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Showing content with the highest reputation on 01/15/21 in all areas

  1. Best Team of 2019: ✅ Best Team of 2020: ✅ Cup of the Year of 2020: ✅ GGNORE.
    8 points
  2. 6 points
  3. First ot on the new account Encounter in general: probably around 50k+ Encounters when i starter poliwag: probabily 10-15k not sure #Cutecharmrateisfair #CuteFailcharmPart1 Next one: Stunky/Houndour/Snorunt or snover
    4 points
  4. TohnR

    Quick Wishlist

    Suggestion : Display team names next to player name in Leaderboard or/and in the viewing tab of the PvP Menu. What will it bring ? Help teams build rep, help players looking for a team to be scouted and recruited, help bored viewers find some more hype in matches between rival team members.
    3 points
  5. The draft for singles will start in 11 hours. Feel free to watch it at https://discord.gg/U2XzteJ9 edit: and here the draft for Singles can be found https://docs.google.com/spreadsheets/d/1UN5w_R0mt_nSDdDf_S6DzxpA78Cck9fXGpe-K7G9Tl8/edit#gid=0
    3 points
  6. hannahtaylor

    Nature Mints

    There's no need for 'hidden power builds' as you're able to change your hidden power freely. Also no for the nature mints.
    3 points
  7. Kyklous

