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Showing content with the highest reputation on 07/05/22 in all areas

  1. My second shiny in 8 years hahahaha [HDLM] RULESSSSS
    27 points
  2. While only a handful of Hidden Abilities and later gen abilities were released recently, it is already clear that the impact they caused to all of the tiers is significant and will be in the future. The lower tiers are currently in an absolute chaos and that is an understatement. The idea of entire tier reset has been throwing around here and there but that discussion can be stopped because today Kyu dropped an absolute bombshell of an update saying new Hidden Abilities will be gradually introduced to the game little by little. While we cannot know the exact frequency how often this will happen, I would still argue this changes everything. PokeMMO's tiering was designed around expecting stability and supporting stability. The usage movements done every 3 months were done so that Pokemon near the cut-off point wouldn't be constantly moved between two tiers every month while people in the lower tiers had to constantly redesign their teams unsure if a Pokemon is going up or down a tier each month. Only exceptions were done monthly if something had suddenly over 6,7% usage in a month to raise a tier or 1,7% usage in a month to lower a tier because this indicated a high likelyhood a Pokemon would be moved in the next 3-month-cycle. This system provided competitive play and tiering needed stability. That stability is gone. Not only does it take months for people to discover the full potential of released Pokemon, every new addition shakes everything even more. Because stability no longer is a reasonable goal for lower tiers in this game, the only reasonable option is to abandon that 3-month system altogether. The tiering moves have to happen monthly for now. It makes no sense people have to play lower tiers knowing that the Pokemon they have to prepare in lower tiers is going to be staple in the higher tiers but due to the 3-month-rule it may take up to 3 months of suffering with a Pokemon that you know you only need to temporarily prepare against. Also it simply leads to very weird looking tiers. You may have some old outdated relics in higher tier while having Pokemon that gained incredible boost with updates in lower tiers and you would have to wait for months for things to stabilize because you cannot really make an argument for a ban with the current tiering policies (looking at you UU Alakazam and "NU" Espeon). These kinds of things take away the whole point of tiering and makes the tiering system look incredibly chaotic and pointless to any competitive player with reasonable experience and also takes away the whole purpose tiers were designed. While we're in this chaotic time (meaning new things coming in constantly), you have to update at least OU tierlist monthly. This would at least start to formulate some kind of a shape to UU tier, which then could potentially create a playable NU tier. Also the amount of data OU matchmaking gives every month is by numbers reasonable enough to make decisions based off on monthly usage. Other issue that needs to be addressed are quickbans. While before in the stable era of tiering, quickbans should be used sparingly because you had to get that certain level of certainty and evaluation of whether a threat is broken not only on paper but also in practice but now we simply don't have that stability to make those assessments. Rather, there are so many potentially broken threats in the metagame that it is almost impossible to create and evaluate a potential suspect test when people are preparing for tons of potentially banworthy things at once. In other words, you cannot tell if a metagame went better during a suspect test if all that was done during that suspect test was focusing some other broken threat more. This kind of a suspect test could indicate a metagame went worse during a suspect test due to more centralized usage, while in reality people were just using more resources to focus on another broken threat, which by looking at the usage would indicate a worse metagame than before. What this all means is that suspect tests during a chaotic period of a metagame can be useless or even counter-productive to the true evaluation of whether a tier has improved due to a ban or not. The solution to this is simply that Tier Council makes difficult decisions they think are right, even if they are made too quickly. If a Pokemon seems too strong for the community and for the Tier Council, it is better to let it go. This all can be revised when a certain level of stability has been reached. But currently we cannot get overly diplomatic about every single Pokemon - if it seems too strong it deserves to be gone. The point of Tier Council is to be competitive experts and to analyze if a Pokemon is too strong for the metagame and can it be reasonably handled, it is not to point out that every 3 months usage will do the work for us. Difficult decisions must be made but in the current state of the game it's better to make a couple of hasty decisions than doing nothing because otherwise the lower tiers will remain in a constant unplayable chaos state.
