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Showing content with the highest reputation on 06/05/21 in Posts

  1. 14 points
  2. 12 points
  3. There is a lot of reason why I don’t want to host. • I take a lot of time and we (I) just finished with the psl teams and as a host it was really long and I put a lot of effort on it • making team based to country is always garbage since some country got +100 and others can have 2 players. • you can’t know if a player play for his country or if he join a country to play with his friend • allowed 2 teams per country is shit, and allow too much players per team is also bad for the competition. the best way to make a good World Cup is to allow like max 10 players per country and if I players isn’t picked for his country, he is allowed to sign up for his continental team (ex: rest of Europe) and even the continental team should allow max 10 players. So half of ppl here who were waiting for the WC 4 during one year would probably not be able to participate in this event if we want to do something correct without bullshit. of course that’s only my opinion. I’ll not be the host, but when the host is decided I’ll give him the host role in the WC discord, and I’m still here to help anyone who asked me for help :)
    10 points
  4. 10OT SHINY (YAY!) Encounters: 10957 Time searching it: 2 days Hours since last shiny: 21
    7 points
  5. ok, change them to 0%. Problem solved.
    7 points
  6. After a long week of work, there is nothing more relaxing than a weekend near to the lake. Mrs. Bear was complaining about having to constantly move from region to region, but she enjoys sunbathing. She always insists on me to have a hat, I am unsure why I have to wear it in the cave but its not me who tries to sunbath in the cave, and as my grandfather used to say, you sometimes don't argue for the sake of sanity. There was a kid who came an hour ago but he was really bored quickly and went away. He was shouting something about shiny snakes, idk I don't understand the slang of younglings. The cave is pretty scary, some gyarados here and dragonairs, but Whiscash's smile makes me relaxed almost as much as though that I don't have to see hordes of pokemon attacking me.
    7 points
  7. 7 points
  8. ok i host, lf cohost
    4 points
  9. Limbow

    [PvP] Cancel Move Button

    Add Cancel button to reedo your move or we cancel PokeMMO. (Also add pp counter, screens counter, weather counter, move check, item check, base speed check) ty
    3 points
  10. 3 points
  11. hi am back this starts in abt 1hr 22 min from now
    3 points
  12. Fishing brings joy when you really find a shiny. Say no to sweet scents!
    3 points
  13. Have you tried not scamming other players? 你有没有试过不诈骗其他玩家?
    3 points
  14. Makarovs

