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Showing content with the highest reputation on 03/18/21 in Posts

  1. Date Sunday, 21th March 2021 This is for anyone within the ENIX server Time 6PM CET | 1PM ET | 2PM BRT TimeZoneConverter Location Berry Forest (Three Island, Kanto). (Water) Duration 1 hour for catching. 15 minutes for players to submit entries Pokémon accepted as valid entries Slowpoke Nature Bonus Bold + 5 Relaxed + 3 Scoring Total Sum of IVs + Nature Bonus = Total Score Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to Kyukee or MrPeruano to submit it. In the event of a tie, the winner will be determined by earliest catch time Hosted by Kyukee Susume MrPeruano Complutum 1st Place Prize 500 Reward Points (1x 500 RP Voucher) + 300k 2nd Place Prize 200 Reward Points (2x 100 RP Vouchers) + 200k 3rd Place Prize 150k 4th Place Prize (Lowest Score) Lagging Tail + Hug ♥
    5 points
  2. 22nd OT There is an impostor among us
    5 points
  3. Over the years, I've read, replied, reread, and replied again (and again) one simple question: How do I start playing Pokemon Competitively? First of all, it looks overwhelmingly complex, if you haven't touched the competitive scene yet. No, I mean OVERWHELMINGLY COMPLEX. Why am I declaring this? Because I don't want you to give up in what, in my opinion, is the best experience from the Pokémon franchise. (Before reading this, please make sure you are already experienced with EVs - IVs - Natures, and these things) Now, without further ado, let's finally break this 'overwhelmingly complex system' and turn it quite simple. 1- Building a team. This went a bit long, sorry. Any issues, feel free to contact me, or anyone else either in-game or in discord. Please also let me know if anything I posted was misleading. I'll deconstruct it a bit better later on.
    4 points
  4. We had this idea with Pachima in PokeMMO discord, and I volunteered to do my write-up about Doubles. How to build a good competitive team [Doubles edition] Meta-theory Teambuilding is a difficult process. Teambuilding in Pokemon is a challenge you can never fully master. Having six Pokemon to have an answer to the entire metagame of Pokemon is simply put an impossible task. Pokemon teambuilding is the endeavor of getting as close as possible to be able to answer to every metagame threat available. Teambuilding can be approached by building against an unknown opponent and building against a known opponent. When building against an unknown opponent, a team’s goal should be able to give a good chance to beat anything an opponent could bring without focusing too much on what are commonly used Pokemon. Building against a known opponent means that there is a specific purpose on a teambuild. For example, if a certain team composition is getting very common in the metagame – the best teambuilding practice could be building a team that has a very favorable matchup against this specific team that is commonly used in current metagame, even if it results in more difficult matchups against some unexpected threats. Even though I would argue that to master teambuilding you should always build against a known opponent, in this guide I am focusing on building against an unknown opponent but this is an important distinction to make when making teambuilding decisions. The approach Teams are built by adding Pokemon to complement each other, until the 6 Pokemon limit is reached. I have noticed that many inexperienced players think that experienced teambuilders immediately come up with the exact six Pokemon that make the perfect team. Most commonly for experienced players, teambuilding is a step-by-step challenge. Each additional Pokemon should mitigate the weaknesses of the previous Pokemon. Some Pokemon need very specific Pokemon to support them while some Pokemon function well with almost any teammates. Building the core Technically speaking, you start your team with one Pokemon. What does this Pokemon lose against? Does this Pokemon need support to reach its full potential, or am I free to use any Pokemon as teammates? These are the main questions you should ask when coming up with a partner for your first Pokemon to start the initial core. A core is usually 2-4 Pokemon that make the basis of the team. It is the reason why this team exists. For the sake of demonstration, I will divide cores into synergizing cores and supporting cores (for the lack of better terms). Synergizing cores Synergizing cores exists to help the other Pokemon's weaknesses. In case of Doubles, a synergizing core could be a core of Tyranitar + Reuniclus. Tyranitar’s main threats could be considered Fighting-types and fast Water-type sweepers. Reuniclus supports Tyranitar by pressuring opponent’s Fighting-types with strong Psychic-attacks and Reuniclus also supports Tyranitar by setting up Trick Room so that opposing fast Water-types won’t outspeed and kill Tyranitar. Meanwhile Reuniclus has trouble against Pokemon like Gengar and Hydreigon, and Tyranitar does