    20 points
  3. The problem with the 3-months system is that it looks like an ultimate solution to creating all tiers, but it simply never worked for NU. The amount of chaos and unstability the system created for NU has always been overwhelming. That's the reason why TC always tries to artifically create "stability" there by quick banning everything that dares drop to that tier without any test whatsoever. Over the years, I have suggested so many ways to try to improve the tiering system, but all of my suggestions were either shut down or ignored. I came to realise that staff/devs like the 3 months system for two reasons: 1. 3 months = 1 season Having the main usage movements right when a season ends looks like great game design since it means in theory that throughout a season, a tier shouldn't change. The problem is that tiers are very different and a single solution to everything is pure fantasy. UU is created based on more that 550k duels per months. NU is created based on 8k duels per months. It just doesn't make sense for NU to be created the same way UU is created when the data available for creating these tiers is so high for UU and so low for NU. Considering that Munya announces usage movements 1 week before the end of the third month, it also means that it's only the first 20 days of the third month that determines usage movements. We don't even get 8k UU duels that create NU, only 6k. This means we are seeing mons with 35% win rate rise up to a tier where clearly they are not even viable. Something with so low win rate should not be able to move up and yet that's the case. This is the equivalent of having Flygon (35% win rate) rise up to OU out of nowhere because the data available for creating tiers is so low. 2. Chaos is good I used to complain a lot about how bad the tiering system was for NU and how much chaos NU had to deal with every season. The answer to my complaints was always the same: "stability = staleness". Staff/Devs don't want lower tiers to stabilize, they embrace the chaos because they associate chaos with keeping the game "interesting". It doesn't surprise me that they intent to add Hidden Abilities progressively. It implies disrupting tiers with chaos and that to the them means keeping the game "interesting". I tried to argue mutliple times that providing stability to tiers means tiers can evolve naturally. That leads to having better tiers and having more informed tiering decisions. When a tier is stable and naturally evolving, it's easier to analyse to impact of adding or removing threats. We need usage movements to reflect what is happening in each tier and determining usage movements based on 20 days of usage (6k duels) is absolute non sense. That's not enough. I believe the best way to handle usage movements would be with a 2 repetitive months cycle. For a pokemon to drop to a lower tier, that pokemon needs to be below 4% usage two months in a row. For a pokemon to rise to a higher tier, that pokemon needs to be over 5% usage two months in a row. No more first, second or third month. A pokemon that has proven to be worth something in a higher tier, can rise up to that tier every month. We wouldn't have to wait 3 months for every single time. This system also requires no extra work or effort from staff. The data is available in game and no calculations are required. I remember analyzing what the tiers would look like based on that system in 2020/2021; the usage movements would have made more sense and were more dynamic too. Another issue I see coming is the addition of new Regenerator Pokemons. I implore devs to not let that happen. This will kill the competitive scene. I like stall and would love to have more regenerator mons, but in PokeMMO it would be complete madness if we have a 1 hour time limit rule + multiple regenerator mons. Games where players have to make plays to win will result instead in huge stall fest based on that 1 hour time limit rule win condition. I don't know if there are any plans to add more regenerator mons, but if that is the case please reconsider before it's too late. Also, TC needs to do something about UU. Since the addition of P-Z in UU, UU usage dropped from 40-50k duels per months to 8k duels per months. UU used to be played more than NU. Now, NU is played 3 times more than UU. I don't think any tiering decision in the history of the game has ever been this bad. Please just ban P-Z before UU matchmaking dies. The death of UU would also mean the death of NU. There is so much at stake here and TC needs to act. (Plz don't ban me again for disagreeing with TC)
    16 points
  4. Wow. Those are some extremely compelling arguments, but you already do play in a "clown meta", and always will, because we've backported skills and abilities from generations which aren't gen 5, and you will never have access to the most powerful legendaries because they just break the game. Our intention to stagger the release of HAs, as was mentioned in the status update you're referencing, is primarily to give us the opportunity to release things slowly and through multiple features. Alpha Swarms are one of them, but perhaps, maybe, we'd like the ability to be flexible, and give meaningful rewards for future features or to revisit rewards for past features as well. We don't think it's a particularly wrong approach to give you something to look forward to in the future, nor do we think it's wrong to occasionally throw a wrench in the metagame (and I'm sure players who have endured our stale PvP meta this past year can agree). So, no thank you. We don't think your suggestion is a good approach for the game.
