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Showing content with the highest reputation on 12/21/22 in Posts

  1. Merry Christmas! NYAHAHA! @3065640587@wenjunlingkong @1954652532 @wuyudeming @660376449 @IIZapperII @Servor5555 @awkways @Martirino @hannahtaylor @Poratne @KaynineXL @BangladeshTheIII@Mayushii@EmoDuck
    11 points
  2. 5 points
  3. I believe in power of friendship @Xigbar uwu Cristi team #1
    4 points
  4. I will try to put into words my thought on Ambipom. I think the pro-ban/suspect has failed to bring up one key aspect of why Ambipom is so restrictive both in teambuilding and in battle: yes it does have counters, but it's the Ambipom user that decides what they are, which makes it too much for the tier, in my opinion. The truth is that Ambipom only needs 2 moves, Fake Out and Quick Attack to accomplish its job (revenge kill offensive pokemon/scare them out) which means it can use its remaining 2 moveslots for whatever it wants. Realistically there are not many Pokemon that can fit an offensive team and check. Ones I would consider are: Golem, Escavalier, Magneton, Rotom, Golurk, Froslass, Omastar. There are some more niche picks but I picked these as are the most used as of now. And here is where those 2 remaining moveslots come to make this monkey such a pain: Seed Bomb, Fire Punch, Low Kick, Beat Up all make these checks shaky at best. Stronger normal stab was already mentioned (even if imo it is not really needed), while moves like Pursuit and especially U-turn play on the fact that this pokemon forces switches and have great synergy with Hazards. Moves like Taunt imo are underplayed if the Ambipom user is scared vs fatter matchups. Hyper Offense (and Offense) are gamestyles that heavily depend on momentum and Ambipom, while of course frail, which means it's hard to get in the field, totally switches momentum without really having to think. The fact that pokemon like Linoone, which even with 3 attacks struggles to have all the coverage it wants, have to waste one of their valuable moveslots for something like protect clearly shows how centralizing it is. I've probably forgot to mentions something as I wrote this while being distracted by 1000 things, but these are my thoughts on the monkey. ban pls (or suspect if that will ever be a thing)
    3 points
  5. Imo without counting our team: 1st Pablo 2nd Quinn 3rd Latios 4th Cristi 5th Azphiel 6th Queest 7th Doc Anyway differences are so slight that classifying from best to *less good* doesnt make much sense as we could easily either win or lose against any of them
    3 points
  6. A compilation about pokemon whose hidden ability has been released into the game to be used by players. (Pokemon with hidden ability only used by gym leaders may not be included.) Feel free to contribute by commenting below ☺
    3 points
  7. @SweeTforU you better go 10-0 because your team stinks. Shadow/Quinn winning it all imo. Anyone got a replay of the auction by any chance ?
    3 points
  8. Utsa