well against these Pokemon. Even as two Pokemon on the field, these Pokemon help each other a lot removing potential threats against them so they could be considered a synergizing core. Supporting cores Supporting cores exist to bring out the full potential out of a Pokemon, while potentially having trouble against same opposing Pokemon. Most common supporting cores are weather cores. A weather setting Pokemon supports a Pokemon with an ability to gain speed in a certain weather to perform to their fullest in a battle. An example of this is Tyranitar setting up sandstorm to boost Excadrill or Pelipper setting up rain to boost Swift Swim Pokemon to perform their best by going fast and hitting strong Water-attacks. With supporting cores, these cores generally tend to lose against the same Pokemon. For example, Tyranitar/Gigalith + Excadrill both lose heavily against Fighting-types and Water-types whereas most Rain-cores all struggle against Pokemon like Ferrothorn or Gastrodon to a large extent. Other supporting cores could be a set up sweeper combined with a great redirection or Fake Out Pokemon. An example of this could be a Volcarona + Hitmontop core, where Hitmontop allows Volcarona to set up more easily by Faking Out for a set up turn and providing Wide Guard against opposing Rock Slides. Both Pokemon still are heavily struggling the same Pokemon, such as both struggle against rain cores on their own. Finalizing the team Finalizing a supporting core is far more restrictive than finalizing a synergizing core. If we take a Sand-core, for instance, an immediate improvement could be patching up the weakness against the Fighting and Water weakness immediately. I would go as far as claiming the purpose of the last four Pokemon should be to optimize the matchup against these types to allow the Sand-team as a whole to have a favorable match up against Pokemon even containing Water-types and Fighting-types. An example of improving Fighting-type matchup could be introducing Crobat, Reuniclus or any Pokemon that resists Fighting-type attacks and also strikes back with a strong attack of their own. Improving matchup against Water-types could be done with likes of Ferrothorn or Gastrodon to name a few examples. At the very least, two of the next Pokemon should be there to improve the matchups against Pokemon that your original supporting core struggles against. Last filler Pokemon should patch up any holes that the original core had. Finalizing a team that has been built around a synergizing core is far easier. Simply put, every Pokemon should improve the matchup against Pokemon the previous one had problems with. For example previously mentioned Tyranitar+Reuniclus core could struggle against Pokemon with powerful Earthquake-attacks, such as Garchomp or Excadrill. Having a Pokemon to counter these Pokemon would be the next logical step. If your answer to them would be let’s say Rotom-Wash, then you could notice your team is suddenly weak to Grass-types and next Pokemon should be made to answer solve this problem. After every Pokemon addition you look at your team and try to come up with weaknesses to patch. You add Pokemon with the similar idea until your team has six Pokemon. How good a teambuild is relates to how many problems were you able to solve with six Pokemon. To make the final adjustments, it is a good idea to optimize moves and EV spreads to be able to defeat as many potential threats to your team as possible, with your selected six Pokemon. Importance of speed control It cannot be understated how important it is to hit first, and this is even more true in Double battles. Hitting first can turn bad type advantages into favorable positions. Make sure that you will always try to attack first to improve your chances in battle. Ways of controlling the speed are for example Tailwind to double the speed of your Pokemon, Trick Room to reverse the speed order to allow your slow Pokemon to hit first or using speed dropping moves like Icy Wind to lower your opponent's speed. A team that has good means of speed control can win lots of difficult matchups by simply positioning your team to attack first. With four moves on two of your Pokemon, it is very likely you are able to do solid damage against any opponent if you are attacking first. Therefor making room in your team for solid speed control options is crucial. Finalizing words The purpose of this write-up was to demonstrate the thought process that goes into teambuilding, rather than to point out powerful cores. To get a grasp on powerful cores in the current Doubles’ metagame, I recommend to check Rakmaninov’s Teambuilding framework. I still mentioned some example cores to give an example how building around different cores requires different thought process. P.S. If someone could help me to make this more visual, that would be awesome. Also I made a thread relating to the same topic in a sense years ago but I feel like I focused on too many irrelevant topics there.
    4 points
  5. Zymogen