    16 points
  5. I won't touch on the tiering system as everything said here represents my position on it. I'd also like a reponse to that as the thread has been posted 20 hours ago and this - your game's balance - should be your top priority, not whatever reskin of whichever of your 2 events you choose to do for phase 3 of your reskin marathon. The game won't find balance until legendaries are added. Pokemon was built by people likely more competent than you and me with them in mind. Certain tiers will always disproportionately favor a certain archetype until we get the proper tools to balance them. I read a response from Kyu earlier that confirmed that we were never getting "the most powerful legendaries". What about the others? Why do you still have an Ubers tier? We have been strung along for the better part of a decade with the promise of balance. Now is the time that you turn around and reveal that your priority has always been to string us along with the slowest ever drip-fed content the world of gaming has ever seen. I'm torn between a sarcastic "who would've guessed?" and "it's about time". What, exactly, are your arguments against the perfectly balanced - non-"powerful" - legendaries, if any? Because I fail to see the issue with implementing the legendary dogs for example right this second, most of the lower-tier legendaries are in fact likely to drop to lower tiers and not even be OU. You have supposedly been working on implementing legendaries since 2014. If they are not damaging to PvE and are a boon to PvP, what on earth is the hold-up? I have my theories, most of which involve most of the development time being sucked down the drain of server stability and the monitoring of RP-related economy in an effort to accomodate your casual chinese cash cow, but I won't go into another rant inside a rant, I'll respect your time, unlike you. We've established that your goal is not balance, your goal is preserving the shitshow we have had to deal with for years because you believe it is the best way to keep people interested and to prevent a stale metagame. You are wrong. What you are doing is shooting yourself in the foot. Because you don't offer the proper tools, instead of several viable archetypes, there is only 1 per tier. That is staleness. That is a game people want to move away from. Staleness in a player-driven PvP environment isn't broken by drip-fed content, it is broken by player innovation. Why do you think older gens are still popular on showdown? Your concern likely is that legendaries would "break" PvE. Let me be the bearer of good news: not a single person plays PvE pokemon expecting a challenge. You can tune that AI up to the moon and it won't make a difference. You will never offer a challenging PvE experience unless you remove a significantly larger amount of tools available to the player. If that is really something you want to do, take inspiration from rom hacks like Emerald Kaizo, create a nuzlocke mode... in short, do your job. Don't punish PvP players for your lack of imagination in problem-solving PvE problems. You tend to respond to players asking for perfectly reasonable things in a know-it-all, condescending way using hasty generalizations, false dilemmas, everything in the book to avoid revealing your roadmap, to the lucky 1% that get a response that is. These are the same players in a community that have been carrying the shit out of your game for a decade and have allowed you to milk an insane amount of money from an IP that isn't yours. Show them some respect. You have enough money to hire a PR rep, do it. I would ask that you also hire additional devs to not have to delay your projects 17 times over the course of 4 months, but you've made quite clear you're afraid the unqualified and uninitiated would immediately start unraveling your spaghetti code. Rant over, have a good day.
