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Showing content with the highest reputation on 07/30/21 in Posts

  1. "Bets over 250k may be mailed to a trusted middleman if any one of the two players feel its necessary" Rude or not, it's in the rules and players can use this to protect their win. If player doesn't trust certain players or team, it's their choice.
    7 points
  2. Another bearr ? OP fact: I have not encountered onix or donphan so far, only bears xD #Throwback to the 1st mighty bear a year ago
    6 points
  3. Dindra

    Saving battle videos

    Tournaments already have a similar feature to this so do showdown and the mainline games: The ability to save battle replays from matchmaking and regular duels. Why: have you ever had a match where you made an insane play you want to share with your friends or do you want to analyse a match where you feel you could have done a different move here and there? of course you have! but unless it was in a tournament or you recorded it there is no way of doing this. How this could be implemented: Basically after a PvP match you get a prompt to save the replay this replay could be saved in either the PC or in the PvP tab of course you don't want every player to save all of their battles so my suggestion is to give every player 5-10 slots for saving them and potentially adding a voucher to the gift shop that allows you to expand this number. Where would you save something like this: there are 2 options for this problem either the games server (like tournament replays) or on the players PC (like screenshots).
    5 points
  4. TT will not be run this weekend. Thread will be visible as soon as we will be able to confirm the date. Apologies for inconvenience it might cause,
    3 points
  5. Finally 4th OT, after 3 months of hunting it and shit tons of encounters. Thanks to all of my team mates who shared their shiny charm with me ❤️
    3 points
  6. Historically, complex bans were always avoided like the plague because they would set a precedent that would be difficult to follow... but seeing as this precedent has already been set by the hydreigon, garchomp and wobbuffet nerfs, it begs the question: why can’t diglett/dugtrio just lose arena trap? Dugtrio doesn’t sweep through teams singlehandedly like the aforementioned do, but it has an uncompetitive and frankly stupid ability that completely changes the dynamic of battles and invalidates several viable pokemon in every tier without even being sent out from its ball. Just get rid of it please.
    2 points
  7. Sure Let me get this right, you betting 2m?
    2 points
  8. @RareBush @Quinn010 I can confirm that I am the middleman for this bet and have received money from both. Good luck! If anyone else wants me to be a middleman let me know. IGN: Incognition
    2 points
  9. Its a betting thread players usually ask for middleman, keep the team drama away from the thread.
    2 points
  10. MUAHAHAHAAAA!!! YESSSSS!! IT'S ALIVE!!!!! ...*ahem* I mean, I got it working! Yay! After about 24 straight hours of updates....
    2 points
  11. OT #29 Slowpoke [27,720] and forgot to post OT #28 Shelmet [2,940] both w/ No Dono
    2 points
  12. Teambuilding Competition [ENIX] Edition What is the Teambuilding Competition? The Teambuilding Competition is a competition where people who want to compete are given a Pokémon to build a team around. Once the deadline for team submissions has finished, a vote will be held for the best team! How to Participate To compete, reply with a PokePaste of your team, as well as an explanation of your teambuilding logic along with the selected Pokémon choice of the tier, Please also include your IGN + your tier choice (one of each tier you play is allowed) Use Showdown Teambuilding to build your teams! Voting A panel of judges will select the best team after the submission deadline has passed, judging each tier! Judges: OU @Serpnt@Kupokun UU @Kupokun NU @Baeex DOUBS @Crible LC @Kupokun Rules The submitted team must be viable for the current PokeMMO meta. PMMO PvP Differences Don't copy other players' teams! Be creative! You can post one team each tier, long as you have experience in that tier. Only Phoenix members can give a entry, friends are welcome to hype the entries up! Judges are allowed to post their own, but won't count towards the entries. (please post here) Prizes Competitive ready Pokémon of the selected tier (multiple entries gives you a choice) + any egg moves needed! (3-4x31) Deadline: 31st July. Pokemon of each tier to build around in this order (OU-UU-NU-DOUBS-LC) OU - UU - NU - Doubles - Little Cup -
    1 point
  13. The pokedex search system is alright, letting you filter tiers, different region dexes and names of pokemon. It would be better though if you could type different moves, types, abilities, or maybe base stats so people can build teams easier.
    1 point
  14. 1st Place Prize AwaXGoku 2nd Place Prize LuoYangfuyao 3rd & 4th Place Prize MTAdrian & Yuxzy Congratulations to the winners!
    1 point
  15. 400k for a 3x31 3x27 Lucario is criminal.
    1 point
  16. 2021/7/30 [CL公会][限时抓宠] 团体战2!CL成员绝对是欧皇!--活动合影
    1 point
  17. siammese took my bet (in discord) sorry @Coge he took before you xd
    1 point
  18. Week 4 was extended to end on Sunday 8th due to captain's vote and to generalise Start Monday and End Sunday weeks. The Tournament is expected to end at the exact same date either way. I apologise for the short notice and the trouble this may have caused.
