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  1. I have been playing pokemon since 2016 I started I had several objectives, I remember that at the beginning I only wanted to be 1st on the ladder, then I saw that there were automatic tournaments and again after I saw that there were community tournaments I personally won full tournamant (and I no longer have much fun winning this game) I met great people, friends and rivals with whom I loved playing games or talking about strategy , thank you for that I will come from time to time to watch what match to see played a little and support my friends I'm going to continue the strat but especially on showdown because I'm a lover of pokemon strategy and I don't know it well so I'm going to try to be the king on showdowd !
    36 points
  2. 2 Shiny Gaveler✨ in the same horde from a teammate @VSanto.
    21 points
  3. Information about the tournament in ENGLISH Información sobre el torneo en ESPAÑOL Règles de la tournoi en FRANCAIS Donations: (people here are the real goats to be honest🐐)
    11 points
  4. 50th OT shiny, caught at 9,872 in-game hours. (caught after 114h since last shiny)
    10 points
  5. Seth

    Goodbye pokemmo community

    Thank you for making us all watch stall teams with joy. I wasn't sure it was possible, but you made it acceptable. :^)
    8 points
  6. Frag

    [OU Discussion] Dugtrio

    Like you said, it's fine if we don't match perfectly against every single threat in the game, it is made that way, but playing well you should have a minimal chance of winning when facing a bad matchup, not an instant lose before start, and those arena trap teams have 100% chance of winning against half of the meta. It's impossible to make two players play under same conditions like in chess, but at least we can close that gap.
    8 points
  7. OT 47! 7245 total encounters Catch 10/11 for Unova shiny teams Shoutout to everyone from global who came to spectate ❤️
    7 points
  8. Doctor