    Move Usage Statistics

    The statistics tab of the matchmaking signup UI is a fantastic resource for analysing meta trends for teambuilding purposes, but one thing that I think would improve it even further would be to add statistics for moves used on each Pokemon too, in the same way that there are columns for Natures & Items. Not a necessary function by any means but it'd certainly be a very helpful addition, particularly for those who are branching out into new tiers, as there are lots of Pokemon that have several viable sets and it can be difficult to gauge which is the most common when building teams. This can of course be accomplished by simply playing matchmaking and making your own observations, but it would be a welcome QoL update nonetheless.
    3 points
  6. Winner - Fazing Congrats. Your prize is waiting for you ingame.
    3 points
  7. Mailed 45k for 1 ticket from SevenDayCandle just so I can comment "holy shit, 4.5m for a 1x31 field breeder".
    3 points
  8. Mkns1070

    PSL Teams - Week 1

    @Lvkee has decided to sub out iJulianFNT for @Rendiagainst @Kepzal.
    2 points
  9. Trubbish are throwing garbage everywhere! Will you help us to stop them and clean route 16? Date Thursday, 18th March 2021 Time 5PM UTC | 1PM ET | 2PM BRT Time Zone Converter Location Route 16, Unova, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus = Total Score Pokemon accepted as valid entries Trubbish Nature Bonus Adamant + 5 Jolly + 3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Revz MrPeruano Sethsen xJoseee 1st Place Prize GIFT Shiny Trubbish Your choice of nature, 2 moves, with 2 selectable IVs + 4x25 IVs & 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
    2 points
  10. 1st Place DeviceFanBoy with 169 Points  2nd Place EmanuelMartiinez with 166 Points 3rd-4th Place ghiafarxp with 164 Points & KingAxther with 8 Points Congratulations to the winners And special thanks to my cute refs: @Revz @MPDH @Sethsen @BrokenBulb @Mikyii
    2 points
  11. pachima

    Move Usage Statistics

    Infinite scrolls are, imo, a big no, because original builds will get rendered useless, via extra and outside of battle available information a player should have either way. However, listing only the most common moves is alright, or something like listing only the upper half of the most common moves or whatever (so it also doesnt give the full info about an abysmal used pokemon).
    2 points
  12. Success Finding and keeping 65 of my successfully caught shinies Failure - haunts me evrryday
    2 points
  13. Failure Listed a 1x31 non shiny weedle for $70.007.000 and lost 3.5m listing fee (mistake due to copying 7000 twice) Success Had suggestion on max listing fee imposed on GTL and was implemented Failure Rich guys spammed $800m listing for fun/flex
    2 points
  14. yeah, you're right. that's my bad guys xD
    2 points
  15. Shiny Slowbro mission Completed, i accidentally leaded with smeargle over wiggly and it came out male with 31 phys atk jolly nature (Lol) Encounters total: 10k+ probably Shiny Ot Number: 8 Next hunt: dunno ùShiny
    2 points
  16. dorybo