    1 point
  19. Want to be middle man, 99% chance i give the winner their money
    1 point
  20. @Zbleeex you and me this weekend bro, it's on
    1 point
  21. 真好,我生日就没闪过
    1 point
  22. Credit to Fuwuii. It was not made for Halloween Also, something from the Server's political discourse:
    1 point
  23. IGN: Commissar Tier: UU Pokepaste Tentacruel Let's start with some standard stuff. Specially Defensive Tentacruel, while a lot of UU threats are physical, makes it easier to build around. Scald is your basic offensive move, Rapid Spin because you need it, Haze just solves issues in UU you didn't know you had, and knock off ruins quite a bit of people's plans. Easy, simple, useful. Lopunny UU is dominated by 2 major strats. HO Screens and Sun. Lopunny ruins both their team's leads if given the chance. I went Fake Out over Protect to bluff offensive vs electrodes. Depending on who you're up against, it might save you getting taunted. A worthwhile gambit with little lost if it fails. Double coats, if things play out correctly just take out a Torkoal. and maybe set up rocks on their side. Switcheroo Scarf lets you ruin some pokemon's day, with so many mons trying to set up stuff. Bronzong Standard Physically defensive Bronz, nothing to be amazed at, at all. Synergizes nicely with Tenta. Yanmega + Krookodile + Mismagius Again, more standard sets: Yan has scouting ability if the stage is clear from rocks, which is nice. (Ancient power > HP rock is also a choice I later realized but I'm too lazy to edit.) Krook has very nice revenge killing and sweeping ability. Mismag will set up nicely when it can. A decent all-rounder offensive core to complete the team, and can handle a decent chunk of the UU meta without much support, and nearly all of it with proper help of the team.
    1 point
  24. Here's some information fot those who want to know a bit about the game's difficulty. Percentage of players who defeat each gym leader on the first try: Brock 73.9% Misty 74.1% Surge 76.8% Erika 79.8% Koga 74.5% Blaine 77.4% Sabrina 75.5% Giovanni 67.3% Even the weakest gym leader wins against their human opponent one-fifth of the time. I don't know how to patch on Chromebook, but IPS is not the answer on any computer. UPS is the equivalent for larger files.
    1 point
  25. IGN: Commissar Tier: OU Pokepaste Weavile: Reasonably, Weavile works best as a revenge killer / late game sweeper with proper support and build, it is squishy but quite offensively versatile and can OHKO quite a bit if you know what you're doing. Less reasonably, Weavile is the best user of what is probably the worst offensive move in Pokemon, Beat Up. Here we forgo reason, and try to make something fun. King's Rock + Beat Up makes for around 47% flinch chance. With Swords Dance, you're looking at something similar to Shell Smash Cloyster. Low Kick boosted with SD gets rid of a lot of annoying Steel/Rock types that Weavile hates. And Ice shard is STAB prio that rounds all this up. Cloyster + Togekiss: With these two added in the mix, we're making more bad decisions and going all in on flinching our opponent. Standard Shell Smash Cloyster, annoying beyond belief. And a variation on ParaFlinch Togekiss that should allow it to take care of Conkeldurr as it is a major pain for the team. Dugtrio: After assembling the 3 musketeers of asshole, and making very bad choices. Dugtrio comes in to do what it does best. Just take out something from the opponent team that you don't want to deal with. Taunt is a choice to run on this set, but looking at the team as a whole we're way more offensive, and just killing things faster is pretty much the way to go. Infernape + Rotom-Wash: With this we try to round up the team with a decent Volt-Turn core that can try and get rid of major pain points and weaknesses of the big three we started with. Rock, Steel, Fighting, Fire, Water and to some extent Electric types are this team's major weak points, and mostly can be dealt with by these two, enough at least so the others can just clean up. Notes: The team is oriented more towards being fun than being 100% competitive. Working around all the weaknesses requires a lot of skill and prediction, in addition to the team being extremely reliant on RNG to work well if at all. This is a team where you might lose and your opponent will be mad at you just for using it.