    [OU Discussion] Dugtrio

    First I just want to say that it's so funny how some people in here were pushing hard for absolutely broken stuff like Draco Meteor Hydreigon but apparently a 3% usage, gimmick more often than not mon is "unhealthy" for the metagame. Makes you wonder if people actually want to improve the competitive scene or they just complain about what they lose against and push for the stuff that wins them games. Now, let's be honest for a moment, because this entire thread is full of half truths or just straight up lies. How exactly does Dugtrio limit teambuilding any more than any other popular threat in OU? How is it any different from considering the existance of rain teams, of Mamoswine to give an example of a solid offensive threat, of Chansey in balance and stall, etc. If your ENTIRE TEAM is weak to Dugtrio with its absolute steaming hot garbage stats, then it's probably weak to every single ground type in the game. Not to mention that, yeah, there's no such thing as a perfect team, you're not supposed to match perfectly vs every Pokémon in the tier. Speed oriented teams lose to Trick Room, double weather teams have the upper hand vs single weather, and that's FINE. It's part of the game. A 3% usage 100 base attack ground type is not breaking the entire format just because it can trap and kill one Pokémon, then maybe set up Stealth Rock and die. Also, how is Dugtrio enabling other Pokémon any different from other mons filling a similar role? Tyranitar Pursuit trapping Psychics and Ghosts does the same for a lot of the teams it's involved in, Magnezone very famously is the -mag part of dragmag to get rid of steel-types. And unlike Dugtrio, those aren't wasted slots in a lot of matchups: both can hit so much more than their specific niches/targets. Those two (or other trappers/enablers) aren't automatically useless if your opponent sets up Stealth Rock, they don't automatically lose to priority moves, they aren't dead weight vs. teams they don't specifically counter or check. The only argument I can see being somewhat relevant is that it has no counterplay (although it does), in the sense that it can just come into something if only to chip it for it to be put in range of a OHKO from something else. But multi-hit moves, stealth rock, u-turn from faster mons, and in general playing around it (much like you would against a Magnezone having a steel type in your team) are all options. Let's stop pretending it kills everything it traps when the reality is it's only good at trapping very specific things and sometimes it even struggles KOing them. All in all, sorry, but I can't see this image of a metagame-warping, absolute broken menace some of you are trying to paint here. Similarly with stall discussions, I get the feeling that you just don't like to play vs. it and would rather get it banned than actually engage in playing around it, but that's just my subjective take on this thread, so feel free to boo at me.
    7 points
  9. IDK if this one is Cataloged, but here is ! Form shiny Unown
    7 points
  10. Dugtrio is quite an interesting pokemon. It enables an almost completely unique playstyle that is not seen with other team archetypes. Just based on its usage I think it is fairly hard to establish whether or not it is actually broken or if its winrate is simply inflated by the only players using it being higher ladder players; ergo likely higher winrates in general. Regardless it having a low usage cannot be a serious argument for a ban; are we going to ban quagsire next? It is sitting at a 56% winrate in OU and currently sports a wopping 1.25% usage making it unreasonable to team build for so obviously it too needs to be removed since its hard to plan around. Rather than brokenness, the crux of the argument around dugtrio is whether or not it is "uncompetitive" or not. The uncompetitive debate is a tough one since by definition it just means that the pokemon is unfair to use. Switching is a universal game mechanic in all pokemon games and dugtrio with arena trap subverts that mechanic. Does that make it uncompetitive? Well by definition I'd say no since it is a part of the original pokemon games specifically designed to stop the switching mechanic it is just deemed uncompetitive by many due to the value we have placed on switching. There was a comparison drawn between dugtrio and king's rock but I personally find these to be completely different circumstances. For starters, usage and fairness are not correlated. I will state that I personally fall heavily on the side of king's rock being a more unfair item due to it introducing significantly more RNG into a game already riddled with it, as well as the inability to actually ascertain whether or not the pokemon actually has king's rock until it flinches. Dugtrio does not hide its cards like that and it is not RNG reliant. When you see dugtrio on the opposing team you know exactly what it can and will do which should in theory enable you to play around it. I'll briefly touch on the dugtrio/espeon/shedinja team since that seems to be a prevalent topic in the replies. For starters and this is a biased opinion but I think that team has many flaws and is weak to a plethora of common threats, most notably the recently added zapdos almost 6-0s that team just from preview. I will also add that simply having a dugtrio doesn't stop tyranitar from being a hinderance to shedinja as you can still make predictions yourself. You aren't forced to bring tyranitar in on the obvious espeon baton pass into dugtrio, instead set up sand prematurely and then apply pressure while sand is up to stop them from going to shedinja. Going back to