you want to use to just "text-bubble" (remove the number) Drop the .png file into your PokeMMO>data>themes>HGSS - Zionox>res folder Select the theme in the settings Reload the game and enjoy your new text bubbles! Bubble Styles Suggested icon pack for all my themes:
    2 points
  18. Joel mod Replaces Magikarp sprite with Joel Patch Notes: v 1.1 - Fixed incorrect display of back sprite - Added Cry sound effect (might change later) - Added Follower Sprites How to install: Go to Mods folder and Unpack it here Download Link: https://drive.google.com/file/d/1MgXrcil96x7y_JFY8a-adsYFWqmmqh7j/view
    2 points
  19. 大家好咱是CaptainXIANYU! 一条咸着喜欢整点好/烂活的咸鱼~ 视频传送门: 【Pokemmo】1(周) + 1(次) = 2(分钟)?赤红速推思路分享 随着城都的更新,咸鱼也开始陆续给自己新号进行拓荒。在这段时间里也尝试了不少宝可梦用于推图...... 终于在今天,我与此帖的主角之一进行了命中注定的邂逅。同时我又在想,这么好的精灵,赤见不到实在是太可惜了。也要让赤爷好好的品鉴一下口牙!所以找朋友凑了套队伍试了下,初步尝试效果喜人,所以安纳不住喜悦的心情来和各位分享一下。 提前叠甲: 这个思路是我一拍鱼脑想出来的,肯定没多少实战经验,对一些可能遭遇的情况一时间还没想完全对策。所以欢迎各位讨论是否可行! 此队仅为咸鱼本鱼的一种思考,想必都能打到赤的也不至于会说打不过吧,最多效率问题,如果能帮到各位,那我也非常开心,如果有更好的思路,也欢迎和我分享。 我写这个攻略的时候基于赤红全队攻击欲望很强,又同时尊重原作全队没有气腰的情况才敢这么做的。如果以后发生变化,请根据变化情况自己鉴别这个思路还是否可行。 话不多说,让我们开始吧! 一号成员 可*家中常备*可*青春永驻*多拉(可神) 特性:结实 技能:蛮干,隐形岩 携带道具:附着针(从此告别升级问题) 等级:lv.1 使用思路 蛮干直接给赤爷第一只变成大残但留口气的状态,以便二号主角发挥。 附着针可以保证蛮干结束后丝滑下场(亲测该道具有效) 建议点 可可多拉的 蛮干 技能是需要遗传的,这里建议找只合众15路的嘎啦嘎啦孵蛋,因为那的基本上都自带蛮干不用回忆或升级 等级没严格规定,但最好不要太高 二号成员(今日主角) 乌*自信过度*鸦*雀无声*头头 特性:自信过度 技能:突袭,蛮力,清除浓雾,守住 携带道具:黑色眼镜(+1情况可确一满血喷火龙,计算器是这么说的) /怕麻痹就用木子果 等级:lv.100 性格:固执 努力:物攻速度252,6血即可(其实最好选择全拉血来抗偶尔可能要挨的打,但好像速度拉满的乌鸦以前万圣节也能用,就先这样吧) 使用思路 一个突袭把可可多拉给对面精灵留下的那口气给掐了顺带物攻+1,后面一路突突突!带除雾是防止卡比早出场准备吃一下然后除墙蛮力点掉的(有近战谁想用蛮力啊) 守住用来处理携带道具是木子果,+1上喷火龙的情况,让他触发太阳之力扣血突袭带走。 ps: 如果物攻已经+3,那对面卡比上来直接蛮力可以确一(计算器还是这么说的) 建议点 突袭pp拉满 个体我觉得做个成品,不然吃一下卡比或水箭龟会怎么样我不好说 省钱小技巧 隐形岩上白银山可以捡到一个技能机 蛮力技能机可以在城都冠军路出口下面一个要碎岩三次的精灵球里获得 三号选手(给一些开局打补丁的,比如喷火龙首发,卡比兽首发) 打*破壁人*击*风调雨顺*鬼 特性:结实 技能:劈瓦,求雨 携带道具:附着针(从此告别升级问题) 等级:lv.1 使用思路 首发打击鬼 劈瓦针对首发卡比兽开反射壁的情况,下场换上可神蛮干接乌鸦 求雨针对首发喷火龙蛮干接太阳之力会把自己反死的情况,下场后换可神重复这个套路 其他开局点其他技能送掉就行 附着针可以保证排雷结束后丝滑下场(亲测该道具有效) 建议点 参考可神,等级别太高就行 用鬼脑推演一下打法:(3带3,首发都是固定打击鬼) 喷火龙开:求雨 - 上可可多拉蛮干 - 乌鸦突袭+1,后只要不是警告的情况就可推队 卡比兽开:劈瓦 - 同上完成+1,后只要不是警告的情况就可推队 警告*Warning 这是一个我感觉救不了但遇见概率很低的情况(毕竟每周一次,不开币影响不大) +1乌鸦第二回合遇见上场的水箭龟/妙蛙花挨一下打打死后第三只上卡比兽(如果水箭龟对乌鸦只会喷水应该可以排除掉水箭龟这个威胁) 最后欢迎各位的讨论!也祝福各位可以给自己的精灵早日佩戴上传说奖章!
    2 points
  20. Utilizing the UPDATED Daily Gym Run Method that @patrouski made for his channel, I took the video and just created a map visualizer for those like me who have a hard time remembering where the cities are and have to scroll around looking at the names to see which is which often. Hopefully some of you find this as valuable as it is for me to actually visualize the order on the map and knowing where I’m going a little bit better ahead of time. Here is the original video if you want to watch for the whole strategy that this map goes along with:
    2 points