    LGND Alpha Event

    Alpha catching event Date : From this post's tomorrow till Christmas Submission : 25th December anytime Pokémon : Any Alpha Pokémon is allowed to submit ( must be caught during the date) There will be no nature bonus. Scoring : Total Sum of IVs = Total Score Location : Any location is fine . Rules : You can only submit one entry Players can enter the event with only one account/character All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to TiddoO via whisper to submit it Keep the pokemon in your team till results In the event of a tie, the winner will be determined by earliest catch time 1st place will be determined by highest score and 3rd place will be determined by the lowest score. Host : TiddoO Co- Host : Jarrx Donations : Jarrx - $99,999 TiddoO - alpha pidgey & Futou teal breehzy - $1,000,000 StaloneSilvester - $2,000,000 1st Place Prize $2,000,000 (Claimed by LoomCh) 2nd Place Prize $500,000 + Alpha Spinda 31x2 with hidden ability (Claimed by TSMSquritles) 3rd Place Prize Futou (Dark Teal)+ $99,999 + 31x2 Alpha (Hidden ability) Pidgey (Claimed by Pairel)
    2 points
  9. Date Wednesday, 21st December 2022 Time 20:00 UTC | 15:00 EST | 17:00 BRT | 21:00 CET | Time Zone Converter Location Abundant Shrine, Unova, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total sum of IVs + Species Bonus + Nature Bonus = Total Score Pokemon accepted as valid entries Stantler +5 Bronzong Nature Bonus Adamant +3 Careful +3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry Players can enter the event with only one account/character. All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it Keep the pokemon in your team till results. In the event of a tie, the winner will be determined by earliest catch time Participating Staff Cosmooth Elizn AustinMMO DeusBruno 1st Place Prize GIFT Shiny Stantler Lv. 1 Your choice of nature, 2 moves, with 3 selectable IVs + 3x28 IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points The prizes will be sent to the winners a few days after the event
    2 points
  10. Team name makes you pro so Cristi's team #1 in all, you can finish the season already, anulo mufa
    2 points
  11. +rep Patreca is the best leveler around. You can tell by the amount of of Shiny Tentacrul's in their collection (4 at this point) 😂🦑✨. The service is always fast, reliable, and friendly. I strongly recommend!
    2 points
  12. Code of Conduct 4 d) You may not use any virtual machine software to run the game [...] including but not limited to [...] VirtualBox [...] People have been banned for using VMs in the past (at first not permanently afaik but it's up to GMs)
    2 points
  13. How you know if you been dead forever bro
    2 points
  14. [Kanto] 001 - Bulbasaur - Clorofila 002 - Ivysaur - Clorofila 003 - Venusaur - Clorofila 004 - Charmander - Solar Power 005 - Charmeleon - Solar Power 006 - Charizard - Solar Power 007 - Squirtle - Rain Dish 008 - Wartortle - Rain Dish 009 - Blastoise - Rain Dish 010 - Caterpie - Run Away 011 - Metapod - Shed Skin 012 - Butterfree - Tinted Lens 016 - Pidgey - Big Pecks 017 - Pidgeotto - Big Pecks 018 - Pidgeot - Big Pecks 019 - Rattata - Hustle 020 - Raticate - Hustle 023 - Ekans - Unnerve 024 - Arbok - Unnerve 025 - Pikachu - Lightning Rod 026 - Raichu - Lightning Rod 027 - Sandshrew - Sand Rush 028 - Sandslash - Sand Rush 029 - Nidoran (female) - Hustle 030 - Nidorina - Hustle 031 - Nidoqueen - Sheer Force 032 - Nidoran (male) - Hustle 033 - Nidorino - Hustle 034 - Nidoking - Sheer Force 035 - Clefairy - Friend Guard 036 - Clefable - Unaware 039 - Jigglypuff - Friend Guard 040 - Wigglytuff - Frisk 041 - Zubat - Infiltrator 042 - Golbat - Infiltrator 046 - Paras - Damp 047 - Parasect 052 - Meowth - Unnerve 053 - Persian - Unnerve 054 - Psyduck - Swift Swim 055 - Golduck - Swift Swim 058 - Growlithe - Justified 059 - Arcanine - Justified 072 - Tentacool - Rain Dish 073 - Tentacruel - Rain Dish 074 - Geodude - Sand Veil 075 - Graveler - Sand Veil 076 - Golem - Sand Veil 077 - Ponyta - Flame Body 078 - Rapidash - Flame Body 081 - Magnemite - Analytic 082 - Magneton - Analytic 096 - Drowzee - Inner Focus 097 - Hypno - Inner Focus 104 - Cubone - Battle Armor 105 - Marowak - Battle Armor 108 - Lickitung - Cloud Nine 125 - Electabuzz - Vital Spirit 126 - Magmar - Vital Spirit 127 - Pinsir - Moxie 132 - Ditto - Imposter 133 - Eevee - Anticipation 134 - Vaporeon - Hydration 135 - Jolteon - Quick Feet 136 - Flareon - Guts 147 - Dratini - Marvel Scale 148 - Dragonair - Marvel Scale 149 - Dragonite - Multiscale
    2 points
  15. Breehzy