    1 point
  26. IGN: SerpentLord Tier: OU Pokepaste (HO Voltturn) Weavile: As it is our star mon, i'll start with this guy. Focus Sash SD lategame can definitely be a threat, as it allows me to go for Icicle Crashes on weakened scizors and conkeldurrs while i'm setup, which opens up additional sweeping opprotunities. Pursuit allows abuse of my Volt-turn core, as I can bring it in using my slower pivots to revenge kill and trap a suprising amount of mons in the tier, giving support to my Magnezone lategame if it is the better lategame cleaner, matchup dependant. Infernape: A simple, but effective, suicide lead- Rocks, taunt, sash, and a way to punch holes. Really all you can ask for. Didn't have any important damage benchmarks I would like it to hit, so split evenly. Scizor: Standard band scizor set- all the good things you want. Bullet Punch to help revenge kill (Functioning as my Priority for the team), U-Turn to chip physdef mons for my Weavile, and Superpower to nuke things when required. As I have Weavile as my designated Pursuit user, I instead am running Aerial Ace- helping a bit with the consistent weakness HO teams generally have to Conkeldurr, providing good chip vs. it 252+ Atk Choice Band Technician Scizor Aerial Ace vs. 252 HP / 0 Def Conkeldurr: 178-210 (83.9 - 99%) -- guaranteed 2HKO after burn damage Magnezone: Another classic of the Voltturn core, Magnezone functions as my primary scarfer for the team as well as one of my two Volt Switch abusers. Traps teams in classic voltturn along with band scizor, as well as threatening quite a few common Rocky Helmet users that Scizor does not appreciate (Skarmory, Mandibuzz, and Ferrothorn to name a few). Finally, it does also help out Weavile. A single SD from weavile will pressure the likes of Scizor to come out and Bullet Punch, allowing easy trappings of Scizors for your Magne to burn to a crisp. Rotom-Wash: It doesn't have my classic EV spread, as I would like to keep that private. But safe to say it does it's job- it takes hits, it gets defogs off, and Trick utility is amazing vs. mons like Volcarona which with setup may threaten my team, and provides a way to beat some stall mons that I may not have properly covered with the rest of my team. It also functions as a semi-slow Volt Switch abuser for my team once it Tricks, and provides Water coverage that I am otherwise lacking. It's also functioning as my Ground immunity for this team. Garchomp: A classic and well-known wallbreaker in our meta, it's here for that exact purpose- to wallbreak and open up opprotunities for Weavile to clean lategame, as well as help Scizor and Magnezone chip down walls. It's also functioning as my Electric immunity for this team. Fire Blast provides additional coverage vs. Ferrothorn, so you aren't required to allow it to set up Hazards while you swap. The Spdef EVs along with Hasty may look a bit concerning- but it makes my Rain matchup a bit easier to handle if I keep chomp healthy. It gives me a 75% of living Kingdra (252+ SpA Choice Specs Kingdra Surf vs. 0 HP / 70 SpD Garchomp in Rain: 160-190 (87.4 - 103.8%) -- 25% chance to OHKO), which allows me to trade with it the majority of the time. Other Notes: As with most HO teams, it's matchup vs. common mons like Conkeldurr and Garchomp can lead to forcing you to sac something in order to properly trade or pressure it out. Easiest way to do this is to practice, though Voltturn as well does help- and the fact that said mons cannot swap into the majority of this team safely. The addition of three Choice users (Unless tricking off Scarf) means that if you misplay with one of them, you lose a lot of momentum, making it a little difficult to play if you do not keep that in mind.
    1 point
  27. IGN: Kupokun Tier: OU - Weavile Pokepaste: Pokepaste Weavile: The star of the show, Bit different from the typical set. Leading with it brings in whatever physical wall they have for the team to toxic it. furthermore i can use the expected will-o-wisp on Weavile to switch into milotic granting marvel scale + mirror coat + lefties, scary wall. while pursuit trapping + Swords dance for mid-late game. Lum berry is a last resort to allow swords dance on low hp cofag and other mons to set up on like Bliss if they have no flamethrower which i'll have to scout for. icicle spear vs Icicle crash was the other thing i debated, don't want to take a important hit with %90 accuracy so i think Swords dance + icicle spear is a safer option. Hydreigon and other scarfed/prio mons like conk i'll need to switch out into hippo/reuni depending on what it is. +2 252+ Atk Weavile Icicle Spear (3 hits) vs. 4 HP / 252+ Def Blissey: 237-282 (71.6 - 85.1%) -- approx. 