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MadaraSixSix

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Posts posted by MadaraSixSix

  1. 1 hour ago, bobliu said:

    Yes, I totally agree that dragon type pokemon is strong in the meta, so does the steel type pokemon. The steel type can not only resist dragon type, but also the dark type unlike in showdown meta. But that is not the reason to nerf the steel type pokemon, isn't it? above all are just the features of pokemmo meta.

     

    As for the draco meteor on Hydre, i can understand your concern, that the hydre seems like it can always using draco meteor without thinking, due to it is not weak facing pursuit and Stealth Rock. However, there are just too many pokemons which are so good at sp.defense and have the ability of recover(porygon2, Chanse...), so the hydre is not THAT easy to break the stall (i just mean the draco help hydre having more threat facing stall, but it cannot destroy the stall without thinking).

     

    Also, the hydre is weak facing most of offensive mons, easpically mons with mach punch, bullet punch, ice shard. This situation make the hydre just not " strong against all" as you mentioned. Btw, the -2 sp.attack of draco also give the opportunity to opponent to strengthen the mons(sword dance/dragon dance/ Quiver Dance..etc) and it may cause the threat of breaking whole team, which means "using darco meteor without thinking" is not appropriate for every situation.

     

    To sum up, I would like to give the opinion that hydre with draco may be a big threat of stall team and climate team, but it is not that strong facing offensive team and bulky offensive type pokemon. In addition, many pokemons with AV can check the hydre easily, such as Mienshao. Thus, the hydre with draco meteor can be accepted in mmo meta in my mind.

    the dragon type is the strongest in the meta and is in no way comparable to the steel type (Do I really need to elaborate here?)

     

    However, there are just too many pokemons which are so good at sp.defense and have the ability of recover(porygon2, Chanse...) and you say two pokemon ? 

    for the spec i agreed chansey and blissy counter ez hydreigon spec, 

    but in a real match if you switch porygon 2 you have to recover and therefore give the opponent time if you dare to click ice beam or toxic or disharge for example you will not be able to return to the hydreigon

     

    252+ SpA Choice Specs Hydreigon Draco Meteor vs. 252 HP / 252+ SpD Eviolite Porygon2: 90-106 (46.8 - 55.2%) -- 69.5% chance to 2HKO

    if hydreigon clik focus blast its possible 252+ SpA Choice Specs Hydreigon Focus Blast vs. 252 HP / 252+ SpD Eviolite Porygon2: 110-130 (57.2 - 67.7%) -- guaranteed 2HKO

     

    moreover the pokemon already there are only 2, it only works against hydreigon spec if it's nasty plot neither the porygon nor the chansey can come, if it's hydreigon power it's the same

     

    and yes hydreigon spec don't break stall but the hydreigon which is nasty plot has no problem destroying stall

     

    I agree that we can benefit from a -2 att spe hydreigon to set up a pokemon and return a game

     

    but I wasn't clear or you didn't understand my point of view

     

    when I say the player does not need to think to click draco meteor : example if you play Chandelure you have to think about doing the fire move or the ghost move because you know that the water pokemon resists the fire attack and that the dark pokemon resists shadow ball

     

    but with hydreigon it doesn't work in the same way you click on draco meteor and the resistance to dragon moves cannot necessarily come

     

    tyranitar assaut veste die on move fight (hydreigon possible clic fight move)

    and mienshao (the classique mienshao =

    252 SpA Choice Specs Hydreigon Draco Meteor vs. 100 HP / 156 SpD Assault Vest Mienshao: 130-154 (84.9 - 100.6%)  )

    if you play carrefuel you need double switch because hydreigon outspeed you  

     

    so I don't understand when you say "Pokemon with assault vest can come easily"

     

    "I said it is strong against all"  this means that even if you play a hydreigon to beat stall it will be  good against offense too

     

     

     

     

     

     

     

     

     

  2. 7 hours ago, bobliu said:

    I think we can keep the draco meteor of Hydre.

    Hydreigon with draco meteor make the meta have much of fun. We can see some mons with assualt vest to check the choice specs hydreigon, such as Mienshao and Tytar, and opponent can use the turn of -2 sp.attack to win the attack opportunity.  But not only use the stall like Chansey or Tentacruel to check the sp.attacker, which we usually see in past days. Also, the plenty of mons which can counter Hydre keep the Hydre not to strong in the meta. Btw, the draco meter haven't destroy the meta this time, compare to two years ago. The meta can accept this change totally.

    In addition, the draco meteor of Hydre helps HO team have more chance to break the stall. I am happy to see there is more HO team in the OU meta, since I love HO team.