  21. While making my way up to the Ho-Oh fight I ran into a shiny raticate right at the top of the tower. Because of this raticate I decided that since I would reset my encounters anyway, I thought I might as well test the suicune encounter rate. It's been said that suicune's encounter rate increases each time you don't catch it. So I was curious and decided to see if I could observe that increased rate. My thinking was that if I ran into suicune enough times eventually he would have a really high encounter rate which could then be used to find a good catching location or simply test where he can/can't be caught. The following is my experience finding him a total of 11 times (before calling it quits and catching him). This is based on the encounters on my main character starting after I beat Ho-Oh, I could have been really lucky or really unlucky with these encounters, I don't know (just like you can go above 30k for a shiny, but also below). I've seen plenty of people say they have been hunting for days for even a single encounters, so who knows. These encounters are all single encounters, but of course running into the occasional natural horde, or taking a break for a swarm or alpha, so the encounters are pretty accurate but not 100%. If I encountered suicune I would either run or kill it. The first column is how many times I had seen suicune, the 2nd how many encounters total I was at, and the 3rd how many encounters since I last saw suicune. I then plotted the encounters vs sightings. Interestingly enough, if you look at small portions of the encounters it does look like the encounter rate increases, but when looking at all the encounters together it looks like a pretty straight line, meaning not much of a change in the encounter rate. Total encounters: 10946 Average encounters: 995 Fastest encounter: 78 ~16 min (based on an estimated 300 single encounters per hr) Longest encounter: 1893 ~ 6.5 hrs (based on an estimate 300 single encounters per hr) So the question is: Does suicune encounter rate increase each time you don't catch him? Conclusion: I honestly don't know, it's been said that it does but based on my experience there is little to no change. I know it's just a game so sorry if anyone hates math, but I was pretty curious to how this new feature works so I'm hoping some other people are too. I don't know if this is of benefit to anyone, as no one will probably ever need to encounter him more than 2 or 3 times to catch him, but I guess only time will tell.
    2 points
  22. 我是一只小蜜蜂鸭 飞鸭飞鸭 飞到花丛中鸭
    2 points
  23. Bump~ Still recruiting! Space open in team. We are currently running at least one team event a week if not more! Amazing team discord with lots of perks. Just added discord shop with discord currency to buy in game items!
    2 points
  24. Not even "Girafa Rigged the Safari" 0/10 event. bad name. Huge missed potential.
    2 points
  25. IAmPoosh

    Poosh's Showcase

    xd luck is unreal atm i don’t count encounters but these last 5 have easily been under 15k each. ot #16
    2 points
  26. gbwead

    Red Cooldown

    Please add Red to the the Instance Info Tab:
    2 points
  27. It's not mine, but I'm very impressed
    2 points
  28. 2 points
  29. Hey there! Selling this "Kyu" OT Blaziken (31/31/31/x/31/31 Jolly) and "kyu" OT Druddigon (31/31/31/x/30/30 Impish w/ Glare eggmove).
    1 point
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