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  1. srif :V also, ORPE>>>>>>>>>
  2. World Cup 3: Individual player prizes

    Sashaolin and 7 others reacted to RysPicz for a post in a topic

    8 points
    @Zigh @iJulian @Sashaolin @hannahtaylor @CHUCKunso @SweeTforU @YEYOxD @gbwead I'm terribly sorry guys that it took so long, but I got your sigs. I really did my best with them although graphically I'm a total no-skill... I hope you like them anyway! :)
  3. 8 points
    FINALLY I GOT ITTTT AHHHHHH 31st OT TEAM VVVVVVVVV >>>>>>>>>>>
  4. Shiny Gyarados is like what, under 2,5 million at this point? Couldn't have you guys made at least this one a shiny?
  5. PSL XIII - Pre-Season Friendlies

    pachima and 3 others reacted to Sashaolin for a post in a topic

    4 points
    Me vs @Xigbar in Yu-Gi-Oh Nexus (coin toss/dice decks) BO3
  6. 3 points
    But I still say…they’re flowers. Date Sunday, 27 September 2020 Time 4AM UTC | 12AM EDT | 1AM BRT | 12PM CHN | Time Zone Converter Location Lostlorn Forest, Unova, Channel.5 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus = Total Score Pokémon accepted as valid entries: Petilil Nature Bonus Calm +5 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest. To win 4th place you need to submit an entry that scores the lowest You can only submit one entry. All Pokémon must be caught within the event time and at the event location. All Pokémon must remain unchanged (untrained/unevolved...). Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry. You must be the OT of the Pokémon. You must link your entry to any participating staff member via whisper to submit it. In the event of a tie, the winner will be determined by earliest catch time. Participating Staff White RevzSM Mikyii 1st Place Prize Shiny GIFT - Petilil Your choice of nature, 2 moves, with 2 selectable IVs + 4x25 IVs & 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd and 4th Place Prize 250 Reward Points
  7. Blue Blob Bob! (Saturday, 26th September)

    MathewMat and 2 others reacted to Seth for a post in a topic

    3 points
    Blue Blob Bob! Date Saturday, 26th September 2020 Time 4PM CEST | 2PM UTC | 10AM ET | Time Zone Converter Location Desert Underpass (Fallarbor Town), Hoenn, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus = Total Score Pokémon accepted as valid entries Ditto Nature Bonus Adamant +5 Jolly +3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Sethsen MPDH White 1st Place Prize GIFT Shiny Ditto Your choice of nature with 2 selectable IVs + 4x25 IVs & 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
  8. Thank you for your patience! We are ready with the results! I hope it was both fun attending and viewing these amazing cosplays.. And now to announce the winners: 1st Place @Magmar (Magmar)  2nd Place @Ultrajesus (xUltrajesusx) 3rd Place @Flori (MFlor) Lastly, thank you to everyone who decided to take part in this It's Cosplay Time screenshot contest - and congratulations to the amazing winners! We are really impressed with the entries. A special thanks to the most amazing judges: @Mikyii, @Lin, @Teddi, @BrokenBulb & @RevzSM <3 I will be looking forward to similar contests in future! Take care out there - and remember to take care of each other. Have a pleasant weekend!
  9. 3 points
    Your shiny rat is looking weird
  10. 种树攻略