    "In addition, the draco meteor of Hydre helps HO team have more chance to break the stall. I am happy to see there is more HO team in the OU meta, since I love HO team."

    shows that the comment is not at all objective

     

    yes hydreigon can destroy the stall so a playstyle all by itself 

    So that makes him a healthy pokemon because people don't like playing vs stall ?

     

    if the pokemon only destroyed the stall that would be fine there are pokemon like that strong against stall, and weak against climate or offense, 

    but this is not the case with hydreigon
    he is strong against all

     

    I personally think that the basic dragon type was already too strong for the meta but then we added Draco Meteor on Hydreigon something which is normal on showdown because the fairy type exists but on Pokemmo our resistance to the dragon type and the steel type then when the moves are physical it can be fine because steel pokemon are generally good in tank phy, but when you have a skarmory or scizor and the hydreigon can click draco meteor without thinking there is a problem

     

    I find that having integrated it is stupid despite everything
    I'm not even so sure it's broken
    just not healty in my opinion

  3. my team did not win I am a liar

     

    a no finaly is zokuru a liar !! 

     

     

    seriously, I think that you are the team that is probably the best prepared scout, counter ect

    even if my team and I win the semi-final
    I think we will lose against you
    We lacked preparation when I think about it

    big gg 12haxnoobs

     

     

    and thx for this tournamant

  4. zio explained it several times if 16 recover is not bad vs gallade because

     

    in this meta play with reuniclus def not viable cause 8 recover

    play salamence or dragonite def not viable too cause 8 recover

     

    if gallame have 2 stab + ice move for exemple = 

    +2 252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Reuniclus: 136-162 (62.6 - 74.6%) -- guaranteed 2HKO 

    +2 252+ Atk Life Orb Gallade Ice Punch vs. 252 HP / 252+ Def Reuniclus: 103-122 (47.4 - 56.2%) -- 82.4% chance to 2HKO 

    0 SpA Life Orb Reuniclus Psyshock vs. 0 HP / 0 Def Gallade: 101-121 (70.6 - 84.6%) -- guaranteed 2HKO  (not best counter but very interssing for match vs gallame

     

    if gallame have night slash (dont have ice punch) = 

    +1 252+ Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 100+ Def Salamence: 181-214 (89.6 - 105.9%) -- 37.5% chance to OHKO (good dammage but you can play salamence with speed for outspeed if gallame use sword and you switch and he lose hp with life orb... 

    0 Atk Salamence Dragon Claw vs. 0 HP / 0 Def Gallade: 84-99 (58.7 - 69.2%) -- guaranteed 2HKO (good dammage)

    salamence not good but, a match little 

     

    if gallame no have night slash 

    sableye best counter

    +2 252+ Atk Life Orb Gallade Ice Punch vs. 248 HP / 252+ Def Sableye: 103-122 (66 - 78.2%) -- guaranteed 2HKO 

    +2 252+ Atk Sableye Foul Play vs. 0 HP / 0 Def Gallade: 244-288 (170.6 - 201.3%) -- guaranteed OHKO 

     

    for dragonite depend on scale or not

     

    0 Atk Dragonite Wing Attack vs. 0 HP / 0 Def Gallade: 122-146 (85.3 - 102%) -- 18.8% chance to OHKO 

    +2 252+ Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Multiscale Dragonite: 94-110 (47.4 - 55.5%) -- 74.2% chance to 2HKO 

     

    there is surely another example but a little lazy

     

     

    so if i talk about the nerf recover with other players
    it's for a good reason because it brings a small solution against gallame sword dance

    from the moment the gallame player has to make a choice on his set, it complicates things

     

  5. 4 hours ago, Ziiiiio said:

    What I want to express is that the problem is not only about gallade, the updates this year have led to this situation. Firstly we can not ban Gallade, as Madara just posted, without gallade then 2 regen+glisor boring mirror match will everywhere which is unhealthy. 

     

    So, we need limit gallade, because it cause a team style not even playable which sounds just crazy. Gallade not like Crawdaunt, Gallade still can find a killing chance even facing HO team, like vs breloom or sp attackers like hyregon/starmie/volcarona. Gallade's lower limits and upper limits are relatively highier than other mons. It destroys stall team and at same time not useless like Crawdaunt when it facing HO team. Like what we discussed, we can not ban gallade, because it causes game back to 60 mins. We can only increase negative effects or give buff to traditional walls to solve this.

     

    I hope we can Ban S-sowrd and change pp nerf back, and I do think it is the best solution:

    If we take away Sacred sword, gallade have to change to CC which gives -1 def also only 8 PP.