the uncompetitiveness debate, just from the replies it seemed almost like shedinja was the biggest reason the team was uncompetitive as it was what was stopping alot of pokemon being able to break the team. Now I'm not going to advocate for a shedinja ban it's just food for thought. I will say though that I believe alot of people are severely underestimating just how many pokemon dugtrio can trap. Basically any slower choiced pokemon is trapped. Most offensive pokemon with a little bit of chip such as garchomp, gallade, scizor, starmie, breloom, volcarona etc can be trapped if played correctly. With swords dance it can also trap many of the bulkier pokemon like non tp chansey and with a bit of chip porygon2, ferrothorn, even suicune if you can catch it on the turn it clicks rest. It seems bizarre to me that dugtrio seems to be almost exclusively used on gimmick teams when its true strength is found in removing the single biggest threat to your team. Historically in generation 6 and 7 which is what I am most familiar with; dugtrio was almost exclusively used on stall teams with its purpose mostly being to trade 1 for 1 with your opponents biggest threat to your team and relying on your 5 stall mons to be able to beat your opponents remaining 5. I personally think this is where dugtrio truly shined but as stall has been significantly nerfed post gen 9 and this game applying those nerfs; combined with dugtrio stall having basically 0 usage I cannot verify if it is in the same broken state from gen 6 and 7. I think it would be more interesting to cover this debate again later with the avent of further hidden abilities like regenerator alomomola or slowbro which with combined with dugtrio might actually make for an overpowered combination. While this is obviously very impressive I do believe it comes with a bit of a caveat. For a lot of these pokemon dugtrio needs to maintain it's focus sash; this means having to potentially over index into keeping hazards off the field and potentially suffering because of it. For some pokemon you can hard switch in to trap but many you either have to pivot in or come in on a sac to trap the pokemon. For the sac argument that already requires you to have lost a pokemon and with dugtrio being unable to ohko most of the tier you will also be left with it on most likely 1 hp. This might actually be a worthwhile trade if the pokemon you are removing is the biggest threat to your team but it is pretty clear that this outcome might not be without its drawbacks. I personally think the pivoting argument doesn't hold much water. There are not many pokemon that can pivot and even less on teams that dugtrio is built around. If you get caught by a teleport or a baton pass from a pokemon into a dugtrio it might sound harsh but I believe that you need to learn how to predict a bit better. I will agree that pelipper u-turn with rain dugtrio is harder if you have to go into tyranitar to deny rain but I'd argue that if your team is so weak to rain you need to make such a forceful play then it is just an unfortunate match up and having bad match ups happens all the time. I personally think that the unique playstyle dugtrio adds is incredibly interesting and at least right now definitely warrants keeping around. I think the constant mindgames about when the dugtrio will go for a trap makes for an interesting game. Both you and your opponent know what dugtrio is trying to do and there is a constant tug of war to find the right moment to bring dugtrio in. If you get the turn right you can be greatly rewarded but due to dugtrio's frailty if brought in at the wrong time it becomes dead weight to the team. An example would be a match I literally had earlier today. I was using dugtrio and our match was becoming closer and closer. My opponent had life orb excadrill which was a huge threat to my team. Unfortunately coupled with the rest of his team I could not simply sacrifice a pokemon to bring in dugtrio and trap it as being down 1 of my other pokemon would mean being unable to hold back the rest of my opponents team. Eventually I tried to bring dugtrio in on what I hoped was an earthquake but since my opponent saw I had dugtrio and was also jostling for position, correctly predicted it with a rapid spin which both broke the focus sash but also increased its speed basically rendering dugtrio useless. This might be a stupid example and maybe I am just bad at pokemon but I think this kind of interaction is so unique and I think it would be a shame to remove it. Sorry about the essay feel free to skip it but I think it covers most of my thoughts and might be a good perspective for those that aren't as familiar with dugtrio outside of the one espeon shedinja team. My opinion is fluid, if dugtrios usage increases and appears on a higher variety of teams and it becomes apparent that it is too overbearing for our meta I'd be more than happy to switch sides but for now I would definitely say DO NOT BAN.
    6 points