    zddtony and one other reacted to dorybo for a post in a topic

    2 points
    英文分区的果农攻略相当古老(但好在也有后续更新),而中文这边则是还没有一份完整的、包含流程的果农攻略。基于这样的现状我在今年8月底撰写了一份以树果为中心的果农种树攻略。我认为已经是相当详细,但可能需要带着耐心读完才能让不同层次的人都有所收获。攻略已经在贴吧发布,应好友之邀搬运来论坛。下面正式开始。 这一楼的内容是攻略的前言和目录部分,以及先行回答几个最常被问到的问题。 ⚠️2021.9.23:此次更新有两点涉及果农,一是神奥地区土地开放,二是降低木子粉售价至400。后者给果农盈利带来了极大影响,但是并不能纯粹地说这是坏事。目前攻略中提到的所有操作方式都要在市场稳定之后重新考量,过一段时间会再来撰写,本文目前除了种子配方、种植流程等基础信息,其它信息都建议暂不参考。神奥地区土地分布已列在附录。 种树攻略 本攻略在标注作者信息的前提下可以直接转载。禁止商用。 前言 MMO 中的树果系统极尽丰富,种植功能也非常完善,自然产生以种树赚钱的职业,曰果农。果农的启动资金门槛不算高,在时间方面,整体耗时不长,主要是要把握对固定时间段的抽取(按时浇水),是一种很有特色并适合大家接触的赚钱方式。本篇攻略将由浅入深,从最基础的各类要素开始,同时包含相关游戏机制内容,介绍数个果农赚钱的模式与流程。希望对各位对种树感兴趣的萌新有所帮助。攻略(初版)撰写时间为 2020 年 8 月,如有游戏更新,请留意内容与当前版本是否相符。 目录 一、基本知识 田在哪? 水壶与采摘器 种子 树果 二、入门流程——以樱子果为例 播种 定时浇水 收获 采集种子 盈利 总结 三、进阶教程 木子果与基础果 分解理论 PP果种植——浅析自循环 67果与树果粉 四、拓展 其他树果介绍 如何计算利润 种子套 多开 市场竞争 五、附录 宝可方块 树果信息大全 自然之恩 相关词语外语对照 神奥地区土地分布(新增) 经典问题 1.现在种树还赚钱吗? 果农经历过数次削弱,19年7.24之前,种植龙火果一类的67果然后卖给npc盈利的方法非常盛行,单号日利润30w。站在货币产出和通货膨胀的风口,果农惨遭大砍。削弱后物价水平降低,树果和种子价格也降低,现在的果农已经没有那个时代这么赚钱了。 那么现阶段果农盈利力度如何?以木子果为例,两天一轮,种满合众,利润30万。需要播种和收获各一次,期间浇水4(3)次左右,每次下地如耗费10分钟,那整个流程大概需要投入(分散的)1小时时间。这样计算的话,种树的时薪就算30w。各位可以和其他赚钱方法对比,看果农能否达到“赚钱”的标准。你可以把种树利润当做每天的额外零花钱,也可以把种树当做专职——通过多开小号突破时间限制,成倍增加利润,当然也可以放弃果农,这个因人而异。 2.种什么树最赚钱? 很多人上来就会问这个问题,但是这确实难以回答。如果最赚钱的树果是出售给npc的,那么这必然成为玩家无脑首选,货币总量巨幅增加,最后会导致物价上升,游戏社区本身会极力避免这种事情。所以最赚钱的树果一般是出售给玩家使用的,但是如果其能够成为主流,也会存在市场竞争的情况,价格会慢慢趋于稳定而且不会是最高。 这样推理,最赚钱的树果应该是玩家之间交易的一种消耗品,而且它市场较小,比较冷门,慢慢出售时利润很高。考虑到市场调节滞后,如果先有突然增加的需求,价格提高,理论利润暴涨,一时间全体果农加大投入种植这种树果,也有可能出现供过于求,导致市场价降低,利润减少的情况。因此,既然这一答案是一类波动的冷门树果之一,这里也没法直接给出答案,只能留待有心人观察市场捞一桶金了。 不过可以放心,目前市场上的主流树果和接下来攻略要介绍的树果,它们的利润都能让人接受,而且差距不大。这些树果的参考利润也有列出,在后文各位可以很清晰地比较出主流树果中各树果的利润高低。 3.为什么我会越种越穷? 攻略既然说要种树赚钱,那越种越穷当然是反常情况,这里列出几点可能原因,可以排除一下。 在自循环流程中用来下一次种植的种子的价值没有计算,导致看起来在亏本。(一般自循环要到第三次才能开始盈利,赚够留种的钱) 出售树果/种子的价格过低。有可能是手贱交易行摆错了价格,或者是市场竞争激烈导致不得不以超低价出售。 种树途中失误。超过浇水时间或者超过收获时间,导致果树枯死或者大规模减产。 树果处理方式不当。比如应当按市场价卖给玩家的树果卖给了npc,或者本来应该直接卖的果子被分解成了种子/压榨成了树果粉。 市场需求太低。市场需求极少或已过饱和,导致货物积压,难以周转资金。 以上就是对经常被问到的问题的解答。接下来会按照目录的顺序开始介绍。
  11. Overdrive! (Wednesday, 23rd September)