    252 Atk Choice Band Weavile Pursuit (40 BP) vs. -1 0 HP / 0 Def Gallade: 105-124 (73.4 - 86.7%)

    Combination like Helmet skar+CB weavile get a less pressure way to solve lo gallade if ban Sacred sword, and at same time with SD gallade, it strugles with night slash/ice punch/leave blade for it's last move, At same time if we change pp nerf back to increase the usage of Def Dnight/Salamence/Sybleye, it will be a best way to change this situation for this meta now.

     

    In this way, it only effect gallade vs stall team, Gallade ttill extremely destructive, but theoretically he would not be able to kill all walls--have to struggle with move choice just like Conkeldorr. and give that stall playstyle back to this meta. We already know gallade is not op when it fascing ho/rain team, that make us can not over nerf gallade.

     

    Finnaly I hope my comment will be answered, because it seems to be ignored. after a this topic been created a month later.

     

     

     

     

     

    ah no sry (not 70/30) xddd

     

  6. 3 hours ago, Ziiiiio said:

    What I want to express is that the problem is not only about gallade, the updates this year have led to this situation. Firstly we can not ban Gallade, as Madara just posted, without gallade then 2 regen+glisor boring mirror match will everywhere which is unhealthy. 

     

    So, we need limit gallade, because it cause a team style not even playable which sounds just crazy. Gallade not like Crawdaunt, Gallade still can find a killing chance even facing HO team, like vs breloom or sp attackers like hyregon/starmie/volcarona. Gallade's lower limits and upper limits are relatively highier than other mons. It destroys stall team and at same time not useless like Crawdaunt when it facing HO team. Like what we discussed, we can not ban gallade, because it causes game back to 60 mins. We can only increase negative effects or give buff to traditional walls to solve this.

     

    I hope we can Ban S-sowrd and change pp nerf back, and I do think it is the best solution:

    If we take away Sacred sword, gallade have to change to CC which gives -1 def also only 8 PP.

    252 Atk Choice Band Weavile Pursuit (40 BP) vs. -1 0 HP / 0 Def Gallade: 105-124 (73.4 - 86.7%)

    Combination like Helmet skar+CB weavile get a less pressure way to solve lo gallade if ban Sacred sword, and at same time with SD gallade, it strugles with night slash/ice punch/leave blade for it's last move, At same time if we change pp nerf back to increase the usage of Def Dnight/Salamence/Sybleye, it will be a best way to change this situation for this meta now.

     

    In this way, it only effect gallade vs stall team, Gallade ttill extremely destructive, but theoretically he would not be able to kill all walls--have to struggle with move choice just like Conkeldorr. and give that stall playstyle back to this meta. We already know gallade is not op when it fascing ho/rain team, that make us can not over nerf gallade.

     

    Finnaly I hope my comment will be answered, because it seems to be ignored. after a this topic been created a month later.

     

     

     

     

     

    I agree with you on the recovery issue.

    but many players are happy with the nerf (because they don't like the stall)

    we did a survey it's 70% against the nerve and 30% for the nerve

    But we must not delude ourselves

    a lot of players didn't vote  (do you understand what that means?)

    I see too many people hated the stall, for example caio, do you think people like him will follow your fight?

     

    they are closed minded and don't understand that people can play different style of games
     
    from there I think your fight is dead ^^

     

     

  7. 5 hours ago, caioxlive13 said:

    I've explained on UU discussion request thread how complex ban works:

    Shaymin is on discussion on UU, not OU, so it cannot be nerfed and at best it would be banned from UU and get stuck onto BL1.

    if he is banned on UU is good too

  8. 8 hours ago, Huargensy said:

     Hello everyone, the Tier Council has just started the discussion about Shaymin in the Under Used metagame, feel free to give the opinions you have playing the tier, before giving your opinion take the following into account:

     

    Avoid derailing the thread.

    - Please try to provide preference calculations to justify your opinion, it is not mandatory, but it would be very helpful to expedite the discussion.

     

     

    image.png.654acd27bdea88cd9cb76f8aefc35094.png

     

     

          d7v9p9t-b62f6b74-0b88-4803-89e2-0db28cb1d86e.gif.d3e1d93c3e414bb287f07e08a23fd340.gif      Reason for discussion     d7v9p9t-b62f6b74-0b88-4803-89e2-0db28cb1d86e.gif.d3e1d93c3e414bb287f07e08a23fd340.gif

     

    Hi, as you all know, Shaymin the first legendary added to our metagame dropped to UnderUsed a few months ago. While it wasn't discussed at the time because he needed a bit of sample time to see how he fit in, we think it's time to discuss his stay in the tier.