    Log for Teams

    Add a simple log for some events. I personally have had problems in the past in knowing if the player was kicked or left voluntarily, maybe someone else too. Another problem is for big teams, every time I see that the number of players has decreased, I have to ask if anyone knows who left or was kicked. It seems trivial, but some people like to have things organized. I made a model in paint to suggest how it might look: Thanks for reading.
    2 points
  15. IMO cohost shouldnt, Captain is fine And about Showdown tier Id let community decide if they want to play and which tier they wanna play
    2 points
  16. Hi all, please make Lc Officials alive. I dont know why they were banned and i m waiting for good explanation, because saying that "there were no people in lc" isn t a true. Anyway, 16 spots tour would easy be filled and i hope u introduce Lc tours again. Thanks, $
    2 points
  17. In the same way there will be changes at the end of the 3 months, and the other 2 will be filled, the difference is that with what I say, it will make those 2 months go from filling, to data for the final decision in the third month, because in the The current mode does not matter the use it has in those 2 months, it is as if they did not exist and the 3rd month yes, another case that I noticed was that of azumarill, the first month had 5% the second 6% and the 3rd 4% despite Of the use of the other 2 months low because only the third one matters, I do not ask for tier changes every month, only that at the end of the third, take into account the data of the other 2 previous, so there will only be a tier change in the 3rd month, but taking the use of the 3 Eliminate the tier changes the first 2 months and the 3rd make it but with the average of use of the 3 months played
    2 points
  18. The issue with Snow Cloak and Sand Veil is that those two, while being equally disgusting in competitive environment, actually require specific circumstances (weather + ability abuser) to be activated. The only mons capable of abusing Snow Cloak are Froslass, Beartic and Glaceon, which are not exactly common NU mons thus the problem with this particular ability's case is abysmal, especially because the hail setters in NU are as uncommon (Vanilluxe, Abomasnow). Sand veil on the other hand gets used much more often as there are two sand setters in OU, both being widely used (Hippo and Tyranitar, together holding around 25% of usage) and Garchomp being the most common OU mon. When it comes to items like Brightpowder, those are much more difficult to detect due to lack of any kind of announcement that the item has activated and even less often used (and if they are- then it's most likely in doubles). Quick claw and King's Rock have a bigger impact during fights as there are more mons that can abuse them in every tier (OU- Cloyster, UU/ NU- any fast mon with Beat Up when it comes to King's Rock and Quick Claw is plain cancer). If you want to adjust the items, I'd suggest making King's Rock hit only on the first move on the multi-hit moves and not all of 5 (or 6). That would be a good step for things to go in the right direction. There are many more smarter people than me who can possibly come up with some other solutions regarding other abilities/ items, as I haven't got any idea about these just yet.
    2 points
  19. When you're using something with stats as poor as Smeargle's, moves/strategies that don't rely on its offensive stats will likely get you the furthest. -Flat damage like Night Shade, Seismic Toss, Dragon Rage, Super Fang, and Endeavor (especially with Endure). -Damaging status moves like Toxic combined with stalling moves like Protect/Detect, Substitute, healing moves, or the strategy below. -Luck-based strategies, especially evasion. Paralysis and confusion are worth considering too. If you make a luck Smeargle, it'll likely be one of your most reliable. -Destiny Bond. A one for one trade will be worth it most of the time, and it's rare that a trainer has a full party so this can outright win you most battles if 5/6 have it. -Disable can buy you a turn and make something threatening much less of a threat. Use Protect/Detect first for safety or Encore if you want to make them Struggle. If you don't allow the usage of the GTL (it'd be against the spirit of the challenge to use it imo), you can farm useful held items from a lot of wilds. In Hoenn for example, the Wurmples have a chance to carry BrightPowder, which will likely be your best item choice for most of the game. Machops later on can also be found carrying Focus Band, which while unreliable, can work well with Endeavor strategies. The Pokedex is your friend if you've got a character you've caught everything on, it'll show you the moves and held items carried by wilds. Certain trainer classes have access to non-level-up moves, it's probably worth keeping a sketch available where possible in case you see something you like. Potions and revives let you buy your way past an otherwise difficult battle, it'd be more interesting not to allow them mid-battle, or at least to heavily limit them. No trainer ever has more than two items during the storyline, and they never use Revives. If you want to copy moves from one Smeargle to another, you can do this in double battles. In Unova, they're easy to find in dark grass. In other regions though, you'll be relying on trainers and trainer rematches. You can also copy moves by encountering a wild Ditto, but remember that it copies the speed stat of what it transforms into, so be careful if you use this method - you might get the wrong move if you're slower. Hoenn is the most difficult region to access double battles in - while there are a few during the storyline, it's the only region without rematches for every trainer, and it has no wild Ditto until postgame. The challenge sounds interesting, reminds me of the time a friend of mine tried to beat Unova with 6 Spinda. The fighting Elite Four member was where he hit a wall, but with Smeargle's versatility, it's almost certainly doable for you if you go in with a good strategy and a lot of luck.
    2 points