    Registering balls

    I second this. 1. Allows you to know whether you need to go back to pokemart to buy more. 2. When you're using anything other than the standard pokeball, it helps to have a shortcut to it rather than scrolling through your bag each time.
    2 points
  8. Thank you to everyone who came to this event ! Here are the winners : 1st Place Prize CXKdik with 156 points 12:40:22 PM UTC  2nd Place Prize MuMuDark with 156 points 12:56:04 PM UTC 3rd&4th Place Prize lucasfake with 153 points & Rayligh with 20 points And a special thanks to me refs! @Deviluke, @Sethsen, @Mikyii, @Lin, @MPDH, @BrokenBulb, @TMXI
    2 points
  9. Title. I was trying to obtain every contest ribbon only to realize that combos just... don't work...? Whenever I try to do one (i.e. rain dance hydro pump) it simply doesn't go off. Without these contests are insanely difficult and luck dependent since the ai can still make use of these combos, am I just stupid or is this a bug?
    2 points
  10. The combo list is based on generation 6, not 3. You can find a list here.
    2 points
  11. Someone bought all the Amulet Coins on GTL and is relisting them currently in attempts to boost the price up and make a profit. They'll fall back to where they were within a day and the person will be bagholding.
    2 points
  12. https://media.discordapp.net/attachments/490522321317003286/666049051384479775/Nore-Banner-v2.png NORE was originally created in 2017 by DoctorPBJ, LeJovi and LifeStyle. The first time around, NORE qualified for 4 Team Tournament finals, winning just one of them. While it was a small success, the new team was still able to make a name for itself. Many players new to the competitive community made themselves known through NORE, becoming recognizable among the community in a very short time. Unfortunately the team was disbanded in 2018. In 2019, NORE was revived by iJulianFNT, Rendi and LifeStyle. Rebuilding the roster proved to be a challenge, but the team managed to convince competitive players to come make history. NORE soon found itself with one of the most stacked rosters in the game. Again the team qualified for 4 Team Tournament finals, this time in only 6 months, and won every single one of them. Our comeback, our individual skills, our strength as a team, and our performances during tournaments earned NORE the title of "Best Team of 2019". Our goal as a team is to continue what we do best - smashing the competition in front of us and claiming our title as "Best Team of 2020". Team Motto - GGNORE Team Tournament Finals Record: 15-2
    1 point
  13. All EVs mentioned are without Macho Brace. It is recommended that you have full access in all regions. Best spot for EVs: HP: 5 x Marill (10 EVs), Route 114, Surf, Hoenn, 100% HP EV Encounter Atk: 5 x Rhydon (10 EVs), Victory Road, Sinnoh 100% Atk EV Encounter Def: 5 x Pelipper (10 EVs), Surf, Undella Bay, Unova, 100% Def EV Encounter Sp Atk: 5 x Golduck (10 EVs), Cape Brink, Surf, Two Island, Kanto, 100% Sp Atk EV Encounter Sp Def: 5 x Tentacruel (10 EVs), Surf, Seven Island, Kanto, 100% Sp Def EV Encounter Speed: 5 x Rapidash (10 EVs), Grass, Route 12, Unova, 100% Speed EV Encounter Highest Exp. spot for Leveling: 5 x Golduck, Surf, Cerulean Cave, Kanto, 6k Exp. per horde 5 x Poliwhirl, Surf, Mt. Silver, Johto, 6k Exp. per horde 5 x Tentacruel, Surf, Battle Frontier, Hoenn, 6k Exp. per horde 5 x Camerupt, Grass, Stark Mountain, Sinnoh, 6k Exp. per horde 5 x Piloswine, Dark Grass, Giant Chasm, Other Side of Cave, Unova, 6k Exp. per horde Alternative spot for EVs: HP: 5 x Dunsparce (5 EVs), Three Isle Port, Grass, Three Island, Kanto, 100% HP EV Encounter HP: 5 x Wobbuffet (10 EVs), 5 x Lickitung (10 EVs), Cerulean Cave Entrance, Kanto, 100% HP EV Encounter HP: 5 x Lickitung (10 EVs), Grass, Route 44, Johto, 100% HP EV Encounter HP: 5 x Loudred (10 EVs), Desert Underpass, Hoenn, 100% HP EV Encounter HP: 5 x Hariyama (10 EVs), Victory Road, Hoenn, 100% HP EV Encounter HP: 5 x Sealeo (10 EVs), Surf, Route 230, Sinnoh, 100% HP EV Encounter HP: 5 x Stunfisk (10 EVs), Icirrus City, Surf in Pond, Unova, 100% HP EV Encounter HP: 5 x Amoonguss (10 EVs), Dark Grass, Route 10, Unova, 100% HP EV Encounter Atk: 3 x Paras (3 EVs), Mt. Moon, Cave, B1F, Kanto, 100% Atk EV Encounter Atk: 5 x Nidorino (10 EVs), Grass, Route 15, Kanto, 100% Atk EV Encounter Atk: 5 x Primeape (10 EVs), 5 x Arbok (10 EVs), Grass, Route 23, Kanto, 100% Atk EV Encounter Atk: 5 x Kingler (10 EVs), 5 x Machoke (10 EVs), Cave, Cliff Cave, Johto, 100% Atk EV Encounter Atk: 5 x Ariados (10 EVs), 5 x Banette (10 EVs), Sky Pillar, Cave, Hoenn, 100% Atk EV Encounter Atk: 5 x Bouffalant (10 EVs), Grass, Route 10, Unova, 100% Atk EV Encounter Atk: 5 x Tranquill (10 EVs), Dark Grass, Route 12, Unova, 100% Atk EV Encounter Atk: 5 x Bibarel (10 EVs), Grass, Sendoff Spring, Sinnoh, 100% Atk EV Encounter Atk: 5 x Machoke (10 EVs), Grass, Route 211, Sinnoh, 100% Atk EV Encounter Def: 5 x Sandslash (10 EVs), 5 x Marowak (10 EVs), Victory Road, Kanto, 100% Def EV Encounter Def: 5 x Tangela (5 EVs), Route 21, Grass, Kanto, 100% Def EV Encounter Def: 5 x Slowbro (10 EVs), Cape Brink, Grass, Two Island, Kanto, 100% Def EV Encounter Def: 5 x Metapod (10 EVs), Kakuna (10 EVs), Pattern Bush, Grass, Six Island, Kanto, 100% Def EV Encounter Def: 5 x Pelipper (10 EVs), Surf, Ever Grande City Entrance, Hoenn, 100% Def EV Encounter Def: 5 x Pelipper (10 EVs), Surf, Route 222, Sinnoh, 100% Def EV Encounter Sp Atk: 5 x Flaaffy (10 EVs), 5 x Girafarig (10 EVs), Grass, Route 43, Johto, 100% Sp Atk EV Encounter Sp Atk: 5 x Gloom (10 EVs), Grass, Route 119, Hoenn, 100% Sp Atk EV Encounter Sp Atk: 5 x Golduck (10 EVs), Surf, Resort Area, Sinnoh, 100% Sp Atk EV Encounter Sp Atk: 5 x Duosion (10 EVs), Grass, Route 9, Unova, 100% Sp Atk EV Encounter Sp Atk: 5 x Heatmor (10 EVs), Victory Road, Outside Grass, Unova, 100% Sp Atk EV Encounter Sp Atk: 5 x Litwick (5 EVs), Celestial Tower, Unova, 100% Sp Atk EV Encounter Sp Atk: 5 x Golduck (10 EVs), Grass, Route 11, Unova, 100% Sp Atk EV Encounter Sp Def: 5 x Dewgong (10 EVs), Icefall Cave, Four Island, Kanto, 100% Sp Def EV Encounter Sp Def: 5 x Tentacruel (10 EVs), Surf, Battle Frontier, Hoenn, 100% Sp Def EV Encounter Sp Def: 5 x Tentacruel (10 EVs), Surf, Victory Road, Sinnoh, 100% Sp Def EV Encounter Sp Def: 5 x Gothorita (10 EVs), Dark Grass, Route 9, Unova, 100% Sp Def EV Encounter Sp Def: 5 x Mantine (10 EVs), Surf, Undella Town, Unova, 100% Sp Def EV Encounter Speed: 5 x Pigeotto (10 EVs), Grass, Five Isle Meadow, Kanto, 100% Speed EV Encounter Speed: 5 x Poliwhirl (10 EVs), Surf, Blackthorn City, Johto, 100% Speed EV Encounter Speed: 5 x Poliwhirl (10 EVs), Surf, Mt. Silver, Johto, 100% Speed EV Encounter Speed: 5 x Linoone (10 EVs), Grass, Route 121, Hoenn, 100% Speed EV Encounter Speed: 5 x Raticate (10 EVs), Dreamyard Basement, Unova, 100% Speed EV Encounter Speed: 5 x Basculin (10 EVs), 5 x Buizel (5 EVs), Surf, Route 11, Unova, 100% Speed EV Encounter Speed: 5 x Liepard (10 EVs), Dreamyard, Dark Grass, Unova, 100% Speed EV Encounter Speed: 5 x Floatzel (10 EVs), 5 x Electabuzz (10 EVs), Grass, Route 222, Sinnoh, 100% Speed EV Encounter Carry Leppa Berries if you want. EV Reduction berries: HP: Pomeg Berry (-10 HP EVs) Atk: Kelpsy Berry (-10 Atk EVs) Def: Qualot Berry (-10 Def EVs) Sp Atk: Hondew Berry (-10 Sp Atk EVs) Sp Def: Grepa Berry (-10 Sp Def EVs) Speed: Tamato Berry (-10 Speed EVs) All the best.
    1 point
  14. 2024 Horde Locations Basculins Tentacrools Peligulls Source: The in-game Pokedex Shiny Hunting EV Locations Winter Hordes - April, August, December Ctrl + F to search Specifications: Water Cave Dark grass Exact location Underlined = 100% Encounter (Night) 21:00 - 04:00 (Morning) 04:00 - 11:00 (Winter) = April - August - December Hoenn Unova Sinnoh Johto Kanto Ctrl + F to search Route 4 x3 Rattata Spearow Goldeen x5 Route 5 x3 Meowth Mankey Route 6 x3 Magnemite Drowzee (Night) Psyduck x5 Slowpoke x5 Route 7 x3 Rattata Vulpix (Morning) Growlithe (Day) Houndour (Night) Route 8 x3 Pidgey (Day) Vulpix (Night/Morning) Growlithe (Day/Morning) Hoothoot (Night) Route 9 x3 Rattata Spearow Route 10 x3 Magnemite Voltorb Goldeen x5 Route 11 x3 Drowzee Route 12 x3 Krabby Pidgey Venonat(Night) Slowpoke x5 Route 13 x3 Bellsprout Oddish (Night) Route 14 x5 Nidorina 10HP Route 15 x5 Nidorino 10ATK Route 16 x5 Raticate Grimer Route 17 x5 Raticate Fearow (Day/Morning) Route 18 x5 Raticate Doduo (Day/Morning) Grimer (Night) Route 19 x5 Tentacool Route 20 x5 Tentacool Tentacruel Route 21 x5 Tangela Route 22 x5 Poliwhirl 10SPEED Route 23 x5 Arbok 10ATK Primeape 10ATK Psyduck Slowpoke Route 24 x3 Pidgey Venonat (Night) Goldeen x5 Route 25 x3 Bellsprout Oddish (Night) Seaking x5 10ATK Berry Forest x5 Hypno 10SDEF Golduck Slowbro Bond Bridge x5 Gloom 10SATK Canyon Entrance x5 Fearow Phanpy Persian (Night) Cape Brink x5 Slowbro 10DEF Golduck 10SATK Celadon City x5 Grimer Cerulean Cave x5 Wobbuffet F1 10HP Lickitung F1 10HP Golduck F1 10SATK Parasect F2 10ATK Kadabra B1 10SATK Slowbro B1 10DEF Cerulean City x5 Goldeen Diglett's Cave x3 Diglett Five Island x5 Hoppip Five Isle Meadow x5 Pidgeotto 10SPEED Hoppip (Day/Morning) Four Island x5 Wooper Fuchsia City x5 Psyduck Slowpoke Icefall Cave x5 Dewgong R1 10SDEF Seel R1 Back Cave Golbat R2 10SPEED Piloswine B1 5HP 5ATK Kindle Road x5 Meowth Ponyta Lost Cave x5 Haunter B1 Golbat B1 Murkrow B1 (Right > Down)(Night) Misdreavus B1 (Right > Down)(Night) *SKILL SWAP Memorial Pillar x5 Skiploom 10SPEED Hoppip Mt. Ember x5 Rapidash Outside 10SPEED Machop F1 Machoke F2 B1 10ATK Geodude F3 B2 Slugma B3 Magcargo B4 10DEF Mt. Moon x3 Zubat F1 Geodude F1 B2 Paras B1 Pattern Bush x5 Kakuna 10DEF Metapod 10DEF Pokémon Mansion x5 Koffing F1 Grimer F1 Rattata F2 Ponyta F2 F3 Vulpix F3 (Night/Morning) Growlithe F3 (Day/Morning) Raticate B1 Ditto B1 Pokémon Tower x3 Gastly Zubat Golbat Haunter Cubone Power Plant x5 Pikachu 10SPEED Resort Gorgeous x5 Hoppip Rock Tunnel x3 Zubat Geodude Onix Ruin Valley x5 Fearow 10SPEED Marill 10HP Seafoam Islands x5 Psyduck F1 Slowpoke F1 B1 Seel B1 B2 B3 Krabby B3 Kingler B4 10ATK Sevault Canyon x5 Marowak 10DEF Three Isle Port x5 Dunsparce Treasure Beach x5 Persian Tangela Victory Road x5 Machoke F1 10ATK Rhydon F1 10ATK Marowak F2 10DEF Sandslash F2 10DEF Onix F3 Donphan F3 Ursaring F3 (Winter) Viridian City x5 Poliwag Water Labyrinth x5 Hoppip Water Path x5 Persian 10SPEED
    1 point
  15. THEME (Unzip the folder and place the folder in themes) PC ONLY https://drive.google.com/file/d/1_J0XGyAhR1OR2y2gup3QWxd4v_C0AJW3/view?usp=sharing ------------------------------------------------------------------------------------------------------------------------------------- SW/SH MAIN TITLES SCREEN / MUSIC (Place the zip folder in mods) PC ONLY https://drive.google.com/file/d/1M4ABKz5N1cCMm5wz7h5HM53m4zZCohz-/view?usp=sharing ------------------------------------------------------------------------------------------------------------------------------------- SW/SH STYLE PC/PARTY SPRITES (Place the zip folder in mods) PC/ANDROID https://drive.google.com/file/d/16WRAfbT0rf0lpxZualmhi0e4eNFJS47t/view?usp=sharing ------------------------------------------------------------------------------------------------------------------------------------- REMASTERED MUSIC (Place the zip folder in mods) ANDROID?/PC https://drive.google.com/file/d/1d2BUC_0VehRT5LCOyqS0D7nEJcosyc88/view?usp=sharing ------------------------------------------------------------------------------------------------------------------------------------- SW/SH + VERDEP MODELS (Place the zip folder in mods) ANDROID/PC https://drive.google.com/file/d/12VlU2enMSXC4V3f9iBtannsyJ2sjUXiy/view?usp=sharing ------------------------------------------------------------------------------------------------------------------------------------- KNOWN ISSUES: 1. "Battle Buttons on edge of screen" = LOWER THE BATTLE INTERFACE % to around 88-100 2. "Unable to use mouse to click on Battle Interface buttons" (KEYBOARD/CONTROLLER STILL WORK) 3. "Player Overworld name font is grey and hard to see" working on this but in the meantime its still visible so not a top priority 4. Voltorb appears as Kingler Theme works best in 1.0 interface - gen 8 style mini sprites - new remastered music for all 4 regions - rescaled SwSh 3D animated battle gifs - new GUI elements and features - revamped battle interface I have pulled much from other themes on the forums combining and meshing into one along with my own design changes and code modifications to make the best possible theme at this time (I will update this to include the names of everyone that needs to be credited but want to get this out as its been long enough)
    1 point