     

    Shaymin is a Pokémon that has very high and decent statistics due to its singular characteristic, with an above-average speed, also having great bulk despite being generally used as a sweeper, although the special attack is somewhat poor compared to others  things, it is when the movement that we should talk about enters and that is probably a reason for discussion.

     

    Seed flare  has a chance to reduce the special defense by 2 levels 40% of the time, this causes shaymin's counters to end up being pressured and/or weakened from the next hit they receive, this added to its good bulk makes you dependent on not activate 40% to be able to handle it effectively. In addition to a power of 120, it still hits strong offensive pokemon resistant to it, for which it ends up weakening them due to its superior speed. It also gets psychic for those poison like crobat or roserade that come in to take seed flare, or hp ice to threaten dragons like salamence, hp fire to pressure bronzong or remove durant and forre that come in on most of their moves.
    Recovery to recover incoming hits, which allows it due to its high bulk.  

    And the new access to sleep powder that makes it gain momentum/keep pressing with other moves while taking advantage of sleep turns, works against their counters

    The most used set is a Life Orb set with 3 attacks + recovery, based on taking advantage of its speed and special attack, while it recovers the hits it can withstand well, usually any that is not effective.

    Defensive sets have also been seen that are based on wearing down with leechseed + rocky to pressure with seed flare

    Some calculations towards possibles counter

      Reveal hidden contents

    Venusaur:

    252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Venusaur: 19-23 (10.1 - 12.2%) -- possible 9HKO 

    252 SpA Life Orb Shaymin Psychic vs. -2 252 HP / 252+ SpD Venusaur: 161-192 (86 - 102.6%) -- 18.8% chance to OHKO 

    0 SpA Venusaur Sludge Bomb vs. 0 HP / 4 SpD Shaymin: 102-122 (58.2 - 69.7%) -- guaranteed 2HKO 
     
    | Venusaur relies on not activating 40% seed flare so it doesn't have a chance to drop after psychic, still, shaymin doesn't drop from sludge bomb, so shaymin is in an advantageous position (Offensive venusaur drops from 2 psychics without needing to seed flare)|
     
    Snorlax: 
    252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 104+ SpD Snorlax: 87-103 (32.5 - 38.5%) -- guaranteed 3HKO 
    252 SpA Life Orb Shaymin Seed Flare vs. -2 252 HP / 104+ SpD Snorlax: 172-203 (64.4 - 76%) -- guaranteed 2HKO 
    0 Atk Snorlax Heat Crash (120 BP) vs. 0 HP / 0 Def Shaymin: 100-118 (57.1 - 67.4%) -- guaranteed 2HKO 
     
    | With the drop activated, this snorlax only needs to take 2 medium damage from seeds flare to fall, while snorlax does not weaken it even with its strongest movement, letting it hit up to 3 times |


    Crobat: 
    252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 0 SpD Crobat: 32-39 (16.6 - 20.3%) -- 57.6% chance to 4HKO after Stealth Rock 
    252 SpA Life Orb Shaymin Psychic vs. 252 HP / 0 SpD Crobat: 135-161 (70.3 - 83.8%) -- 62.5% chance to OHKO after Stealth Rock 
    0 Atk Crobat Brave Bird vs. 0 HP / 0 Def Shaymin: 126-150 (72 - 85.7%) -- guaranteed 2HKO (21.6 - 25.7% recoil damage)
     
    | Crobat wall, although it withstands the seed flare, the damage from rocks + psychic weakens it, in the same way, crobat is unable to weaken it from a brave bird, while after the recoil damage it is a percentage of removing it from psychic |
     
    Umbreon
    252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Umbreon: 68-82 (33.6 - 40.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery 
    252 SpA Life Orb Shaymin Seed Flare vs. -2 252 HP / 252+ SpD Umbreon: 134-160 (66.3 - 79.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 
    0- Atk Umbreon Foul Play vs. 0 HP / 0 Def Shaymin: 49-58 (28 - 33.1%) -- 65.4% chance to 3HKO 
    |Nothing to say here|
     
    Bronzong
    252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 0 SpD Bronzong: 49-58 (28.1 - 33.3%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
    252 SpA Life Orb Shaymin Seed Flare vs. -2 252 HP / 0 SpD Bronzong: 99-117 (56.8 - 67.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 
    0 SpA Bronzong Psychic vs. 0 HP / 4 SpD Shaymin: 42-51 (24 - 29.1%) -- guaranteed 4HKO
     
    | You don't even need to hit seed flared, drop and spam air slash, this hunk of metal will never kill you|}
     