    奇遇与明雷

    Hello guys! Here is dorybo. 这篇文章将带你了解奇遇和明雷这两种刷怪机制. 如果有任何可以完善的数据或细节, 欢迎补充. 也欢迎提问. 一、明雷 明雷精灵, 是指在地图上能够直接看到的精灵, 和其对话后(对着精灵按A键)就能进入战斗. 如下图是一只出现在神奥的明雷摩鲁蛾. 四个地区都会不定时随机刷新明雷. 除了合众地区的电视机暂时无法触发对话, 在其他三个地区的任何有电视机的房子里都可以得到那个地区当前正在出现的明雷的信息. 调查电视信息并不是明雷触发条件, 只是知晓明雷的一种方式. 下图则是神奥地区一次明雷的消息, 文字会显示:"小纯告诉我们, 野生的xx在xx出现了!" 每次明雷刷新时, 会生成4只可捕捉的精灵, 持续时间为20分钟(已证实), 超时后无法触发战斗. 它们会在出现地点小范围内不规则移动, 而以往也出现过精灵移动到地图外, 无法捕捉的情况. 所有玩家不论服务器和频道, 都有相同的明雷精灵种类, 地点与刷新时间. 如果你在聊天中看到老外们打"Route xx(位置) xx(精灵名字) spot", 可能就是别人发现的明雷信息. 明雷的标准叫法是“Swarm”. 明雷没有任何保底奖励, 精灵个体没有强化, 但是可以出闪(已证实). 明雷的优点在于几乎所有精灵都有可能刷新, 所以, 这对抓捕稀有精灵来完善图鉴或收集大批素体有很大帮助. ⭐明雷的特性总结: 四地区皆有 电视机播报 每次刷新4只, 持续20分钟 无奖励,可以出闪 精灵种类极多 二、奇遇 奇遇, 字面意义为"奇妙的遭遇". 在Gen5系列的原作当中也有出现, 原作中的名字为“现象”, 是合众地区特有的刷怪情况(所以别人报奇遇不要问在哪个区域啦). 奇遇的形式为地图上出现特殊区域, 然后经过它们就能进入战斗. 这些特殊区域包括: 晃动草丛, 空地影子, 水面波纹, 地面卷尘. 以下展示图片来自神奇宝贝百科,截自原作游戏<黑/白>: 在奇遇中会遇到的精灵种类比明雷少, 在图鉴上精灵来源标注为“特殊”的就是奇遇遇怪. 有些精灵的唯一获取方式就是奇遇. 现版本(2021年)只能靠奇遇抓到的精灵包括: 保姆曼波 螺钉地鼠/龙头地鼠 差不多娃娃 鸭宝宝/舞天鹅 电飞鼠 野蛮鲈鱼-蓝色条纹 奇遇每约十分钟刷新一次, 同时刷新两个持续五分钟以上的奇遇点. 奇遇发生时在场景中有特殊声效, 例如水面奇遇时附近会有“咕噜咕噜”的声音, 可以靠这一点来帮忙寻找奇遇. 水面奇遇按“冲浪”和“钓鱼”触发遇怪,分别对应两种遇怪池,可能会遇到不一样的精灵。 所有可能发生奇遇的地点是固定的, 因而可以查点蹲点. 开启喷雾不会阻止奇遇遇怪. 在第三部分中有一个150+个奇遇点位的帖子, 可供参考. 无论是捕获或者击倒奇遇精灵, 都会有道具奖励: 如果是洞穴内的地面卷尘奇遇, 会得到背盖化石或羽毛化石. 可以在七宝市的博物馆将其孵化为原盖海龟和始祖小鸟. 其它类型的奇遇, 会得到神秘宝石. 在背包内可以用一个神秘宝石加上一个对应属性道具(如木炭、奇迹种子) 来制作得到10个对应属性宝石(火之宝石、草之宝石). 属性宝石是增加50%相同属性招式的伤害的携带道具, 触发一次后即被消耗; 或可以在背包内用40个相同的属性宝石修改精灵的觉醒力量的属性. 所有玩家不论服务器和频道, 共享奇遇的位置和刷新时间, 但遇到的精灵不尽相同. 此外, 奇遇也是可以出现闪光精灵的. 根据官方在18年3月6号的更新, 奇遇仍然具有30%的概率得到一只个体包含至少一项30或31的精灵. (所以说奇遇易出V并非玄学) ⭐奇遇的特性总结: 合众地区独有 定时刷新, 但没有播报 每次刷新两个点, 持续5分钟以上 有化石或宝石奖励, 精灵个体有加成 可以出闪 有奇遇限定的精灵 三、补充 作为mmo里常驻的两种刷怪机制, 明雷机制最早引入于20年1月20日, 与神奥地区同步更新, 并应该是代替了原有的暗雷“大量出现”机制. 而奇遇机制最早引入于18年2月27日. 关于奇遇系统的更新历史, 请点这里. 除了上面提到的随机明雷, 游戏当中还有一些定点明雷, 例如关都的挡路卡比兽(剧情中有两只, 记得拿剩饭), 丰源的变隐龙和胡说树, 合众的梦梦蚀(每周刷新一次, 生成一只)与火神蛾(古代城堡里的一只). 奇遇中产出的神秘宝石商店售价4500, 而且交易行价格更高, 依靠奇遇来赚钱也是一个可以考虑的手段. 早些时候确实有奇遇大队这么个专门赚外快的组织。 在18年, 外国网友们已经总结并收集了177个奇遇点位的示意图, 下面是链接, 欢迎移步前往. 以下是闲话: 依在下愚见, mmo是一个社区游戏, 联机的一部分理念是分享, 合作与信任, 把发现的明雷/奇遇发在频道或全服频道, 分享给其他玩家, 是值得表扬并理当得到感谢的行为, 但并没有任何人可以要求发现明雷/奇遇的人必须做到无私. 而报假点可耻, 因为来得晚了没赶上却诬赖他人报假点同样可耻. 有些玩家为了及时得到奇遇的信息, 将“奇遇”设置为了聊天中的提示音关键词, 也就是说当其他玩家报点时, 聊天中出现“奇遇”二字, 他们会得到声音提示. 然而当有人只是问及“什么是奇遇”而不是在报点的时候, 他们同样会因为关键字而被提示, 这就是为什么有些人希望提问奇遇时使用“qiyu”、“琦玉”等和原本不同的字眼. 只能说效果因人而异. 这样的情况也非中文交流环境中独有. 奇遇的英文名为Phenomenon, 老外们常常将"Pheno"作为提示音, 和上面所讲的有类似的烦恼. 为了调和暴躁老哥和萌新们之间的矛盾, 以前的中文社区管理员和玩家们曾共同发布了把奇遇提示音设置为“!奇遇!”(在汉字前后各加一个中文感叹号)的协定. 然而中文社区关闭, 移动到官方论坛下的中文分区之后, 再没有看到这样的明文协定, 再加上这一报点方式存在推广难度, 恐怕在某种意义上也成为时代的眼泪了. 以上就是这篇文章的全部内容了, 希望能对各位有所帮助. 感谢你的阅读, 并提前感谢任何可能的建议. ^^
    1 point
  17. CrissCy