  16. I would like when someone consumes an amuletcoin or riches charm he will get a % bonus from a riches charm another player in your link consumed. Also if possible add bonus from each player in your link that consumed.If you feel its too much then at least 1 player bonus. please allow stacks to work!Nothing stacks despite that it has the word ''stack''. Right now your choice is only 10% total if someone in your link has used riches charm and you dont have active amulet coin or riches charm yourself. only 50% if you have used amulet coin only 75% if you have used riches charm 75% only 100% if you have used riches charm 100% the 10% is pretty much useless and waste of time when you can just use amuletcoin 50% for 15000pokeyen. What i would like to see is like this. For example i consume amulet coin i will get 50% bonus or a riches charm i will get 75%. My friend is in my link and he has consumed a riches charm so i should get a % bonus for being in the link of a player who used a riches charm. Can be 10% 5%.anything you feel is fair.Just something.So i should get 75%+5 or +10. It will encourage people to get into link while doing runs to get that small extra bonus. Right now if you consume amulet coin or riches charm u will not get any bonus from another player's riches charm. That means you can only get 10% bonus if you dont consume amulet coin or consume riches charm. That makes the %10 bonus useless for anyone who wants to farm money. With the amuletcoin at 17000 on gtl and 50% bonus all you need is to beat 4 gyms to get your 17000 back from the bonus alone.Thats 1gym leader every 15 minutes. With 10% bonus only you will be wasting your time grinding money when coin will give you more even if you dont clear trainers fast. In the past i suggested to stack amuletcoin 50% and riches charm which was 25% in the past.Since at 25% riches charm was useless.Costs more on gtl and less bonus. My suggestion was granted and made even better.Instead of stacking both and buying both items.You only need riches alone at 75%.Thank you admins ! Now something must be done with the bonus from riches.As of now it is useless.So why have it if its useless? Will encourage people to join link and do gyms in a group for better money. Only people it helps right now are mostly story players or something who are not using riches or amuletcoin and that +10% wont hurt. If they can even get lucky and get it from someone who lets them in the link. Donator status stacks with shiny charm so why cant we at least get coin or riches + a small bonus from other link players who used riches. 5% or even less if needed.Just anything to at least not make it useless. Please like post and vote yes if you like the idea.
    1 point
  17. Imagem: Fonte Desconhecida - Ajude a descobrir de quem ela é Créditos Quero agradecer o pessoal da IGNBrasil que criou (originalmente) este guia. Mas como a "meta" do PokéMMO é um pouco diferente, vai ter muita edição minha (CommanderBlue) nessas 3 postagens. Então, vamos ao que interessa? Parte 1 e 2 Se você caiu de paraquedas nesse post, saiba que temos a Parte 1 e 2 disponíveis pra você que está começando a explorar o competitivo do jogo. Entendendo os diferentes papéis de cada criatura O primeiro passo para entender as batalhas competitivas de Pokémon é saber a especialização que cada monstrinho de sua equipe pode ter. Tendo em vista a complexidade do jogo e da variedade de personagens e suas construções, tenha em mente que os papéis apresentados a seguir não são necessariamente um "camisa de força" para suas criaturas, afinal elas podem desempenhar cada uma destas funções em maior ou menor grau, as vezes até duas ao mesmo tempo. De qualquer forma, você precisa conhecer a função de cada uma delas, que são: Lead Sweeper Tank Wall Stallbreakers Wallbreaker Para que os assuntos sejam abordados em maior profundidade, neste guia focaremos inicialmente nos papéis defensivos, ou seja, Wall, Wall Breaker e Stall Breaker. Wall Uma referência direta em inglês a palavra "parede", as walls são Pokémon cujo objetivo é absorver ataques físicos (physical wall) ou especiais (special wall), ou as vezes até ambos (mixed wall) de forma efetiva e consistente durante todo o curso de uma batalha. Geralmente estas criaturas possuem capacidades ofensivas pífias. Por conta disso, seu conjunto de movimentos geralmente focam em dar auxílio (support) outros monstrinhos de sua equipe, ou então para infligir dano indireto (stall). Physical Wall com Stall Imagem: Smogon. Possuindo uma das melhores defesas do jogo, graças a sua combinação de stats e tipagem, Skarmory é capaz de aguentar praticamente qualquer ataque físico que não seja Tipo Elétrico ou Fogo sem problemas. Para estes, este monstro ainda é capaz de responder a altura com um belo Counter, que provavelmente derrubará seu inimigo em apenas 1 hit. Não bastasse isto, seu acesso a Spikes e Whirwind ainda o permite espalhar dano indireto pela equipe adversária com relativa tranquilidade, o que é reforçado ainda mais caso você opte pelo uso do item Rocky Helmet. Special Wall com Support Imagem: Smogon. Dona do maior stat de HP de todo o jogo e ainda possuindo uma Special Defense de dar inveja, Blissey é uma wall absurdamente eficiente, capaz de aguentar até mesmo golpes do Tipo Lutador sem problemas, desde que sejam especiais. Além disso, este Pokémon também tem acesso à diversos movimentos de support, inclusive Heal Bell, o que a permite também desempenhar o papel de Cleric. Wall Breaker Criados com o propósito de derrubar Pokémon defensivos, Wall Breakers são uma espécie de forma de se defender da defesa adversária. Seu objetivo é claro e simples: quando seu oponente uma wall, jogue seu "quebra-parede" em cima dele. Na maioria dos casos, este tipo de criatura se aproveita da pouca utilidade ofensiva de seus oponentes para fazer setup e adquirir um poder de ataque tão alto que é capaz de passar feito um rolo compressor por cima até dos monstros criados para o propósito de defender. Mas também existem aqueles fazem uso de outras estratégias, afinal toda regra tem sua exceção. Imagem: Smogon. Com uma bom tipo defensivo e a mortal combinação de acesso a habilidade Huge Power e Belly Drum, Azumarril consegue em apenas 1 rodada elevar seu ataque físico para valores catastróficos. Combine isso com um golpe de prioridade que ainda recebe dano extra pelo seu Tipo Água e você tem um wall breaker que, após tirar sua parede da frente, ainda é capaz de varrer equipes inteiras como um verdadeiro setup sweeper. Stallbreaker Uma vez que muitas walls são conhecidas pelo belo arsenal de golpes de dano indireto, é claro que também haveria toda uma categoria de criaturas destinada a colocar em cheque todo este stall, os chamados stall breakers, Geralmente estes Pokémon são munidos de golpes que limitam os que podem ser utilizados pelos seus oponentes (como Taunt e Encore), ou mesmo tem acesso a certas imunidades que por si só podem mandar por água abaixo a estratégia adversária. Imagem: Smogon. Gliscor tem uma capacidade de encerrar o stall adversário da forma com que a maioria dos Pokémon defensivos só podem sonhar. Seu incrível Tipo Terra / Voador o permite ser imune a Spikes e Toxic Spikes enquanto leva apenas um dano neutro de Stealth Rock. Além disso, sua habilidade Poison Heal o permite segurar um Toxic Orb e recuperar mais HP por rodada do que com o uso de Leftovers, sem falar que isso também faz com que Facade cause o dobro de dano e ele ainda se torne imune a golpes de status. Um dos sets mais bem planejados de todo o jogo. Características secundárias Além dos papéis já citados anteriormente, muitos Pokémon também podem ter características secundárias. Apesar delas não precisarem obrigatoriamente estar associadas às criaturas defensivas, as mais comuns encontradas nelas são: Phazer Defogger / Spinner Entenda então o que cada uma significa: Phazer Phazers são Pokémon que possuem em seu conjunto de golpes movimentos que forcem a retirada do personagem adversário, entre eles Dragon Tail, Roar, Whirlwind e, de certa forma, Yawn e Perish Song. Geralmente são utilizados para para barrar setup sweepers, bem como explorar ao máximo as entry hazards (caso sua equipe faça um uso pesado delas). Defogger / Spinner Dada a incrível vantagem trazida pela utilização de entry hazards (Steath Rock, Sticky Web e por aí vai), possuir Pokémon com a capacidade de remove-las passou a ser tão ou até mais importante do que ter uma criatura que as coloque em campo. É justamente por isso que monstrinhos que possuam Defog ou Rapid Spin acabaram recebendo uma "classificação própria", podendo muitas vezes ser o pilar central de equipes de girem em torno de sweepers como Mega-Charizard (X ou Y) e Volcarona. Temos que pesquisar! Se você quiser se aprofundar um pouco mais em algum dos assuntos trabalhados nesta matéria, sugerimos que você pesquise os seguintes termos: Cleric Dual Screener Veja as outras partes
    1 point
  18. Insert Cool Logo Discord Link: https://discord.gg/Eq6hq9Ccvw Welcome to the PokeMMO Battle Series. The officially unofficial draft league of PokeMMO. Draft leagues are tournaments where people manage their own Pokémon team. Which mons are on these teams depends on the 'draft', you as a manager of a team have a large degree of control on which Pokémon will end up in your team. Draft leagues limit the amount of 'meta' Pokémon we can use, therefore draft leagues are places where you see a lot of unfamiliar Pokémon and strategies shine! You do not have to be a strong competitive player to have fun with a draft league. Winning is nice, but draft leagues are also an excellent way to break free of metagames that have become stale for you. So without further ado, here is how it will work: We will (hopefully) have two separate draft leagues going on simultaneously. The PBS Singles and Doubles divisions. The maximum amount of teams in a single division will be 16. If by some miracle we have more signups than that, we will look into other possibilities. Here are the most important things you need to know: - The draft will be done in a snake-pattern, the order of this will be determined randomly. - Every team has to draft exactly 10 Pokémon. At the time of the draft a team can only have a max of 3 OU and 3 UU Pokémon. (For Doubles it's a free for all draft). - Every team has 1 manager and this manager has the possibility of playing with a co-manager. - Co-managers are allowed to play instead of the Manager. Managers and their Cos are allowed to discuss matches together. - Every team will face each other once in a Round Robin style tournament. After that the standings will determine who will proceed to the Preliminaries. A much more detailed overview of the rules can be found here. You're free to PM/DM me anywhere if you have questions related to the competition (if your question can be answered by reading the rules I'll tell you to read the rules :p). I'll get a Discord server running soon too. Again I'd like to say, don't shy away from competing if you don't do that often. The more the merrier C: Sooooo, yeah. All there is left to do is slowly gather donations and if you are competing you might want to start thinking about your draft strategy. The prizes I'm aiming for in the first season are 10m for first, 4m for second, 2m for third and 1m for fourth, for both the Doubles and Singles Series. If we reach a higher amount that's nice, if not oh well. Donation Count Singles: 6.15m / 17m + 1 mandarin, 1 casteliacone, 1 LAVA COOKIE Donation Count Doubles 6.9m / 17m + 1 mandarin, 1 casteliacone, 1 LAVA COOKIE Donations can be mailed to IGN: ThinkNicer (specify if you want your donation to go towards Singles or Doubles) Donators: Zigh - 3.85m imabetheverybest - 2.700.001 + 2 mandarin, 2 casteliacone, 2 LAVA COOKIE SweetForU - 2m ThinkNicer - 2m OrangeManiac - 1m Pouf - 1m PoseidonWrath - 300k CaptnBaklava - 200k Standings Week 2: Singles: Doubles:
    1 point
  19. Grande Teaar
    1 point
  20. This idea was originally written in Spanish, but I want it to be shared with the Pokemmo community in English to reach more people and hopefully, the game developers will give me their opinion. Este mismo articulo estara en español mas abajo. The motivation that led me to write this forum is the lack of attention that the programmers of this game have shown towards their players, the lack of content that haunts players who have already finished everything causes them to stop playing for long periods of play , limiting myself to connecting to the game only when events such as Halloween or Christmas take place, throughout what I've been playing PokeMMO I have noticed a fairly substantial problem that greatly affects the functionality of the game, I mean the "Teams", this problem consists in that the balance between being a player without a clan and one with a clan is practically null and the benefit of joining a team or not is relative,Other problems such as how outdated the team options are or other sections within the game that have been like this since 2012 make it boring to be continuously playing this game, an outdated design that needs an urgent update that would revitalize the ways of interacting with your teammates From team, another example would be the lack of things to do once the 4 regions are finished since the lack of content does not help motivate players to continue playing PokeMMO. The way pokeMMO clans are Nowadays the way in which the Teams are organized in Pokemmo is very obsolete and does not go according to the interests and needs of both the players and the creators of the team in question, so here I have a series of ideas that would help PokeMMO to get a second opportunity without excessively ruining the current operation of the GTL. Let's talk about the problems The main problems in the way teams are programmed are 3, the lack of ranks that you can put in a team, the lack of options to choose from to interact with people from your team and with other teams, and funding that do not ruin the GTL, and an additional one that can be an added value to give an identity to be part of a team, which would be to have a team base, to one that having or not a team base is irrelevant for the 3 points above that I already name, having said this I will start with my proposals to arrange the teams 1-lack of editable ranges The lack of editable ranks in teams is a fact, many teams choose to have gym leaders for their team, appointing some players to have their “monotype gyms" so that players from the same team come to challenge them, but many times you want to organize the ranks of your team but we only have 6 options to edit and customize. My solution to this problem is simple, remove the current rank system and that you can add ranks that have better customization options, a quick example to apply in teams would be the case of discord, you can add as many ranks you want and grant or deny as many permissions you want imagine a range where you can put a member of your team in jail by making the person who is in prison unable to write in the team chat, or for example put colors to the ranks, imagine that the rank of team leader this written in yellow, they are small customizations, but having a better margin to grant or deny permissions would give much more play to the importance of creating roles and how the team is organized. 