    FighterChamp and one other reacted to Bulb for a post in a topic

    2 points
    Date Wednesday, 23rd September 2020 Time 8PM UTC | 4PM ET Time Zone Converter Location Safari Zone, Hoenn / Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus = Total Score Pokémon accepted as valid entries Totodile Chikorita Cyndaquil Nature Bonus Brave +5 Hasty -5 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest. To win 4th place you need to submit an entry that scores the lowest You can only submit one entry. All Pokémon must be caught within the event time and at the event location. All Pokémon must remain unchanged (untrained/unevolved...). Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry. You must be the OT of the Pokémon. You must link your entry to any participating staff member via whisper to submit it. In the event of a tie, the winner will be determined by earliest catch time. Participating Staff BrokenBulb Sethsen MPDH 1st Place Prize or or Gift Totodile or Chikorita or Cyndaquil (Depending on the Pokemon submitted) Your choice of nature, 4 moves, with 6 selectable IVs & 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd and 4th Place Prize 250 Reward Points
  12. Ban Quick claw & Kings rock

    Mxd and one other reacted to Tyrone for a post in a topic

    2 points
    I'd rather also see this (and kings rock) banned again and have expressed that in the TC. But the change was made higher up. Sure, it's not broken. But it's unfun and doesn't improve the state of the competitive metagame, actually it probably has a net negative effect on it honestly. It takes away agency from the opposing player. They can not outplay/predict a quick claw / kings rock proc. Having agency as a player is what makes competitive games fun.
  13. Mod file extension

    Prithwiraj901 reacted to Desu for a post in a topic

    1 point
    The update today added support for loading mods that end in .mod instead of .zip Mod creators are encouraged to utilize the new file extension when publishing mods to avoid the confusion of whether to extract the mod or not. You can still use .zip to test/create your mods and legacy mods ending .zip will still function just fine.
  14. 老实说,我已经不玩mmo好久了 现在估计也没啥人认识我了 但是还是有很多朋友加我求mod和反映失效问题 我就来一波补档,顺带小幅更新了一下个人最喜欢的BW风megaMOD
  15. Dual gender Battlesprites Mod support

    aantooonioo reacted to Verdep for a post in a topic

    1 point
    Hello Pokemmo community, I would like mod support for dual gender form Battlesprites to be enabled. For example: 25-front-n 25-front-n-f
  16. [Exclusive] Weekly Smash-out!

    Etozuri reacted to Kupokun for a post in a topic

    1 point
    Time: 4PM UTC Every Saturday. Details: The purpose of this weekly event is to give training to the members looking to represent [ENIX] in future, you can still come along to watch or have some casual battles. All-Tiers allowed | Tournament Mode | 1 hour approximately. (it's your responsibility to keep tabs on W/L ratio.) Location: Accumula Town Ch.3 | Vermillion City Ch.3. (Will rotate) Rewards: Possible Role update, Flexing powers & pride. Hosts: Kupokun Variasa Commissar
  17. 1 point
    我是一个刚通关合众地区的萌新,一次路过螺丝山,就闪了,但是我是萌新,其他地区没通关,我觉得闪光对我来说没什么用,想换成钱,这样合适吗?如果合适的话出多少比较合理呢?
  18. PSL XIII - Fantasy Auction (FA)