    LGND Alpha Event

    I might as well donate
    2 points
  16. A pokemon like emolga should be shiny hunted through egg hatching. Its still 1/30k odds but you can force an egg hatch a lot sooner than a pheno spawn
    2 points
  17. Special means the pokemon in question will only spawn in Phenos (Dust Clouds, Shadows, etc)
    2 points
  18. Last shiny since june and got 2nd phase, next i will get gligar, ot 57 and caught 55 ❤️
    2 points
  19. 2x31, 3x25+ - 290k- natured 3x31, 2x25+ - 400k - natured 3x31, 3x25+ - 520k - natured 2x31, 3x30 - 540k - natured 4x31 - 450k - natured Genderless +100k Happiness and/or baby pokemon breeds +50k 27+ IVs +20k 29+ IVs +60k 21k genders +40k 9k genders +20k 3x31, 2x30 - 620k- natured 4x31, 1x30 - 715k- natured 5x31 (including 4x31, 1x0) - 950k- natured Genderless +200k Happiness and/or baby pokemon breeds +100k 21k gender +80k 9k gender +40k 0 IVs are counted as another 31 All egg moves are free Incense pokemon and/or volt tackle Pikachu - +50% of total cost I can breed an unnatured pokemon for half the price plus extras if needed (eg, gender or happiness/baby pokemon) I'll be more than happy to send you the final 2 pokemon to breed so you can have your own OT. I can breed HA's if you send a starter breeder Pokemon: IVs: Nature: Gender: Egg moves: HA?: Your OT?: 510 EVs- 25k 510 EVs and level 50- 45k LC EVs- 30k 50% off if bought with a breed! Training link available. Hope to see you soon! A huge thank you to SupaFlyNinjaGuy who created all the artwork and banners!
    1 point
  20. 1st Place Prize Ssuelegi 148  2nd Place Prize Benwordsmith 137 3rd Place Prize brendanison 126 4th Place Prize TheAsylum 73
    1 point
  21. 懒得写那么多,我直接放图和视频吧 我随便做的mod,觉得不好看可以不用 不要bb 这是最新mod吧,首发 。技术有限,来个大佬完善一下 具体的效果可以看这个 【[PoKeMMO年度里程碑级MOD]自定义“质子效果”魔改质子特效】 https://www.bilibili.com/video/BV11G4y1x7Ef/?share_source=copy_web&vd_source=d7b0fa984eb714166ec04742dbcc2e4c 手机不能用 下面是链接 链接:https://pan.baidu.com/s/1VGlgYjxC1jBbdl76B2dhZQ 提取码:m23j 要解压,内有文档说明仔细看
    1 point
  22. sy418

    PLEASE CLOSE

    10k and some budget comps with ot DoubleJJ
    1 point
  23. Wow, this is incredible. Amazing work and thank you!
    1 point
  24. Love it, looks awesome seeing how everyone fits together, much like the game itself. Thanks for including me, Soda
    1 point
  25. caioxlive13

    Improve Matchmaking.