2-lack of options to interact with people from other Teams It is already well known within the community something known as "team war" or simply a "war", it consists of two teams fighting and that from there a prize is decided depending on the spirits of the teams that carry out this event, the case is that this is totally organized by people, and with a lot of effort involved since the game lacks a mechanism to make this organization easier, my solution to this problem would be to add an extra queue in the PVP section to declare a war to clans that are openly accepting a war, (but to complete this section we need to also talk about financing that does not ruin the GTL) adding this option would give a better margin of organization of wars within pokemmo,which would help speed up the wars and also open the possibility of receiving prizes to the teams that participate in them, to perform this action of a PVP queue for teams, a section would have to be added within the team options, such as " at war "or" on hold "" team tournament "(I'll talk about this in the next paragraph) so that it is easy to identify when you enter war or not, it would also be a good idea for this PVP queues to be made 1 or 2 days a month, as it would give more time for improvement and would not overload the system too much (in my opinion)type "at war" or "waiting" "team tournament" (I will talk about this in the next paragraph) so that it is easy to identify when you enter war or not, it would also be a good idea that this of the PVP queues were done 1 or 2 days a month, as it would give more room for improvement and would not overload the system too much (in my opinion) In addition, an additional option could be added so that you can organize your own event within your team, for example "team tournament" where contestants can decide whether they are going to participate or not, opening registration boxes to the participants of each team, from that way it would be much easier to hold a tournament with the members of your team Another interaction between teams would be to make a team ranking as a qualifier as in PVP, where the teams with the best ranks in terms of wars won are classified. In addition to this, it would be great to be able to show the classification range in which your team is next to the TAG that is shown in the name when you are within a team, and how this "new" interaction would be shown, very easy, showing the rank of the team next to its tag, an example of the format occupying my name within the game would be the following: (team classification rank) (team tag) (name) 52-TSM-BakaK It would also be great to be able to choose what type of tag to show people, in addition to the case already shown, it could be made to show the rank of the individual PvP queue, in such a way that it would be shown like this: (rank in PvP) (tier in the participant) (name) 155 OU BakaK They would be small fixes that would give you the possibility to interact as well as show off to people who like PvP queues or who would like to feel recognized in some way within the game. 3- financing that does not ruin GTL This point will be very important, I thought of a fairly extensive system Whether or not having financing in a team is very important, currently teams tend to organize events, giving prize pokemons or some important object such as ocarinas etc., but these prizes are totally linked to how much the leader of said team or the event organizer are willing to spend on said event, this has a very high cost, and personally, it is more profitable to spend on yourself than on your own team since money is very difficult to get if you do not know where to get it, in the case of the new teams, if the leader does not exceed having 5 medals in his first league,It is most likely that your team is destined to disappear, as well as that it is likely that the same person will leave the game because it would be very difficult for them to be able to sustain a monetary burden to encourage their team members to stay to represent said team. For this, I have thought of a solution that in my opinion would be the appropriate one, to create a new currency, “clan coins”. Adding a currency only for Teams and a shop to spend clan coins will make the problem of financing to organize events with people from your clan not something impossible to do if you are new to the game. This new currency would be kept in the clan itself, and these coins could only be handled by the leader and the members of the team that the team leader gives permission. a) How would this system work? Obviously at this point you will think "this guy wants to give ocarinas with clan coins" obviously not, that would break the GTL which is already working with great difficulty with the current system, for this system of the new currency to work there must be a Limits on how much capital a team can gather, such as being able to collect up to 1000 clan coins per month and that if you don't occupy them within that month, they will disappear. Items purchased with this currency must be limited only to the use of the same team members, restrictions such as "it cannot be sold in GTL" and "it cannot be sold in stores" "only interchangeable with members of the team of origin", restrictions like this would help to avoid making money in the game by occupying the currency that is destined completely to members of a team, in the case of items that could be bought with the new currency, I'm still not sure, but it could be supplements such as proteins, rarecandys, or also creating items (as in the case of articles like “teddy bear”) that are accessible with the team currency, such as a ticket that allows you to obtain a free movement in the movement tutor of the pokemon centers, in addition, you can buy pokemons such as those that are rewarded for seasons in the PvP,such as 3x31 and 3x20 + nature (similar to the pokemon that are given in rewards per season in PVP) with the same limitations as the objects that are obtained with this currency, which would be type "cannot be sold in GTL" "interchangeable only with the members of the team of origin ”“ cannot breed ”. In addition to this, I found another problem, what happens if the one who uses the clan's money in a bad way steals said object? For this, a “clan warehouse” would have to be created where the objects bought with the currency go there instead of the inventory from which I use the clan coins to buy, and that the objects that are there cannot be withdrawn unless the person has permissions, in the case of pokemons, if they are bought with the currency, which only are withdrawable as a prize in the mode that I put for the new clan wars system, the "team tournament" mode, this, in part,it would solve the problem of character creations that are in the Bank of some team and have no other functionality besides being an inventory of a team that at any moment can give all the things it has to a random character and scam a lot of people who donate in good faith. B) How to obtain this currency? First of all, this game aspires to be an MMO, therefore I will put quite good examples of some MMOs that are with a very high and concurrent amount of players unlike PokeMMO. In the case of GW2 and Black dessert online, in the Clan section there is something called clan missions, in it it asks you, for example, to collect x number of something, in return you receive a small financing for your team and for you, missions that involve all team members such as "defeat 1,000 trainers in Sinnoh" "Collect 10,000 berries", individual missions such as "defeat the Kanto champion" or "get Rayquaza" would be missions that would motivate the members of the team to try to do things, as well as motivate them to learn how the world of PokeMMO works. Another way that if or if it should have or, a compensation with the currency, or, a bet with the currency, would be the Wars, I mentioned it before, giving relevance to the wars would make the importance of being in a competitive team well it is essential but not necessary. 4) Bases for Teams As I already mentioned at the beginning of the topic, I do not consider this point as important as the other 3 already named, however this would undoubtedly help the pokemon community to be motivated to occupy places that are already in the programming of the rooms, without However, they are only accessible through the events of the original cartridges, I mean places such as the origin island, the union tower, the nexus zone, white forest or black city, and even other places such as freedom island which are accessible without the need to activate the events, in addition to that, some places that were denied access such as the Sinnoh battlefront or the rest area mansion would be perfect places for team bases. I am quite clear that due to legal issues they cannot edit the rooms, but I know that they can disable access to places or they can enable it, as in the Christmas event, in the case of white forest and black city it would be very difficult to program it, however You could vote in one of the forums, so that you can choose which of the two zones can be activated. I have some examples in which some places that are in the data of the games could be occupied, however I do not know if it will be possible to program. a- Examples of location and uses of the place -island origin: the island of origin is currently sealed and unusable inside the fire red pokemon and emerald pokemon cartridges, it is only accessible with the ticket that will take you to that island, however I have an idea to use this island, for clan wars, Origin island has a decent space for clan wars, 2 clans could meet and start the fight by touching the stone in the center, adding for example banners of each team from both sides of the island, with fireworks etc, it would be a spectacle to see in the wars. -mansion of the rest area: I know that not all pokemmo players have finished the sinnoh region, also, the entrance to this mansion is blocked to players, but I have an idea where it could be occupied, it could be a common place in where the team bases are established, a place to belong that will belong to all those teams who want to have something of their own, a place that can be editable and easily accessible for team members, I don't know if there are more houses than They are blocked in other regions, but this fits all the requirements to be a very important place to be part of a team, it has a lot of space inside and a lot of things can be placed in this place. -nexus zone: the nexus zone is programmed within the game files, however it is not easily accessible, a use that occurs to me for this place would be to make events or hunts to dungeon modes, this place has a a kind of labyrinth where these events can be held, it can be accessible in one of the ports or it can be that the players are transported to that area to carry them out. b- Activation of inaccessible places as occupation of teams Another completely different idea of using these places would be the occupation of these as a base, however only one team could claim these places, making it necessary that if another team wants to occupy this place they will have to fight against the members of the team that is occupying the area. -------------------------------------------------- -------------------------------------------------- --------- In conclusion, I think that making these proposals would revitalize this game in a positive aspect, it would give a sense of belonging to being in a team and we would not be so short of content within the game, in addition, it would make communicating within a team important since an organization would be needed to, for example go to fight in an area to belong to the team, or for example, organize a group of people to carry out team missions to earn funds. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ La motivación que me llevo a escribir este foro es la falta de atención que han demostrado los programadores de este juego hacia sus jugadores, la falta de contenido que asecha a los jugadores que ya terminaron todo hace que estos dejen de jugar por lapsos amplios de juego, limitándose a conectarse al juego solo cuando se realizan eventos como el de Halloween o el de Navidad, a lo largo de lo que llevo jugando PokeMMO he notado un problema bastante sustancial que afecta en gran medida a la funcionalidad del juego, me refiero a los "equipos" o "Teams", este problema consta en que el balance entre ser un jugador sin clan y uno con clan es prácticamente nulo y es relativo el beneficio el unirte a un team o no, otros problemas como lo obsoleto que están las opciones de los teams u otros apartados dentro del juego que llevan asi desde 2012 hacen que sea aburrido estar jugando este juego continuamente, un diseño obsoleto que necesita una actualización urgente que revitalizaría las formas de interactuar con tus compañeros de team, otro ejemplo seria la falta de cosas que hacer una vez terminado las 4 regiones ya que la falta de contenido no ayuda motivar a los jugadores a seguir jugando PokeMMO. La forma en que están los clanes de pokeMMO Hoy en día la forma en que están organizados los Teams en Pokemmo es muy obsoleto y no van acorde a los intereses y necesidades tanto de los jugadores, como de los creadores del team en cuestión, por eso aquí tengo una serie de ideas que ayudaría a PokeMMO a tener un segundo aire sin arruinar de manera excesiva el funcionamiento actual del GTL. Hablemos de los problemas Los principales problemas de la forma en que están programadas los teams son 3, la falta de rangos que puedes poner en un team, la falta de opciones a las que optar para interactuar con personas de tu team y con otros teams, y una financiación que no arruine el GTL, y uno adicional que puede ser un valor añadido para darle una identidad a formar parte de un team, que sería tener una base de team, a un que el tener o no una base de team es irrelevante para los 3 puntos anteriores que ya nombre, dicho esto comenzare con mis propuestas para arreglar los teams 1-falta de rangos editables La falta de rangos editables en los teams es un hecho, muchos teams eligen tener líderes de gym para su team, designando a algunos jugadores para que tengan su "gimnacio" monotype para que los jugadores del mismo team vengan a desafiarlo, pero muchas veces quieres organizar los rangos de tu equipo pero solo tenemos 6 opciones que editar y personalizar. Mi solución a este problema es simple, quitar el sistema de rangos actual y que puedas añadir rangos que tengan mejores opciones de personalización, un ejemplo rapido para aplicar en los teams sería el caso de discord, puedes añadir tantos rangos quieras y otorgar o denegar tantos permisos quieras, imagina un rango en el que puedas meter a la cárcel a un miembro de tu equipo haciendo de que la persona que este presa no pueda escribir en el chat de equipo, o por ejemplo ponerle colores a los rangos, imagínense que el rango de líder de equipo este escrito en amarillo, son personalizaciones pequeñas, pero tener un mejor margen para otorgar o denegar permisos daría mucho más juego a la importancia de crear roles y de cómo se organiza el team. 2-falta de opciones para interactuar con personas de otros Teams Ya es bien conocido dentro de la comunidad algo conocido como "team war" o simplemente una "war", consiste en que dos teams peleen y que de ahí se decida un premio dependiendo de los ánimos de los teams que realicen este evento, el caso es que esto es totalmente organizado por personas, y con mucho esfuerzo de por medio ya que el juego carece de un mecanismo para hacer esta organización más sencilla, mi solución a este problema sería el añadir una cola extra en el apartado de PVP para declarar una guerra a los clanes que estén aceptando una guerra abiertamente, (pero para completar este apartado necesitamos hablar también de la financiación que no arruine el GTL) añadir esta opción daría un mejor margen de organización de wars dentro de pokemmo, lo que ayudaría a agilizar las wars y además de eso abriría la posibilidad de recibir premios a los teams que participen en ellas, para realizar esta acción de una cola PVP para teams, tendría que añadirse un apartado dentro de las opciones del team, tipo “en guerra” o “en espera” “torneo de team”(hablare de esto en el siguiente párrafo) para que sea fácil de identificar cuando se entra en war o no, además sería buena idea que esto de las colas PVP se hicieran 1 o 2 días al mes, ya que daría más margen de mejora y no sobrecargaría mucho el sistema(según mi opinión) Además se podría añadir una opción adicional para que puedas organizar tu propio evento dentro de tu team, ejemplo “torneo de team” en donde los concursantes puedan decidir si van a participar o no, abriendo cuadros de inscripción a los participantes de cada team, de esa forma seria mucho más sencillo el realizar un torneo con los integrantes de tu team. Otra interacción entre teams, sería hacer un ranking de teams a modo de clasificatoria tal y como en el PVP, en donde se clasifican los teams con mejores rangos en cuanto a wars ganadas. Adicional a esto, seria genial el poder mostrar el rango de clasificación en el que está tu team al lado del TAG que se muestra en el nombre cuando estas dentro de un team, y como se mostraría esta “nueva” interaccion, muy fácil, mostrando el rango del team al lado del tag de este, un ejemplo del formato ocupando mi nombre dentro del juego seria el siguiente: (rango de clasificación del team)(tag del team)(nombre) 52-PKM-BakaK Además seria genial el poder elegir qué tipo de tag mostrar a la gente, además del caso ya mostrado, podría hacerse que se mostrara el rango de la cola PvP individual, de tal manera que se mostrase asi: (rango en PvP)(tier en la que participa)(nombre) 155 OU BakaK Serian pequeños arreglos que le darían la posibilidad de interactuar asi como presumir a las personas que les guste las colas PvP o que les gustaría sentirse reconocido de alguna manera dentro del juego. 3- financiación que no arruine GTL Este punto será muy importante, pensé en un sistema bastante extenso El tener o no una financiación en un equipo es muy importante, actualmente los equipos tienden a organizar eventos, dando pokemons de premio o algún objeto importante como las ocarinas etc., pero estos premios están totalmente ligados a cuanto el líder de dicho equipo o el organizador del evento estén dispuestos a gastar en dicho evento, esto tiene un costo elevadísimo, y personalmente, es más rentable gastar en uno mismo que en tu propio equipo ya que el dinero es muy difícil de conseguir si no sabes donde conseguirlo, en el caso de los teams nuevos, si el líder no supera el tener 5 medallas en su primera liga, lo más probable es que su team este destinado a desaparecer además de que sea probable que esa misma persona deje el juego por que se le haría muy difícil el poder sostener una carga monetaria para incentivar a sus miembros te team a quedarse para representar a dicho team, para esto he pensado en una solución que a mi parecer seria la adecuada, crear una nueva divisa, “monedas de clan”. Agregando una divisa solo para Teams y una tienda para gastar monedas de clan hará que el problema de la financiación para organizar eventos con personas de tu clan no sea algo imposible de realizar si eres nuevo en el juego. Esta nueva divisa se guardaría en el clan mismo, y solo podrían manejar estas monedas, el líder y a los miembros del team que el líder de este le de los permisos. a) Como funcionaria este sistema? Obviamente ustedes en este punto pensaran “este tipo quiere regalar ocarinas con las monedas de clan” obviamente no, eso rompería el GTL el cual ya está funcionando a duras penas con el sistema actual, para que este sistema de la nueva divisa funcione debe haber un límites de cuanto capital puede juntar un team como por ejemplo poder juntar hasta 1000 monedas de clan por mes y que si no las ocupas dentro de ese mes se desaparezcan (por dar un ejemplo). Los artículos comprados con esta divisa deberán estar limitados solo al uso de los mismos integrantes de un team, restricciones tipo “no se puede vender en GTL” y “no se puede vender en tiendas” “solo intercambiable con miembros del team de origen”, restricciones así ayudarían a que no se pueda ganar dinero dentro del juego ocupando la divisa que está destinada completamente a miembros de un team, en el caso de los artículos que podrían comprarse con la nueva divisa, aun no lo tengo claro, pero podrían ser suplementos como las proteínas, carameloraros, o también el crear ítems (como el caso de los artículos de vestimenta) que sean accesibles con la divisa de team, como por ejemplo un ticket que te permita obtener un movimiento gratis en el tutor de movimientos de los centros pokemon, además, que se puedan comprar pokemons como los que hay de recompensa por temporadas en el PvP, como por ejemplo 3x31 y 3x20 + naturaleza (parecidos a los pokemon que se dan en recompensas por temporada en PVP) con las mismas limitaciones que los objetos que se consigan con esta divisa, que sería tipo “no se puede vender en GTL” “intercambiables solo con los miembros del team de origen” “no puede criar”. Adicional a esto, encontré otro problema, ¿qué pasa si el que ocupa de mala manera el dinero del clan se roba dicho objeto?, para esto tendría que crearse una “bodega de clan” en donde los objetos comprados con la divisa se dirijan ahí en vez de al inventario del que ocupo las monedas de clan para comprar, y que los objetos que estén ahí no puedan ser retirados a no ser de que la persona posea permisos, en caso de pokemons, si son comprados con la divisa, que solo sean retirables a modo de premio en la modalidad que puse para el nuevo sistema de wars para clan, el modo “torneo de team”, esto, en parte, solucionaría el problema de la creaciones de personajes que están de Banco de algún equipo y no tienen otra funcionalidad además de ser un inventario de un equipo que en cualquier momento puede dar todas las cosas que tiene a un personaje random y estafar a un montón de personas que donan de buena fe. B) Como obtener esta divisa? Primero que nada, este juego aspira ser un MMO, por ende pondré ejemplos bastante buenos de algunos MMO que están con una cantidad de jugadores muy alta y concurrente a diferencia de PokeMMO. En el caso de GW2 y Black dessert online, en el apartado de Clan hay algo llamado misiones de clan, en ella te pide, por ejemplo, recolectar x número de algo, a cambio recibes una pequeña financiación para tu team y para ti, misiones que involucren a todos los miembros del team como por ejemplo “derrotar a 1.000 entrenadores en Sinnoh” “Recolectar 10.000 bayas”, misiones individuales como por ejemplo “derrota al campeón de Kanto” o“hazte con Rayquaza” serian misiones que motivarían a los integrantes del team a tratar de hacer cosas, además de motivarlos a aprender cómo funciona el mundo de PokeMMO. Otra de las formas que si o si debería tener o, una compensación con la divisa, o, una apuesta con la divisa, serían las Wars, ya lo mencione antes, darle relevancia a las wars haría que la importancia de estar en un equipo competitivo bueno sea primordial pero no necesaria. 4) Bases para Teams Como ya mencione al inicio del tema, este punto no lo considero tan importante como los otros 3 ya nombrados, sin embargo esto sin duda ayudaría a que la comunidad de pokemon se motive a ocupar lugares que ya están en la programación de los rooms, sin embargo son solo accesibles mediante los eventos de los cartuchos originales, me refiero a lugares como la isla origen, la torre unión, la zona nexo, bosque blanco o ciudad negra, e incluso otros lugares como la isla libertad los cuales son accesibles sin la necesidad de activar los eventos, además de eso, algunos lugares a los que se negaron los accesos como el frente de batalla de sinnoh o la mansión de zona descanso serian lugares perfectos para bases de team. Tengo bastante claro que por temas legales no pueden editar las rooms, pero sé que pueden deshabilitar el acceso a lugares o pueden habilitarlo, como en el evento de navidad, en el caso de bosque blanco y ciudad negra resultaría muy difícil programarla, sin embargo se podría hacer una votación en alguno de los foros, para que se elija cuál de las dos zonas se pueda activar. Tengo algunos ejemplos en que se podrían ocupar algunos lugares que están en los datos de los juegos, sin embargo desconozco si será posible de programar. a- Ejemplos de ubicación y usos del lugar -isla origen: la isla origen actualmente está sellada e inutilizable dentro de los cartuchos de pokemon rojo fuego y pokemon esmeralda, es solo accesible con el ticket que te llevara a esa isla, sin embargo tengo una idea para usar esta isla, para las guerras de clan, isla origen cuenta con un espacio decente para las guerras de clan, se podrían reunir 2 clanes y comenzar el combate tocando la piedra de al centro, añadiendo por ejemplo estandartes de cada team de ambos lados de la isla, con fuegos artificiales etc, sería un espectáculo de ver en las wars. -mansión de la zona descanso: sé que no todos los jugadores de pokemmo han terminado la región sinnoh, además, el ingreso a esta mansión está bloqueado a los jugadores, pero tengo una idea en que se podría ocupar, podría ser un lugar común en donde se establezca las bases de teams, un lugar al que pertenecer que le pertenecerá a todos aquellos teams que querrán tener algo propio de ellos, un lugar que pueda ser editable y de fácil acceso para los miembros de team, desconozco si hay más casas que estén bloqueadas en otras regiones, pero esta calza con todos los requisitos para ser un lugar muy importante para formar parte de algún team, tiene arto espacio dentro y pueden colocarse bastantes cosas en este lugar. -zona nexo: la zona nexo está programada dentro de los archivos del juego, sin embargo no es accesible de manera sencilla, un uso que se me ocurre para este lugar sería el de hacer eventos o cazas a modos de mazmorra, este lugar tiene una especie de laberinto en donde se pueden realizar estos eventos, puede ser accesible en alguno de los puertos o puede ser que se transporte a los jugadores a dicha zona para realizarlos. b- Activación de lugares inaccesibles a modo de ocupación de teams Otra idea completamente diferente de uso de estos lugares seria la ocupación de estos a modo de base, sin embargo solo un team podría reclamar estos lugares, haciendo que sea necesario que si otro team quiere ocupar este lugar tendrá que pelear contra los miembros del team que este ocupando la zona. -------------------------------------------------------------------------------------------------------------- En conclusión pienso que realizar estas propuestas revitalizaría este juego en un aspecto positivo, le daría un sentido de pertenencia el estar en un team y no nos quedaríamos tan escasos de contenido dentro del juego, además, haría que el comunicarse dentro de un equipo sea importante ya que se necesitaría una organización para, por ejemplo ir a pelear a una zona para que pertenezca al team, o por ejemplo, organizar a un grupo de personas a realizar las misiones de team para ganar fondos.
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  21. 1st Place MendeeZ  2nd Place xDiZx 3rd-4th Place Hokuru Wally Congratulations to the winners, and shout-out to our amazing refs! @Revz, @MrPeruano, @MPDH and @Lin! Thank you guys! <3
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  22. @TipsyTurvy is correct. Meowth hordes are rarer than Ponyta and Fearow hordes now. I remember when I got 5 Ponyta hordes before I get the first Meowth horde
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  23. They pretty much nerfed meowth hordes again, the spawn rate are lower now unlike before, they also removed nuggets from meowth hordes. :")
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  24. TipsyTurvy