  20. I can totally agree with the fact that 2 teams per country just makes 0 sense. I have discussed with a few people ways in which team composition (probably the biggest issue) could be improved, and came across a very good example such as VGC's World Cup's team compositions. https://www.trainertower.com/2020-world-cup-of-vgc-hub/ Teams like Peru and Colombia will be able to be separate countries as they have enough players to make a complete team (Probably a satisfied number of players from the same country will need to signup e.g. 10, to be able to make a team ). Oh yes, let's not forget about team Africa being a team. Now the problem becomes that some players may join random countries for various purposes. I think the only proper way to confirm that a player is from that respective country/region is to ask staff, however, would have to see if this is feasible. One method that can be discussed is the letting of "chosen captains" pick/double-check the players that have signed up. This method relies on the host trusting the captain from each country/region, to ensure that they have a team that can be satisfied and know full well that everyone in the team is from that country (As some captains from the past wc have addressed this issue). Of course, this method is not 100% accurate, but it starts minimising the main problem and the problem of randoms. Now the topic of randoms is a complete 50/50 story. On the one hand, these new players can experience a competitive scene in PokeMMO for the first time as Jorge mentioned and we will able to see impressive players come out of it as Cali mentioned. On the other hand, randoms can signup and never actually show up (this issue is probably coming from the usual stigma that "world cup" sounds like a great tournament and people that touch forums for the first time would probably see it and be like "ooh this sounds like fun, I will join after finishing my Kanto story hehe!"). This could most likely be fixed if the host Dmed every single person that got accepted by the captain and double-checks their viability and their motivation to participate in the tournament. & yes, as Mkns pointed out in the end, not everyone will able to play World Cup if we want this to be a big competitive tournament. Of course, there is still a lot of points and corrections I would like to go through but that is essentially the main part. Let me know what you think :) (Oh and....ehm...Showdown yes or no question mark)
    2 points
  21. I'm fairly indifferent on the items. As has been repeated multiple times thoughout the thread, these items are bad, so it's not really a problem for the TC to address in the first place imo. Obviously they're just not fun to play against so it's an emotional topic. I am more interested in why this type of RNG is being rejected yet others like Snow Cloak/Sand Veil are more readily accepted by the community. I'd guess it's because they occur less often and abilities are more innate than items/moves, so you can see them coming, and you can't take them away without violating the characteristics of a species. Though, as has been mentioned in that smogon thread- it begs the question why others like BrightPowder have also been rejected. Anyway, smogon constrains themselves by the rules of the rom games, but we don't, so I don't really care what solution they ended up with. It is more our style to nerf something into the ground than delete it. We'd already decided last month(?) that the items need to broadcast their existence on sendout, but I'd be interested in rates adjustments as well.
    2 points
  22. ggs to winners, @ZaCCCCCCstays stealing money -.- will mail moneys soontm
    2 points
  23. Kupo & Pedro combo... World Cup 4 boutta be fire.
    2 points
  24. 9OT SHINY Encounters: 42891 Time searching it: 24 days Hours since last shiny: 4 This was suppose to be a meme hunt (took horrible screen of the battle so this is the best i have).
    2 points
  25. Hi everyone, It's been a while! Lots of life lore happening to me atm. But fret not for I have updated the theme again. It was a quick patch, if you see any bug please let me know! Whats new AFAIK New color customization menu GTL templates Raid battle boss hp bars I made this simple dark theme. Let me know what you think of it! Download: https://drive.google.com/file/d/1VzCQWKzTW3ybw5D_g6KOd03o5Du7POF1/view?usp=drive_link Instructions PC: Extract the contents to your themes folder. Select the theme in game and reload. Enjoy Yet more themes: Blue(Not updated yet) PVP General UI
    1 point
  26. Remove King's Rock, Quick Claw, and Sand Veil from competitive play. And any other RNG inducing ridiculousness you guys allowed to be used for whatever reason. There is no counter play to these items / abilities. It is not in the players hands, it is in RNG's hands. Extremely frustrating to lose when you have a max HP Magnezone to ensure Cloyster is manageable; and then some Kings Rock cloyster flinches it to death.. Same with one of the most popular pokemon (Garchomp) avoiding eq's / toxics / hp ices in sand and just dropping you like its nothing. Not even gonna talk about the extremely slow Pokemon with quick claw which outspeed fast Pokemon / scarf users and annihilate them because they rely on that small % chance. *My experiences are from OU since I am purely an OU player, but I know this affects lower tiers also.
    1 point
  27. 本次活动的赞助者:[Eo]公会 感谢Eo公会对本次活动的支持,他们的公会口号是: POCHAMA UwU Eo-可妮兔直播间链接 Eo-封某人直播间链接 日期 星期六, 2021年6月26日 时间 北京时间 19:00 地点 丰源地区,119号道路/112号道路/120号道路 ch.5 时长 1小时抓捕 另外10分钟提交 计分方式 所有参赛精灵个体值总和+合照分数=公会最终成绩 参赛精灵个体值总和=个人最终成绩 本次参赛精灵 木守宫 火稚鸡 水跃鱼 合照分数 10人 +3 20人 +4 30人及以上 +7 公会奖规则 需要提前在该帖底下回复公会名称+公会标签,标签必须与游戏内一致,不同标签的子公会将被视为独立公会独立计分 回复人需要拥有代表自己所在公会的权利,请对自己的回答负责! 报名有效时间为:自发布起至2021/6/25号 21:30 届时该帖将停止报名 要赢得从高到低排名的公会第1-3名, 需要每个参赛公会都必须提交所有种类的参赛精灵成绩最高的各一只,每名训练家最多提交一只 提交精灵的公会训练家必须出现在公会合影的醒目位置(合影地点不限) 所有精灵宝可梦必须在规定活动时间以及指定的活动地点之内抓到, 你有1小时的抓捕时间 进化形态和退化形态均不可参赛 所有精灵宝可梦必须保持原样 (未训练、未进化等) 精灵宝可梦的原训练家必须是该公会成员 活动结束后公会3只参赛精灵由公会负责人统一通过邮箱邮寄给同一裁判,邮件标题为“XX公会+成绩” 公会合影应该在活动时间结束后的2个小时内提交,超时合影不加分。 个人奖和公会奖不能同时参加 平局情况下, 水跃鱼个体高的公会排名靠前,如果水跃鱼个体也相同,先抓到的排名靠前。 个人奖规则 直接参与,不需要报名 要赢得个人第1名,你需要提交一只总成绩最高的宝可梦,要赢得个人非酋奖,你需要提交一只总成绩最低的宝可梦 所有精灵宝可梦必须在规定活动时间以及指定的活动地点之内抓到, 你有1小时的抓捕时间 进化形态和退化形态均不可参赛 所有精灵宝可梦必须保持原样 (未训练、未进化等) 你必须是精灵宝可梦的原训练家 你只能提交1只参赛精灵宝可梦 个人奖需要你通过把精灵私聊给主持人来提交 个人奖和公会奖不能同时参加 平局情况下, 后抓到的个人排名靠前。 主持人 TMXI Mikyii GrimReaperOwO BoltBoy ZHM Orikrey Thecontract Qiram 公会 第1名 2500 奖励点 & 中文社区公会墙置顶+“六月运气王”标签  公会 第2名 1500 奖励点 公会 第3名 1000 奖励点 个人 第1名 500 奖励点 个人 非酋奖 500 奖励点 关于公会活动,如有问题,请加入答疑和通知群
    1 point
  28. Yep I blacklisted both of them.
    1 point
  29. axx