    gbwead reacted to Torinnnnn for a post in a topic

    1 point
    Sent, gl nabs
  19. PSL XIII - Pre-Season Friendlies

    Jeiseun reacted to ThinkNicer for a post in a topic

    1 point
    Hi, time for some matches for fun. Nincadas With Attitude vs. Just Blaziken It Co: Parke vs LifeStyle - tbd Manager: imabe (1) vs LeJovi (2) - BO3 Showdown Randoms The Trashtalking Taillows vs. The Vermilion Villains Co: Forfiter vs Axoa - tbd Manager: YettoDie vs Lotus – Chess 15 + 10, 11am GMT+2 Empoleon Bonapartists vs. Sailor Lunatones Co: Zenor vs Spaintakula – Tier Shift (2 OU, 2UU, 2NU mons) Manager: Jaawax (2) vs zDaryl (0) - BO3 Monotype Gen 8 Devil Bats vs. The Ruthless Rotoms Co: Califlour (1) vs Naga (2) - BO3 VGC Series 6 Manager: Sebat (2) vs RDL (0) - BO3 Showdown Randoms Host match: Pachi vs ThinkNice - OU, UU, NU Wager matches: Doctor PBC (2) vs (1) Julian - BO3 Showdown Randoms Have fun, make sure to announce your matches in the thread well before they start so people can join in on the #hype.
  20. PSL XIII - Fantasy Auction (FA)

    YettoDie reacted to XondeX for a post in a topic

    1 point
    Only 10? Or whitout limit like yetto?
  21. PSL XIII - Fantasy Auction (FA)

    gbwead reacted to Xigbar for a post in a topic

    1 point
    Time to waste all my money
  22. PSL XIII - Fantasy Auction (FA)

    Torinnnnn reacted to gbwead for a post in a topic

    1 point
    If you want to participate in this event, don't forget to send me an in game mail like this one with 50k attached:
  23. The Best team for Gym Rebattles

    ZacC reacted to MightyBoxer for a post in a topic

    1 point
    Good guide.Best team for gym rematches means you can clear a gym in 3 turns since the goal is to win as fast as possible for better money. Its the most important factor even tho other stuff like having to heal as little as possible and pick the best specific route on your team to heal as little as possible is important too. But having the goal to try to win in 3 turns is most important and since this guide says its best team for gyms you should post how many turns it takes for each gym. Can also post specifics like 100% 3 turns guarantee or non-100% guarantee 3 turns since a strategy might require a 95% or 90% accuracy move and it can miss. Can also be 3 turns 4 out of 5 gym specific set and 1 annoying hard set is 4 turns.For example sabrina furret protect is almost impossible to win in 3 turns unless u have a poke with feint or something.
  24. -------------提交方式------------- 日期 星期六, 2020年9月19日 时间 北京时间 19:00 地点 合众地区, 9号道路 - ch.5 计分方式 个体值总和 = 最终成绩 有效的参赛精灵 歌德小童 规则 要赢得从高到低排名的第1-3名, 需要提交一只总成绩最高的精灵宝可梦 要赢得非酋奖, 需要提交一只总成绩最低的精灵宝可梦 所有精灵宝可梦必须在规定活动时间以及指定的活动地点之内抓到, 你有1小时的抓捕时间 进化形态和退化形态均不可参赛 所有精灵宝可梦必须保持原样 (未训练、未进化等) 你必须是精灵宝可梦的原训练家 你只能提交一只参赛精灵宝可梦 你必须通过把精灵宝可梦私聊发给主持人的方式来提交 平局情况下, 最先抓到的胜出 主持人 Hibikl - 直播间 KKkangaroo TMXI 第1名 闪光礼物:歌德小童 由你指定性格,2个技能,个体值2x31,4x25的位置 & 700 奖励点  第2名 5V胆小歌德宝宝 - Hibikl赞助 & 500奖励点 第3名 500奖励点 非酋奖 300奖励点
  25. 1 point
    建议你留着。可能很久很久都不会遇到第二只了。
  26. 活动还有15分钟开始
  27. [网站]POKEMMO-AID

    ShiqiOxO reacted to Lanbizi for a post in a topic

    1 point
    感谢建议,这个功能应该是有的 如果这不满足你的需求,可以进一步详细的和我说明一下
  28. [网站]POKEMMO-AID

    Lanbizi reacted to ShiqiOxO for a post in a topic

    1 point
    希望能在检索中增加蛋组检索,方便技能遗传和串组孵蛋,感谢了
  29. [Art] YANCEYDAWG

    EricRasp reacted to YanceyDawg for a post in a topic

    1 point
    Enen no Shouboutai >)
  30. 1 point
    还是建议你留着
  31. Why it doesn't work