    Registering balls

    You mean hot key ?
    1 point
  25. This is STRUGGLING. Maybe if raffle was like 2m you'd sell out quicker. Looks like 31spdef field are struggling around 1.8-1.9m currently. But just for you, I'll scoop up the 70 remaining and still lose this with a 70% chance of winning. Mailed 2.1m for 70 tickets. Tossed in a Berry Juice too in case you're thirsty!
    1 point
  26. Hii so with LC now entirely in the players' hands, it's about time we tier it properly. Haven't decided on the time between cycles, but we'll be actively discussing usage/movement. These changes will be in effect for @Poufilou, @YettoDie, @MathewMat, and @ProfesorEinsteinnn's tournaments unless stated otherwise. Obviously we can't force them upon other unofficial hosts, but I'd encourage doing so to keep the gameplay consistent. For now, our unofficial Tier Council consists of: @MknsZblex @gbwead @PoseidonWrath @BurntZebra and myself. The only change as we bring in this new era of a purely player hosted tier will be the unbanning of Mienfoo. This was a unanimous decision as its initial banning only had 1 vote from the original Tier Council and was pushed regardless. It's pretty evident what the meta became without Mienfoo, so we'll be welcoming it back for all future tournaments from the above hosts.
    1 point
  27. They never wanted to recruit or have the community help develop the game. Just one of their policies (that way they don't have to share the money or take risks if the game is removed one day eheh) However they've been doing well in 2020, hopefully more to come !
    1 point
  28. Can we ignore the fact that its a bat and see it as a birb? :< It broke my birb streak. 45050 encounters. RNGesus kidding me :(
    1 point
  29. Munya