  11. Yes it is very funny indeed , this argument can just as well be used against you , first let me ask you what do you understand by ''improve the competitive scene''? There were plenty of arguments of how DM hydri would have ( and has have more or less) improved the competitive scene , just because it was in a way most of us didn like does not mean it was healty and the exact same goes for dug in the current state , as funny and ridicules you find the 3% usage to be is a very important factor as to why is such a problem . And this is the part where usage comes into play , all the things you mentioned are real threats in OU , however the diffrence between those threats and dug is that those threaths have big usage , you know you are very likely to encounter them so you prepare accordingly for them when teambuilding and since dug has so low usage you most likely won t be prepared to face a dug team and if were to be prepared for dug you most likely make you re self more exposed to other more commone threats like the ones you mentioned and is for this reason why dug's low usage works so well in its favore , if dug teams where to have a higer usage the meta would start to dance around them just like it did with dm hydrei while it was allowed . I guarantee you that nobody has a team that is entirely( all 6 mons) weak to dug , at best each team has one or two mons that are weak to ground that of its self is not a problem the problem comes when you CAN T switch out of that ground type , being weak to a ground types that traps you and kills you does not mean you are weak to every single ground type in the game Yes it is and will get into it Problem here is that you compare those 3 base on one aspect they have in common , wiche is traping , all 3 of them do the traping part in very diffrent ways lets start with ttar. Yes ttar does pursuit psychics and ghosts quite well however it can t easly do that , for psychics most common one that comes to mind now is starmie , ttar despite having good sp def and hp dosen t raw switch into starmie unless you either switch in on a rapid spin or switch in via a momentum move and even then a bulky starmie won t die to pursuit as long as it dosen t switch out so even if you do trap and kill the starmie that starmie would have hit ttar with 2 strong surf by now not to mention if this instance where to happen you as ttar can go for a crunch insteed of pursuit if the starmie user reads that can freely switch out , a scarf jolly ttar does outspeed starmie however as long as it dosen t switch out it can survive one pursuit and either rapid spin the rocks away or hit ttar with a huge surf , not to mention that this scarf ttar would take a lot more from surf then a bulky one so even tho the traping did happen and starmie died interaction between those 2 still happend this interaction is very important and shows a huge diffrence between ttar traping starmie and dug traping a grounded mon , in the ttar/starmie one there are ways for one of the parties to make a bad read , to make a mistake aka the traping either did not work or was not as succesful as it could have been (ttar has taken damage or a lot of damage ) so this resuslts in a healty interaction , same can t not be said about dug as dug only needs to click one move onace the traping begun and the trapped can t do anything against dug most of the time so its a toxic interaction or better say there is not interaction at all As for the ghost types the same thing applays , ttar dosen t frelly trap the ghosts since there is the risk of geting burned by w-o-w , even chanda oance traped by ttar can opt to go for a flamethrower and hope for a burn , as for gengar can do the same go for w-o-w if it has it for a focus blast so even tho ttar can trap and eliminate psychic and ghosts its not something risk free there are ways for the traped pokemons to do something against ttar and do not fall flat on theyr face onance ttar has hit the field Magnezone can only trapa and kill the steel types but it can t do that for free , against deffensive ones like like skarmory and ferra while magne can in theory switch in on them for free and trap them it comes at a cost and the only way to make it risk free is to trap them on a double switch , witch can be hard to pull of , not to mention that most magnezones will be choice lock so while there may not be any interaction here between the traper and the traped the interaction comes affter , magnezone traping and killing a steel type is a huge momentum sink and due to it being choice lock a set up can easly come in and take advantage of that , it dosen t have to be a setuper either it can be hazzard setter to set hazzards up for free or even a u-turn/volt mon to take back mometum from the traping , offensive steel types however have more outs regarding this , scizor is hard to get a hold off due to u-turn spam makeing a slippery target for magnezone not to mention scizor can just opt to go for CC , it may not hit magnezone with that CC but it also prevents magne from raw switching in , a bulky lucario sruvvives HP fire and kills with CC , bisharp can also survive HP fire with a bit of hp invesment and kill magne with low kick+sucker punch , what i am trying to say here is that even if the traping of the steel type where to happen that traping does not eliminate interaction While yes over a long series of games even if those 2 don t have what to trap they are still useful , however the way you described dug as to be dead weigth it is not true , even if dug has nothing to trap it can opt to do other things , such as act as a suicide lead haveing acces to not only sthelth rock but also rock tomb to set even more speed control for the rest of the team as well as memento so even in a case where something slow may want to set up in front of dug , dug can just memento and make that setupr ussles also anoter thing that you mentioned is that the other 2 are not ussles if stelth rock goes up that is true if not for sash dug would be a way way worse mon( will go over this in a bit ) however you are not geting stelth rock up against those dug teams and even if you get them up and keep them up then it ussualy means its way to late , ttar and magne can die to priority tho only mach punch true but they still do die so i don t really know why you said they won t . Multi hit moves do work