    The idea of this thread is to suggest a reform as a whole in the competitive MMO, in order to make it more attractive. We are currently in the biggest crisis of competitive MMO, because except for Randoms, all tiers have the number of matches severely reduced. It's so much so that sometimes I couldn't find a match to play, and detail: I play the Over Used tier. If one of most popular tiers are on this situation, things are even harder on lower tiers. The idea is reform some crucial points to attract people to play. 1. Weaker Rewards. The rewards of PvP actually are very weak and not attractive. Basically anything that you farm on PvP, you can get more easily farming. We have some few exceptions, but this apply to vast majority of rewards. All items to use on Move Tutors, you'll get a lot with Frisk/thief farming. Nerfing the farm before not solve the situation, so why not put attractive itens that will get only via PvP farming? I have a idea: - Put on PvP reward Path, a Blank Disk on the path to be get with around 1040 Matchmaking Points(A bit before Pokémon Reward). When you go on tutors, they no longer teach the moves with you having the items. Instead, you will need of items, + a Blank Disk, to get the TM of said move, and then you can teach it. Why is the point: No disk = No way to get the move, unless buying him on GTL. And disk can only be get on PvP. So, people will want the disk and will play PvP for that because don't exist other way to get that. To balance a little, the TMs can be put on GTL, so people can still have the TMs without farm PvP, but will still get attractive even with that because the demand for that moves, people will interess on farming the disks to get the moves and sell it for good prices. - Include on Seasonal Reward Path items like Prismatic Pearls(1x or 2x), a 3x31/4x31 with HA, and going more far, a Master Ball. PvE players will still want Masterball, due to Alphas getting extreme hard to catch, and people that hunt shinys that could do a self-ko. This itens can be Untradeable or Account-linked. 2. Community-Hosted Tours very restrictive Having the community hosted tours looks big but we need to follow a big amount of rules. First of all, we can only include 1 item/1 pokemon. This limit harm a lot. Imagine if we could put for example, a Shiny and a 30-Day donation ticket for winner but a 5x31 + 15-Day ticket for Runner-Up? We could bring easier 192 to 256 players to play, if tour was OU. Even from UT tours, if the prize is attractive enough players will go to play it. LCPL is the big proof of that, even part of LC subtiers get very very VERY rarely played, some payers go play it only for fight for the prize that are big. So idea is remove that limit and allow us to put very customizable and flexible prizes. Also, if we include a fee, we need to use 100% of it on prize pool and this, according to some admins, harm economy because system needs to create money of nothing(As if the Gym farm didn't do that already, right? 500/k for each farmer generated of nothing just because he during 2 hours are destroying each gym with a team planned for finish gym on 3 to 5 turns.). We can do something more flexible. Not force people to use 100% of fees on prize pool, but a minimum of 50% required is just enough. The rest can be kept with Admins or give a small part to players, like 15%, if have something left. 3. No balancing on Ladder This problem is very evident on OU. Simply novice players facing like 3 650+ players in a row. I've passed several times on that situation before Season 9/10(Now i'm on the other side of Rope XD), but vast majority could easily give up if happen this with him. The purpose is simple: When you're on queue, system will check your elo and try to pick opponent with most closest elo on queue, so you get a more balanced opponent. To get a lot more balanced, the formula to rewards can be: BP: (Match Ranking(Medium of elo beetween both players, round down)/2) * (Ranking Additive(1,5 * (Your Ranking, 2 for veteran, 1,5 for professional, 0,5 for novice, 1 otherwise(Top rank will be based on Elo. A 590 Elo with Top Rank will be considered Professional while a 680 Elo Top Rank will be considered veteran))) + (Win-streak, minimum of 1)/2). Matchmaking Points: [Match Ranking(Medium of elo beetween both players, round down)/20] * [Ranking Additive(Your Ranking, 2 for veteran, 1,5 for professional, 0,5 for novice, 1 otherwise) + (Win-streak, minimum of 1)/4] Both results will be rounded down. Example: I'm on a match on OU. Current Elo: 650, 3x win streak My opponent have 640 Elo. BP reward for me if i win: (645/2) * [(1,5 * 2) + (3/2)] = 322,5 * 4,5 = 1,451.25 , rounded to 1451. MM Points: 645/20 * (2 + 0,75) = 32,25 * 2,75 = 88,6875 , rounded to 88. 4. Usage System Modifying I'm offering something to reformulate usage system. On first months the chaos would be unavoidable due to several things falling by usage, but after some time we will found the stability and don't have things like OU Cut-off Salamence or UU Cut-off Roserade unless something like Moxie Gyarados or Mold Breaker Excadrill gets released and broke the tier that it is. Here is the idea: First of all, we need to discard bad usage(usage that only create chaos on Usage table and only keeps bad mons on the tier, not letting it fall to a appropriate tier) from the usage table. Here's my idea to do that: 450 or lower Elo matches will not have their usage counted at all. 450 - 550 Elo matches will have their usage counted normally. 550 - 650 Elo matches will have their usage counted with height 2. 650+ Elo matches will have their usage counted with height 3. Players will not have their usage counted with less than 30 games played, and after that the usage will be counted following the rules above. After That, cutoffs must change. Here's how it can do: Hard Cutoff - Rise: 4,86% Usage - Rise no mattering what. Soft Cutoff - Rise: 4,36%-4,86% - Rise with winrate 52%+, otherwise it will not rise. Soft Cutoff - Drop: 3,86%-4,36% - Drop with winrate 48%-, otherwise it will not drop. Hard Cutoff - Drop: 3,86% - Drop, except if are BL from lower tier. What is the idea? Wait 30 games before a player can contribute on usage wiill help to filter players and discard properly the Bad usage. Hard and Soft Cutoffs will be used to avoid rise by spamming X mon on tier. Unless the mon is actually valuable and get good results, he will need of 4,86% usage or it will not rise. For drop, those cutoffs will help to drop gimmick things quickly because gimmick things will simply not get good results. Less movements on Lower tiers will help because it will make tier stabilize and not having movements happening constantly, making teams barely changing on seasons. On MMO, because breeding teams are expensive, the less we need to change it, better will be. This is it for now. Any idea? Comment
    1 point
  26. Rychell