    Crowded Overworld

    This already exists it just currently only functions afaik in Unova, maybe Sinnoh. Player Render Limit under the video section in settings.
    1 point
  30. When I first started pokemmo in 2013 I had one goal, and that was to obtain a shiny Phanpy. Eventually in 2014 after a year+ of searching I found and bought my first one. Ever since then I've been collecting Phanpy's but only recently started collecting shiny ones. At the very beginning my obsession was for a reason, I would level a Phanpy to 100 and give it as a gift to a friend for their birthday, but now I do it because I love tiny elephants. Finally, after all these years I have obtained the only shiny I will ever care about. Thank you to @TheFrenchiestFryfor the shiny charm boost, I also had a donator on when I found it, but I do not know the encounters. I have been hunting the Phanpy spot on and off for about a year now I might also have a slight addiction. Nearly all of the Phanpys in my Phanpy box are friend OT's/people who have sent me one in support of my sanctuary for tiny elephants. I would like to thank each and everyone of you for giving me a Phanpy, the list of people who have given me one whether you remember it or not is down below. Special shout out to @Minks who when asked for a Phanpy of their OT, sent me a Darmanitan named Donphan.
    1 point
  31. When I start to ev train for ones lmao
    1 point
  32. bingonb

    nu单精灵配置

    火焰鸡,新来的神! 每次谈到火焰鸡,我想到的总是谢霆锋。当初凭借一人之力超越四大天王,红遍大江南北。火焰鸡又何尝不是呢,以一己之力突破了四毒瘤的封锁,凭借着超高的使用率直接从未分级飙升到第四,并且开创了新环境,带领其他三兄弟成为新四毒瘤,分别是老朋友大力鳄,新朋友三地鼠和顽皮雷弹。 火焰鸡是特别不起眼的八代技能池受益者,这家伙八代获得了急速折返,并且八代获得了近身战,于是直接起飞。原本火焰鸡的定位是一个定点的炮台,中速,但是多了这个技能后,火焰鸡的灵活度提升了,更主要的是,究竟是一个炮台还是一个游击手,变得捉摸不透。以前非常简单地让吧主甲上来挡就好了,但是有了折返后,吧主甲上来就是挨打,再后来,吧主甲走了,留下一个更大的窟窿。 特性没什么好说的,猛火标准御三家特性。种族值方面,速度80中速,双攻120/110很高,很强,很适合双刀。耐久方面,也还好其实,最主要的是,有概率能够吃一发大力鳄的水喷,同时火斗属性完美counter黑狗,且不怕洛托姆的鬼火。如果说真的有版本答案,那么火焰鸡就是nu第二赛季的版本答案,PT的队伍最强的地方就在于那个火焰鸡。 技能池方面,火鸡能够进行有效的强化,打击面也非常OK,都是超高威力的攻击技能。近身战,尖石,火推,勇鸟。以下所有携带近战的,在八代技能池未更新前,都是飞膝踢或者蛮力。 来看具体配置。首先是围巾火焰鸡,版本最大热门。急速折返,闪焰冲锋,近身战,尖石攻击。sweetforu的手晴队围巾火鸡携带的是火焰踢而非尖石,主要是他队伍构筑比较特殊。这就是游击手火焰鸡的玩法,众所周知火焰鸡是nu最强虫系,上来基本都是点折返,直到最后才上来火推或者近身战推队。这个配置的火焰鸡要注意的是,面对nu新热门长毛猪,近身战和火推都是确二的,也就是说不走的话很有可能被地震打死,这从另一个侧面也反映了中牙猪的硬度。所以在对位满血牙猪的时候请留心,火焰鸡并不是优势而只是均势。值得一提的是,三地鼠掉下来了,折返火鸡跟三地鼠配合非常好用,直接抓死。同时这个配置的火焰鸡还有另一个妙用,就是压制nu第二开墙手草蛇,如果说顽皮弹怕三地鼠抓而特地携带草蛇,那么火焰鸡就是压制草蛇的最好用宝可梦,同时还能够压制手雨的敏捷虫和雪天两个天气手暴雪王和多多冰。 然后是热度排名第二的双刀火鸡,近身战火放电拳真空波,携带命玉。这种配置就是折返出来以前最常见炮台配置,那时候没有近战所以携带飞膝踢或者蛮力,PT的火焰鸡就是携带蛮力的上古版本遗物。努力方面特攻速度252,然后看着减特攻给物攻,也可以0点物攻努力,毕竟0物攻努力的电拳也足够秒杀飞鱼了。最后是真空波的选择,这个技能使得火焰鸡在面对黑狗和大力鳄的时候更加从容。踩钉黑狗会被真空波确一,而大力鳄踩钉后是接不下近战加真空波的伤害的,所以大力鳄不一定敢顶着强化。这也是火焰鸡能够击败四毒瘤的重要原因。 火焰鸡还有很原始的强化玩法,即剑舞单刀流,具体配置是剑舞、蓄能焰袭、近身战、勇鸟或者尖石攻击,这种配置主要流行于预赛季,第三届世锦赛上sweetforu对阵我的时候使用的火焰鸡就是这一种配置的。这种配置的火鸡实际上也可以入选墙队的强化手,但是大力鳄的超高使用率还是让火鸡只能落选。 老生常谈的是,飞斗打击面无盲点,所以在更早些时候,火焰鸡还有头带四攻的配置,就是那四个最大威力的技能搭在一起,勇鸟、闪焰冲锋、尖石攻击、近身战,也有带地震和暗袭要害的。这种其实也没什么好谈的,就是怼伤害,用大威力技能带来的硬伤害撕开缺口,有点ou头带班的感觉。 顺带一提,在预赛季跟朋友试队的时候,他用过沙鳞果火焰鸡的配置,具体配置是挺住、起死回生、剑舞、火焰拳,这种配置在对面没有先制和天气的时候,基本上是一种乱杀的状态,200超高威力起死回生,配合猛火火焰拳,非常离谱的伤害。喜欢极致伤害的可以一试。 火焰鸡成功打破了nu旧局面,一举成为赛季成功人士,在吧主甲离开后,相信他能够继续发光发热,其实我自己也挺喜欢这个宝可梦的,虽然被痛扁过好几回了。其实火焰鸡真正带给我的意义是,看似不起眼的宝可梦也可以一举打破原来的局势,让自己成为万众瞩目的中心,谁说未分级就没有好汉,谁说生来卑微就不能有吞天之志!
    1 point
  33. 1 point
  34. Shanki

    Quick Wishlist

    A small QoL change. Ability to access PvP stat page of a Pokemon if it exists via pokedex.
    1 point
  35. DoctorPBC

    Quick Wishlist

    Change the forum skin back
    1 point
  36. using the ported android theme that was posted i started modding it a bit as well as adding some mods ive taken from others on the site as well as some that ive made iw as able to begin modding the android theme. heres some screenshots ill post until im ready with it to release. imgur link with more screenshots Imgur: The magic of the Internet
    1 point
  37. IGN: KenDude Tiers: NU, LC
    1 point
  38. ill put you on the trash
    1 point
  39. FameCreator