    Gilan reacted to XelaKebert for a post in a topic

    1 point
    For the GBA regions you need both GBA roms. As far as base required it's just Unova. Everything else is optional.
  32. 1 point
    Ban this piece of shit item ty
  33. Ban Quick claw & Kings rock

    TheAlmightyKreed reacted to SweeTforU for a post in a topic

    1 point
    Never thought I'd say that but I completely agree with daryl this needs to go
  34. 1 point
    I already suggested that two times In the quick wishlist section. We really need it. Android community rise up!!
  35. PSL XIII - Pre-Season Friendlies

    Jeiseun reacted to Zymogen for a post in a topic

    1 point
    ok this is the real hype content
  36. 1 point
    Matching with the shiny, very nice
  37. Next region to be included

    aaronthebigdino reacted to EricRasp for a post in a topic

    1 point
    Nohto
  38. Ban Quick claw & Kings rock

    jvxyz reacted to YumiJerza for a post in a topic

    1 point
    people kill each other for the fast claw, if it is forbidden, how to compensate for a very slow pokemon? Note that the fast claw does not guarantee 100% touch. I think penalizing players because there are haters is not the best way to balance.
  39. Ban Quick claw & Kings rock

    TheAlmightyKreed reacted to OrangeManiac for a post in a topic

    1 point
    This is such a terrible argument I really had to re-read your comments multiple times to make sure you weren't joking. Alright, first of all there is a ban criteria for "uncompetitiveness" so by that alone you're wrong. But even just speaking intuitively - does this make any sense? You weren't be able to ban clearly overpowered Pokemon if they relied on a move that isn't 100%? You weren't able to ban OHKO moves because despite completely harmful to a competitive game, they might not always work? I don't think this thread should have even continued after Nik's first comment but there's always just that one person who finds the need to comment with "ur mad cuz bad" despite people having actually good arguments to improve the game.
  40. Ban Quick claw & Kings rock

