RysPicz Posted March 6 Share Posted March 6 I'm thinking about creating some kind of an NPC which can help us "get rid" of our legendaries which are useless, working in a similar way as that shiny collecting baron. That NPC could consume our legendary for: -Rainbow Quills -Elemental Orbs -Nature Herbs -Legendary lures -Battle points? Opinions? SweeTforU, ChihuahuanRaven, ChoomeNase and 26 others 28 1 Link to comment
0 Doctor Posted March 6 Share Posted March 6 This is an AMAZING suggestion! I would totally love this omg how do you keep coming up with these??? RysPicz 1 Link to comment
0 Matthzinxl Posted March 6 Share Posted March 6 Excelente idea bro, a deposit of articunos IanP, RysPicz and YourAngst 1 1 1 Link to comment
0 Eggplant Posted March 6 Share Posted March 6 i think whatever reward you get for sacrificing legendary should be temporary, so as not to be too broken. like donator status or something. Link to comment
0 TohnR Posted March 6 Share Posted March 6 (edited) Silver caps reward for sacrifying leggies when ? Edited March 6 by TohnR Link to comment
0 DarylDixon Posted March 6 Share Posted March 6 imo id would first think to make bit easier to find a legendary, it's so cringe u have to do1000000 encounters to get one RysPicz, Shadow, Matthzinxl and 2 others 4 1 Link to comment
0 R34ct1on Posted March 6 Share Posted March 6 This will definitely b neccesary soon, im still hunting both again for the shinychances and selling should not have eternal demand, whichever the reward is will b good Link to comment
0 Xratello Posted March 6 Share Posted March 6 I really don't know If i will go for every legi possible but at one point gtl will be flodded and its allways nice To have Options.. Link to comment
0 Xratello Posted March 6 Share Posted March 6 3 hours ago, DarylDixon said: imo id would first think to make bit easier to find a legendary, it's so cringe u have to do1000000 encounters to get one Legi Lures are meeeehhh...can't effort it as usual mortals... Link to comment
0 Summrs Posted March 6 Share Posted March 6 Here are some "sink" ideas that I believe will help increase the value without having to increase the difficulty of encountering: Turn in 3 Dogs/Birds (Your OT) for an exclusive tradable/untradable vanity. Turn in legendaries for and item that gives you access to legendary hidden ability. I feel as if turning them in for an item that is already obtainable in the game with other means would not help increase their value. Gengarcello, DrewIII and RysPicz 3 Link to comment
0 cloo Posted March 6 Share Posted March 6 No please I love all of my legendaries Untradable mounts would be cool tho Link to comment
0 RysPicz Posted March 7 Author Share Posted March 7 1 hour ago, cloo said: No please I love all of my legendaries Untradable mounts would be cool tho I love my legendaries too But soon Articunos despite their legendary status are going to be worth 15k, it's gonna really suck to hunt a mon with a super low encounter and catch rate to find out that it's basically worthless, so I think such a sink would motivate players to hunt for shit they otherwise would not care about TohnR, cloo and Doctor 1 1 1 Link to comment
0 razimove Posted March 7 Share Posted March 7 9 hours ago, TohnR said: Silver caps reward for sacrifying leggies when ? tbh caps to fix gifted pokemons would be an amazing thing, but doubt they'd introduce them due to their hurrdurr it will break shiny economy over untradable shinies Link to comment
0 XanarchyNL Posted March 7 Share Posted March 7 Trade em in for prismatic pearls would be nice TechnoVortex, Xratello and RysPicz 3 Link to comment
0 BrokenJoker Posted March 7 Share Posted March 7 23 hours ago, RysPicz said: I'm thinking about creating some kind of an NPC which can help us "get rid" of our legendaries which are useless, working in a similar way as that shiny collecting baron. That NPC could consume our legendary for: -Rainbow Quills -Elemental Orbs -Nature Herbs -Legendary lures -Battle points? Opinions? This wont solve the problem long term. It will flood most of those items and make them worth even less. When that happens, people will stop consuming the legends and you would end up exactly where you are right now. If you're going to add a long-term effective sink it has to have rewards exclusive to it, be consumable and worth getting on a regular basis. Spoiler Quils Rn quils are about 4.2k on gtl. The current legend is about 600-800k so its worth about 134-190 of quils. We have only been getting at least 20 per month, imagine what 154 per month would do. Quil price would tank to the point 154 quils wont be a worthwhile reward for consuming the legend. elemental orbs -Rn one 400k articuno equates to 17 orbs (23k per elemental orb) Its hardly worth it, youre better off gym running to buy orbs. (days/ weeks of hunting articuno equate to 1 gym run or less) Prismatic pearls Adding another method to get prismatic pearls would mean their price wouldnt be solely reliant on shinies. To me this is a negative because it would hinder their effect to regulate shiny prices. I agree with adding more legendary sinks but not those rewards. A very similar topic was suggested not too long ago and im glad the idea got the attention it deserves this time. Summrs 1 Link to comment
0 properpikachu Posted March 18 Share Posted March 18 We could have it so you can exchange your legendarys for a certain amount of money that will always stay consistent so that the price of legendaries will always be above that price Link to comment
0 Johnwaynee Posted March 18 Share Posted March 18 Said from the release of the first one on day one it needs to be exchangeable for prismatic pearls to maintain its price and legendary status. Link to comment
0 CocaRIP Posted March 18 Share Posted March 18 This would be the perfect place to introduce "Bottle Caps" Iv Training system. For example: Every legendary you have 89,99" chance of getting traded for 1 Bottle Cap, 9,99% chance of getting 3 Bottle Caps and 0,02% of getting a Golden Bottle Cap. 1 Bottle Cap will increase the 1 single IV at your own will. 1 Gold Bottle Cap will increase very single IV by 1 (max total 6) Arguments against? "That would destroy the shiny breeding market" The cheaper legendary/mythical Pokémon at the market right now is 390.000$ But for the sake of it. Let's say it's actually 200.000. There are 152 listings for Articuno, but let's say this number could grow to 2000 listings if every single person wanted to drop Articuno. Assuming every single Legendary would cost the same, and every single one had this 2000 listings That would go: 2000 x 6 Legendaries x 200.000$ = 2.400.000.000$ A lot of whales could afford to buy every single Legendary if they were listed this way. And if the odds would work out perfectly, they would end up with: 10788 bottle caps + 3564 bottle caps + 2 golden bottle caps So a total of 14366 iv's would be sent into the game. Which would put 1 Iv at 170.000$ A very common egg group is the Field, and the cheaper male breeder goes for 2.200.000$ which would be equivalent to to 13 Bottle Caps (13 IV's) I've done all the calculation to make it look cheaper to obtain the bottle caps. At the end of the day this item will be incredibly expensive, and would 100% put legendary prices at a very decent price forever, because it's a consumable that will have a lot of need. I know this would make this suggestion into 2 different ones, but related. Sorry for the long post, Best regards. And yes, I agree with the suggestion! porcmare and Doctor 2 Link to comment
Question
RysPicz
I'm thinking about creating some kind of an NPC which can help us "get rid" of our legendaries which are useless, working in a similar way as that shiny collecting baron.
That NPC could consume our legendary for:
-Rainbow Quills
-Elemental Orbs
-Nature Herbs
-Legendary lures
-Battle points?
Opinions?
Link to comment
19 answers to this question
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