but you know dug is not going to stay in and eat those , stelth rock is no , you simply don t get stelth rock up against that team and this one small thing is what makes dug so hard to deal with , simply because there is no way to remove its sahs without direct damage to it and in doing so dug as done its job , what are those faster mons with u turn ? i would like to know the only one that is faster then dug naturaly and has acces to u-turn is Accelgor outside of that everything else needs to be scarf and for those fast scarf mons with u-turn shedninja exists , shed will simply blink them and make you re scarf momentum mon be locked on the field while shed can go for batton pas and gain even more momentom on you , again there is not much to play around as long as dug has its focus shash intact all forms of interactions regarding arena trap are removed this does not happen with the other two that have a lot more downsides to theyr traping when compare to dug. The reason dosen t differ at all , here is a quck run down : dug was OU up till gen 7 SM where it got that stat buff atk went from base 80 to 100 that + acces to Z moves made dug a great teammate for stall teams useing the combo of arena trap-z move to eliminate key threaths to wich the stall teams would start and well.. stall so affter some time it got tested , demded uncompetitive and baned , this is gen 7, affter that players started and used dug in the earlyer gen despite being overall a way weaker dug it did achived the same results and thus it got baned from all of them besides ADV and it is a fine and ok pokemon in ADV for many reasons (more on that later) but yeah dug was allways there players were never aware of it Just like last time lets stop for a moment , forget about that stat page and what it shows , yes it is important but even without all the extra information it does offer by takeing a quick look at only what pokemons are the most used you do see how dug does destroy most if not all of them , how? its simple dug job is only to take out key mons that can stop its own teammates from seting up and one of those teammates is volcarona well know for runing over many teams affter one boost , you migth say now ''oh but the team was weak to volc '' no it was not weak to volc however onace the dug managed to take out that key threat the said team becomes weak to volc so dugtrio in of itself as a pokemon dosen t not destroy half the tier , its the other pokemon it heavely enables quite easly ( since its hard to brake the sash) that destroy half the tier onace theyr check its gone The chess exmaple is very good and to further build on this analogy made by frags , competitive pokemon is essentially chess , expect we also have rng , in chess the first thing you should do is to start and develop the boarde aka get all the pices out and moveing all the pices not just the horses and some pawns , even the bishop,rooks need to move ,quenn too here this can be viewed as useing all 6 of you re pokemons trying to spread damage acroos the field (the boared development) while minemazing risk and just like in chess the value of you pices/pokemons will shift each turn , now imagine that you re opponent's quenn is dugtrio and from the get go this quenn was not set in her normal starting possision but insteed ready to take down one of you rooks as soon as they are left unguarded therefore during you re turns you did not move/use you re rooks and because of that your side of the bored is not fully developte / you are not useing all 6 of you mons meanwhile you re opponent has done the bored development and its ready to shift into offense , does the chess analogy make sense now? This is what dug does to most of the teams rn Who did copy paste from smogon? I would like to know , show me that person and show the the text they did copypasted aowdhu ye i fell like all the explenation i did up to this point does sum it up why dug or ataleast why arena trap+magic bounce is not a good fit at all This one is the most simple one to explain , you , me and everyone else here whether they like to admit it or not have teambuilding patterns and tendencys and we do fallow those patterns and tendencys whether we are aware or not, concensly or subconcensly , simply put you re patterns and prefences allow you to have a easy time against this dug team , fun fact my own patterns and tendencys allowed me to have a swell time against dm hydra and yet i did not come into the hydra disscusion claming it is easy to play around it just because I as an individual had succes against it , i still acknowledge hydra as a threat to the metagame at large , something most ppl here on this forum are not able to do regarding dug... sad Last time i did this doctor you seem to have taken it as some sort of personal atk it was not back then and this one is not one now but since you asked why dug bad in pokemmo seems only fair to start w u from ur first post So far from what ive seen only matt and godhell have acknowledged that dug is a problem more so thanks to its teammates while everyone else seems to only focus to dug in a vacuum , dug would not be as strong as it is now if not for espeon being able to keep its sash intact , some folks don t want to ban dug since that would mean to ''mindlessly copy smogon'' by that logic we should also remove the sleep clause , since smogon has it , remove the freez one and moddy allowed everywhere too anyway I for one am down to try a complex ban too arena trap + magic bounce or even arena trap+magic bounce + wonder guard for OU , this is all for now
    6 points
  12. #OT 19 2505 encounters 3th one in 2 days , me happy x.X
    5 points
  13. cloo