    EzraMason reacted to NikhilR for a post in a topic

    1 point
    Yes, there is a reason for removing quick claw even if it does not allow the holder to move first - it does nothing but promote luck over skill. The entire premise behind creating a competitive environment was to foster the skillful strategies that Gamefreak offered us while at the same time not being held down by the luck-based elements that Gamefreak created as well. You sound like someone who has zero competitive experience, so let me inform you that we have clauses in PvP here. You can find a list of clauses in this thread: Some of these clauses would literally turn pokemon battles into a coinflip or just incredibly stupid battles, like if we didn't have sleep clause, evasion clause etc. In order to make the game more "fair" we have these clauses. You are not wrong regarding the part I bolded, but what you're missing is that Quick Claw's traditional function is in and of itself problematic. Quick Claw was once one of the items that was banned under the "Hax Items" clause that was listed in the thread because of its inherently luck-based feature, but it was then brought back, which is why this thread was created. Maybe you should realize that you're the one in the dark. There is a logical foundation for this change and I've explained it in the first post of my thread as well. The entire purpose of the suggestion box is to "bother" devs with potentially meaningful changes and it's a win-win situation because the changes we suggest would make us want to play the game more and that aligns with the devs' goals of wanting to maintain its existing playerbase. You're not the devs' spokesperson so I have no idea why you want to label someone's suggestion as "wasting the devs' time." None of us have the ability to stop someone else from using the item, hence why we're complaining about it. Why don't you show us the way then? In fact, why don't you choose a date and time of your convenience to challenge me to a game and if you beat me, I will listen to you. If there are much smarter + experienced competitive players that haven't figured out a way to counter quick-claw users, then you can see why I'd have difficulty in just taking your statement at face value. It's simply a dressed-up version of "Get good". So I'm giving you this opportunity of showing me how I can be a better player at a date and time of your choosing (you can PM me this if you wish). If you win, I'm all ears as to your strategy on how to beat quick-claw users. I can also provide you with a detailed battle-like scenario of why the item is problematic, but it'd be much better if I tried explaining this to you in practice. The reason we don't ban around every single thing that is luck-based is because 1) it would change the entire meaning of actually playing Pokemon because there are some luck-based elements we shouldn't remove and 2) not every randomisation takes away from player autonomy. I'm just going to focus on the last point because that is what is most important. If a pokemon is using Scald with 30% chance to burn, you can switch in your Natural Cure user to absorb the burn, a Magic Guard pokemon to absorb the burn, you can equip your pokemon with items like Lum Berry to heal the burn, or run moves such as Heal Bell or Aromatherapy to heal the burn. In other words, there is some control over these luck-based elements such that even if they do arise, there is a way to counter it or deal with it. The same goes with flinching. Rock Slide has a 30% chance to flinch, but the only way you will be flinching something is if you are slower than the rock-slide user. So we can avoid being flinched as long as our pokemon is faster than the rock-slide user, or run rock-resists such that even if flinches do occur, then it isn't game-changing. To repeat again, even though Rock Slide has the chance to flinch, I still have reasonable control over my choices in order to be prepared against it. This does not happen with Quick Claw users. Sometimes it is impossible to live an attack from a strong boosted pokemon, and so the only way to beat it is by outspeeding and killing it first. If your only, but reliable, way of defeating a +2 Rhyperior is by using a Surf Starmie, and it uses Quick Claw and attacks first, you then proceed to lose the game. You have no absolutely no control over this because you cannot pick and choose when Quick Claw will trigger, and you have no reasonable way to prepare for it. Simply put, my entire strategy was nullified by something that I have zero control over. This is why Quick Claw is problematic.
  41. I hatched this lovely Pokemon today. 4540 eggs. Mr Rares>>>>>>>>>>
  42. NPCS NOT IMPLEMENTED

    awkways reacted to Teddiursa for a post in a topic

    1 point
    Hi! As I mentioned on your previous thread, it's because we didn't implement their function here.
  43. 1 point
    100420 encounters, my longest hunt yet..
  44. Moemon Enhanced

    lopunny64 reacted to yakusu for a post in a topic

    1 point
    the mod doesn't work in my launcher
  45. Moemon Enhanced

    budadeth reacted to TUWieZ for a post in a topic

    1 point
    Had this same issue. Took a peek into the .mod files of "Moemon 2.0" and "Moemon Enhanced" and found the problem: "Moemon Enhanced" uses an unfinished edit of the "Moemon 2.0" Bronzor sprite, and the edit doesn't have transparency; which causes a crash any time the game attempts to load in Bronzor. (in both stats and encounters) Not to mention, aside from this unfinished sprite lacking transparency, it's also flipped in the wrong horizonal orientation - and has no shiny variant (the shiny version is from "Moemon 2.0" while the normal version is the bugged edit) Original: Edit from Moemon Enhanced: (crash culprit; lacked transparency, correct horizontal orientation, or shiny variant) Comparison between original and enhancement edit (zoomed in and flipped to same orientation) This bug kills a playthrough of Sinnoh region since there are many Bronzor encounters, so I took the liberty of fixing the bug myself by putting the original "Moemon 2.0" Bronzor sprite back into "Moemon Enhanced". You can grab my hotfix here: https://www.mediafire.com/file/15koqcw6qy4delc/Moemon_Enhanced_-_Bronzor_Hotfix.mod/file Make sure to disable the old mod while enabling this one, because if the bugged mod has priority over the fix, you will get the same crash. Hope Raichuforyou will release an official update with a proper working version of his Bronzor sprite edit, as well as a shiny variant. I think Raichuforyou's edit of Bronzor looks very nice and would like to see it in a working official release. (Also noticable while playing through Sinnoh, both gender variants of Shellos are the same color; not sure if this is just a placeholder or if it's something that needs to be fixed.)
  46. Worried. (Shiny encounter rate)

    Khasyotic reacted to Kizhaz for a post in a topic

    1 point
    Shiny paras, shiny paras, shiny paras

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