    [GUI] Lucario Theme

    A Simple Dark Theme Login: Interface: PC: Instructions: Download
    1 point
  18. Hi my lovely buyers, time to raffle this pretyy ninetales Female 31/19/19/31/19/31 Timid Prize is being held by @Revz 50K by ticket , should be mailed to Biqueta 0 tickets left Good luck everyone ^^
    1 point
  19. Back with another raffle and with even more sexc prizes to be won :D This time it's a double raffle with chances to win these two: 1st 2nd One Ticket just costs 50K Tickets Left: 0/150 @Revz is holding on to the prizes :)
    1 point
  20. -------------提交方式------------- Tips: 欢迎玩家们赞助中文分区的活动 点此查看如何赞助 日期 星期六, 2021年3月20日 时间 北京时间 19:00 地点 关都地区,狩猎地带 Ch.5 计分方式 个体值总和 = 最终成绩 有效的参赛精灵 尼多朗 规则 要赢得从高到低排名的第1-3名, 需要提交一只总成绩最高的精灵宝可梦 要赢得非酋奖, 需要提交一只总成绩最低的精灵宝可梦 所有精灵宝可梦必须在规定活动时间以及指定的活动地点之内抓到, 你有1小时的抓捕时间 进化形态和退化形态均不可参赛 所有精灵宝可梦必须保持原样 (未训练、未进化等) 你必须是精灵宝可梦的原训练家 你只能提交一只参赛精灵宝可梦 你必须通过把精灵宝可梦私聊发给主持人的方式来提交 平局情况下, 最先抓到的胜出 主持人 TMXI LingYaLan 第1名 闪光礼物 尼多朗 由你指定性格,2个技能,个体值2x31,4x25的位置 & 700 奖励点  第2名 500 奖励点 第3名 500 奖励点 非酋奖 300 奖励点
    1 point
  21. I'm going to distribute the prizes tomorrow, so keep a look out in your mail!
    1 point
  22. Sorry I was there guys. I was passed out. I'll have next weeks posted shortly!!
    1 point
  23. i recommended 100000% nice signs <3
    1 point
  24. axx

    Denonimize GTL

    I'll revisit the argument that flipping or gaming the market requires some sort of skill. It does not. All you need is cash and time, this puts new players at a disadvantage. The GTL should not work as a stock market where money is generated out of thin air (scamming nobs out of their storyline money) but rather as a convenience trading hub where sellers and buyers get their fair share without middlemen. This is a challenging problem as I have explained.
    1 point
  25. Quakkz