    14 points
  6. Hi everyone, As the event ramps down, many players have had questions regarding the new Alpha monsters, so I'd like to make some clarifications regarding them. We often use events as a way to preview new features in a unique manner. Alpha Swarms are no exception, and this feature will be made permanent during the 3rd patch in the 10th Anniversary patch series. Eevee is the final Alpha Swarm species released in this event. The first release of this feature will have quite a few more, but we will not be releasing every Hidden Ability within a single patch. Hidden Abilities give us an opportunity to extend the lifespan of the game by continually introducing new batches of metagame-changing monsters, before we eventually introduce new generations. Players who have monsters they don't want to rebreed will be given an avenue to introduce the Hidden Ability attribute for existing monsters, but it will be a very costly process to upgrade them. Thank you very much for enjoying the event. It's a very humbling experience, when our hardest problems are trying to accommodate so many players.
    9 points
  7. ☄️?The Lorekeeper of the Skypillar☄️? IGN: Helblindi (I can't delete the previous post, sorry)
    7 points
  8. Hello , i'd like to talk about the last statut update that @Kyu made. As i can see , all players where complaining about it and lets be honnest , its a bad decision that devs made because there's people who were waiting for HA for about 4years+ i'd count myself in too . You guys did a big mistake on adding "some" hidden ability like contrary serperior and magic bounce espeon , sometime you should listen to players suggestion , we play h24 the game and we know what is good/bad for it , if you guys are afraid of the meta change , you Can just follow showdown meta and all good its not that hard so please dont make it hard for us. people are giving everything they have for the game ( Time and money) i personly donated while it is very expensive to buy RP from my country but for the love of the game i did and i would never regret i did because i spend all my spare time on this game and im quite sure that if there will be nothing new in the game , not only me but a lot of people will leave the game like others did before me . so dear devs , you have to know that we ( all the players) deserve more than that , we didnt ask for much , we just asked for something that it take 2 secs to activate it , we want HA to play the game like it has to be . can you do us this favor ? Or is it hard to do for people who were loyal to your game since they knew about it ? Goods tha HA will bring to the game : -new competitif players also new players will hear about it - Get back old players , i mean old good players . - new great meta for all pvp players and a chance to shine in a game that is full fonctional Bads if HA will not get added or added step by step: - people will get bored of the game cause we do the same things every day - losing good players which make tournament more exsiting - playing the game in a wrong way like we always for 10 years ffs - we will get a clown meta and people from other games will laugh at us like they never did.
    7 points
  9. I have been offline for about 4 years, and I came back to play this game recently, when I try to catch pokemon using shedinja, I knew it has been nerfed. I read the update log and feel unintelligibly. "Wonder Guard" is the only reason that why this pokemon is usable, also its characteristic, nerfing it by this way is same as remove this pokemon. Somebody say "this was a PvE-only change", but who will use it in pvp? Samebody say "shedinja will make 90% of the game into a joke.", this statement is even untenable, for normal npc, you can even easily beat them all with only one lv.100 pokemon. for others, no matter what, you have to organize your pokemon reasonably, instead of just relying on a specific pokemon. I think change npc's pokemon team is better than change a special pokemon / ability / skill. This change is exactly the same as the previous change to the baton pass. Today, players found a good strategy, then you break it, and another day, players found a good strategy again, you break it again. And, players can always find a good solution to deal with things. So just keep nerfing like this every time until the player doesn't play anymore? This got me thinking about something else. Reducing farmers' income, change amulet coin, change lucky egg, etc. after doing this, and then handing out a bunch of stuff like "exp charm", "reched charm", etc. , incomprehensible. "For protect the economy" is just a joking, Talking about protecting the economy in a world of unlimited money production is simply a fantasy.
    6 points
  10. Ratatouille back stage Ig: Intercalairee Discord : Intercalaire#0003
    6 points
  11. Date Monday, 11th July 2022 Time 16:00 UTC | 12:00 ET | 11:00 CT | Time Zone Converter Location Pinwheel Forest, Unova, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total sum of IVs + Species Bonus + Nature Bonus = Total Score Pokemon accepted as valid entries Pansage +2 Pansear +2 Panpour +2 Cottonee Tranquill Petilil Swadloon -3 Nature Bonus Jolly +3 Modest +1 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry Players can enter the event with only one account/character. All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Cosmooth Edwardinho Xi 1st Place Prize or or GIFT Pansage Lv. 1 or GIFT Pansear Lv. 1 or GIFT Panpour Lv. 1 Your choice of nature, 4 moves, with 6 selectable IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points The prizes will be sent to the winners a few days after the event