    Clooh's Zooh

    bounty phase jaja
    5 points
  14. One of the most innovative and successful players this game ever had, was nice having you here!
    4 points
  15. I will just remain quiet and see the arguments. But just reminding to you guys, you can't argue about usage of dugtrio "because 3,8% is too low", you wanted and eventually banned an even less used strat that was KR Cloyster that was uncompetitive, also wished an Serperior / Suicune ban back when both was 6% usage. Explaining better: Talking that dugtrio is not bannable due to being low usage despite their uncompetititve-ness nature, mainly due to AT, is very contraditory with the KR ban that was banned for their Uncompetitive-ness nature despite their low usage in the most part of their time without being nerfed(It was when surging the first problematic team abusing of it that the Item was banned, and now Dugtrio is on the same spot, an problematic team with it rised.).
    4 points
  16. yesterday saw them change the set to nasty plot, shadow bal, toxic spikes, and didn't show the 4th move. But besides the gar set and getting on topic, dug is certainly a compromising issue both in the builder and in game...having to second guess using things like empoleon, tar, metagross, etc. both in game and in theory is worth noting. Forcibly removing mons from a game and limiting the aspect that makes this game so intuitive (switching) is limiting how good this metagame can be. While this isn't smogon there is a reason the mon/ability was banned every generation after ADV.
    4 points
  17. OT 18 , yeah same charm 94enc xoxo
    4 points
  18. OT 17 after 61.545 encounters big blue duck appeared
    4 points
  19. Already told you in DMs but a million thanks for this, this is what I meant about giving arguments and not just repeating mantras from past gens. I think it's pretty easy to get tangled in what does and doesn't Dugtrio enable and how it is bad or good for the metagame when the real thing to be discussed here is the uncompetitiveness of Arena Trap. Which, besides a few quick remarks here and there, wasn't argumented properly, and the game is so somewhat "balanced" that it's something that almost never gets brought up. When I mention the smogon copypastes I mean what I said above, just meaningless repetitions of what happened in other gens with no regards of what is going on here. We don't have Heatran, we don't have Cresselia, we don't have Jirachi, we don't have the Lati twins, we don't have Kyurem-B, which are all teammates that Dugtrio either heavily enhanced or was designated to trap and kill. Which is why I mentioned how the discussion should gravitate towards OUR game and not past gens and how in those Dug was banned (not to mention permanent weather, sleep mechanics, yadda yadda) One thing I gotta disagree with is with the usage % being an argument for Dugtrio limiting teambuilding, the fact that it's not a "known" threat is precisely what makes it not limit teambuilding because at the end of the day you're not gonna run into too many of them. But I can understand how, that being the case, there are certain teams that can't help but fold vs. Duggy, since they're not prepared for them and maybe it removes the exact check/counter that team needed to face Dugtrio's team's main threat. The Shedinja team I don't think should even be brought up here, though, it's nothing more than a noobstomper team (nothing wrong with that, but I don't think it's relevant enough for discussing any of the mons it involves); like I said, the topic is somewhat derailing towards how "broken" Dugtrio is (it's not) instead of how uncompetitive Arena Trap is. I don't know the specifics about King's Rock's nerf because it was like a year or so ago, but it does make sense that, if only for consistency, KR was banned with an even lower usage than Duggy due to its uncompetitiveness, Dugtrio or more likely Arena Trap should go in the freezer as well. Again, double disclaimer: I'm not claiming Arena Trap is or isn't competitive, but rather that if it is it has nothing to do with Dugtrio being broken or not. It's absolutely not broken in any way, the ban discussion was started because of the other argument, so I think any dwelling on that topic is just looping around the same wrong question over and over again. And the second disclaimer: I'm not a PvP expert by any means, and of course my view of PvP is skewed by the playstyles I prefer and the teams I tend to build so please, please if I'm being blatantly ignorant or spewing nonsense do quote me and point out how mistaken I am like Angst did because that's how we learn ♥
    3 points
  20. Yeah, and the reason varies with every generation, and none of the circumstances that got it banned in those generations have happened here because the metagame is radically different. Let's be honest, Dugtrio was a joke until the Shedinja team gained notoriety, even though it's a steaming hot pile of garbage of a team it happens to stomp noobs on ladder so people started complaining about it as if it was this major threat to the entire metagame despite not even seeing tournament play at all; and then that, with all the discourse accumulated over the years on Dugtrio on the main games, crystallizes into this thread. This I would agree if there was evidence of this being like you describe it, but sadly the stats page is very limited to what it shows. To be clear, you have more experience, skill and matchmaking hours than me, so I'd rather trust your criteria on this than my own, but saying that "half of the meta" has a 100% chance of losing seems like an exaggeration, so if you could elaborate on that a bit I'd be grateful. The chess example is very illustrative, though, if that's where the discussion tries to go. My point is, for everyone in this thread, to please give actual arguments beyond "smogon banned it so we should" and "it's absolutely broken", because both of those are just not arguments at all. Don't get me wrong, it's not that I don't agree with trapping being a punch in the face in terms of how competitive mechanics are, but before completely kicking a mon out of the metagame I'd like to know WHY we're doing it with sound arguments. I can too read the smogon forums posts and copy/paste what's said there here, but I wanna know specifics that apply to OUR game, and everything that makes it different. Also I'm clearly not the most experienced PvPer here so if my post comes off as boldly ignorant it's probably because it is, but that's exactly why I'm asking for those arguments/stats Otherwise I can't understand how a Pokémon and a team that I have faced countless times in ladder with no major issues than any other team I've won/lost against is now all of a sudden considered to be the root of all evils in the metagame, making it unhealthy and limiting teambuilding and whatnot. Zero to hero for the worse.
    3 points
  21. gbwead

    [OU Discussion] Dugtrio

    These teams look great to farm noobs on ladder, but I don't think they are very effective in tournaments outside of countering purposes. Some teams will naturally struggle vs Dugtrio and will have no chance of winning, but honestly the same could be said about these Dugtrio teams; they also have 0 chance of winning vs Togekiss, Chandelure and other common OU threats. It's just match up fishing, not very impressive imo. At the first sign of adversity, these teams crumble because they are rigid with no flexibility.
    3 points
  22. It is obvious that Dugtrio is not exceptionally strong in itself, but its presence in the tier allows him, with good allies, to manage pokemons so that its partners can win without its opponent having no more response. Which, I consider, is too limiting and relatively toxic The pokemon itself is not a problem, far from it, but the teams that revolve around Dugtrio do not require great technical qualities and are very efficient because Dugtrio allows them to win against the common responses of its allies That's why I think it can only be a good thing that Dugtrio leaves the tier, not because of its presence alone, but because of the teams that abuse it and which are currently very common in OU
    3 points
  23. RysPicz

    [OU Discussion] Dugtrio

    ADV dug has no focus sash, no reversal, no attack boost, couldn't carry stealth rocks. I played every competitive generation from gen3 and up- Dugtrio was always oppressive and it requires absolutely 0 skill to use it. How can you say that it requires skill to build and play with, when all I need is knowledge which mon to trap? I'm here in MMO from almost very beginning, I saw how tiers developed and how they were played with and without some mons. Dugtrio/ Arena Trap bans were literally always healthy for the metagame. And that's coming from someone who was pretty successful in competitive PokeMMO environment (and I did win some smogtours but only in vgc16, w/e). Banning Dugtrio is a small step forward, sure, there are other problems we have but getting this one solved won't hurt.
    3 points
  24. Frag