    Denonimize GTL

    reselling is as old as MMOs themselves, i dont really see listing player names would fix this. Im pretty sure it would be a minority who wouldnt buy items from resellers
    1 point
  26. Winner - LordHydra Congrats. Your prize is waiting for you ingame.
    1 point
  27. Can't wait for when I have to rebreed all of my comps for them to have HAs :) Hopefully not too SoonTM
    1 point
  28. TohnR

    Move Usage Statistics

    I kinda believe this gives too much information and wouldn't want that in the tiers I play. Let me explain : say I'm the only player to use Basculin in NU ranked this season (wouldn't be surprised if that was the case) Anyone can already just open a PVP tab and see what my nature and item is, imagine now if they could know my full moveset too I mean while in ladder, any player can just ask a friend to check out pvp tab and tell them what my moveset is Then what ? Makes original builds and tech moves like HP electric I run on my Bascu be totally irrelevant because people wouldn't take the bait and send Mantine on it, see what I mean ? Eitherway, could be a good idea, but fucks up original mons, and promotes theorymon rather than playing to experiment and see what other people use, I rather have people need to play to be relevant and know what the others use as a moveset ^^ Natures is different because it's harder to guess and it provides important information for your EV spreads and stuff PS : On a side note, sure many people would benefit from the information on moves most common mons use to get in the tier, as many NU mons moveset are quite typical to our meta and nothing alike smogon's, maybe it would be more appropriate to get seasonal data about each mons outside of the game, like smogon does, that we could convert into possible forum guides and such ?
    1 point
  29. marvelman

    误封申诉无效

    我们宿舍4个人在玩pokemmo,共用一个wifi,后来其中一个朋友违法规定被封号了,我们都没有交易获取过他的东西,然后全宿舍其余正常玩的人都被封了,申诉还无效。请问怎么解决,不要回复我,申诉请到哪个网址,请问你们封号有考虑过正常玩家的感受吗
    1 point
  30. It would be nice to have access to a forums button on the bottom right or in the community button dropdown menu, which would open up a resizable window in the client with the forums. Forums links could also be clickable in the chat which would open up a tab for that page in the window, so mobile players and people who claim to have a bad PC can read the guide instead of asking how everything works.
    1 point
  31. Well, most of us ask for the Hidden abilities, you aren't the only one. But we might see them soon
    1 point
  32. Jaden

    Forums access in PokeMMO client

    thats what i do, however dankdialga69 is in the chat asking people to explain everything in a forums guide over and over again because his computer is supposedly too bad to have a web browser and pokemmo open at the same time, that or xXfrostedflakesXx is on a phone and says he can't open links
    1 point
  33. Why doesn't teleport just heal your party so you don't even have to move?
    1 point
  34. i have bought 2 tickets, sent
    1 point
  35. i have bought 1 ticket, sent
    1 point
  36. I gave 7 pokes for EV and to level up to 50. He gave it back in less than a day! Fast service
    1 point
  37. leseceKIRA

    Vanity Suggestion Thread

    hello, my id is lesece and i made some sprites for a new vanity idea. There you have. Item slot:Body Name:Tortoise Shell DEFAULT RECOLOR: BIGGER VIEW: Let me know what dou you think. CREDITS: lesece, numfar.
    1 point
  38. Raffle done! Winner is BaliAds! Thank you everyone for participating!
    1 point
  39. LifeStyleNORE

    PSL Teams - Week 1

    is giantpipe even alive
    1 point
  40. Update v0.1.1 -Added responsive collapsing party
    1 point
  41. Color scheme matching type concept:
    1 point
  42. 1 point
  43. Window resize concept:
    1 point
  44. 2 pheno always spawn somewere.Each are active for 10 minutes.They seem to have a cooldown of 5-15 minutes before they spawn again. So at any time there can be 2 pheno active or 1 pheno active or 0 pheno active.The phenomenon are also bugged sometimes. You wont see or hear it but it will be there if you go on exact tile.If its bugged you have to relog in the area to fix. Even if you relog in a specific area to fix bug it can take several hours for a specific tile to become a pheno. They are much more rare than from the original game.
    1 point
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