2HKO after Leftovers recovery +2 252+ Atk Weavile Pursuit vs. 4 HP / 252+ Def Blissey: 126-148 (38 - 44.7%) -- guaranteed 3HKO after Leftovers recovery Breloom: I despise this set with a passion but for this team i think it's worthwhile, sub + Bulk up with special def investment, Poison recovery + drain punch makes it quite fearsome, while having seed bomb to deal with jellicents or hippo to chip down or set up on if they have no roar, while at full hp i can handle a hydrei scarfed/life orb with flamethrower. enough to do a drain punch/sub dependant on damage from nature/set. 252+ SpA Hydreigon Flamethrower vs. 252 HP / 120+ SpD Breloom: 242-286 (74.6 - 88.2%) -- guaranteed 2HKO after Poison Heal 252 SpA Hydreigon Flamethrower vs. 252 HP / 120+ SpD Breloom: 222-262 (68.5 - 80.8%) -- guaranteed 2HKO after Poison Heal Hippowdon: 20 speed evs to stop the speedcreeping from conks, Automatically loses to Bulk up sets but otherwise it's a solid check, primary lead/hazard setter while giving toxic to mons like physical chomps, or any other mons that i can essentially wall enough with the sp.def investment, pretty sure this is about %50 to HKO with timid scarfed rotom-wash, While biss can't touch me unless toxic + wish/soft, can risk a scald from milo first turn to give it toxic depending on Matchup, Earthquake to deal primary STAB to other mons without levitate and Toxic for switches to things like mandibuzz, Giving Rocky helm chipping to anything else that's priority for weavile + sand to give additional chip, having slack off to recover inbetween switches. Milotic: My primary Sp.def wall with access to mirror coat to deal damage from volt switch lures from rotoms, keeping in mind this won't affect Hydrei/Weavile or other Dark types. even without burn they only doing %34-41 with modest nature which is quite nice to pair with a weavile that's bound to be willo'd by something at some point, giving it a absolute bulk with sp.def + sand is neutral with lefties. also haze to stop reuni set ups or other mons like gengar or volcarona, Scald for STAB + burn chance makes it a primary sp.def with some threats to physical under sand to pair with hippo + self recovery. 252 SpA Rotom-Wash Volt Switch vs. 252 HP / 252+ SpD Milotic: 122-146 (30.9 - 37%) -- guaranteed 4HKO after Leftovers recovery 252 SpA Rotom-Mow Leaf Storm vs. 252 HP / 252+ SpD Milotic: 228-270 (57.8 - 68.5%) -- guaranteed 2HKO after Leftovers recovery Rotom-Wash: Primary hazard control + Speed control, can use trick for mons with set up like chansey/reuni/Conk bulk up (for extreme), Volt switch Pivot & STAB + EQ immunity, Pretty standard set, Debated giving it Pain split but i don't see that being viable over the other moves in this team + Timid nature meaning it's coming in to only do one essential thing + another lead choice depending on Matchup. Reuniclus: Secondary Rocky helm chipper, went with full def to give minimal damage from scizor sets, Acid armor + Calm mind with Stored power is fearsome, Have to be careful with Hydrei sets but safe with recovery vs U-turn/Pursuit Scizor. This pairs well with the Hippo/Milo core allowing me to set up with either Calm mind or Acid armor depending how the opponents behaviour + matchup, of course with Self recovery. 252+ Atk Choice Band Scizor U-turn vs. 252 HP / 252+ Def Reuniclus: 326-386 (76.8 - 91%) -- guaranteed 2HKO 252+ Atk Choice Band Technician Scizor Pursuit vs. 252 HP / 252+ Def Reuniclus: 188-222 (44.3 - 52.3%) -- 18.4% chance to 2HKO can recover on both or if it's be scouted as a swords dance set i'll need to get AA up as much as i can, while predicting recovery to keep the momentum going, if they switch they will bring in Hydrei or another special revenge killer/late game sweeper. Other notes: This team is mostly immune to sand asides one or two, Toxic spikes + rocks hurt this team once hazard control is gone but asides that i'm fishing will-o for Milotic and free set up with Weavile, Very fun semi-stall and i don't recommend this to anyone that is trying out for the first time. Dies to bulk up conk, struggles with non standard rain teams & Hydrei sub + np sets.
    1 point
  28. 10m on africa vs cuba africa win
    1 point
  29. 1M Argentina doesn't win WC4.
    1 point
  30. 2021/5/27 [CL公会] [限时抓宠] 淡墨的生日派对ヾ(≧▽≦)ノ --活动合影
    1 point
  31. 2021/03/06 [CL公会] [限时抓宠] 不知便可登峰造极否? --活动合影
    1 point
  32. 2020/12/19 [CL公会][迎新活动] 世界聚焦于你--活动合影
    1 point
  33. 20201212-[CL公会] [限时抓宠] 豪宅后院的假面舞会-CL公会合影留念
    1 point
  34. 齿轮冲啊啊啊啊!!!
    1 point
  35. 我爱齿轮妹妹
    1 point
  36. 此楼为 成员目录,GearHome感谢有你! (修改补充中) 管理层目录 Hibikl 未知 KaItsit❀ tiyamikatto MapleUma 现优秀成员目录 IchinoseKotomi lunarYQ JMLi mianbaojun gbagbaa xlHappyman yushouxixiang Lesy Shiningidol diepeople Tshiary NuNaNuN 未知 mmdXIAOHA Rslee Meforming TISSL 未知 Indigor sakuyamana GIGIIDV Wupanpan wLucifer Alieskya Prande AEzZ 现成员目录 ~
    1 point
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