    [OU Discussion] Dugtrio

    The thing I really don't like about arena trap is that it limits the whole tier, forcing people to having an extra answer to not get sweept by Toge or other mon after your counter dies trapped, so in high ranks we always play against the same spammed strats which becomes boring af. Something simillar to Draco hydre, which made some mons and playstile really bad like shao and rain, both mons kills diversity and are unhealty. Imagine starting a match and you already know you have 0% chance to win, even with a good balance team and playing perfect, arena trap is the only ability that reward people with 0 skill, they only need to know which mon to trap, nothing more.
    3 points
  25. Zokuru

    [OU Discussion] Dugtrio

    Trying to emulate Smogon isn't gonna solve PokeMMOs problems, Dug is doing an ADV OU-like job here, it's far from broken or unhealthy. In fact it requires skill to build with, play with and play against. Also its usage is very low, there are a lot of problems with high usage in the game right now that aren't adressed, it would be good that the tiering council take care of that instead of trying to make PokeMMO a Smogon copycat mindlessly; and I say that when I'm someone who's pretty sucessful on Smogon and have had to play countless metas with Dugtrio allowed (before its bans or ADV OU). Banning Dugtrio here would be a crazy mistake.
    3 points
  26. #31 OT Phase 1 of Staryu 6k encounters
    3 points
  27. 95 boxes ( 8 per day ) 5780 eggs
    3 points
  28. Good luck noob , plz dont be bad in another game , it worth only in mmo ♥
    2 points
  29. This post is amazing and addresses pretty much everything talked about in this thread but very nicely put together (regardless of what someone else's final thoughts might be, you don't have to agree with the "no ban" conclusion to recognize the points given as valid to think about) , there's no point in running in circles about the Crobat/Dugtrio comparison since, like it's been already mentioned, it's not even the point of the discussion. Let's not get tangled in sidequests, friends 🙂
    2 points
  30. Glad to have had you around in the game for so long. See you on Smogon 😉 A+ le crack de l'OU
    2 points
  31. Farewell my dear rival
    2 points
  32. This was my argument the entire time. The problem is that we can't build a team that stops all threats in OU, we're overloaded. We has to focus on the highest ones and get exposed to the lower ones.
    2 points
  33. Finally someone came and said the truth, Dugtrio can nearly be slotted in almost every archetype especially stall so no shape or form does it limit teambuilding ever, infact it's quite the opposite, my guy doesn't even need teleport/baton pass support most of the time. While i'm not exactly on the "ban" train but i can agree it's incredibly strong, but that ain't our fault you guys decide to keep it around and then proceed to give it access to Swords dance and other tools, only to start crying now once zapdos got released. With access to rock tomb you actually make it have less counterplay or at the very least put yourself in a better position to win, and that's just the sash method. I saw some comments about the togekiss + dugtrio & espeon + dug teams, these are by far the worst examples to go by for reasoning behind teambuilding or being "broken" since quite frankly those teams are straight up trash examples. Rain zapdos + Dug or Gallade + Dug are far better examples to go by.. jesus people, it's incredibly strong but it shouldn't warrant a ban on it when we allow other gen9 related abilities/move pools or just straight up debuff/gut other mons in the last year.
    2 points
  34. It is not about the MU, but about the trapping. The dugtrio trap ability with perfect move pool, good attack and high speed make it can guarantee K.O. Tyran or Kabutops or mons like that since the game begin, and the opponents have no strategy to deal with that, they can't switch but waiting for die. This makes the game become 5 vs 6 or even 4 vs 6 since they met. And that means the Tyran player already lose win the game begin. For the bad MU(rain VS trick room) you take as the example, I don't think it can support your opinion. First, rain team can win trick room team by some trick and strategy. I am a rain team player since season 0, and I have this MU a lot. There are several tricks, for example, rain player can boost their ability facing the Trick Room pokemons, such as Sword Dance Scizor facing the Bronz, and once the scizor got +4 or even +6, trick room player cannot stop scizor. In addition, without boosting pokemon, rain team can give pressure to the trick room pokemons, and once their Conkeldorr comes up, well predict by player can waste the trick room terms, and have the wincon after the trick room is over. What's more, choice band Aqua jet in rain can also be a method give threat to the opponent. Second, I admit that rain team facing heavy trick room team has relative low win rate, however, player can still get the wincon by their good predict and strategy. Unlike rock pokemons facing dugtrio, player have nothing to do but waiting for be killed. This situation not only make the game no more suspense, but also destroy many players experience. To sum up, bad MU is not the real problem, the guarantee KO and nothing to do deal with this result is the main problem.
    2 points
  35. If the crobat get the ability of trapping without risk, will u still think it is healthy?
    2 points
  36. What is limited? a 3.8% usage pokemon limit you play zone or ttar? Lemme copy the same text you guys got and see if it still make sence to you. Crobat @ Black Sludge Ability: Infiltrator EVs: 252 HP / 132 SpD / 124 Spe Timid Nature - Haze - Roost - Brave Bird - Toxic A haze spd crobat, stops Serperior, NP gengar, NP Hydregon, Volcarona, CM/NP Togekiss. It is also a great threat to fighting types if player predicts right. Can we ban it? because there is no point for me to change my team set for a 1.85 usage pokemon. see how many great spa attatckers has been limited by this.
    2 points
  37. HELLO EVERYONE 🐒 Welcome to my shop ! I'll post everything i want to sell in here. Interested ? Make an offer via forum, in-game (ign : monkeBusiness) or discord : monkeBusiness#9614 Please keep it friendly and don't try any obvious low-balling 👍 (Thanks to Quakkz for the inspiration) STAR OF THE SHOP ⭐: VANITIES : NUTCRACKER HAT (EXCLUSIVE 2016 XMAS) x 5 GOLDEN TIGER MASK (EXCLUSIVE 2022 CNY) x 31 SANTA'S LITTLE HELPER HAT (EXCLUSIVE 2015 XMAS) x 1 SHINIES :
    2 points
  38. Frag