    The Food Thread

    poor birbs tho
    1 point
  30. Since they touched on the subject of lowering and raising levels, I have "a suggestion" It is always seen that usually the third month is the one of significant changes, while in the other two, absolutely nothing happens, it is only 'Fill' and something that displeases me is that, because it is as if those 2 months did not exist , because the rate of use and download is very high / low, then, Mons who had low standard use in the first and second month, and out of nowhere has good use in the third must stay, an example seems to me Ambipom, what I saw 2 months below 3% or hovering around it, but magically in the third it rises and must stay, and then it goes back down and up. I suggest eliminating the changes of each month, and only making one every 3 months, but not only taking that month into account, if not the 3 that have been played, taking a base average of x mon use in those 3 months Example: Month 1: 3% Month 2: 2% Month 3: 5% Which would give an average of 10/3 = 3.33%, which would mean going down in the third month, despite the fact that in the latter it had a high use.
    1 point
  31. Wise words from an NPC So I decided to let him hold my shiny Whiscash.
    1 point
  32. Matthzinxl

    #LCBACK

    Little Cup Tournament back, in Tournament/Matchmaking mode.
    1 point
  33. Ok guys, thanks for the input, now I can start the first step which is to get me some Smeargle pups. But of course this will be an evolving challenge, because I am walking on the unknown territory here. I know that most of the NPC have their battle redone by the developers, so I imagine this might be one of the hardest challenge in Pokemon world. I hope I don't lose my sanity along the way. And as always, any input will be taken into account!
    1 point
  34. Munya