    Rotom- H 
    252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 0 SpD Rotom-Heat: 100-118 (32.8 - 38.8%) -- guaranteed 2HKO
    252 SpA Life Orb Shaymin Psychic vs. -2 252 HP / 0 SpD Rotom-Heat: 200-237 (65.7 - 77.9%) -- guaranteed OHKO 
     
    If you don't have rocks and it doesn't drop special defense you can take it, otherwise you will also be food
     
    CALM
    252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Rotom-Heat: 73-86 (24 - 28.2%) -- guaranteed 2HKO 
    252 SpA Life Orb Shaymin Psychic vs. -2 252 HP / 252+ SpD Rotom-Heat: 147-173 (48.3 - 56.9%) -- guaranteed OHKO 
     
    This is probably the closest I got to a counter, even holding the seed + hp rock at -2, sure, watch out for the rocks.
     
    Mandibuzz
    252 SpA Life Orb Shaymin Seed Flare vs. 248 HP / 124+ SpD Mandibuzz: 88-105 (20.8 - 24.8%) -- guaranteed 3HKO after Leftovers recovery 
    252 SpA Life Orb Shaymin Hidden Power Ice vs. -2 248 HP / 124+ SpD Mandibuzz: 237-281 (56 - 66.4%) -- guaranteed OHKO
    0 Atk Mandibuzz Brave Bird vs. 0 HP / 0 Def Shaymin: 182-216 (53.3 - 63.3%) -- guaranteed 2HKO 
     
    Drop and just use recover, leave it in range with brave's recoil and you'll be fine, no, seriously, mandibuzz loses 
     

     

    Now, let's remember that as I said before, shaymin has enough speed to pass through many offensive things in the metagame, let's move on to common  check/ offensive  mons that aren't weak to seed flare.

     

      Reveal hidden contents

    Nidoking

    252 SpA Life Orb Shaymin Seed Flare vs. 0 HP / 4 SpD Nidoking: 140-165 (89.7 - 105.7%) -- 37.5% chance to OHKO 

    252 SpA Life Orb Shaymin Psychic vs. 0 HP / 4 SpD Nidoking: 140-166 (89.7 - 106.4%) -- 68.8% chance to OHKO after Stealth Rock 

    252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 0 HP / 4 SpD Shaymin: 205-244 (117.1 - 139.4%) -- guaranteed OHKO 

     

    |A previous damage and this should sleep even with almost full life, at least this one can eliminate it from one hit |

     

     

    Arcanine

    252 SpA Life Orb Shaymin Seed Flare vs. 0 HP / 0 SpD Arcanine: 66-79 (40 - 47.8%) -- guaranteed 2HKO after Stealth Roc

     

    252 SpA Life Orb Shaymin Earth Power vs. 0 HP / 0 SpD Arcanine: 135-161 (81.8 - 97.5%) -- guaranteed OHKO after Stealth Rock 

     

    252 Atk Life Orb Arcanine Flare Blitz vs. 0 HP / 0 Def Shaymin: 242-283 (138.2 - 161.7%) -- guaranteed OHKO 

     

    This is not even seen, in the same way if it is in 1v1, you would win by holding the earth power, if not you cannot do anda vs him, remember that the rocks are always present, so I would not take it as a check despite its type. (Rip with recoil)

     

     

    Heracross 

    252 SpA Life Orb Shaymin Air Slash vs. 0 HP / 4 SpD Heracross: 198-234 (127.7 - 150.9%) -- guaranteed OHKO 

     

    XD

     

     

    Roserade

    252 SpA Life Orb Shaymin Psychic vs. 0 HP / 4 SpD Roserade: 107-127 (79.2 - 94%) -- 43.8% chance to OHKO after Stealth Rock 

     

     100% Chance to drop from psychic after seed flare

     

     

    Sigilyph 

    252 SpA Life Orb Shaymin Seed Flare vs. 0 HP / 4 SpD Sigilyph: 66-78 (44.8 - 53%) -- 35.5% chance to 2HKO 

     

    252 SpA Life Orb Sigilyph Air Slash vs. 0 HP / 4 SpD Shaymin: 143-172 (81.7 - 98.2%) -- guaranteed 2HKO 

     

    You don't even need to drop special defense to generate a chance to remove it

     

     

    Bisharp

    252 SpA Life Orb Shaymin Earth Power vs. 0 HP / 4 SpD Bisharp: 148-177 (105.7 - 126.4%) -- guaranteed OHKO 

    252 SpA Life Orb Shaymin Seed Flare vs. 0 HP / 4 SpD Bisharp: 74-87 (52.8 - 62.1%) -- guaranteed 2HKO 

     