    5 points
  12. Dark Gym Leader Yus Another day of paperwork, who said being a leader was easy !! IGN: Yusday
    5 points
  13. Kyu ain't reading all this ?
    4 points
  14. Disagree with most of whats been said You don't even know if legends will bring balance because our meta would look completely different from bw or even oras. So that's just flat out wrong. Second, pokemon balance is pretty meh and tiers like bw ou have underwent some major changes due to their poor balance. Even with legendaries. If not for a very active and passionate council + community some tiers would be utter trash. The devs should allow the council more power though, so that together with the community it has more tools to try and find balance in the tiers.
    3 points
  15. Shiny OT #2 cheeky little 5 hour session
    3 points
  16. OT shiny #1 at the alpha meowth spot, Modest technician meowth rofl.
    3 points
  17. 7,266 encounters. Phase #1 of Gulpin, was looking for Minun as well so very happy with this. ?
    3 points
  18. Not mine, but the first alpha shiny i've seen
    3 points
  19. Mr rares >>>>>>> Event Swarm !!! lets go !
    3 points
  20. Unveil

    Unveil's Budget Breeds

    Breeding Prices 2x31, 3x25+ = 280k 3x31, 2x25+ = 350k 3x31, 3x25+ = 410k 27+ IVs +20k 28+ IVs +50k 2x31, 3x30 = 530k 3x31, 2x30 = 630k 3x31, 3x30 = 830k 0 IV is counted as 31 IV 9k gender ♀ +12k 21k gender ♀ +32k Happiness/Level breed +20k Genderless +60k // +100k •All are natured •All egg moves are free •No male only breeds Closing Time: 13:00 - 22:00 UTC IGN: Unveil Discord: Unveil#1619
    2 points
  21. 10th Anniversary Alpha Swarms Alpha Swarms after part 3 of Anniversary update 1) 15/10/2022 - Alpha Crobat (Infiltrator) 2) 15/10/2022 - Alpha Patrat (Analytic) 3) 16/10/2022 - Alpha Nidoqueen (Sheer force) 4) 16/10/2022 - Alpha swarm lucario (Justified) 5) 16/10/2022 - Alpha breloom (Technician) 6 ) 16/10/2022 - Alpha Luxray (Guts) 7) 17/10/2022 - 02:40 GMT Alpha Staraptor (Reckless ) 8 ) 17/10/2022 - 08:00 GMT - Alpha Ditto (Imposter ) 9) 17/10/2022 - 16:50 GMT - Alpha Vapoureon (Hydration ) 10) 17/10/2022- 21:00 GMT - Alpha Rapidash (flame body) 11) 18/10/2022- 04:50 GMT - Alpha Arcanine (Justified) 12) 18/10/2022 - 10:30 GMT - Alpha Qwilfish (Intimidate) 13) 18/10/2022 - 17:00 GMT - Alpha Quagsire (Unaware) 14) 18/10/2022 - 21:20 GMT - Alpha Mantine (Water veil) 15) 19/10/2022 - 04:42 GMT - Alpha Sableye (Prankster) 16) 19/10/2022 - 08:05 GMT - Alpha Munna ( Telepathy) 17) 19/10/2022 - 15:10 GMT - Alpha Magnezone (analytic) 18) 19/10/2022 - 22:00 GMT - Alpha Nidorino (Hustle) 19) 20/10/2022 - 03:40 GMT - Alpha Crawdaunt (Adaptability) 20) 20/10/2022 - 08:33 GMT Alpha Pigeot (Big pecks) 21) 20/10/2022 - 15:35 GMT - Alpha Roserade (Technician) 22) 20/10/2022 -21:51 GMT Alpha Floatzel (Water Veil) 23) 21/10/2022 -02:55 GMT - Alpha Pinsir (Moxie) 24) 21/10/2022 - 06:49 GMT - Alpha Aggron (Heavy metal) 25) 21/10/2022 Alpha Ditto (Imposter) 26) 21/10/2022 - 19:59 GMT - Alpha Persian (Unnerve) 27) 22/10/2022 - 01:28 GMT - Alpha Sharpedo (Speed boost) 28) 22/10/2022 - 07:58 GMT - Alpha Xatu ( Magic bounce) 29) 22/10/2022 - 13:56 GMT - Alpha Gliscor (Poison heal) 30) 22/10/2022 - 19:39 GMT -Alpha Minccino (Skill link) 31) 23/10/2022 - 02:50 GMT - Alpha Garchomp (Rough skin) 32) 23/10/2022 - 08:25 GMT - Alpha Wigglypuff (Frisk ) 33) 23/10/2022 - 13:23 GMT - Alpha Gardevoir (Telepathy) 34) 23/10/2022 - 22:15 GMT - Alpha Gabite ( Rough skin) 35) 24/10/2022 - 04:15 GMT - Alpha Piloswine (Thic Fat) 36) 24/10/2022 - 10:33 GMT - Alpha Nidorino (Hustle) 37) 24/10/2022 -12:43 GMT - Alpha Crobat (Infiltrator) 38 ) 24/10/2022 - 19:01 GMT - Alpha Marowak (Battle armor) 39) 25/10/2022 - 01:59 -Alpha Nidorino (Hustle) 40) 25/10/2022 - 10:35 - Alpha ditto (Imposter) 40 Alpha swarms released after p3 update. 5 Repeat swarms (Counting evolutions/forms as different pokemon) 35 New alphas released after p3 update. 4 alphas released during 10th anniversary event. 3 event exclusive alphas. Total alpha count 42 (If i missed any feel free to comment down below)