    [OU Discussion] Dugtrio

    What. Most of things you said are wrong. People often sac one of their set up mons before sending trio, which in most of cases is the best play, you will only trap trio after hes done with his job so is useless. Also 99,9% trio teams are balance, defog against these teams is easy, nobody will sacrifice his trio to set rocks vs pory.
    2 points
  39. OT 45! 102k dry ;-; Catch 8/11 for shiny Unova team
    2 points
  40. Tajo10

    Adding loaning in pokemmo

    It would be nice to be able to loan pokemon in pokemmo and loan out pokemon
    2 points
  41. Made an account here just to tell you this is a cool build! The EV spread you suggested works great, even though I got impatient and only leveled my Vaporeon to like 85 before starting to farm Dittos in the Hoenn Cave. The catch rate with the net balls is still good enough even in yellow hp ^^ I've also been experimenting with different EV builds and IV spreads. I don't think any other nature than Lonely is viable, but there seems to be quite a bit of wiggle room with the stats. Specifically, I've bred a Vaporeon with your suggested 31 atk IV / 0 def IV, but statted it with 252 atk EVs / 32 def EVs. Logic behind that is just that I'd like to have as much payday damage as possible against everything that isn't a Ditto. Doesn't make a difference in the Ditto Cave, but if I ever decide to Payday farm somewhere else I'd be covered 🙂 I've also produced one that is 27 atk IV / 1 def IV. It's trained to 252 atk EV / 20 def EV. I haven't tried farming with it yet since it's only lvl 50 so far, but according to the calculator it should work exactly the same as the 31/0 ones. Its biggest advantage is how extremely cheap the breed was. 8k for a 26 atk IV / 3 def IV female Eevee, 3k for a 28 atk IV / 1 def male Lonely Poochyena (it learns Yawn at lvl 31) and one Everstone. I'll report back with how well it worked ^^ But technically, the calculator makes it seem that values as low as 19 atk / 0 def and as high as 31 atk / 8 def should be usable.
    1 point
  42. cloo

    Clooh's Zooh

    So um 70k on feebas/repel tricking and this happened I really don't know what to say, I don't deserve this, but we take those!
    1 point
  43. Are we getting it? Johto doesn't feel complete without future Kanto.
    1 point
  44. xhensi

    Yiez的出闪记录

    刷了一周终于出啦,努力收素材做成品
    1 point
  45. xhensi

    Yiez的出闪记录

    145箱子圆梦啦 重新获得稀有闪
    1 point
  46. xhensi

    Yiez的出闪记录

    命中注定的闪 已回赠给我的好朋友TBS
    1 point
  47. xhensi

    Yiez的出闪记录

    586箱子圆梦啦!!!!!!
    1 point
  48. xhensi

    Yiez的出闪记录

    单遇螳螂歪了 2v
    1 point
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