    Rip with 2 seed flare o 1 earth power 

     

     

    Durant

    252 SpA Life Orb Shaymin Seed Flare vs. 4 HP / 0 SpD Durant: 49-58 (36.5 - 43.2%) -- guaranteed 3HKO

    252 SpA Life Orb Shaymin Earth Power vs. 4 HP / 0 SpD Durant: 99-117 (73.8 - 87.3%) -- guaranteed 2HKO 

    252 Atk Hustle Durant X-Scissor vs. 0 HP / 0 Def Shaymin: 182-216 (104 - 123.4%) -- guaranteed OHKO 

     

    Well, you take seed flare and hit it with x scissor, it's an answer in a sense, beware of hp fire, and earth power weakens you with a little pre damage

     

     

    Spiritomb AV

    252 SpA Life Orb Shaymin Seed Flare vs. 248 HP / 0 SpD Assault Vest Spiritomb: 70-83 (44.8 - 53.2%) -- 30.9% chance to 2HKO 

    252+ Atk Spiritomb Payback (100 BP) vs. 0 HP / 0 Def Shaymin: 75-88 (42.8 - 50.2%) -- 1.2% chance to 2HKO 

     

    A little damage and you fall from 2 seed flare, payback + sucker don't kill

     

    Well, you take seed flare and hit it with x scissor, it's an answer in a sense, beware of hp fire, and earth power weakens you with a little pre damage

     

     

    Machamp

    252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 0 SpD Assault Vest Machamp: 87-103 (44.1 - 52.2%) -- 12.5% chance to 2HKO 

    252 SpA Life Orb Shaymin Psychic vs. 252 HP / 0 SpD Assault Vest Machamp: 88-104 (44.6 - 52.7%) -- 21.1% chance to 2HKO 

    252+ Atk Machamp Dynamic Punch vs. 0 HP / 0 Def Shaymin: 94-112 (53.7 - 64%) -- guaranteed 2HKO 

    252+ Atk Machamp Mach Punch vs. 0 HP / 0 Def Shaymin: 39-46 (22.2 - 26.2%) -- 9.4% chance to 4HKO 

     

    Even without a drop you have a chance to drop from 2 seeds or 2 psychic, I don't know if I should take it as a check when dynamic punch + mach doesn't kill it

     

     

    Salamence

    252 SpA Life Orb Shaymin Hidden Power Ice vs. 44 HP / 0 SpD Salamence: 182-218 (103.4 - 123.8%) -- guaranteed OHKO

    252 SpA Salamence Hurricane vs. 0 HP / 4 SpD Shaymin: 168-198 (96 - 113.1%) -- 68.8% chance to OHKO

    Bump

     

    I listed these as more important because everyone else really ends up just as lucky going in or playing 1v1 vs shaymin.

     

     

     

    Although everything seems in favor of shaymin , he also has his problems, Some choice scarf users can take seed flare and pressure/kill it

      Reveal hidden contents

    Roserade

    252 SpA Roserade Sludge Bomb vs. 0 HP / 4 SpD Shaymin: 150-176 (85.7 - 100.5%) -- 6.3% chance to OHKO

    Heracross

    252+ Atk Heracross Megahorn vs. 0 HP / 0 Def Shaymin: 218-260 (124.5 - 148.5%) -- guaranteed OHKO 

    Rotom H

    252 SpA Rotom-Heat Overheat vs. 0 HP / 4 SpD Shaymin: 192-228 (109.7 - 130.2%) -- guaranteed OHKO 

    Nidoking

    252 SpA Sheer Force Nidoking Sludge Wave vs. 0 HP / 4 SpD Shaymin: 158-188 (90.2 - 107.4%) -- 43.8% chance to OHKO 

     

    BOUFFALANT

    Shaymin Seed Flare vs. Sap Sipper Bouffalant: 0-0 (0 - 0%) -- possibly the worst move ever 

     

    Among others, durant falls into this category as well

    -Scarce pp of seed flare: 8 pp is something that goes quickly, especially when it is your move to spam

    -Seed flare has a chance to miss

    -60% of not activating the drop

    -Bouffalant(Centralization, here we go) 

     

     

    Feel free to discuss or give your opinion on what you have in mind, in this case I will take care of reading each comment carefully

     

    this good summary

    the pokemon is broken strong offensively, strong defensively, fast 100 is super fast in the UU tier

     

    and as that is not enough

     

    he have a broken move

    seed flare : 120 power and drop spe def 40%

    the only negative point is that it has a greater precision than hydro pump and focus blast xd

     

    I post for post because you all summed it up pretty well

     

    for me you have to ban the green hedgehog in uu

    or at least deleted his move broken
    or nerf the move decreases the precision for example

     

  9. 1 minute ago, caioxlive13 said:

    Okay, you won. 