    Improve Matchmaking.

    Imagine the pokemon battle tower hosted by real players in each floor
    1 point
  27. whoever claims that PokeMMO has no problem with the economy is crazy
    1 point
  28. I agree 100% with the example of the skull mask, we calculated and concluded that you have to pay $10,000 to have it. The price of a nice car but Wtf, PokeMMO has a serious problem with its economy management.
    1 point
  29. makapaka

    Ayudaaa Por Favor

    Hola, si necesitas ayuda puedes enviar un ticket a la plataforma de soporte segun el tipo de probremas que te encuentres en el juego. link: https://support.pokemmo.eu/login/
    1 point
  30. 1 point
  31. 太好看了啊啊啊啊啊啊啊啊啊啊啊啊啊啊 胡桃单推人在哪里?!
    1 point
  32. Quinn's team will enter all weeks winning by 1-0. Just he put TheLpZ on DPP duel. Who will win him? Based on their experience, will be a miracle if someone do that.
    1 point
  33. IGN: brimcatcher favorite mon : Articuno (def shiny) last forms post :
    1 point
  34. Shiny 62 :3 encounter 84867 Play hours since last shiny 259h :3 fazit 62shiny by 9953 Playtime 😄
    1 point
  35. it was supposed to be a misdreavus ... but we take those ... xD ~ 49th OT.
    1 point
  36. 6 shinies in 7 days of joining Mr 8 OT's Mr Rares>>>>>> 6
    1 point
  37. WE WILL SHINE, BRO! 16TH OT [MR]
    1 point
  38. We Shine, Bro 27th OT Team Mr>>>>>>>>>>>
    1 point
  39. 1 point
  40. We're back! All information regarding PSL15 is not currently set in stone and will be released in due time. For now, we'll be collecting donations to the fund the event, so please dip into your pockets and give a donation! NOTE: A showdown tier will be selected this season. The choice is out of DPP or VGC. The tier with the most donations will be used. The poll is just for curiosity. --------- VGC: 23,500,000 DPP: 90,208,333 Gen 9 OU: 51,248,000 --------- In-game Name: "PSLDonations" Tag VGC, GEN9 or DPP in your donation if you wish! --------- Donations: $172,206,333 PSL14(aka gbwead): $3,625,000 (-DPP) Tear: 150k (+Gen 9 OU) Terresa: 2.5m (+Gen 9 OU) CaioXLive: 95k (+Gen 9 OU) LeZenor: 34m (+ 4m DPP, + 30m Gen 9 OU) Huargensy: 200k (+Gen 9 OU) PoseidonWrath 300k (+DPP) ArisTheFang 103k (+Gen 9 OU) BaliAds 7m (+VGC) Gunthug 50m (+VGC 16, +DPP 16 & +Gen 9 OU 18) TohnR 300k (+VGC) Cali 30m (+DPP) Onraider 600k (+VGC 200k, +DPP 200k, +Gen 9 200k) MonkeyDMathew 10m (+DPP & Ban Luke + Wrath) YettoDie $33,333,333 (+DPP) FEED THE CAMERA MEN!!
    1 point
  41. zl83523880

    ZZZの萌新追闪日记

    第二十三闪(1310h) 第一只单遇闪,在螳螂村刷了10个喷雾就闪了~(遇到万圣节,月卡就闪了俩)
    1 point
  42. A few messages were hidden to keep it civil here. Just a friendly reminder that discussions are totally fine, but name calling and such will be removed. Happy hunting 🙂
    1 point
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