    fix the game

    Git gud
    1 point
  40. Riesz

    fix the game

    Report May for using hacks
    1 point
  41. 首先我直接恭喜VHisc获得了昨天晚上的db锦标赛冠军(不要脸.jpg) 然后顺便答应了的更新盾菇的介绍,因为是db而且是临时更新,就简短一点。 25.败露球菇 明显,盾菇的种族值不是特别优秀,但是盾菇有强力双打辅助技能:愤怒粉,和最无解的技能:蘑菇孢子。这两个技能也是盾菇在双打中基本锁定的技能。在其他方面,盾菇属性优异,速度较低。草毒属性挡下了雨天输出的同时,30的低速也让空间队非常不舒服。虽然盾菇耐久不是特别夸张,但是加高了之后配合果子吃下三四发不克制的技能真的不是问题。(注意,草系不会被愤怒粉转移目标,防尘特性比如细胞秃鹰也不会) 配置的话我推荐:蘑菇孢子 愤怒粉 终极吸取 最后一个技能有很多选择,可以守住、光合作用、清除之烟。甚至狠一点你还可以开大晴天。 至于努力值就有点讲究了。一般来说是自大性格 252HP 然后特防拉到爆点。我的话也许会选择156特防努力,100物防,但是也许也会有阵容上的特殊考虑。努力很灵活,不能全抄。 单打不推荐使用盾菇。没有再生力的盾菇耐久实在不够看。
    1 point
  42. 24、铁具 出 金手——大力鳄 定位:强化,物攻,先制 介绍: 长相超凶但又很讨喜,童年玩金银版最喜欢的御三家。 物理水系选手一向在NU具有很强的输出能力,尤其是在抄家下放的环境下,大力鳄很容易通过逼换抄家完成强化,最常用的水系盾牌水箭龟因为输出太强(笑死我了)而离开了NU,使得大力鳄的输出环境越来越好,使用率也爬上了前十而且有着可观的胜率,足以证明这只宝可梦的潜力。 身板和技能池注定这个宝可梦适合走强化路线,而非常可以的耐久完全可以让大力鳄顶着输出强化。技能的话龙舞、剑舞可以选一个带,也可以都带,看情况选择,水冰打击面已经很好了,可以选择双舞+水冰,也可以选择剑舞+水水冰,其他补盲技能没啥必要,都挺垃圾的。因为主要靠水系技能输出,然后搭配大力鳄很耐打的特点,水滴(可以控激流)和剩饭(加耐久支撑多次强化)都是不错的选择。(注意如果选固执性格,龙舞+1正好超速不了大王燕,但是爽朗性格,龙舞+1正好杀不死罗斯雷朵,性格上各有利弊。) 强行本是一个很好的输出特性,不过MMO中只有激流,可以加成水流喷射是极其不错的,也是较为少见且好用的NU先制技能,控血成功可能非常爆炸,这也是一些人携带替身、或者不带剩饭的原因。 一句话点评:大力鳄是跳舞鳄,正常水盾都能挡住。 配置范例: 鳄之舞(HP物攻速度)*神秘水滴*剑舞+攀瀑+冰冻拳+水流喷射
    1 point
  43. So that we can make a mod that replaces the remaining emerald NPCs with some hi-quality HGSS sprites like the rest of the world. Currently, the emerald sprites can be replaced by hgss ones, but they will be rendered at an emerald resolution (ie they will end up fucking huge and take like 2 tiles) just need a editable word doc or something, just like how we can modify the scale of pokemon battle sprites.
    1 point
  44. PokeMMO Movimientos de los nuevos tutores Guía original escrita por: Lin Traducido al español por MrPeruano Acorde con la actualización del 27/07/20, cada región ahora tiene 2 NPCs los cuales pueden ser encontrados en cada centro pokemon a lo largo de la región. Cada uno es un maestro de los movimientos el cual le enseñará a tus pokemon ciertos movimientos a cambio de algunos objetos específicos, el del pelo gris puede enseñarles de nuevo los movimientos que tu pokemon ha podido aprender debido a subir de nivel, también es capaz de hacer que tus pokemon olviden sus movimientos actuales. Los movimientos que pueden ser enseñados por cada tutor de su región son diferentes, por lo cual en esta guía se muestra cuales movimientos están disponibles en qué región y qué necesitan para ser aprendidos. Cada tutor solicita un diferente color de piezas(piezas: azules, amarillas, verdes, rojas) y otro objeto específico tal y como se muestra en la parte inferior. Usa Ctrl+F para buscar por un movimiento específico en esta lista Kanto: Poder Pasado - 1x Parte Roja, 3x Piedras Duras Bote - 1x Parte Roja, 2x Piedras Pómez Picadura - 1x Parte Roja, 1x Polvo Plata Antojo - 1x Parte Roja, 2x Lazo destino Taladradora - 2x Parte Roja, 3x Arena Fina Puño Fuego - 2x Parte Roja, 1x Cinta Experto Lanzamugre - 2x Parte Roja, 3x Flecha Venenosa Cabezazo - 1x Parte Roja, 1x Pañuelo Seda Puño Hielo - 2x Parte Roja, 1x Cinta Experto Cabeza de Hierro - 2x Parte Roja, 3x Bola Férrea Patada Baja - 2x Parte Roja, 2x Cinturón Negro Bofetón Lodo - 1x Parte Roja, 1x Arena Fina Bomba Germen - 2x Parte Roja, 2x Semilla Milagro Autodestrucción - 1x Parte Roja, 2x Bola Humo Doble Rayo - 2x Parte Roja, 2x Polvo Plata Superdiente - 2x Parte Roja, 2x Pañuelo Seda Puño Trueno - 2x Parte Roja, 1x Cinta Experto Ciclón - 1x Parte Roja, 1x Colmillo Dragón Alboroto - 1x Parte Roja, 1x Metrónomo Placaje Eléctrico - 2x Parte Roja, 2x Bola Luminosa Hoenn: Cede Paso - 1x Parte Verde, 2x Garra Rápida Rizo Defensa - 1x Parte Verde, 1x Muda Concha Cometa Draco - 3x Parte Verde, 3x Colmillo Dragón Esfuerzo - 2x Parte Verde, 1x Cinta Focus Voto Fuego - 1x Parte Verde, 1x Carbón Bilis - 1x Parte Verde, 1x Lodo negro Voto Planta - 1x Parte Verde, 1x Semilla Milagro Refuerzo - 2x Parte Verde, 2x Lazo Destino Zona Mágica - 2x Parte Verde, 1x Cuchara Torcida Tinieblas - 2x Parte Verde, 2x Hechizo Viento Aciago - 1x Parte Verde, 2x Hechizo Enfado - 2x Parte Verde, 1x Colmillo Dragón Rencor - 1x Parte Verde, 1x Hechizo Disparo Demora -1x Parte Verde, 1x Polvo Plata Rapidez - 1x Parte Verde, 1x Polvo Brillo Voto Agua - 1x Parte Verde, 1x Agua Mística Zona Extraña - 2x Parte Verde, 1x Cuchara Torcida Abatidoras - 1x Parte Verde, 1x Semilla Milagro Unova/Teselia: Aire Afilado - 1x Parte Azul, 1x Pico Afilado Acua Cola - 2x Parte Azul, 2x Agua Mística Bloqueo - 2x Parte Azul, 2x Muda Concha Tierra Viva - 2x Parte Azul, 3x Arena Fina Electrotela - 1x Parte Azul, 1x Imán Juego Sucio - 2x Parte Azul, 2x Gafas de Sol Gravedad - 1x Parte Azul, 3x Cola Plúmbea Vozarrón - 2x Parte Azul, 2x Metrónomo Hipnosis - 1x Parte Azul, 1x Metrónomo Viento Hielo - 1x Parte Azul, 1x Antiderretir Defensa Férrea - 1x Parte Azul, 1x Revestimiento Metálico Última Baza - 2x Parte Azul, 2x Pañuelo Seda Capa Mágica - 2x Parte Azul, 1x Refleluz Levitón - 2x Parte Azul, 2x Piedra Pómez Pesadilla - 1x Parte Azul, 1x Hechizo Golpe Bajo - 2x Parte Azul, 3x Garra Rápida Fuerza Bruta - 2x Parte Azul, 3x Cinturón Negro Onda Vacío - 2x Parte Azul, 2x Garra Rápida Cabezazo Zen - 2x Parte Azul, 2x Cuchara Torcida Sinnoh: Atadura - 1x Parte Amarilla, 2x Garra Garfio Finta - 1x Parte Amarilla, 1x Gafas de Sol Sorpresa - 2x Parte Amarilla, 3x Garra Rápida Campana Cura - 2x Parte Amarilla, 1x Campana Alivio Onda Ignea - 2x Parte Amarilla, 2x Carbón Desarme - 1x Parte Amarilla, 1x Gafas de Sol Divide Dolor - 2x Parte Amarilla, 2x Toxiestrella Imitación - 1x Parte Amarilla, 1x Lazo Destino Ataque Aéreo - 2x Parte Amarilla, 2x Pico Afilado Ronquido - 1x Parte Amarilla, 1x Metrónomo Síntesis - 2x Parte Amarilla, 2x Raiz Grande Viento Afín - 2x Parte Amarilla, 2x Pico Afilado Truco - 2x Parte Amarilla, 2x Polvo Brillo El Movi Maniaco: Este NPC es encontrado en todos los centros pokemon y ofrece la misma función en cada región. Puede enseñarle a un pokemon cualquier movimiento que haya aprendido previamente o pueda por subir de nivel(esto incluye movimientos que pueda aprender a niveles más altos del actual y también movimientos de evoluciones previas y movimientos iniciales) Puede enseñar estos movimientos a cambio de Escamas Corazón( el número de Escamas Corazón que requiere depende del movimiento, la cantidad varía de 1 a 4) Incluso pueden eliminar cualquier movimiento por el costo de 1,000.
    1 point
  45. Bubaili

    Instances Info on Android

    Hello, I'm playing Pokemmo on Android mostly (sometimes on computer) and I noticed I couldnt look at the Instances Info (E4 lvls) on Android? Would it be possible to add this feature? Or if anyone found a way to look at it through Android, I would appreciate to know how. Thanks
    1 point
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