    2 points
  22. sumao

    鼠牛虎兔

    捏了几个造型分享一下,然后因为我没有后面的头,希望有人能接龙补完十二生肖
    2 points
  23. Date Wednesday, 13th July 2022 Time 16:00 UTC | 12:00 ET | 11:00 CT | Time Zone Converter Location Route 113, Hoenn, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total sum of IVs + Species Bonus + Nature Bonus = Total Score Pokemon accepted as valid entries Spinda +3 Skarmory Slugma -1 Nature Bonus Docile +3 Relaxed +1 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry Players can enter the event with only one account/character. All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Cosmooth Edwardinho Xi 1st Place Prize GIFT Spinda Lv. 1 Your choice of nature, 4 moves, with 6 selectable IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points The prizes will be sent to the winners a few days after the event
    2 points
  24. The Secrets of the Safari Date Thursday, 7th July 2022 Time 8 PM UTC | 4 PM ET | 3 PM CT | Time Zone Converter Location Hoenn Safari - Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total sum of IVs + Nature Bonus + Species Bonus = Total Score Pokemon accepted as valid entries Cyndaquil +7 Miltank +5 Houndour +2 Nature Bonus Modest +5 Timid +3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest All pokemon must be caught in the Hoenn Safari You can only submit one entry Players can enter the event with only one account/character All Pokémon must be caught within the event time All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Host: KaynineXL Refs: TechnoVortex, Cosmooth, Alexggg 1st Place Prize GIFT Cyndaquil Lv. 1 Your choice of nature, 4 moves, with 6 selectable IVs. & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points The prizes will be sent to the winners a few days after the event
    2 points
  25. Date Wednesday, 6th July 2022 Time 18:00 UTC | 14:00 ET | 13:00 CT | Time Zone Converter Location Route 111, Hoenn, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total sum of IVs + Species Bonus + Nature Bonus = Total Score Pokemon accepted as valid entries Cacnea +1 Baltoy Trapinch -5 Nature Bonus Calm +4 Quiet +2 Bold -1 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry Players can enter the event with only one account/character. All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Cosmooth TechnoVortex Edwardinho Xi Biqueta 1st Place Prize or GIFT Lileep Lv. 1 or GIFT Anorith Lv. 1 Your choice of nature, 4 moves, with 6 selectable IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
    2 points
  26. Just wanted to voice my discontent with the general event design, specifically Halloween and the anniversary event. Having a basically unbeatable fight that is just possible with some cheese strat (use specific pokemon x, y, z and feed them x-specials etc.) is just no fun at all. I really like pokemmo and appreciate the time that went into making something like this, but those events always leave a bad taste in my mouth. Either way you have to get the pokemon combo to experience the full event or you just skip doing it, which equally feels bad imo.