    The Food Thread

    But they made it look like meat, fooling the eyes is half the battle. I still eat fish and poultry though, just not red meat. Someone told me I eat burgers too often and i agreed with the statement, so trying a new lifestyle. Been over a month now I believe. Chicken is my favorite meat anyway so not missing out on much.
    1 point
  35. LingYaLan

    科拿的家

    看样子,应该是的吧
    1 point
  36. Instead of buying rare candies, it would be better using ev reduction berries to get EVs to 0 if you want a full grind challenge. It's much cheaper Good luck for the challenge again ^^
    1 point
  37. Also, don't use hack set smeargles like (Spore , mean look, imprison and transform) xD Although they're fun to use , but they just ruin the challenge :')
    1 point
  38. Just like in the OG Black/White game, there's a button to quickly use the last item in battle. This would make catching pokemon much faster. One example is the Repeat ball. You have to select Items > Balls and then scroll all the way down. This is very annoying to a mobile player like myself. I really do hope this feature would be a thing in the near future.
    1 point
  39. That's a great idea I hope they implement it. I had the same problem when hunting dittos but now I just make sure I only have repeat balls in my bag. It certainly reduces the amount of scrolling I do but its still tedious.
    1 point
  40. @Munyai promise this isn't an alt, apparently there really are other people out there who don't understand ^ either anyways, do ur thing and ignore/censor this
    1 point
  41. Yes to this. We need more filter options in general in the Pokedex (like an area/method filter).
    1 point
  42. I'd suggest trying again when or if these items ever actually has a significant impact on anything, as it is now I can't even locate a quick claw in usage and the only pokemon I can find significantly using kings rock loses more than it wins.
    1 point
  43. Can we get clear rules about what is punishable behavior in Team Tournaments now? I get that some of the rules were implemented to avoid that case where teams would just jump spots between tiers and not reveal who they are playing even when the 10 minute mark has been long gone. But the wording about this is currently just way too vague to even understand what exactly is acceptable behavior and what is not. The matchfixing part is self-explanatory, but at least in my own experience in Team Tournaments sometimes it may difficult to decide who to play in a certain round until the very last second. Having multiple players lined up on the same spot is not necessarily malicious intent by any means, there might still be constant discussion about which tier a certain player is going to play. Therefor, I think it needs to be communicated clearly when this becomes a punishable behavior. Is it that exactly at the 10 minute mark if there is two players on the same team lined up on the same spot, it results in a penalty? Or is it that switching players at any point after a round is called is considered unsportsmanlike? If not, is it allowed to swap a player at the last second even when the 10 minute mark is up, especially if the opposing player has not even made a single duel request yet (so there is no delay in this regard)? Furthermore, the 10 minute line up time is incredibly difficult to follow precisely. It would require a player in the team to constantly read the normal chat and set up a stopwatch to figure out when exactly is the 10 minute mark up. For many teams this isn't feasible, and it isn't fun by any means to anyone. I think this incredibly strict policy to Team Tournaments is kind of unnecessary but can at least there be some specific rules and scenarios when something becomes punishable? Currently people don't even know if they crossed this line. I refuse to believe that in March and April TT alone an unsportsmanlike rule was purposely broken for 31 times. I would just absolutely hate seeing a Team Tournament come down to some penalty procedure, doesn't matter which side of the issue I would be in.
    1 point
  44. shinosan