     

    Let's get back to the topic: What could be a priority solution in your opinion? Is very clear that every tier is broken rn , but what we should look at first? Is banning things on all tiers? or forgot lower ones and try to create a fairly balanced meta on OU, before look on UU and NU?

    Well to start I don't find the OU to be as chaotic as the UU (this is my opinion)

     

    the solutions do not depend on me but if I had the possibility I would have banned a lot of things
    and I will not have removed recover

  10. 6 hours ago, Frag said:

    Gliscor, amongus is good, and boring af, but adding something broken to combat it wasnt a good choice, that's a 9th gen ability, which our current mons can't handle.

     

    iam not saying this solution is best

     

    but i said meta before gallame is not healty

     

    for 9th gen additions, they always do what they want, just look at the nerf recover or they didn't ask anyone

  11. gallade is not broken

     

    to start each set has these defaults

     

    exemple : for the scarf choice if he faces a pursuit like weavile or tyranitar it will be complicated

    252+ Atk Choice Band Tyranitar Pursuit (40 BP) vs. 0 HP / 0 Def Gallade: 82-97 (57.3 - 67.8%) -- guaranteed 2HKO after sandstorm damage if gallade switch gallade die

    252 Atk Choice Band Weavile Pursuit (40 BP) vs. 0 HP / 0 Def Gallade: 69-82 (48.2 - 57.3%) -- 91% chance to 2HKO  if gallade switch a lot chance to die

     

    if I play a weezing for example and it anticipates the poke dark the gallade risks the burn 

    if i stagne and gallade use psyco cut ok he kill me but i can rk with my dark type


    I played gallade scarf quite a bit and the match up against rain is not easy either

     

    for gallade sword dance life orb you cant use sword dance vs offense cause full mons outspeed gallade and have big dammage

    252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Gallade: 121-144 (84.6 - 100.6%) -- 6.3% chance to OHKO  a cool chomp with not life orb

    252 Atk Garchomp Dragon Claw vs. 0 HP / 0 Def Gallade: 97-115 (67.8 - 80.4%) -- guaranteed 2HKO good dammage too if you scared use earhquake cause gyrados or dragonite for exemple if you use dragon claw and he stagne he die with life orb and abillty on chomp

     

    252 Atk Excadrill Earthquake vs. 0 HP / 0 Def Gallade: 124-147 (86.7 - 102.7%) -- 18.8% chance to OHKO  a cool excadrill not adamant not life orb

    252 SpA Gengar Shadow Ball vs. 0 HP / 4 SpD Gallade: 122-146 (85.3 - 102%) -- 18.8% chance to OHKO  a cool gengar not modest not life orb

    252 SpA Life Orb Analytic Starmie Psyshock vs. 0 HP / 0 Def Gallade: 136-161 (95.1 - 112.5%) -- 68.8% chance to OHKO classic starmie

    252 Atk Infernape Flare Blitz vs. 0 HP / 0 Def Gallade: 124-147 (86.7 - 102.7%) -- 18.8% chance to OHKO  cool infernape 

    252 Atk Reckless Staraptor Brave Bird vs. 0 HP / 0 Def Gallade: 330-390 (230.7 - 272.7%) -- guaranteed OHKO 

    252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Gallade: 120-142 (83.9 - 99.3%) -- guaranteed 2HKO nice dammage

    252 Atk Gyarados Bounce vs. 0 HP / 0 Def Gallade: 200-236 (139.8 - 165%) -- guaranteed OHKO you can play power herbe if you scared he switch

     

    you can tell me yes but he does not come like that on gallade but gallade sowrd dance dont have a good speed all this pokemon have more speed than gallade

    in situation offense vs gallade, gallade dont have adventage vs chomp, excadrill ect

     

    gallade sowrd dance not good vs rain too 

     

    for the gallade assault vest I don't know him too well but I imagine he's still not good against physical offenses too

     

    after yes in match it is sometimes hard to become how is the gallade but it is the same with an infernape for example

     

    and and gallade who can change his move is not necessarily to the advantage of the gallade vs a weavile or a scizor for example (its 50-50)

    cause if weavile use night slash or scizor use bullet punch (not cool for gallade if stagne)

     

     

     

  12. 28 minutes ago, DoctorPBC said:

    Well everyone, ladies, gentlemen and cheating firedogs. This is it for me as a PSL manager and Beedrills this season. I just want to thank a few people as we bow out.