    2 points
  27. 2 points
  28. tl;dr Up to OU/BL instantly: Torkoal Venusaur Serperior P-Z Empoleon Machamp Espeon Did I miss anything?
    2 points
  29. I suggest you watch some ORAS OU and compare Showdown and MMO if you think Keldeo would be healthy for the game.
    2 points
  30. ScizoMonkey

    New player info

    Metal Coat : on wild Magnemite (there are hordes in Kanto R10 or in Hoenn New Mauville) Protector : on wild Rhydon ( Kanto Victory Road or Cerulean Cave) Electriser : on wild Electabuzz ( Kanto Power Plant)
    2 points
  31. 2 points
  32. Can describe spx in 3 words Great Attitute Y 10/10 service
    2 points
  33. OT 9 or 10 I cant remember ? EDIT: CAUGHT IT
    2 points
  34. Peaky Blinders ⭐⭐⭐⭐⭐⭐⭐⭐ --------------------------------------------------- --------------------------------------------------- ⭐⭐⭐⭐⭐⭐⭐⭐ Ign: lTear In collaboration with: ShellUny, zennen, zLumiere, Huargensy, Alaniz, Complutum, StokesAG, Kmiliz, lGlaive, MaxDuci, RohMartinez
    2 points
  35. Wasn’t my first shiny, but I feel this is the first worthy shiny to flex on the thread From Optic btw
    2 points
  36. 2 points
  37. MustangCZ

    Vanity Suggestion Thread

    Item Slot: Hat A simple Capybara hat.Image of Item:
    2 points
  38. MustangCZ

    Vanity Suggestion Thread

    The designs seemed interesting to me, so I put the vanity I was doing on hold and tried to do the front part of the heads, I couldn't do one of them because I don't know which one is the head and which one is the neck, but here it is (By the way, am I the only one that the head on the left reminds him a bit of Seismitoad?).
    2 points
  39. Item Slot: Hat, Top and back. I know that we are already in the anniversary, but I was thinking of something that just by seeing it you would know that it is from pokemmo, that's where jumpeon came to my mind as a limited outfit with lighting effects and animations for the anniversary of the game. (Also, I think I'll stop doing vanities for a while because I feel like I'm spamming this forum.)Image of Item:
    2 points
  40. With the introduction of Prismatic Pearls, Alphas can now have their Hidden Ability removed. Look for when trading! To breed HA Pokémon, you only need one parent with Hidden Ability. If Male Use a regular female of the same evolution line (or a ditto). If Female Use a regular male of the same egg group (or a ditto). F.A.Q.
    1 point
  41. This game won't find balance regardless and Gamefreak is so unbelievably incompetent any semblance of balance by them is purely accidental. Also balance is not the top priority in ANY game, this is a bitter truth you learn eventually. The top priority is to sell shit. Do you think Gamefreak had the word balance for a single second enter their heads when they designed Dynamax? No, they just thought about how much money they'd make by selling shitty huge plushies alongside other toys for the new forms of the older more marketable Pokemon much like they are going to do again with SV when they release Charizard (Forma gohan blanco calvo).
    1 point
  42. 1 point
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