    Vanity Suggestion Thread

    item slot: Hat name: shadowHead, or shadowMask Note: If you are decide to implement it i would like you to let me know, and have the cosmetic free of course XD, thanks (sorry for my inglish)
    1 point
  45. MT01-PuñoCertero: FrenteBatalla / CentroComercialDeCalagua / MesetaAñil / CiudadAzafrán - 25k MT02-GarraDragón: CiudadColosalia / MesetaAñil - 20k MT03-Hidropulso: Isla2 / Arrecípolis / CiudadColosalia - 20k MT04-PazMental: CiudadAzafrán / CiudadAlgaria / FrenteBatalla - 20k MT05-Rugido: PuebloEscaso / CentroComercialDeAzulona - 10k MT06-Tóxico: PuebloPardal / FrenteBatalla / CiudadFucsia - 20k MT07-Granizo: Isla4 / CiudadAlgaria - 15k MT08-Corpulencia: CiudadAzafrán - 15k MT09-Recurrente: Isla3 / CiudadArborada / CentroComercialDeAzulona - 20k MT10-PoderOculto: CasinoAzulona - 4000 monedas / Isla7 - 20k MT11-DíaSoleado: Isla3 / IslaCanela / PuebloLavacalda / Arrecípolis - 15k MT12-Mofa: CiudadPortual - 15K MT13-RayoHielo: CasinoMalvalona / CasinoAzulona - 5500 monedas MT14-Ventisca: ColinaDesafío / TorreDesafío / Isla4 / CiudadColosalia / CentroComercialDeCalagua / MesetaAñil - 30K MT15-HíperRayo: CentroComercialDeAzulona / CentroComercialDeCalagua / MesetaAñil - 35K MT16-PantallaLuz: CentroComercialDeAzulona / CentroComercialDeCalagua / CiudadCarmín 15K MT17-Protección: CentroComercialDeAzulona - 15K / PuebloVerdegal / CentroComercialDeCalagua - 20K MT18-DanzaLluvia: Isla 2 / CiudadArborada / Arrecípolis - 15K MT19-Gigadrenado: CiudadArborada / CentoComercialDeAzulona - 30K MT20-VeloSagrado: PuebloVerdegal / CentroComercialDeCalagua / CentroComercialDeAzulona - 20K MT21-Frustracción: CentroComercialDeCalagua / CentroComercialDeAzulona - 20K MT22-RayoSolar: Isla3 / CiudadArborada / CentroComercialDeAzulona - 30K MT23-ColaFérrea: PuebloPardal / CiudadPlateada - 20K MT24-Rayo: CasinoMalvalona / CasinoAzulona - 7000 monedas MT25-Trueno: ColinaDesafío / TorreDesafío / Malvalona / CentroComercialDeCalagua / CiudadCarmín - 30K MT26-Terremoto: CiudadVerde / Arrecípolis / FrenteBatalla - 30K MT27-Retroceso: CentroComercialDeCalagua / CentroComercialDeAzulona - 20K MT28-Excavar: PuebloPardal / CiudadVerde / CentroComercialDeAzulona - 20K MT29-Psíquico: CiudadAzafrán / CiudadAlgaria - 25K MT30-BolaSombra: PuebloLavanda / MesetaAñil / CiudadColosalia / FrenteBatalla / CentroComercialDeCalagua - 25K MT31-Demolición: Isla7 / CiudadAzafrán / CiudadMalvalona / FrenteBatalla / CentroComercialDeAzulona - 20K MT32-DobleEquipo: CiudadPetalia / CentroComercialDeAzulona - 15K MT33-Reflejo: CentroComercialDeCalagua / CentroComercialDeAzulona - 15K MT34-OndaVoltio: CiudadMalvalona / CiudadCarmín - 20K MT35-Lanzallamas: CasinoMalvalona / CasinoAzulona - 7000 monedas MT36-BombaLodo: PuebloPardal / CiudadFucsia - 25K MT37-TormentaArena: Isla7 / CiudadFérrica / CiudadPlateada - 15K MT38-Llamarada: ColinaDesafío / TorreDesafío / PuebloLavacalda / CentroComercialDeCalagua / IslaCanela - 30K MT39-TumbaRocas: Isla6 / CiudadFérrica / CiudadPlateada - 20K MT40-GolpeAéreo: CiudadArborada / CiudadFucsia - 20K MT41-Tormento: PuebloLavacalda / PuebloLavanda - 15K MT42-Imagen: CiudadPetalia / PuebloLavanda - 20K MT43-DañoSecreto: Isla7 / CentroComercialDeAzulona - 10K MT44-Descanso: PuebloLavacalda / PuebloLavanda - 20K MT45-Atracción: PuebloVerdegal / CentroComercialDeAzulona - 10K MT46-Ladrón: CiudadPortual / CiudadColosalia - 20K MT47-AlaDeAcero: Isla7 / PuebloPardal - 20K MT48-Intercambio: CiudadAzafrán / CiudadAlgaria - 15K MT49-Robo: CiudadFérrica / CiudadFucsia - 15K MT50-Sofoco: PuebloLavacalda / IslaCanela - 30K Espero que los guste ;)
    1 point
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