     

    KaynineXL: Pathetic season from u tbh, you begged and begged me to sign up as a manager to make your season interesting, and then when I try to make it interesting you get butthurt and ignore me for 6 weeks. Nobody gives a fuck about your dumb excel spreadsheet, nobody used it and it was a dumb idea, but you got all butthurt until I gave you a fake email. For real the most boring host. I carried the drama this PSL, if you host again I hope you do better. https://www.youtube.com/watch?v=_68_C8AOGJY

     

    Pablobacas: Cheating firedog. The most pathetic cheater manager I have ever seen in the 10+ seasons I have played. I hope you know you are only in playoffs because you cheated a weak system. I look forward to you being eliminated in playoffs, fkin clown ass team that lucked and cheated their way to the playoffs.

     

    Quinn: Admittedly, you won the draft. We had a lot of the same targets but I backed out because I knew the NORE clowns wouldn't give AF if they played for me. One of the few managers I respect for playing the draft well and having a solid season.

     

    Cristi: You ghosted me on discord and the forums, but fair play... glad someone was bad enough to finish below my team of clowns

     

    All the other managers: Well played, you're all uguuheads for not trading with me to fix my admittedly stupid ass draft.

     

    Nagahex: For an ass player you talk an awful lot of shit, when you're ready to stop being a clown and put your money where your mouth is im ready to fight. 5m wager me vs you

     

    Brann: https://www.youtube.com/watch?v=bgJ_1WuhUig

     

    RDL: You aren't a real devil, you aren't a real legend. You're a clown ass Spanish kid who thinks he is good with a name that sounds like it was thought up by a toddler. Cringe

     

    Rest of the firedogs: Cant wait for you clowns to play an extra week for nothing, nobody remembers the losers only the winner. And as a 5 TIME PSL WINNER I will always be better than you.

     

     

    Now time to shit talk my players

     

    PoseidonWrath: You talk a big game for someone that helped me make some clown ass decisions in the draft. I know full well I had no fkin clue who most of the players were and my draft was shite, but your suggestions to get you some teammates were just ass. Godxebec rofl, Behemoth clowned hard during the 1 game he got for me too... then u tried arguing because he is top of UU ladder with a 55% win rate he should play. Like buddy dont ever manage. Also I definitely overpayed for a guy who can potentially go 4-3

     

    Sargeste: I'll be honest, I thought you were gonna do well. Slap you in UU and NU and watch you shred people as a beginner in PSL. Boy was I wrong. You played like a fkin clown most weeks. My biggest mistake this PSL

     

    Aerun: 2 credits, 3-3 record... honestly not bad. One of very few shining lights for me this PSL... you had some clown ass throws that cost us a playoff spot though

     

    Mathew: We all know you got coached in your LC win, otherwise thank you for being a willing bench player, keeping wrath on a leash and general memery.

     

    Minaccia: I should have let quinn get you, the writing was on the wall when I, a predominantly doubles player slapped you around before the draft in DPP over multiple games. I dont know where you get off calling yourself a good DPP player, because you got lucky with your wins and destroyed with your losses, some of the dumbest plays I've ever seen.

     

    GodXebec: I admit, I wasn't going to sign you. The plan was to draft myself at the end but wrath insisted you were good. Well well well clownxebec you can't blame RNG for your horrific record. Your team builds are a joke. Your winrate is a joke. And as a doubles PSL manager I should have just signed myself, we would be in playoffs if I had.

     

    Brumoso: Great record m8, definitely a value for money player. I look forward to seeing more of you in future tournaments

     

    xSparkie: Nice of you to show up towards the end of PSL, you turned it around after a few close losses at the start of the season. Just a shame you started winning when Minaccia started losing, so you two clowns cancel each other out

     

    Wolfangt: For a 15 credit player, you weren't value for money. You had a few good wins but just generally got outclassed by other players, nearly had you traded before the other managers wised up early on. Lovely guy tho

     

    xXBehemothBladeX: Fuck me that was the worst OU game I have ever seen, you weren't up to standard in PSL and wrath being upset I traded you says more about how shit the rest of the team was tbh

     

    Aldahirririririririamez: Honestly the worst trade I made this season

     

    If I missed anyone, its because you weren't memorable. Clown ass season, getting banned by gbwead for no fkin reason last season was a blessing in disguise. I look forward to never doing this again

    funny thx 

  13. is there a poll or something?
    to know who is for and against for
    the story of recover nerf?

     

    I waited before saying anything because basically I'm a stall player and so I was afraid of not being objective

    but after having played several games even played balance it is not interesting

    Does it suit everyone that the game revolves around rains and mega offenses all the time?

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